Endless War


Agent White

 

Posted

I'm talking about war! Good god! What is it good for? Absolutely nothing!

Let me say this up front: I enjoy City of Heroes. But I feel like the storyline has been in a rut for a very long time, and the next four or so issues (?) look like more of the same:

Issues 9-16: The Second Rikti War. Earth is invaded by people in (mostly) green and tan uniforms, with funny heads, who come here from another timeline to kill all of our supers and convert us to their way of life because they think our supers are a threat to them. We find out who fed them this lie, defeat that person, war ends.

Issue 15: Return of the Fifth Column: Earth is invaded by people in red and black uniforms, who come here from another timeline to kill all our supers and convert us to their way of life because the think our supers are a threat to them. Fortunately, we pwn them in a single issue, and tell them to come back later, because officially we were already in a war and don't have time for their silliness.

Issue 17-23: The Praetorian War: Earth is invaded by people in (mostly) red and white uniforms, who come here from another timeline to kill all our supers and convert us to their way of life because they think our supers are a threat to them. We find out who fed them this lie, defeat that person, war ends. Oh, and there are two other fronts in the war: at one point, as a distraction, earth gets briefly invaded by Soldiers of Rularuu, who are here to kill us all, because we imprisoned their god; the Banished Pantheon complain that they thought of that first and we get invaded by one of their gods and his armies, who are here to kill us all, because ... oh, never mind.

Issue 22-?: The Coming Storm: Earth is invaded by translucent green and red aliens who come here from another planet to kill or enslave us all and steal all of our supers' powers. Why? Just because ... because that's what happens in City of Heroes since issue 10, I guess, Earth gets invaded over and over again, and mostly only the uniforms change.

You know what I miss? Fighting crime. Remember when superheroes fought crime and poverty and corruption, and stood up for truth and justice and all that?

Look, I know that there are constraints on us because we're an MMO. Our characters can only solve problems by beating people up. But there are people we haven't beaten up in a very long time. Someone's still arming the Sky Raiders, or we wouldn't have had to fight them alongside the Praetorians in Skyway City. Someone's still funding the Council, and they still intend to turn us all into one big Nictus farm. God only knows what the Circle of Thorns will get up to after the current issue, when they can stop worrying about Mot, but they're still cursed until they figure out some way to fulfill their contract with demons to kill all of the Mu ... at this point, 1/3rd of the Earth's population have Mu blood, it came up years ago in a Nerva Archipelago story arc. Oh, and once The Coming Storm is over and Lord Recluse stops being distracted by his fear of The Well, Arachnos will go back to trying to conquer the world. And, you know, hey, not all Nemesis plots are going to involve us playing let's-you-and-him fight with aliens.

So you know what I'd like to see, once the Coming Storm is over? A couple of issues where, for one to at most two issues per storyline, actual Primal Earth bad guys try something really, really big or at least really, really interesting. Devote an issue to updating the Crey storyline. Devote an issue or two to foreshadowing the Second Council War. Send us to West Libertalia to deal with the Sky Raiders. Send us into the Shadow Shard to Nemesis' hidden brass city (he has to have one out there) to defeat his steampunk dirigible fleet. Send us to Gagarin Station and Armstrong Base to find out what the heck the Lost were ranting about back in issue 8, October '06. Heck, for the 2014 election year, give us an issue dealing with all of the Council brainwashed politicians and candidates, Nemesis Automaton politicians and candidates, Circle of Thorns possessed politicians and candidates, Family bribed and blackmailed politicians and candidates, and so forth. Just, please, give us a year or two off between alien invasions after this one? Please?

If Superman can take time off from fighting Apokalypse to deal with Lexcorp, we can take time off from our seemingly-annual alien invasions to deal with Crey.


 

Posted

while I agree that invasions are over done - there isn't much else for an epic storyline

you aren't going to get 24 heroes together to stop a bank robbery


 

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I hate to be a broken record, but have you ran tip missions lately? I want more, no doubt, but they are standard superheroic capers. so were the holiday missions, a classic mad scientist and a magic ritual gone wrong with not many repercussions outside of lord recluse quitting eharmony.
I'm not saying id disagree with more unrelated stuff, and I'd love more tips, but I do think part of it is mmo structure, and part of it is coh is going through fairly standard comic story lines, but since issues have a far longer bake time than comic books, it seems to be slower, and it is, because it has to be. plus, with incarnate level stuff, justifications for fighting "regular" super villains runs into the perception that we are fighting stuff beneath us. In a way it is power creep, and unfortunately, in any long running thing based on increasingly powerful characters, it happens. I can't exactly say if its good or bad, because its kind of both merely that its what i see, a lot, and its a limitation to storytelling as much as its a benefit. and once it starts its difficult to rein in.


 

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Originally Posted by dugfromthearth View Post
while I agree that invasions are over done - there isn't much else for an epic storyline

you aren't going to get 24 heroes together to stop a bank robbery
You are if the bank is Fort Knox and the robbers are a coalition of Malta, KoA and Rogue PPD.


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Originally Posted by Nalrok_AthZim View Post
You are if the bank is Fort Knox and the robbers are a coalition of Malta, KoA and Rogue PPD.
Sounds like a basis for a good AE arc.


 

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Just wanted to make a snide comment about war and it being good for nothing.

While watching Armageddon tonight, the speech by the president made me realize something. At least in that case, war was good for something. As it was the creation of all those weapons over the years that allowed us the have the means to take out the threat. Had we been a peace loving species that whole time, we'd have been wiped out. Kind of makes all the strife and sacrifice seem even more signifigant.

That said, I agree. Once the Storm has passed I think we've 'earned' a few issues of relative downtime, where various smaller plots can be worked on.


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Posted

So here's my question - if there isn't much else for an epic storyline, then... Why does every storyline have to be "epic?" Why does every storyline have to involve 24 people? Why does every storyline have to be max-level Incarnate stuff?

And again, Mot did just fine presenting an epic storyline that didn't require a zillion people. I haven't run the Large Breasts trial since that's Praetorian stuff and requires a zillion people, but the actual storyline of the zone worked just fine without being a war against another dimension.

And again, I've been on a Hamidon Raid that consisted of around 200 people and crashed Victory twice. I've been on a Hamidon Raid that consisted of over 100 people and actually succeeded, horrible gameplay experience notwithstanding. The game seems to be perfectly capable of presenting large group content without having another dimension invade us.

I'm sick and tired of inventing brand new never-before-seen bad guys who eventually just fall flat while we staunchly ignore the good stories of the past and the interesting bad guys that brought many of us into the game's lore to begin with. What about the Sky Raiders, what about the Family? What about the Goldbrickers? What about the Warriors? What about the Council? What about the Circle of Thorns? Hell, what about Nemesis? I haven't heard anything about him since Issue 10.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Funnily enough, we were discussing this the other day on Union RP chat. I think the problem is the glut of Incarnate level content, while the majority of 'typical' Super Hero and Villain stuff is sort of sitting there, doing not much.

I'm still advocating, loudly, that the pre Hollows and Faultline revamp stuff is ALL in dire, dire need of trimming down, cutting out all the fed-exes that make no sense, the filler junk, the 'go see the security chief' missions that I think about 1% of people must actually like...

The quality of missions recently has been great. The level of Praetoria and First Ward (without, might I add, all those stupid, pointless ambushes...) should be the base level for the entire game. Not getting out of Atlas and suddenly being sent on hunts and fed-exes like it's 2004...

There is a wealth of hero and villain groups, as Sam mentions, that could have tons more exposition. They really should get it.


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
I'm still advocating, loudly, that the pre Hollows and Faultline revamp stuff is ALL in dire, dire need of trimming down, cutting out all the fed-exes that make no sense, the filler junk, the 'go see the security chief' missions that I think about 1% of people must actually like...

There is a wealth of hero and villain groups, as Sam mentions, that could have tons more exposition. They really should get it.
Yeah, as I said last time, there's good content, but it's trapped behind a wall of nonsense. Basic hunts aren't mandatory as legacy contacts always give two options - one hunt, one instance. The trouble are "introduction" missions which show up in ALL legacy contacts you have access to, and will usually replace the instance mission choice. That's contact, PvP, zone and system introductions, most of which haven't been necessary since 2004. I mean, do we REALLY need to be introduced to the "new content" that is the Hollows any more?

But, yeah - technical quality notwithstanding, those old missions do, I think, a much better job of capturing the adventure of being a super hero fighting crime and the forces of evil, as opposed to a grunt in the meta-human infantry.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by InfamousBrad View Post
Issues 9-16: The Second Rikti War
Not that those issues were the height of new game content (especially the one that was nothing but DAAAAAY JOOOOOBS!!), the fact remains that it wasn't eight straight issues of a war with the Rikti, so your argument falls flat.


 

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Originally Posted by Zombie Man View Post
We need a Stop the Purse Snatcher iTrial!
Again, you don't need to swing from one extreme to the other. There are perfectly good, exciting, high-powered adventures to be had OUTSIDE of a war with another people. Hell, take the most basic MMO example of slaying a dragon. It's not waging war on you, it's not raising an army... For the most part, it's not doing anything other than existing, but people still want to raid its lair and kill it.

Whether or not it holds god these days (Battlefield Earth seems to think so), an attack on Fort Knox is a great example of this. No major wars, no banding together for the greater good, no gods come to earth. It's villains seeing something they want and making a plan to get it. So long as the "thing" in question is big enough, the encounter could be well "epic" enough. It would also give villains something to do other than save the world for the umpteenth time.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Chyron HR View Post
Not that those issues were the height of new game content (especially the one that was nothing but DAAAAAY JOOOOOBS!!), the fact remains that it wasn't eight straight issues of a war with the Rikti
/this

Eight issues of nothing but Ritki would make me a happy hero(military mutants), such a storyline would not sit well with many out there. I also would like to point out that issue 15 the return of the 5th was more of a "revenge issue" for them against the Council the heroes were just there to stop their war from tearing the city apart. There is currently a level 25-35(?) solo TF you can do that shows how much they hate each other.


 

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Originally Posted by Samuel_Tow View Post
Hell, what about Nemesis? I haven't heard anything about him since Issue 10.
Which is exactly the way he wants it.



 

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I agree, could someone go wake up Lord Recluse, or something?

I want a domestic threat at some point. And by domestic I mean from Earth. Primal Earth, to be exact. (Not often to have to narrow down what Earth you're taking about...) I'd like for Heroes to run into some mad scientist plot or similar. A giant robot is never a bad idea, although the War Walkers have run that a little into the ground.

Maybe the next signature story arc will do this, if not, use the one after that for it. Pick up the pieces, exploit the opportunities that arise from it (or stop those that try to) and generally have time to build something up. Like Lord Recluse finally getting to do something. Maybe have that thing with Ms. Liberty trying to redeem him be something to do.


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Originally Posted by Samuel_Tow View Post

And again, Mot did just fine presenting an epic storyline that didn't require a zillion people. I haven't run the Large Breasts trial since that's Praetorian stuff and requires a zillion people, but the actual storyline of the zone worked just fine without being a war against another dimension.

And again, I've been on a Hamidon Raid that consisted of around 200 people and crashed Victory twice. I've been on a Hamidon Raid that consisted of over 100 people and actually succeeded, horrible gameplay experience notwithstanding. The game seems to be perfectly capable of presenting large group content without having another dimension invade us.
.
Interestingly, brad lumped mot in with the "wars" content, i'd imagine the devouring earth would fall under that idea too, since hamidon created another species and launched a large scale offensive of extinction or assimilation against humanity. And recluse is in at least a cold war with the US itsself. with both sides sending fairly large scale incursions on each others borders. so under the definition that makes mot a "war" likely any large scale powerful group making a play for a major game changing event is going to feel like a "war" event. at a certain point, fighting doc ock and his costumed mooks falls by the wayside of the power curve.

and nem is pretty much canon out as having showed up significantly in issue 12, and it seesm he is going to be heavily involved in batallion and possibly future rularru content.


 

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Originally Posted by rian_frostdrake View Post
Interestingly, brad lumped mot in with the "wars" content, i'd imagine the devouring earth would fall under that idea too, since hamidon created another species and launched a large scale offensive of extinction or assimilation against humanity. And recluse is in at least a cold war with the US itsself. with both sides sending fairly large scale incursions on each others borders. so under the definition that makes mot a "war" likely any large scale powerful group making a play for a major game changing event is going to feel like a "war" event. at a certain point, fighting doc ock and his costumed mooks falls by the wayside of the power curve.
That's a pretty broad definition of a "war," though. I mean, the "war on crime" counts in that case, and that's pretty much half of what heroes do even in comic books. What I have a gripe with is the need to involve us in an active, overt war, specifically by tossing us in the trenches on the front lines and having us fight as infantry. That's what the Praetorian war is doing - it's an active, waging, open war that we're fighting in as soldiers, especially in the iTrials.

Mot I don't consider to be an open war since the story doesn't depict two sides clashing with us just moving front lines on a map. It's one evil being with its minions and essentially me and a few allies duking it out. It's war-ish, but it's not all the way. The Hamidon is in a similar position, at least on Earth. Yes, it has the Devouring Earth as monsters, but they aren't leading an open war. They're all over the place, but they aren't trying to take and hold ground. They're doing typical villain plots - poison people, devour people, develop new cancers and so forth. It's not a frontline-to-frontline war.

And, yeah, I guess Nemesis has his Nemesis ARMY, but again - it's far too rare to see them march into the open and engage with the US army and try to hold sections of the city. That hasn't actually happened since the 50s when the Nemesis almost took over the United States.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I just go with his definition since he's the op. It didnt fit my definition either, but I tend to have very specific definitions of things relative to others (you should hear my rant on the use of the term "god-like" sometimes, i think i melt plastic within 15 feet ) so i was going by his terminology..as i read it, if im wrong, i hope he comes back to correct.

and actually, the dev earth, i dunno. when i think of monsters, outside oif the greek kind which were specific punishments from the divines that had a specific goal, target and behavior, I tend to see monsters as really strong beasts, they want to eat, establish territory, and establish shelter. but stay out of their territory, dont show up on their food chain and they wont really seek out confrontation. The dev earth seem to be controlled by hamidon, who seems to still have the mind of a sentient, if redical, human with the specific goal of destroying or assimilating humnaity. so i cant exaclty say i see them just as monsters, they seem to be a directed group of attackers with a goal of destroying all humans and "restoring" the earth. and in praetoria they are directly doing exactly that, they even negotiate truces with specific behavioral terms.


 

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Originally Posted by rian_frostdrake View Post
and actually, the dev earth, i dunno. when i think of monsters, outside oif the greek kind which were specific punishments from the divines that had a specific goal, target and behavior, I tend to see monsters as really strong beasts, they want to eat, establish territory, and establish shelter. but stay out of their territory, dont show up on their food chain and they wont really seek out confrontation. The dev earth seem to be controlled by hamidon, who seems to still have the mind of a sentient, if redical, human with the specific goal of destroying or assimilating humnaity. so i cant exaclty say i see them just as monsters, they seem to be a directed group of attackers with a goal of destroying all humans and "restoring" the earth. and in praetoria they are directly doing exactly that, they even negotiate truces with specific behavioral terms.
I don't disagree. What I'm saying is they're not waging open war against humans. Sure, they'll kill or kidnap people where they could, but they haven't established battle lines yet. You could call it guerilla warfare if you will, but I just don't see it as open war. Not in the sense that it was with the Rikti pre-release or with the Praetorians, where you have two armies standing either side of a divide.

That's what makes clandestine threats inherently more interesting. We don't know where they are, we don't know what they're planning and defeating them isn't as simple as going where they are and punching them all in the face. Open warfare is uninteresting because it really boils down to that, in the grand scheme of things. And it's the grand scheme of things that's the only place where one doesn't feel like a grunt.

About the closest we have to open warfare is Arachnos vs. Paragon City and Longbow.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by McNum View Post
I agree, could someone go wake up Lord Recluse, or something?

I want a domestic threat at some point. And by domestic I mean from Earth. Primal Earth, to be exact. (Not often to have to narrow down what Earth you're taking about...) I'd like for Heroes to run into some mad scientist plot or similar. A giant robot is never a bad idea, although the War Walkers have run that a little into the ground.

Maybe the next signature story arc will do this, if not, use the one after that for it. Pick up the pieces, exploit the opportunities that arise from it (or stop those that try to) and generally have time to build something up. Like Lord Recluse finally getting to do something. Maybe have that thing with Ms. Liberty trying to redeem him be something to do.
SSA2 has the red side players working to set up an organization to rival Arachnos.


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Posted

Recluse: "Scirocco, Widow, Mako, Scorpion. Assemble. Today, we knock over a hot dog stand."

All: *puzzled look*

Recluse: "...of doom."

All: "ahh!"


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Originally Posted by Golden Girl View Post
SSA2 has the red side players working to set up an organization to rival Arachnos.
And, presumably, fail.


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Originally Posted by Slaunyeh View Post
And, presumably, fail.
Can't change the status quo, so probably. That's why I feel Dean McArthur and ESPECIALLY Bane Spider Ruben succeed so well - because their stories aren't so much based around the result as they are around pandering to the player villain in the process. In neither Ruben nor Dean's arc do we leave with any tangible gain, but in both cases we make sure that our enemies leave with EVEN LESS, and in both arcs we are treated like the big bads and instigators of the story.

That's why I have a problem with the villain-side SSA1s - they present us as a lackey for Wade, with our motivation being benefit. OBVIOUSLY we can't benefit in a meaningful way because we can't change the status quo, so that promise of "power" is empty. At the same time, the process of getting there is still undignified, because it's still someone else's plan.

As far as I'm concerned, villains are the most entertaining when they are defiant. "OK, I have a plan! You'll go there and do that!" *backhand* "I have a better plan. You shut up and do as you're told, and I'll go do something even more ambitious." It's when a player villain gets to flip off the game that it's really, truly satisfying on a very visceral level, even if the result is ultimately still just status quo.

In other words, I would sooner lose MY way than win for somebody else.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Nalrok_AthZim View Post
You are if the bank is Fort Knox and the robbers are a coalition of Malta, KoA and Rogue PPD.
But we're incarnates. We've put the figure four leg lock on Raluruu gods. Dropped kicked death god, like MOT. Ripped up a mirror earth army, with a dictator with god-like powers.

Heck, we even took out 2 or 3 of these threats in the same week..

So we should worry about fort knox and....Malta?

How about I send my Ralaruu pets to stop that robbery of gold, while I transend into another dimension to fight off a threat to eliminate all life in the universe.


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