Character model revamp?
They have the occasional "high res" (I suppose) face.
... they tend to look a bit creepy, to some.
Things like fingers and such - no. Since every costume piece related to them (and likely weapons, etc.) would have to be reodone.
I'd like to see some of the older, uglier costume pieces revamped, but a full revamp would consume inordinate amounts of development time, especially if it involved revamping the player models. If past choices are any indication, the development team prefers making new stuff to redoing old stuff.
@Demobot
Also on Steam
The reason I ask is because, having in the interim played many other MMOs, all of which have things to commend them, I've come to realize that CoX is actually one of the best out there. It's well-nigh perfect in so many ways - mainly in that it allows casual players to team up at the drop of a hat. I've come to realize that (strange as it may seem) this is an incredibly rare thing in MMO-land.
But yeah, nothing major ever needs to change in CoH, it could go on forever. But I guess, to keep up with the times, it would be nice to have the character model graphics updated a bit. Again, nothing drastic, more or less like it is, but better (less boxy models, basically). Cozzies/textures are pretty much ok (apart from a few odd low rez textures here and there still), but it's the models themselves that are just looking too low poly.
One of the few other MMOs I actually like a lot, EVE Online, has managed to gradually reinvent itself graphically more than once, and looks absolutely stunning these days. I know an actual game world with lots of real "clutter" in it is a different kettle of fish from a game that's mostly empty space, but still, Paragon have done great work with the game world, and if I had a remaining wish for CoX going forward it would be this, just better models.
David Nakayama brought up the idea of revamping a bunch of old costume parts by replacing their textures with higher resolution versions (while reusing the same geometry) a while back, but for better or worse, the players decided they'd rather have both the "new" and "legacy" options than just the new options. As much as everyone involved liked the idea, it proved to require more development time to adjust the UI than was available at the time, and fell to the wayside.
I've not heard a peep about it since DN was moved over to Paragon's sister project.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
The reason I ask is because, having in the interim played many other MMOs, all of which have things to commend them, I've come to realize that CoX is actually one of the best out there. It's well-nigh perfect in so many ways - mainly in that it allows casual players to team up at the drop of a hat. I've come to realize that (strange as it may seem) this is an incredibly rare thing in MMO-land.
But yeah, nothing major ever needs to change in CoH, it could go on forever. But I guess, to keep up with the times, it would be nice to have the character model graphics updated a bit. Again, nothing drastic, more or less like it is, but better (less boxy models, basically). Cozzies/textures are pretty much ok (apart from a few odd low rez textures here and there still), but it's the models themselves that are just looking too low poly. One of the few other MMOs I actually like a lot, EVE Online, has managed to gradually reinvent itself graphically more than once, and looks absolutely stunning these days. I know an actual game world with lots of real "clutter" in it is a different kettle of fish from a game that's mostly empty space, but still, Paragon have done great work with the game world, and if I had a remaining wish for CoX going forward it would be this, just better models. |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
i actually wouldnt like the fingers, i kind of like how the hands are done now, make it feel more comic book like/old school game type stuff
idk why but it just doesnt bother me at all lol
There's no point to having fingers if you won't actually animate them separately, so I'm with you there, but this doesn't mean we can't have better definition of fingers than just "black lines on the texture." And it's not like this doesn't exist in the game even now - "Monstrous" gloves already have fingers. Sure, they're still stuck together, but the grooves between the fingers are depicted in 3D and each finger has its own separate finger tip. That's all they'd really need to do. Trouble is, they'd need to do it on every glove model in the game.
With all of that said, I still feel "mittens" are the single most immediately obvious problem with the game's graphics that's likely to impact new players.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Didn't Dink say something along the lines of: "Touching the base models would cause a cascading failure of everything in the game."?
Paraphrasing there, but I distinctly remember that in the art thread.
They just can update textures and pieces, as they are doing now...
Prophecy & Dreams | Prophecy & Dreams Discussion
Nerd Flirting | More Nerd Flirting | Nerds Talking About Flirting
Unbidden | Star Patrol | Real World Hero
They just can update textures and pieces, as they are doing now...
|
Put it this way - when Unreal Tournamet went from 99 to 2003, they tried to update one of the most famous CTF maps - Facing Worlds. They redesigned it to such an extent that not only was it a completely different map, it was actually complete crap, eliminating the biggest reason you played Facing Worlds - to snipe at each other from the tops of the facing towers. A more "faithful" recreation of the original was released with I think UT2004, but it took considerably backlash to get the artists to realise we didn't want a completely new map with just the same name, we wanted to old map to look better.
That's a BIG problem with doing "uprezzings" of old textures. The new Tech Sleek is garbage, for instance, and the new Armour Plate is now useless for the one thing it used to be useful for - the look of imperfect cast iron. Now it's shiny like it were polished metal, which it really ought to not be. That's why people were so adamant about retaining our original costume pieces. We already lost a bunch of stuff to the reflection monster. I'd rather no lose more.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
As someone with more than a few characters locked in time due to their faces no longer being available I'll say it better not be update but add.
And some of the new faces just look ...wrong. Likely an Uncanny Valley effect, they do look more skin like but it's like dead skin or plastic made to look skin like.
As someone with more than a few characters locked in time due to their faces no longer being available
|
... For him, it's "Go to a tailor, lose your pants."
(And yes, the color does need fixing... can't do it though. As he loses both face and pants.)
I agree. Organic Armor is the best face. No plastic sheen, the lips are beautiful... I'd love to have this face with eyes that are tintable and without the bone pieces. <3
If they made more such faces, I'd buy a whole pack of them.
Yes, the hands look bad, the older costume pieces are flat and not very exciting, and we still have a few core pieces missing (ankle boots! bracers and Kheldian sashes for Male/Huge!) but I have yet to be able to use a new face since Steampunk came out. *shudder*
"If I fail, they write me off as another statistic. If I succeed, they pay me a million bucks to fly out to Hollywood and fart." --- George A. Romero
"If I had any dignity, that would have been humiliating" --- Adam Savage
Virtue Server: Kheprera, Malefic Elf, Lady Omen, Night Rune, La Muerte Roja, Scarab Lafayette, Serena Ravensong, Kyrse, and Arachnavoodoo among others.
The reason everyone likes the Organic Armour face so much is it has about four times the texture resolution of ANY other face in the game, even those newer than it
And I don't disagree that it's great, mind you. To me, "good graphics" have always come down to high-res textures and high-poly models before they come down to any fancy shaders and particle effects. There was an old trailer for the original 1998 Unreal showed a level with extremely high-resolution textures that weren't stretched at all, and an entire small level made up of those. This was back in the day of 64x64 textures stretched and tiled, just a few years past Quake 2, and it looked like a game from the future. That never materialised, of course - it wasn't an actual game - but something this simple made it amazingly more beautiful.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Thank you Samual Tow, you save me the time to explain these things ^_^
If there were to be a graphics overhaul of the models, it would have to be more or less in the same spirit as the old stuff, only "better looking".
I think there's some subjective variability in what "better looking" might mean, and you're always going to upset someone about something, but I'm sure it could be done in a way that upset only a very small number of people.
IOW, I don't want to log in and find the look of my favourite character has changed in any way, I just want to log in and find it more detailed, a bit more realistic, a bit better proportioned, etc.
But this type of overhaul must be hellishly boring for the artists, so I'm sure they're tempted to change all sorts of things ...
As much as everyone involved liked the idea, it proved to require more development time to adjust the UI than was available at the time, and fell to the wayside.
I'm sure if they could wave a magic wand and change one thing, that would be near the top of the developers' list too. |
I'm not assuming that fully updated character models and/or costume items will happen instantaneously. But if I've learned anything from my 8+ years of playing this game it's that it's not really worth assuming that these things will -never- happen either.
The Devs of this game are going to have to come to grips with some major fundamental realities that will have to be dealt with. Ironically it's the very long term success of this game that's forcing people to consider the possibility that it's starting to look "dated" or "out of step" with its competition. I still love this game and hope to be playing it for years to come but even I'm going to wondering/worrying more and more about it looking well over a decade older than most every other game like it.
The Devs (like Dink) have done a great job keeping the Old Girl going, but minor, piecemeal patching/updating will only go so far before sweeping changes will be needed to keep the game viable into the future.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
The problem with a new character model is that not only would they have to model a new character but likely every other costume option, and even the pieces that wouldn't need to be completely remade (like a belt, for instance) would still likely need to be altered to fit the new body.This would also require new textures. A new body would also most likely require a new rig, a new rig requires new animation, etc. You typically can't just replace a major asset in something like a character model without the side effects of this major change cascading downwards (which somebody mentioned already).
Also, there's the problem of this game becoming "too HD". Some people have lower end computers but can play this game just fine, even with things like Ultra Mode existing. That's because Ultra Mode is optional. A new character model couldn't be an optional feature and would impact the entire playerbase, for better and for worse.
Edit: Basically, a new character model would be immensely time consuming and I just don't think (but I certainly don't know for sure!) that the developer's have the time to implement such a major change.
The 1st Message Board Warrior. m/
On removed faces and costume parts...
Why were they removed and would it even be possible to bring them back?
The problem with a new character model is that not only would they have to model a new character but likely every other costume option, and even the pieces that wouldn't need to be completely remade (like a belt, for instance) would still likely need to be altered to fit the new body.This would also require new textures. A new body would also most likely require a new rig, a new rig requires new animation, etc. You typically can't just replace a major asset in something like a character model without the side effects of this major change cascading downwards (which somebody mentioned already).
Also, there's the problem of this game becoming "too HD". Some people have lower end computers but can play this game just fine, even with things like Ultra Mode existing. That's because Ultra Mode is optional. A new character model couldn't be an optional feature and would impact the entire playerbase, for better and for worse. |
But again I'll point out that a software app (i.e. this MMO) can only be patched or updated for so long before it finally becomes more cost and time efficient to effectively "start over" with some sweeping global revamps. I suspect that the longer this game survives the more likely some kind of massive overhual/upgrade will be necessary to not only keep it competitive but to facilitate its continued operation and maintenance.
As for the ever constant reality that some people are playing this game on "lower end machines" I agree that the Devs need to remain mindful of that. On the other hand what constitutes a "low end machine" is always advancing as time goes on as well. While it's reasonable that this game remain workable on say a 5 year old PC, it's going to be much less reasonable for this game to be shackled to working on a PC that was brand new in 2004. The threshold of what should be considered "minimum requirements" should always evolve upward as time goes on. Case in point sooner or later what we call "Ultra mode" today will eventually be the baseline lowest common denominator and the code/graphics need to evolve with that eventuality.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Thank you Samual Tow, you save me the time to explain these things ^_^
|
Question. If updating the models would break too many things.. Can anything be done about the horrible neck seam, at least? Perhaps a tweaked skin texture, too?
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Hi all, just gotten back into the game after a loooooong break. It all feels fresh now and I love some of the changes that have happened over the years - and of course all the new powers, etc.
I particularly like the new graphics tweaks. Certainly the environment looks much, much better and stands up reasonably well to modern MMOs.
But the character models are looking a bit ropey these days. Low poly counts, boxy faces, etc.
Does anyone know if there are any plans, or any plans have been mooted, for revamping the models?
TIA