Ask Anything: Ranged Blast and Blaster Manipulation Changes


Abysmalyxia

 

Posted

I'm not certain Arbiter Hawk is planning to return to this topic but here's another question:

Would the devs be opposed to giving Blasters a 5% passive to-hit in Defiance? (and Dominators 5% to-hit during Domination?)

Just that 5% puts Blasters (and Dominators) on pretty even footing with Corruptors and Defenders with how much effort would be required to hit a sustained 22% to-hit value to take advantage of the snipe mechanics.


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Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

One thing for sure..I will be respecing out of the snipe once Issue 24 hits. Not worth the effort to change an entire build for a mythical 23% tohit.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
One thing for sure..I will be respecing out of the snipe once Issue 24 hits. Not worth the effort to change an entire build for a mythical 23% tohit.
Wait... So you currently have Snipe in your build, you don't want to go through the effort of changing your build to take advantage of the snipe change, yet you will go through the effort of changing your build to get rid of snipe entirely?


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
One thing for sure..I will be respecing out of the snipe once Issue 24 hits. Not worth the effort to change an entire build for a mythical 23% tohit.
So you're saying that it's not worth changing your build for a buff to a power you have that is situational with no other alterations. By changing your build and cutting off your nose to snipe your face?


 

Posted

Apparently.

Which, sounds... rather odd.



 

Posted

Quote:
Originally Posted by BViking View Post
So you're saying that it's not worth changing your build for a buff to a power you have that is situational with no other alterations. By changing your build and cutting off your nose to snipe your face?
oh snipe!


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
One thing for sure..I will be respecing out of the snipe once Issue 24 hits. Not worth the effort to change an entire build for a mythical 23% tohit.
You could...ignore the changes completely and during the random times you are on teams that have proper buffs..you magically get the fast snipe for free.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
One thing for sure..I will be respecing out of the snipe once Issue 24 hits. Not worth the effort to change an entire build for a mythical 23% tohit.
Worst Logic Ever? I mean, can't you just ignore the change and keep the snipe and use it like you always did?


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

I must live on another planet because I'm rarely on teams with players who actually have tactics...maneuvers and assault yes, but tactics is kinda rare unless I'm on a team with more than one MM or a SoA or three.

I'm also somewhat of a loaner though so that could be it lol.



 

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Quote:
Originally Posted by Tater Todd View Post
I must live on another planet because I'm rarely on teams with players who actually have tactics...maneuvers and assault yes, but tactics is kinda rare unless I'm on a team with more than one MM or a SoA or three.

I'm also somewhat of a loaner though so that could be it lol.
If I'm only taking two of the Leadership toggles, I tend to take Assault and Tactics and skip Maneuvers. But even if I went for Maneuvers I'd probably take Tactics - one of my pet peeves is the Blinded status and I like to make darn sure I have some protection from it.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by St_Angelius View Post
Worst Logic Ever? I mean, can't you just ignore the change and keep the snipe and use it like you always did?
It might accidentally get insta-boosted and leave a gap in the attack chain.


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In one little corner of the universe, there's nothing more irritating than a misfile...
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Posted

Back to my pvp concerns about these changes.

We have the most damaging ranged AT..getting what amounts to a massive attack at huge range, better range on the T3 blasters, as WELL as some kind of survival tool.

All that, and nothing in the other direction? Sure, it is unfair to say blasters are great in pvp and therefore need nothing in pve (even if I think that). I saw the point of snipes as being..aiming to pick your spot, powering up the shot, and letting fly. With the changes, there is no actual aim time (besides hitting aim/bu), it is just fire and forget.

Since T3 blasts are getting more range, it sort of removes the argument about snipes even HAVING their extended range, especially without the need to 'Target' something. Firing an assault rifle for instance..just becuse you choose to 'snipe' at someone, does not suddenly make the gun shoot twice as far..it just makes the shot more accurate, slower, and deadly. The accuracy is account for in the power itself, and assuming the to hit buff, the speed..well, no..its FASTER, as for deadly..same damage.

So why the range boost? I would argue that the Fast Snipes have a reduced range, to offest their huge damage, faster cast time, and higher acc. This would not actually matter to anyone using snipes in the old, aiming way. It would also go a long way to helping address the pvp concerns, since snipes will almost always be paired with Boost Range for extra sillyness.

Another pvp concern. With an extra survival tool..to go with pvp staples (hoarefrost, hiber, phase, rebirth)..especially in EnM gets Energise as I heard..I just think it may be too much. I have always thought blasters have to much hp (moreso in a pvp setting) and maybe their max hp, not base, to could to be lowered..perhaps to 1500. This would actually free up blaster slotting, at the max would be more reachable with accolades.


 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
It's on our list of powersets to look at. That list is pretty long, though. But yes, we have a plan for something cool to do with Time Bomb to make it more useful in the future. No timeframe given for this, though!
Quote:
Originally Posted by Arbiter Hawk View Post
That list is pretty long, though. But yes, we have a plan for something cool to do with Time Bomb to make it more useful in the future.
Quote:
Originally Posted by Arbiter Hawk View Post
But yes, we have a plan for something cool to do with Time Bomb.
Quote:
Originally Posted by Arbiter Hawk View Post
something cool to do with Time Bomb.
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Originally Posted by Arbiter Hawk View Post
cool Time Bomb.
...wat? O.O


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Arbiter, is it possible to make CoH a twitch game or something similar? It may simply not be possible with your current engine, but I suspect it would go a long way towards increasing the longevity of the game if a blaster with the assault rifle actually felt like a blaster with an assault rifle and not a guy shooting homing bullets.


 

Posted

Weekend's over, waiting on that post from Arbiter Hawk describing the specific secondary changes in detail!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

No, I will be respecing out of the snipe once I24 hits. It is only one power to change, while to reach the mythical 23% tohit I would have to change 3-4 powers and slotting across the board.

Not worth the effort and on teams an instant Snipe isn't that important *cough* AoE.


 

Posted

Isnt clicking Aim alone enough to get the " insta-snipe " ?? I dont really see the problem with the 22% if you just click Aim before Snipe..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Arcanaville View Post
It might accidentally get insta-boosted and leave a gap in the attack chain.
Well, a snipe is hardly reliable in an attack chain as it is at the moment. sure, it's posible, I do it all the time myself, but it's not something to rely on, so having it accidently fast snipe is no worse than it being interupted for leaving a whole in the chain, and at least having it accidently fast snipe you get extra damage instead of none, for what? the same gap in the attack chain?

And then, there is the in-adaptability of static attack chains.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

IF AR ends up having the best single target chain, due the instant snipe, it raises a lot of concerns.

1. I will be focusing on a more AoE build once I24 hits. I will switch out the Snipe for another
AoE attack (Grenade Launcher). At the end of the day AoE> Single target on teams IMVHO. The Snipe is interesting for Corruptors for many reasons (eg Scourge) but still not convincing enough.

But the instant Snipe change may force the devs to lower AR's AoE potential to balance out its new found single target DPS even if you don't take the Snipe and reach 23% tohit.

2. Using IO's you can easily reach 23% tohit. For the SO players you need to go above and beyond to make it happen.

I don't think this system is friendly to new players that don't understand tohit mechanics or don't have access to IO's.

What I do like about this change is that a yellow inspiration can change how you play, but this may be too much if it turns out to be better than a red inspiration haha.


 

Posted

Quote:
Originally Posted by Demobot View Post
Wait... So you currently have Snipe in your build, you don't want to go through the effort of changing your build to take advantage of the snipe change, yet you will go through the effort of changing your build to get rid of snipe entirely?
Here's my take on this: When I hear about changes to an AT coming down the line, I immediately put all characters of that AT on hold and pause any changes to their builds that I may be making until I see what the changes bring. The idea behind this practice is I want to see what's coming to see if I can't make a change I suspect I might be able to in order to take advantage of them. Once the changes come and I realise that the advantage I was trying to build for isn't workable for my character, I proceed with these changes in a whole other direction, or may indeed abandon or reroll the character entirely.

To me, this is a situation where a person hears "something"s happening with Snipes and prepares to build for whatever change is coming that makes them worth keeping. Seeing that the change is unreachable for this character's build, this person decides to finally give up on Snipes altogether and stop trying to make them work.

I would be tempted to do the same if I heard Mastermind personal attacks were getting improved in I24, only to realise that they improve, say, only when you're on a team of four or more. Not only will this make the change completely worthless for me, but it might make me go out of my way to take Mastermind personal attacks out of all my Masterminds because... Well, anyone who's played a Mastermind knows this - Mastermind personal attacks are garbage and not worth the power picks and slots they require to own. The only reason I keep them is because it's very BORING to do nothing as a Mastermind but hit binds, and because I secretly hope that they may one day be worth using again. If the only change I'm ever likely to see to them in my lifetime is worthless, that just tells me to stop trying and drop the powers entirely.

In short: Don't underestimate how people's hopes of a terrible power being improved can turn into disappointment powerful enough to go to great lengths to get rid of the power and stop trying to make it work.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Here's my take on this: When I hear about changes to an AT coming down the line, I immediately put all characters of that AT on hold and pause any changes to their builds that I may be making until I see what the changes bring. The idea behind this practice is I want to see what's coming to see if I can't make a change I suspect I might be able to in order to take advantage of them. Once the changes come and I realise that the advantage I was trying to build for isn't workable for my character, I proceed with these changes in a whole other direction, or may indeed abandon or reroll the character entirely.

To me, this is a situation where a person hears "something"s happening with Snipes and prepares to build for whatever change is coming that makes them worth keeping. Seeing that the change is unreachable for this character's build, this person decides to finally give up on Snipes altogether and stop trying to make them work.

I would be tempted to do the same if I heard Mastermind personal attacks were getting improved in I24, only to realise that they improve, say, only when you're on a team of four or more. Not only will this make the change completely worthless for me, but it might make me go out of my way to take Mastermind personal attacks out of all my Masterminds because... Well, anyone who's played a Mastermind knows this - Mastermind personal attacks are garbage and not worth the power picks and slots they require to own. The only reason I keep them is because it's very BORING to do nothing as a Mastermind but hit binds, and because I secretly hope that they may one day be worth using again. If the only change I'm ever likely to see to them in my lifetime is worthless, that just tells me to stop trying and drop the powers entirely.

In short: Don't underestimate how people's hopes of a terrible power being improved can turn into disappointment powerful enough to go to great lengths to get rid of the power and stop trying to make it work.
There may be other changes happening that Arbiter Hawk can't talk about yet.

As of what we know for changes for blasters for i24, I find the changes come up short. Now that could all change with the announcement of new or changes to existing IO sets, new ATOs or changes to other blaster powers.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

It seems to me, not giving blasters mez protection the same time mez protection in the form of a pay to win is rolled out seems a little suspicious.....
especially considering blasters are currently the most susceptible to mez effects at this time.

Not trying to be mean, but it does say something.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
It seems to me, not giving blasters mez protection the same time mez protection in the form of a pay to win is rolled out seems a little suspicious.....
especially considering blasters are currently the most susceptible to mez effects at this time.

Not trying to be mean, but it does say something.
Im one of those weird folks that isnt really all up in arms about blaster mez protection. I say let me kill em all first..

dead men cant mez me..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Im one of those weird folks that isnt really all up in arms about blaster mez protection. I say let me kill em all first..

dead men cant mez me..
Start a solo blaster yellowside

you will die alot from getting hit with a mez before you can kill off oponents, OFTEN!

Its not a problem blueside because there are so many blue enemies that dont have any mezzes at all, which is why they get so farmed.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
Start a solo blaster yellowside

you will die alot from getting hit with a mez before you can kill off oponents, OFTEN!

Its not a problem blueside because there are so many blue enemies that dont have any mezzes at all, which is why they get so farmed.
I been playin blasters for 8 years son..

Before IO's
Before HP increase
Before Break Free
Before even the crappy Defiance
Before Defiance 2.0 which actually lets you attack...

I remember when you got mezzed.. that was it.. if there was no one with clear mind.. you were screwed..

I remember when a Malta LT hit you with a stun grenade back then.. You might as well get up.. take a bio break and get a something to drink.. cause when you got back.. you would STILL be stunned LOL...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-