Why Don't You PvP
The simple fact is I have zero interest in PvPing in any MMORPG. I find that the basic requirements of an MMO fundamentally clash with what I want from PvP. When I engage in PvP gaming I'm looking for a test of playing skill and I don't want to have to worry about selecting the right character type, leveling them up and then getting the required gear just to make a character who is optimized for PvP (and therefore isn't necessarily well suited for PvE).
I don't mind some character progression in PvP games (which seems to be the trend nowadays with a lot of modern games) but in MMOs character progression is the focus and I'm just not interested in PvPing that way.
Personally, I didn't PvP until now because the game mechanics are so radically different from PvE. Without someone to tell you how and why your powers work so differently it can be extremely confusing and often amounts to little more than an exercise in frustration.
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I don't like playing against player characters. There is no change the devs can make to PvP that will make me want to participate.
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I PVPd for about 3.5 years.. approx 1.5 before i13 and 2 after.
I used to host base raids when they were live... have done a lot of 8v8 arenas...and even ran a few super teams in zone pvp.
About 1.5 years ago I stopped.
I had a rather large reply typed out and decided... meh.. like pvp it's just not worth my time.
There is nothing wrong with pvp in this game..it can be quite fun..and I sill do it in the arena on occasion with some friends (we just take random pve toons and mess around in arena for giggles more than anything).
But there is nothing the Devs can do to make me pvp again...as the issues I have with it are not development related..and more player related.... I miss the days of good sportsmanship.
I don't like playing against player characters. There is no change the devs can make to PvP that will make me want to participate.
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this
I just don't want to PvP. I suspect a large portion of the players here don
t PvP simply because they don't want to - I wouldn't have started playing this game if PvP were a part of it (which it wasn't when I started playing back in the fall of 2004) and I still avoid games which have PvP.
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I don't like playing against player characters. There is no change the devs can make to PvP that will make me want to participate.
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PVP is just a big ol' pie eating contest, and I don't need to prove I'm better than anyone else.
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This may only be a partial list:
1. It's not fun.
2. The maps aren't fun. (No mechanics besides gank the other guy.)
3. Don't like grinding for PvP builds.
#1 May have a few other factors. The DR mechanic is not fun. I don't like movement-suppression. Certain PvE mechanics for radically shifting the balance like inspirations or set bonuses unbalance what little balance there is.
I've played games like Team Fortress 2 and Return to Castle Wolfenstein: Enemy Unknown. Those were fun. Guild Wars and City of Heroes, not so much. It's kinda hard to put my finger one why. I guess one reason is I like aiming and don't like the RNG.
I don't enjoy beating other people, and I certainly don't enjoy getting beaten, which makes PvP a lose-lose game for me before even considering any other aspects.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
So many reasons.
I don't play any video game because I want to fight other players. My tastes in video games lean toward either single-player or cooperative multiplayer, and that's pretty much it. When I fire up my Xbox and pop in Left 4 Dead, it's because I want to team up with three friends -- or strangers, for that matter -- and work together toward a common goal. I have no desire to blow them up. I'm just not that competitive.
I don't like the "culture" that goes along with PvP (again, in any game, not this one specifically). As little interest as I have in fighting other players, I have even less interest in having a fourteen-year-old pelt me with racial (and other) slurs and otherwise tell me how much I suck because he got the drop on me. Nor am I interested in hearing about how any sound smart tactic I might employ to get the drop on him is "cheap." Because it seems they all are, except when he's using them.
I don't like how PvP works in terms of preparation. Not just the idea that in order to be truly competitive, you have to have a build specifically for PvP, though the whole thing where you get PvP IOs by winning at PvP and you win at PvP by having PvP IOs is a turn-off too (and yes, I know you don't need PvP IOs to win at PvP, but they sure do help). I'm talking more about learning the ropes at all. I don't venture into multiplayer maps for other games I play either, because the only way to learn those maps is to get thrown right into the fire. Get to the helipad? Where's the helipad? I just bought the game yesterday and I had never seen this map before until forty-five seconds ago. I'd love to do what you're asking, team leader, but I honestly don't know how to -- oh, we lost. And now you're berating me for "wasting your time" by not having put five hours into this every day since launch (or beta, even).
The rewards suck. I know, I know -- I'm being greedy, and playing the game should be its own reward. The drop rates still suck. And there's exactly one drop I can get in PvP that I actually want. So even if I get eighty kills a day, the marginal chance of any drop I might get is even worse because the chances of it being any good to me are even marginal-er. Slightly less these days thanks to enhancement converters, but still marginal. The whole time I'm PvPing, there's this little voice in my head telling me about all the constructive things I could be doing with that character right now. Buying those PvP IOs with merits may take forever, and buying them with Inf may leave me broke across multiple alts, but at least I know I'm making progress toward something.
Ultimately, though, I don't PvP because I simply don't care to. It's not why I come here. It's not why I come anywhere.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
I did back in the era of base raids.
PvP was team oriented, base raiding gave the PvP part of it a goal.
When it switched to solo oriented with out a real goal I quit.
If it ever reverted, and the mechanics of it were such that every AT had about a reasonable contribution to the base raiding experience, I would begin again.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
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I did back in the era of base raids.
PvP was team oriented, base raiding gave the PvP part of it a goal. When it switched to solo oriented with out a real goal I quit. If it ever reverted, and the mechanics of it were such that every AT had about a reasonable contribution to the base raiding experience, I would begin again. |
I PVPd for about 3.5 years.. approx 1.5 before i13 and 2 after.
I used to host base raids when they were live... have done a lot of 8v8 arenas...and even ran a few super teams in zone pvp. About 1.5 years ago I stopped. I had a rather large reply typed out and decided... meh.. like pvp it's just not worth my time. There is nothing wrong with pvp in this game..it can be quite fun..and I sill do it in the arena on occasion with some friends (we just take random pve toons and mess around in arena for giggles more than anything). But there is nothing the Devs can do to make me pvp again...as the issues I have with it are not development related..and more player related.... I miss the days of good sportsmanship. |
So many reasons.
I don't like the "culture" that goes along with PvP (again, in any game, not this one specifically). As little interest as I have in fighting other players, I have even less interest in having a fourteen-year-old pelt me with racial (and other) slurs and otherwise tell me how much I suck because he got the drop on me. Nor am I interested in hearing about how any sound smart tactic I might employ to get the drop on him is "cheap." Because it seems they all are, except when he's using them. |
I did back in the era of base raids.
PvP was team oriented, base raiding gave the PvP part of it a goal. When it switched to solo oriented with out a real goal I quit. If it ever reverted, and the mechanics of it were such that every AT had about a reasonable contribution to the base raiding experience, I would begin again. |
hmmmmmmm seem to see quite a few people feeling the same way.....
TRANSLATION: the little punks with "my e-peen is the biggest" attitudes are the ones that ruin PvP for alot of people that would like to try PvP, but wont because they dont want to have to deal with the morons....
And Several people are also wondering what happen to the very TEAM ORIENTIED Base Raiding that we were promised with the release of CoV.... The very same CoV so many of us only purchased so we could have the PvP/Base Raid asspect of the game.
Gee, I wonder if the devs are EVER going to come forward and tell us whats going on with these huh?
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I don't like the "culture" that goes along with PvP (again, in any game, not this one specifically). As little interest as I have in fighting other players, I have even less interest in having a fourteen-year-old pelt me with racial (and other) slurs and otherwise tell me how much I suck because he got the drop on me. Nor am I interested in hearing about how any sound smart tactic I might employ to get the drop on him is "cheap." Because it seems they all are, except when he's using them.
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Let's not forget the flipside of that group. You know the morons that enter PvP zones and then have the unmitigated gall to get upset and cuss, moan, complain, and make threats about how they are supposed to be left alone because they aren't there to PvP. They only came for the badges, temp powers, whatever.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Let's not forget the flipside of that group. You know the morons that enter PvP zones and then have the unmitigated gall to get upset and cuss, moan, complain, and make threats about how they are supposed to be left alone because they aren't there to PvP. They only came for the badges, temp powers, whatever.
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On the rare occasions I venture into a PvP zone, I'm fully aware that I'm fair game, whether I'm "there to PvP" or not. And I would never complain about it in chat; that's like walking around New York City gazing straight up at all the buildings muttering, "they're so huge..." over and over. You might as well have a big sign over your head that says "SOFT TARGET." If anything, it's going to make people want to come after you more, not less.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
You can't blame the wounded donkey for braying if its carrot was placed in a minefield.
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The PvP i enjoyed most was getting together with a bunch of friends and just having fun. Sometimes forming teams and sometimes just going free-for-all. Whether in arena, bases, and zones.
Dr. Todt's theme.
i make stuff...
Also irritating, but I wouldn't call those people a reason why I don't PvP.
On the rare occasions I venture into a PvP zone, I'm fully aware that I'm fair game, whether I'm "there to PvP" or not. And I would never complain about it in chat; that's like walking around New York City gazing straight up at all the buildings muttering, "they're so huge..." over and over. You might as well have a big sign over your head that says "SOFT TARGET." If anything, it's going to make people want to come after you more, not less. |
Sadly they implemented multiple builds the same time they "fixed" PvP in Issue 13. My biggest problem with pre-I13 PvP was needing to have a character built for PvP vs PvE. If they had simply added the alternative build system I bet they would have seen an uptick in PvP play without the need to "balance" all the ATs.
I actually liked the whole Rock-Paper-Scissors model which added a fun element to team vs team play.
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I like being in control when I play. I want to be able to set the pace and pick the level of challenge I'm going to face. PvE lets me do that, PvP doesn't.
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I don't like fighting other players (I suck at video games and literally cannot win without some half-cheating tactic like casting Grant Invisibility on a heavy in RV).
I don't like that everyone's powers act differently in PVP. It's like having to learn a second game. No thanks; if I wanted to learn a second game, I'd go play a second game.
I don't have enough money to make a build good enough to be viable. I have no interest in making enough money to do so.
But the biggest part, the attitude of a large number of the PVP player base frankly sucks.
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So, in an effort to better understand why people are adverse to giving PvP a whirl I'd like to get your opinions on the matter. What's keeping you away from this aspect of the game?
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However, PvP once exisited a certain way. Even on lower population servers, back in issue 6 (maybe 5 too) there were dozens of players in siren's call, dozen's in warburg, dozens in bloody bay. Not to mention the arena.
And then, they changed the rules. People were accustomed to one way - and they changed the rules. Apparently, someone was complaining, and the devs thought the complaints had merit. So, a lot of people simply quit the game.
Others, simply don't pvp because they don't enjoy it anymore.
For me, there are two reasons I don't care much for pvp.
I spent billions before converters making my ill/rad have perma PA. I get into Recluse's Victory hoping to solo some AVs, and I no longer have perma PA.
I wasn't debuffed in any way. Just for some mysterious reason, the rules are different. I still can't find out how much recharge is lost in proportion to pve. And, accuracy and ToHit don't work the same either. And, by definition, neither does defense. The zone itself should warn us of the different mechanics in there -but it doesn't. There is absolutely no valid reason why the same rules for pve don't apply for pvp. (mind you, I define valid as making sense to me, lol)
Realistically, I have to trust that the dev team made this change for a reason. I don't have to like it. I don't have to play it.
Mids' has not yet at this point in time set things up so that it will properly calculate diminishing returns. So, any build in which I would use PvP IOs would not be displayed correctly.
So, they give us multiple builds to use.
Well, that's fine for people who want to be prevented from changing their build back for 15 minutes in case a friend asks them to come help with something. (A time that far exceeds any reasoning I can come up with. )
I will still pvp with teams on a rare occasion. But I will not routinely pvp until there is a hero build planner that will accurately calculate diminishing returns, OR until there are the same rules in pvp as there is in pve.
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Hey fellow forumites
I recently joined up with Virtue PvP Redux, a group of players that are doing a lot to introduce people to CoX PvP and show 'em the ropes of taking on other people in the Arena and zones. It's led me to wonder why more players don't PvP in the City. As is well known, a lot of the reason PvP is largely neglected by the Devs is because PvPers are a very small percentage of the player base. As a result there's not much in the way of gains for time spent on improvements.
Personally, I didn't PvP until now because the game mechanics are so radically different from PvE. Without someone to tell you how and why your powers work so differently it can be extremely confusing and often amounts to little more than an exercise in frustration. CoX is the only game I've ever played where there's a completely separate method of operation between the two different content types. It's not just that your powers have different effects. The game itself works differently. Not having the proper resources to figure these sort of things out was a major contributing factor to why I never tried my hand at PvP.
So, in an effort to better understand why people are adverse to giving PvP a whirl I'd like to get your opinions on the matter. What's keeping you away from this aspect of the game?
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