All Things Character Art
Its very important that the curtains match the drapes <.<
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
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Honestly, when most people visit a bordello the last thing on their mind is whether the top and bottom of the building match.
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edit... doh! didn't see DLancer's post.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
Ok. Time for requests. You've probably seen all these before, and god knows I've probably requested them before on the old thread, but I suppose it never hurts to keep asking! (On a somewhat related side-note, I dug through the old thread looking for one of my many posts there, and went through like... the first 100 pages or so... and was pretty impressed by the number of requests that actually *have* been fulfilled over the past 8 years... CoH rocks!)
What I want, in no particular order other than I want it all!
- Long Gloves. Non Witchy. To match all those long boots. Think Audrey Hepburn. Mmmmm. Smexy.
- Bracelets, bangles, watches and rings. For the bling bling in all of us. Arm stuff for those who don't have gloves or armor.
- Real necklaces and amulets. The Mr. T Neck full of chains we use as an alternative now doesn't cut it... plus they are in the "shoulder" category. Need more than just the cowboy and Victorian era neck frillies. Oh and while we are at it, can we get the spiked collar moved (or even duplicated) into the head slot instead of the shoulder slot?
- More basic tights patterns. Think 80's era costumes. Lots of horizontal, vertical, shape patterns. Even letter patterns on the upper and lower torsos. There are a few very specific upper and lower body "matching" points where patterns can meet... let's use them all and give MOAR options! Need ideas? I have a ton of superhero drawings going back to the 80's... when all I did was make my own heroes!
- Sashes, thick and thin, guys and gals. I know this is a frequently requested item, but hot dang, nothing looks better than a sash or two varying sizes for the fashion consious. Carol Danvers (Ms. Marvel), Phoenix, and Psylocke can't be wrong!
- Diagonally hanging hip belts. Think Rogue in the late 80's, back when she was wearing the black uni with the little green shirts. Belts that defy gravity and impossibly hang off the side of a hero's hip without falling down are unrealistic, but look awesome!
- A spear. Why Staff Fighting has a Trident but not a simple spear is beyond me. I need one. Jacky Chan needs one in all his movies, so therefore, so do I.
- Separate head items from eye items. Toxic Ox and Cowbelle need sunglasses, and can't wear them without losing their horns. Unfair!
- Hawaiian Shirts and Board Shorts. With multiple patterns. The dudes can't hit the beach without proper beach wear... Speedos and Boxing Shorts (and "tucked in" options) don't cut it. Bermuda pants, Skater shorts, Khaki shorts, and Jorts need representation!
- Rob Liefield Pouches on everything. I need my 90's costume options. Boots, belts, straps, gloves, wristbands, thigh straps all filled with a multitude of various sized pockets and pouches for the express purpose of holding bus fare for non-travel powered heroes is totally necessary.
- Better textured/new hair. I love hair. I love the hair options... but some of the original hairstyles, which remain in constant use are beautiful in shape, but have the texture of a block of cheese. I know it's usually frowned upon to take away options, so just add second versions (perhaps labeled, "Long Layers (Legacy)" and "Long Layers").
- Chest badges options. I would LOOOOVE Chest Detail Symbols to always have the option of being a "over" or "under" (large mid-chest, or small breast pocket). It would solve a lot of my issues with large symbols covering up zippers on certain "tight" patterns such as Buckled Leather, Chaos Leather, Defense, Dress Shirt, Flack Jacket, Patent Leather, and Stealth.
Thanks for taking the time to read this. Hopefully I'll get some of my wishes down the pipeline!
Is it possible to add a couple new features to the Arachnos Soldier costume set:
The Arachnos Soldier Cape (Not the Arachnos Symbol Cape with the CoV Collectors' Edition) is uncolorable.
PC Wolf Spiders need a "No Helm" Option.
to
TO THE END!Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Is this where we report costume things that are still broken? I've looked all over and not seen a costume bug thread. Please, if there is a better place for this, please move it!
So, I bought the 'Bat Wings' recipe for my 'dragon' character because it made sense for my back-story and it meant that I could see in 3rd person, without big wings getting in my way. After applying them, I really like the quirky 'attitude' of the wings - they're not static, but every time I Moved... there was something strange about them. The wings appeared to 'break off' and kite along, 'about 6 inches' behind my character, only to reattach themselves once he stopped moving!
Upon close examination, I realized that they are Not Attached to the character at all! They appear to be attached to some invisible plane, 'an inch or so' behind my character's back. Surely, that can't be WAI?
Just so you don't think I'm nuts, I have Pictures. Hard to find a place with good lighting for these.

And, so you can easily duplicate the effect, here is the costume code:
{
CostumeFilePrefix Huge
Scale 25
BoneScale -1
ChestScale -1
WaistScale -1
LegScale 0.02
HeadScales 1, 1, 1
BrowScales 1, -1, 1
CheekScales 1, -1, 1
ChinScales -1, 0, 0
CraniumScales 1, 1, 1
JawScales -1, -1, -1
NoseScales -1, 1, 1
SkinColor 0, 0, 0
NumParts 27
BodyType 4
CostumePart ""
{
Geometry V_HUGE_Pants.GEO/GEO_Hips_Monstrous_01
Texture1 !X_Skin_V_Hips_Reptillian_01
Texture2 !HIPS_Blend
DisplayName P887196332
RegionName "Lower Body"
BodySetName Monstrous
Color1 0, 0, 31
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 !X_Skin_V_Chest_Reptillian_01
Texture2 !chest_blend
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 31
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_HUGE_Head.GEO/GEO_Head_V_Monstrous_06
Texture1 !X_Skin_V_Monstrous_Reptile_01
Texture2 None
DisplayName P687117166
RegionName Head
BodySetName Monstrous
Color1 0, 0, 31
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_HUGE_GLOVE.GEO/GEO_LArm*_Monstrous_01
Texture1 !X_Skin_V_Glove_Reptillian_01
Texture2 !GLOVE_Blend
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 31
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_HUGE_BOOT.GEO/GEO_LLeg*_Monstrous_Claw_01
Texture1 !X_Skin_V_Boot_Reptillian_01
Texture2 None
DisplayName P4039269275
RegionName "Lower Body"
BodySetName Monstrous
Color1 0, 0, 31
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tail_04
Texture1 Tail_01a
Texture2 Tail_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 0, 0, 31
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry v_huge_hair.geo/geo_hair_ears_medium
Texture1 !X_V_Skin_Hair_Monstrous_Ear_01
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName Monstrous
Color1 0, 0, 31
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 Base
Texture2 v_tribal_wings
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 31
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry chiton_01
Texture1 chiton_01
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx generic/fx_wings_huge_bat.fx
Geometry None
Texture1 !x_wings_demon_small
Texture2 None
DisplayName P2318333026
RegionName Capes
BodySetName Wings
Color1 0, 0, 0
Color2 0, 0, 31
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
Be Well!
Fireheart
Fireheart: Sending it off to QA, tested it on my machine, same thing, wow, very old assets also.
I'm not quite sure if auras go under here, or the fx thread, but I'd love an aura similar to the magnetic one, but with rocks instead of metal..stuff.
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Fireheart: Sending it off to QA, tested it on my machine, same thing, wow, very old assets also.
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And this is why I keep harping on and on about Revamp being better than 'New Shiny!', because it serves double duty.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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One request I have. In the interests of gender equality can we get shoulder kittens for male characters? They make a nice option for a wizard's familiar.
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Fireheart: Sending it off to QA, tested it on my machine, same thing, wow, very old assets also.
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I've had this issue for a while, submitted it to Jay's thread a long way back, but didn't have good Pics. Also, I suspect it's a corner situation that only shows up with my preferred 'Super-trim Huge' body-style, so... low priority, or something.
Still, I'm glad to have confirmation from somebody that it's not just my character having this issue.
Be Well!
Fireheart
I'd really love to be able to use the Headdress (hat) I bought as part of the imperial Dynasty set with the Carnival Masks I also purchased.
In other words: Why can't carnie masks be used with "Hats"? I don't mind clipping. Carnie masks can be used with "Half Helmets" and many of those clip.
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I think 90% of the current costume options can be covered under 'old assets' Dink
And this is why I keep harping on and on about Revamp being better than 'New Shiny!', because it serves double duty. |
On an unrelated note, it has recently come to my attention that there are 'Robotic Arm' options in the Fire & Ice set and they're pretty cool! Only one problem - they are all Only available under the one setting. Asymmetry is really cool, but Symmetry is cool too! I had an idea for an earthen 'Construct' that had crystal arms, powered by the crystal 'backpack', but there's no Fire & Ice assets under 'Robotic Arm 2', so I was forced to go with something else.
It's hardly the first time I've run into this sort of problem, so I'd like to introduce a new 'buzzword' - can we get some 'Costume Set Proliferation'? It's like the designers came up with something really neat, found a niche for it, and never bothered to follow through with other, possible applications. And yes, I know it's more work that lacks the initial 'Cool Factor' of making something neat and making it work in the game, but _I_, for one, would like to be able to Use that cool asset in ways that the initial designer might not have thought of.
Costume Set Proliferation, please!
Be Well!
Fireheart
Can we get some better character faces?
Any chance of seeing a fix to the Olympian boots. There's a unevenness to the top of the boots.

Paragon Unleashed Forums
Twitter: @Alpha_Ryvius
Two big wishes...
1) Kevlar/ tactical vests. We've got plenty of high-tech chestplates in-game, but nothing for a more normal soldier.
2) Scally/newsboy/flat caps. Basically, hats like these:

The Cape Radio - You're not super until you put on The Cape!
Its... Its... It's a Zwillinger?
We definitely need that hat.
Be Well!
Fireheart

PS. Hawaiian shirt
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
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Fireheart: Sending it off to QA, tested it on my machine, same thing, wow, very old assets also.
|

It looks like the jet pack is hovering too far back and exposing a non-shaded, simple gradient shape that I think is supposed to be entirely buried inside the back. It also makes it strange that the pack has this ice flat backing that just hangs so far back.
I realise this may be so it fits the Armoured torso better since that's where the Mecha Armour chest is, but is it not possible to vary the distance of the pack from the back based on what torso is being used? Back Alley Brawler did this for Shield Defence, where how far the shield is offset from the hand depends on the model of the glove used so it sits on top of Large Robotic gloves without clipping into them while still sitting flush against bare hands. Is it possible to do something like this with the Mecha Armour backpack so it sits more flush with the back on a tights costume? You already did such a marvellous job with the Retro Sci-Fi jet packs and how well they sit against the back. Can something be done with this one, too?
And yes, I do have a costume file to demonstrate this, as well:
{
Scale 9.568
BoneScale 0.5362
ShoulderScale 0.5648
ChestScale 0.3401
WaistScale 0.4661
HipScale 0.4417
LegScale 0.01697
HeadScales 1, 1, 1
BrowScales 0.58, -0.62, 0.58
CheekScales -0.71, -0.62, 0.9
ChinScales -0.48, -0.31, 0.39
CraniumScales -1, -1, -1
JawScales -0.52, -0.31, 0.13
NoseScales 0.75, 0.65, 0.63
SkinColor 255, 178, 155
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 !X_Hips_Robot_Mask
Texture2 none
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1 59, 59, 59
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Both_Amp
Texture1 !X_Chest_Robot_Mask
Texture2 !Chest_V_Robotic_01_dual
DisplayName P566009771
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 59, 59, 59
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_Male_Head.GEO/GEO_Head_V_Asym_Robot
Texture1 !X_Face_Robot_Mask
Texture2 v_robotic_01_dual
DisplayName P687117166
RegionName Head
BodySetName Helmets
Color1 115, 115, 115
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_GLOVE.GEO/GEO_Larm*_ImperialDefense_02
Texture1 !X_ImperialDefense_Glove_02
Texture2 !Glove_ImperialDefense_02_Mask
DisplayName P3937616722
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 59, 59, 59
Color2 255, 253, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LlegR_ImperialDefense_02
Texture1 !X_ImperialDefense_Boot_02
Texture2 !Boot_V_ImperialDefense_02_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 59, 59, 59
Color2 255, 253, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Cyborg_01
Texture1 !X_Cyborg_Gloves
Texture2 none
DisplayName P177456852
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 59, 59, 59
Color2 255, 253, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Hitech
Texture1 HiTech_Helmet_01a
Texture2 HiTech_Helmet_01b
DisplayName P3020775162
RegionName Head
BodySetName Helmets
Color1 59, 59, 59
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Geometry V_MALE_EYES.GEO/GEO_Eyes_Gas_Mask_Goggles_03
Texture1 !X_Eyes_Gas_Mask_03
Texture2 !Eyes_V_Science_Goggle_03_Mask
DisplayName P2793026233
RegionName Head
BodySetName Helmets
Color1 115, 115, 115
Color2 212, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Clockwork_01
Texture1 !X_Clockwork_Emblem_01
Texture2 !Emblem_V_Clockwork_01_Mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 59, 59, 59
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_ImperialDefense_03
Texture1 !X_ImperialDefense_SpadR_02
Texture2 !Spadr_ImperialDefense_02_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 59, 59, 59
Color2 255, 253, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx costumes/backpacks/mecha_01/male_backpack_mecha_01b.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P213071247
RegionName Capes
BodySetName "Back Packs"
Color1 255, 253, 0
Color2 59, 59, 59
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx weapons/custom_pulserifle/male_pulserifle_vanguardreddingrifle02.fx
Geometry none
Texture1 !x_customweapon_pulserifle_vanguard02
Texture2 none
DisplayName P2098554993
RegionName Weapons
BodySetName Weapons
Color1 59, 59, 59
Color2 0, 0, 0
Color3 115, 115, 115
Color4 255, 253, 0
}
CostumePart ""
{
Geometry V_MALE_NECK.GEO/GEO_Neck_Gas_Mask_Breather_02
Texture1 !X_Eyes_Gas_Mask_01B
Texture2 !Eyes_V_Science_Goggle_01_Mask
DisplayName P2371314042
RegionName Head
BodySetName Helmets
Color1 59, 59, 59
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Robotic_Both_03
Texture1 robotic_clean
Texture2 none
DisplayName P1364522116
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 59, 59, 59
Color2 255, 253, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx costumes/celestialarmor/celestial_aura_eyes_male.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P3636920680
RegionName Special
BodySetName Celestial
Color1 212, 0, 0
Color2 255, 253, 0
Color3 115, 115, 115
Color4 255, 253, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow and Unknown_User: I just asked the Character Artists that worked on the Mecha Suit and the Olympian Guard Boots and they are "Working as Designed".
@Golden Girl
City of Heroes comics and artwork
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Samuel_Tow and Unknown_User: I just asked the Character Artists that worked on the Mecha Suit and the Olympian Guard Boots and they are "Working as Designed".
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*edit*
And thank you for getting back to us so promptly. Very appreciated.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm always VERY concerned about tops and bottoms when I go to my local bordello.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.