Ask Anything: Ranged Blast and Blaster Manipulation Changes


Abysmalyxia

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
To me, this is a situation where a person hears "something"s happening with Snipes and prepares to build for whatever change is coming that makes them worth keeping. Seeing that the change is unreachable for this character's build, this person decides to finally give up on Snipes altogether and stop trying to make them work.
If one is going to be disappointed every time the devs add something to the game that isn't an always up, always on, always available, always maximal, always free of counterbalance, always highly popular effects, I hope being disappointed is something they enjoy experiencing. Because that's not going to change. That would be staring into the east every morning and hating sunrises.


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Posted

Quote:
Originally Posted by Arcanaville View Post
If one is going to be disappointed every time the devs add something to the game that isn't an always up, always on, always available, always maximal, always free of counterbalance, always highly popular effects, I hope being disappointed is something they enjoy experiencing. Because that's not going to change. That would be staring into the east every morning and hating sunrises.
New to the forums are you? Welcome aboard! This is City of Heroes.


 

Posted

Quote:
Originally Posted by Shubbie View Post
Start a solo blaster yellowside

you will die alot from getting hit with a mez before you can kill off oponents, OFTEN!

Its not a problem blueside because there are so many blue enemies that dont have any mezzes at all, which is why they get so farmed.
I didn't have that problem with my Praetorian blasters.

I seldom have that problem with my Hero blasters unless I'm on a ship raid and someone kills those keeping the Mez protection going.

Even then, I can still fire back, unlike the old days when I just had to stand there being mezzed if I didn't have a Break Free.


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Posted

Quote:
Originally Posted by Agent White View Post
New to the forums are you? Welcome aboard! This is City of Heroes.
In fact getting older all the time. Certainly no player expectation surprises me anymore. If a player stated they were disappointed the devs haven't created a moon base yet, as in a real live moon base on the actual moon, that would score a 4.5 on my 1-10 City of Heroes entitlement scale.

Shuttle service to the moonbase for 80 paragon points would be a 5.2.


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Posted

Quote:
Originally Posted by Texas Justice View Post
I didn't have that problem with my Praetorian blasters.

I seldom have that problem with my Hero blasters unless I'm on a ship raid and someone kills those keeping the Mez protection going.

Even then, I can still fire back, unlike the old days when I just had to stand there being mezzed if I didn't have a Break Free.
Admittedly, it depends on what route you go through, certain mobs you meet in the various storylines are worse than others.

...but yah, the worst mez that's present throughout all of praetoria is just knockback.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Shuttle service to the moonbase for 80 paragon points would be a 5.2.
The devs lied! They clearly implied that Moonbase shuttles would be a Freebie Friday offering!
*pout*


 

Posted

Quote:
Originally Posted by BViking View Post
The devs lied! They clearly implied that Moonbase shuttles would be a Freebie Friday offering!
*pout*
7.1


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Posted

Quote:
Originally Posted by BViking View Post
The devs lied! They clearly implied that Moonbase shuttles would be a Freebie Friday offering!
*pout*
Quote:
Originally Posted by Arcanaville View Post
7.1
...In a first class cabin with Black Pebble as your personal steward serving you champaine and caviar?


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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Posted

Quote:
Originally Posted by St_Angelius View Post
...In a first class cabin with Black Pebble as your personal steward serving you champaine and caviar?
Somehow I doubt there are going to be very many coach seats on the first shuttle to the moon.


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Posted

Quote:
Originally Posted by Airhammer View Post
I been playin blasters for 8 years son..

Before IO's
Before HP increase
Before Break Free
Before even the crappy Defiance
Before Defiance 2.0 which actually lets you attack...

I remember when you got mezzed.. that was it.. if there was no one with clear mind.. you were screwed..

I remember when a Malta LT hit you with a stun grenade back then.. You might as well get up.. take a bio break and get a something to drink.. cause when you got back.. you would STILL be stunned LOL...
So do I. And it sucked. Hard.

Quote:
Originally Posted by Arcanaville View Post
If one is going to be disappointed every time the devs add something to the game that isn't an always up, always on, always available, always maximal, always free of counterbalance, always highly popular effects, I hope being disappointed is something they enjoy experiencing. Because that's not going to change. That would be staring into the east every morning and hating sunrises.
Let me give you my perspective on this. I tried to make Blasters work for something like 6 years. I muscled through all the assorted problems they had until I finally just decided to cut my losses and reroll all of them. I WANT to play Blasters, but I just don't enjoy them. Yet at the back of my mind, there's always been this possibility that maybe some days the developers will salvage the AT and make it into something I want to play. I was actually considering maybe rolling some new Blasters, or maybe rerolling some characters back into Blasters.

Until I saw the changes. They're not bad in any way, of course, but they're far from enough for me to try and make them work. Instead of rolling new Blasters, I'll just keep on doing what I've been doing and reroll what's left into something else. My 42 Archery/Devices is probably going Katana/Something, my 30-ish Rad/Energy is probably going Spines/Bio and that might be the last of them. It has become clear to me that Blasters will never be what I want them to be, that neither snipes nor protection powers for Blasters will be what I want them to be. So I'm really just washing my hands of the whole thing and don't intend to get involved in Blaster discussions again. I no longer have a stake in them.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Shuttle service to the moonbase for 80 paragon points would be a 5.2.
Listen, I PAID for this game when I bought a copy on Amazon for £2.50 in 2008. Expecting me to PAY EXTRA for shuttle rides to the moon is just a dirty bait and switch trick!


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Posted

Quote:
Originally Posted by Arcanaville View Post
Somehow I doubt there are going to be very many coach seats on the first shuttle to the moon.
It only costs an E ticket.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
So do I. And it sucked. Hard.



Let me give you my perspective on this. I tried to make Blasters work for something like 6 years. I muscled through all the assorted problems they had until I finally just decided to cut my losses and reroll all of them. I WANT to play Blasters, but I just don't enjoy them. Yet at the back of my mind, there's always been this possibility that maybe some days the developers will salvage the AT and make it into something I want to play. I was actually considering maybe rolling some new Blasters, or maybe rerolling some characters back into Blasters.

Until I saw the changes. They're not bad in any way, of course, but they're far from enough for me to try and make them work. Instead of rolling new Blasters, I'll just keep on doing what I've been doing and reroll what's left into something else. My 42 Archery/Devices is probably going Katana/Something, my 30-ish Rad/Energy is probably going Spines/Bio and that might be the last of them. It has become clear to me that Blasters will never be what I want them to be, that neither snipes nor protection powers for Blasters will be what I want them to be. So I'm really just washing my hands of the whole thing and don't intend to get involved in Blaster discussions again. I no longer have a stake in them.
I feel the same, the i24 changes won't get me to make new blasters. I have all of the defenders I care to make and they are already 50. Everything new is going to be a corruptor.

At some point, I'll probably do the same as you did Sam and just scrap all my blasters. I have changed a few over from blaster to scrapper, controller, corruptor and even tank.

I understand the devs don't want to go too far then have to reduce what they did, but the changes are much like the early stalker changes, not enough. Rather than trying to hit a home run, they tried to drop a bunt.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Let me give you my perspective on this. I tried to make Blasters work for something like 6 years. I muscled through all the assorted problems they had until I finally just decided to cut my losses and reroll all of them. I WANT to play Blasters, but I just don't enjoy them. Yet at the back of my mind, there's always been this possibility that maybe some days the developers will salvage the AT and make it into something I want to play. I was actually considering maybe rolling some new Blasters, or maybe rerolling some characters back into Blasters.

Until I saw the changes. They're not bad in any way, of course, but they're far from enough for me to try and make them work. Instead of rolling new Blasters, I'll just keep on doing what I've been doing and reroll what's left into something else. My 42 Archery/Devices is probably going Katana/Something, my 30-ish Rad/Energy is probably going Spines/Bio and that might be the last of them. It has become clear to me that Blasters will never be what I want them to be, that neither snipes nor protection powers for Blasters will be what I want them to be. So I'm really just washing my hands of the whole thing and don't intend to get involved in Blaster discussions again. I no longer have a stake in them.
We all must manage our expectations in whatever way we're capable.


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Posted

playing my ar/dev last night & thinking about the impending changes, I have a point to raise before anything even hits beta:

tying the 'sustain' mechanism of /dev to Cloaking Device will be problematic unless something is done about the various issues the game AI has with Stealth.

Was running some tips and trying to escort someone out of the mish and they kept losing me because I keep CD running 24/7. I'd cleared out most of the map but a few spawns still needed dealing with, and toggling CD off and on to keep the escort attached was a PITA as well as slightly to moderately dangerous (was running at X6).

I like the proposed new power conceptually, but in practice I should't *ever* have to turn it off involuntarily, barring running out of end or something.


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Posted

Quote:
Originally Posted by Nethergoat View Post
playing my ar/dev last night & thinking about the impending changes, I have a point to raise before anything even hits beta:

tying the 'sustain' mechanism of /dev to Cloaking Device will be problematic unless something is done about the various issues the game AI has with Stealth.

Was running some tips and trying to escort someone out of the mish and they kept losing me because I keep CD running 24/7. I'd cleared out most of the map but a few spawns still needed dealing with, and toggling CD off and on to keep the escort attached was a PITA as well as slightly to moderately dangerous (was running at X6).

I like the proposed new power conceptually, but in practice I should't *ever* have to turn it off involuntarily, barring running out of end or something.
I suggested to Arbiter Hawk that one way to simultaneously address this problem for /Devices, and everyone else at the same time, was to create an inherent toggle that everyone got that simply suppressed stealth. If you really need to be visible, but you don't want to turn off whatever is making you invisible, you'd turn this toggle on. The toggle would cost zero, recharge zero, and never itself suppress.

Its a simple, if sledgehammer solution to the problem but it kills lots of birds with one stone.


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Posted

Quote:
Originally Posted by Nethergoat View Post
playing my ar/dev last night & thinking about the impending changes, I have a point to raise before anything even hits beta:

tying the 'sustain' mechanism of /dev to Cloaking Device will be problematic unless something is done about the various issues the game AI has with Stealth.

Was running some tips and trying to escort someone out of the mish and they kept losing me because I keep CD running 24/7. I'd cleared out most of the map but a few spawns still needed dealing with, and toggling CD off and on to keep the escort attached was a PITA as well as slightly to moderately dangerous (was running at X6).

I like the proposed new power conceptually, but in practice I should't *ever* have to turn it off involuntarily, barring running out of end or something.
Stalkers have the same issue having to turn off hide and that's been going on since oh 2005.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by Arcanaville View Post
I suggested to Arbiter Hawk that one way to simultaneously address this problem for /Devices, and everyone else at the same time, was to create an inherent toggle that everyone got that simply suppressed stealth. If you really need to be visible, but you don't want to turn off whatever is making you invisible, you'd turn this toggle on. The toggle would cost zero, recharge zero, and never itself suppress.

Its a simple, if sledgehammer solution to the problem but it kills lots of birds with one stone.
I'm all for the sledgehammer approach, providing it squashes the roach in question.

Quote:
Originally Posted by newchemicals View Post
Stalkers have the same issue having to turn off hide and that's been going on since oh 2005.
oh, don't I know it- the issues with stalker stealth have inspired me to delete more characters than anything else in the game besides mastermind pet AI. =P


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Posted

Quote:
Originally Posted by Nethergoat View Post
I'm all for the sledgehammer approach, providing it squashes the roach in question.



oh, don't I know it- the issues with stalker stealth have inspired me to delete more characters than anything else in the game besides mastermind pet AI. =P

Buggy Pet AI? lol, Jack Frost on a coffee break was the original. The best use for him was to dump him in the middle of a group to absorb the alpha.

MM AI is far worse but you made me remember the good times


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by newchemicals View Post
Buggy Pet AI? lol, Jack Frost on a coffee break was the original. The best use for him was to dump him in the middle of a group to absorb the alpha.
Jack never actually bothered me much- on my cold/ice dom I'd just arrange him on a corner then pull the spawn.

Kludgy, but it worked.

These days I'd just get her a stealth IO and run past them- that's mostly what I do with Gun Drone.


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My City Was Gone

 

Posted

I keep hearing about Mastermind pet AI issues, but my Masterminds work just fine when I play them. Henchmen ordered to attack attack and henchmen ordered to move move. Can't really say I need much more than that.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I keep hearing about Mastermind pet AI issues, but my Masterminds work just fine when I play them. Henchmen ordered to attack attack and henchmen ordered to move move. Can't really say I need much more than that.
all of them charging into melee all the time bugs me.
their profound inability to navigate stairs or sloped surfaces (hills outside for instance) is amazingly annoying.
their occasional brainfreeze at mission doors is a minor irritation- annoying, but I remember when you had to re-summon them every time, so I can live with it.

And while it isn't a pet AI issue per se, the way ambushes COMPLETELY IGNORE your pets to focus 100% of their attention on you, the mastermind, drives me crazy.

Individually minor but collectively aggravating stuff.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I keep hearing about Mastermind pet AI issues, but my Masterminds work just fine when I play them. Henchmen ordered to attack attack and henchmen ordered to move move. Can't really say I need much more than that.
As long as they fix my mercs :P...the Devs admitted that mercs are so bad that they almost needed to be fixed from the ground up lol.



 

Posted

Quote:
Originally Posted by Nethergoat View Post
And while it isn't a pet AI issue per se, the way ambushes COMPLETELY IGNORE your pets to focus 100% of their attention on you, the mastermind, drives me crazy.
Wouldn't you?


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Posted

Quote:
Originally Posted by Arcanaville View Post
Wouldn't you?
No? I see 7 things in a hallway or room (maybe I see them all, maybe not).

How do I prioritize the targets? That guy is the PC, if we kill him the other 6 go away too? I am not a huge roleplayer in CoH, but I do like to pretend a bit more than that.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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