Dink

Character Artist
  • Posts

    72
  • Joined

  1. As promised pics of Huge and Female ports ^_^ sorry for taking so long been busy working on my next project














  2. Thank you Samual Tow, you save me the time to explain these things ^_^
  3. Quote:
    Originally Posted by Draeth Darkstar View Post
    Please do something to make this an option, not a forced costume change. This will ruin every costume I use Celestial on currently.

    Changing parts out from under us instead of making them new options has a long history of being very unpopular with the playerbase. For every person that asked for this to change there was at least one that liked it the way it was (Hi!).
    Unfortunately we cannot have both >__> I have only heard many complaints on how the color did not match so I took it upon myself to fix. I will have to bring this issue to my Lead and let him decide which to do, very sorry.
  4. Quote:
    Originally Posted by Draeth Darkstar View Post
    That looks excellent, but it is in addition to the current look, not instead of, right?

    It's instead of.
  5. Fixed the Celestial Armor discoloration, will be in next update ^_^

  6. Quote:
    Originally Posted by Zyphoid View Post
    I would just like to see all of the awesome glove options (like Ascension) have a monstrous version. :/

    Also, monstrous versions of the Kilts, Shorts, and Barbarian briefs.
    We can only port over the smooth/bare options over to Monstrous (which is what I am doing as we speak ^_^) since the Monstrous gloves have different geo we would basically have to rebuild another version to go into monstrous.
  7. Quote:
    Originally Posted by Golden Girl View Post
    In that case, can we improve the look of our chests when wearing spandex by getting something like the witch top or Mother Mayhem's top that gives the impression of having more normal looking curves?
    The current bodysuit set on beta doesn't have the right stretchiness, or any neckline options.
    That is because the bodysuits are made from the base models so we had to do the best we could with that model, basically what I did (female anyways) is I took the base model into ZBrush, up rezed it and then I painted the muscles, and then baked out the textures and applied them to the base model.

    The Witch top is is not more geo it's a texture just like the rest but it is just better quality than some of the older pieces. Since Mother Mayhem is an NPC she does not have to follow the costume creator so she can have more poly's.

    So I hope this makes sense as well ^_^
  8. Quote:
    Originally Posted by Golden Girl View Post
    Does that include not being able to add more polys to reduce the more obvious straight lines on the base models?
    Unfortunately we cannot since everything in this game is based off of those base models, so for instance, if we up rezed the face, then every piece that was built off of that face will no longer fit to the new face. Hope this makes sense ^_^
  9. Quote:
    Originally Posted by CFIndustries View Post
    Why don't we add "properly proportioned legs" while we're at it. I see plenty of NPCs that don't have "legs into next week," why are players stuck with this problem?

    (This is an especially awkward problem when using the Monstrous bottom with the female rig, as the digitgrade legs exaggerate the problem.)
    There is nothing we can do about the main geo ie: Male, Female and Huge bodies, they cannot be touched as everything in the game was built around them so if one thing is messed with it will be a domino effect and effect everything in the game.

    Believe me, if there was anything I can do I would have done it already ^_^
  10. Quote:
    Originally Posted by Lord_Nightblade View Post
    Why stop at the belt? The whole set should be made available for players. I know I'd be all over it.
    That is not up to me ^_^
  11. Quote:
    Originally Posted by Electric-Knight View Post
    Just got back from a long trip and saw the pics from last week last night... Still collecting my jaw from the ground.
    This whole set keeps getting more and more amazing.
    Awesome job, Dink.

    I'll toss my two cents in for liking a chainsaw option with sound... but I understand if it's not a realistic possibility. I honestly was prepared for the blades to not animate, so that's a fantastic bonus already.

    Loving everything so far... but the patchwork cape is another great addition that I can see varied uses for!
    Welcome back and thanks so much ^_^ sorry to say I have nothing to do with sound O_O
  12. Glad most like the chainsaw ^_^ also the chainsaw in the pic is a Titan weapon so that is why it is so huge, the ones that are going to be in Katana, Sword and Dual blades will be the size of most of the swords.
  13. Quote:
    Originally Posted by Doc_Reverend View Post
    Are there plans for the Chainsaw to be ported to Broadsword, Katana, and Dual Blades the same way the beam swords in the Mecha costume set were?
    Done
  14. Another Update I would like to post

    UPDATE

    As promised pics of the weapon, also the second set shoulder pads, second rendition of the nail Mohawk, a Shield, bar code face tat and a cape

    Note: Shoulder pads have 6 options so you can wear them non symmetrical just like the tire shoulder pads. Shield can take on decals as well. OH! the chain on the chainsaw is a scrolling texture so it animates ^_^ I will have pics of the Female and Huge next week.

    have a great weekend!








    EDIT: Going to make some changes on the patchwork on the cape.
  15. Quote:
    Originally Posted by Bronze Knight View Post
    Dink will the pants be in both the pants category and the tucked in catagory?
    No they will not be I'm sorry, they were specifically made for the Pants category.
  16. Thanks guys! it's so awesome to come into work and read such awesome comments

    I have been pushing for a Hairstyle pack so lets keep our fingers crossed!

    And just a reminder EVERYTHING will be ported to Female and Huge ^_^ I will start that next week after I finish all of the pieces.
  17. Thanks for the comments guys! I love doing hairstyles and try my best to make them look realistic with what I have to work with!

    Mad Grim: I will have more pics next week as my deadline is fast approaching
  18. UPDATE

    Some more pics of WIP. I got a lot of good suggestions int this thread, thanks so much ^_^

    Cornrow Hairdo, you have 3 choices, First choice is without the ponytail and just short cornrows. This is the second choice with the ponytail.



    Third choice is the buns (my personal fave ^_^)



    Golf Bag, moved the arrows down since. I also had to remove the strap as it will cause too many problems.



    And I ported over the welders mask since you asked ^_^ I had to delete the top strap due to clipping and it will clip with some hairdos. It is in Detail 1 since there was no other category to put it in. I also finished the belt.




    I also added another Nail hairdo only the nails go from ear to ear LOL! I'll add pics on next update. I will also add pics of the other back pieces as well as the weapon.
  19. Thanks guys, I appreciate your sentiments ^_^
  20. Got the ok, sent a bug to myself. I will do this when I wrap up Post Apoc.
  21. I did a quick test and I think I can fix this but I need to get the ok from Clockwork O1 to slot me some time.
  22. SmegHead: I can look into it only not right away as I need to finish the Post Apoc set.

    BViking: That looks like a bug, I repro'ed it on my end but can you please report it to the proper area? thanks ^_^
  23. Magic Bolero Shoulder Fur is now in all Female upper body categories with the exception of Armored and will be released in a future update ^_^

    I also got a bug for the Monstrous gloves, so that will also be in a future update as well.

    Thanks guys!
  24. Quote:
    Originally Posted by Dark_Respite View Post
    COOL!

    Can we get a few female pics as well, please?

    Michelle
    aka
    Samuraiko/Dark_Respite
    Huge and Female have not been ported yet ^_^ I like to get the Male all done before porting over to Fem and Huge but I will post pics once they are done.
  25. Howdy all,

    First off I would like to thank those for your input at the summit for the Post Apocalyptic Costume Pieces.

    I am currently working on it and wanted to keep you updated on what I have thus far. There is no concept as the pieces are pretty much already made so Google was my concept artist ^_^. With the Post Apocalyptic pack, we’re going to try something new in the Paragon Market: A “Themed Parts Pack.” What does this mean? Well, rather than making a unified, “complete” costume set we are making a set of various costume pieces around the Post Apocalyptic theme. I think you’ll like the results as it has the potential to offer much more flexibility than a soup to nuts costume.

    Here's what has been decided:
    • Cornrows
    • Nail Mohawk
    • Hockey Mask
    • Tire Shoulder Pads (6 options, spikes or plain) non symmetrical options
    • Football Shoulder Pads (6 options, double or single) non symmetrical options
    • Catcher's chest guard
    • Utility belt (2 options, with back bag or w/out)
    • Pants/Jeans w/kneepads
    • Tire Gloves (4 options)
    • Facial Patterns (Not sure how many yet)
    • Various Biohazard/Bar Code/Radioactive tattoo motifs
    • Backpacks (Golf Bag Quiver, Big Tank, 3 Small Tanks w/hose)
    • Titan Weapon (Longblade Chainsaw, like a logging chainsaw)
    • Stop sign shield (2 options, emblem or nails)
    All of the pieces are going to be rather dirty and there will not be any clean versions.

    Most of the pieces have been built and are being textured. I will keep you updated with my progress ^_^


    Work in Progress