Endless War
War. War never changes.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
There's still Pietorian Hamdon to take care off. Judging by the avatar's strength it can probably single handily take Primal earth. Also well of fireys. Also orobors which Dr. Dream hinted at attacking next
good examples of non-alternate-dimension-invasion-war interesting story lines can be found just about everywhere.
-take the ancient relic of great evil power to the volcano to be destroyed before the currently subdued villain becomes all powerful.
-current powerful and front-running heroes [phalanx] or villains [arachnos] are mind controlled by a small but smart and lucky hero/villain and is making said heroes/villains do horrible atrocities/good deeds. stop them.
-NATURAL DISASTERS
-assassinations
-clones
-other mythologies besides greco-roman
-time travel to history [besides greco-roman... like DINOSAURS, old wild western america, the battle of the gods Tielekku, Ermeeth, Hequat, etc.]
i would really like the function of designing your own arch-nemesis actually... but that's wicked complicated
-and the LOADS of other groups in-game already with their complex histories and what not.
some of this though was explained as "our new writers have good ideas and want to make new stuff and dont want to work on the old stuff" to which i say "then make your own MMO from scratch. :/" new ideas are great but the game has so mcuh great old content to start from too, that really shouldnt be forgotten and left to die then be deleted.
I think we should have a War To End All Wars!
...And then after that, another!
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Civil war would be good. Like Manticore does a heel turn and takes half the heroes with him and you have to stop him.
NCSOFT may take away our servers and beloved dev team, but they can't break our spirit and community. with all your power, NCSOFT, your victory will be bitter-sweet. I, personally will be there to laugh at you when you face-plant into the ground.
some of this though was explained as "our new writers have good ideas and want to make new stuff and dont want to work on the old stuff" to which i say "then make your own MMO from scratch. :/" new ideas are great but the game has so mcuh great old content to start from too, that really shouldnt be forgotten and left to die then be deleted.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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For example, the Talons of Vengeance are a new villain group - they were introduced in First Ward, and expanded into DA - they came out of "nowhere", and had FW to set up their story and how it relates to the rest of the game world, and DA helped establish them as a major threat - so there's nothing stopping the devs from adding another new Villain group to the game, and then expanding it in later Issues as it grows in power - only this time, instead of adding a new zone with story arcs to give the new group context and motivation, they can do it through SSA2, with the player having a key role in the creation and rise of the group.
With the Talons example, imagine that there had been an SSA style arc starting in I20, that over the months built up to a finale where the player was able to release the Talons into Praetoria - this is then followed up by the Talons being added to the game in I21, and then expaned on in I22 - nothing is different from how it is now, except that there was a story arc that let the players be responsible for them appearing in the game world.
There have been massive hints with the Red Widow, Scirocco and Mu'Vorkan storylines that Arachnos is going to ahev amjaor skale up in the near future, and as SSA1 focused on changes to the main hero group in the game, it's quite posisble that SSA2 will focus on changes to the main villain group in the game, linked to the rise of a new group that the player is responsible fro in some way.
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
But we're incarnates. We've put the figure four leg lock on Raluruu gods. Dropped kicked death god, like MOT. Ripped up a mirror earth army, with a dictator with god-like powers.
Heck, we even took out 2 or 3 of these threats in the same week.. So we should worry about fort knox and....Malta? How about I send my Ralaruu pets to stop that robbery of gold, while I transend into another dimension to fight off a threat to eliminate all life in the universe. |
@Golden Girl
City of Heroes comics and artwork
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Why? The SSAs are about world changing events - an roganization to rival Arachnos = a new enemy group - and they've been adding those to the game since it launched - all SSA2 needs to do is presetn a story where the player is responsible in some way for the new group appearing.
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(Although, turning end-level into a strategic game of running and managing a hero/villain group could be kinda cool.)
Thought for the day:
"Hope is the first step on the road to disappointment."
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After SSA1 I'm not feeling terrible confident, but we'll see.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
No, I'm sure there will be some vague and convoluted reason why we end up not wanting it after all that work. I am quite curious how they could make a story that made sense, about an incarnate-level villain setting up a group to rival Arachnos, and then later end up not being involved with said group after all.
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My 50+3 Street Justice Scrapper might be able to punch her way out of a death god's stomach, or breathe in space, but not everything has to be on that scale all the time, i agree. |
But we're incarnates. We've put the figure four leg lock on Raluruu gods. Dropped kicked death god, like MOT. Ripped up a mirror earth army, with a dictator with god-like powers. |
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
They fight the Coming Storm/Batalion.
Everyone else fights Not-that. Doesn't even have to be pre-fifty. Non-incarnate level fifty content is severely lacking as well and would be good for Preems&Freems.(not that pre-fifty content isn't highly desired)
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
They fight the Coming Storm/Batalion.
Everyone else fights Not-that. Doesn't even have to be pre-fifty. Non-incarnate level fifty content is severely lacking as well and would be good for Preems&Freems.(not that pre-fifty content isn't highly desired) |
But once the invasion happens proper-like, I'd hope for something that was challenging, but not quite Incarnate-scaled, for the under 50 crowd. Because if it's an invader that's a danger to the entire world, their presence shouldn't be limited to just stuff that's locked behind Incarnate things.
Also, please let them be something other than bulbous vaguely human-shaped blobs or whatever it is that the newer versions are made of. Also, maybe they might not have giant many pointed shoulder pads that look like they should be in some other fantasy based MMO, because we've seen plenty of that flavor already too.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
Yeah, as I said last time, there's good content, but it's trapped behind a wall of nonsense. Basic hunts aren't mandatory as legacy contacts always give two options - one hunt, one instance. The trouble are "introduction" missions which show up in ALL legacy contacts you have access to, and will usually replace the instance mission choice.
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"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
What is this madness you speak?
ALL new content must be for Incarnates! And co-op! And require at least a full team of eight, if not two or three!
(In a slightly more serious tone, I note that the latest CoH email "poster" has, down near the bottom, a promise that a Nemesis Plot is in the works.)
My characters at Virtueverse
Faces of the City
That's referring to the 8th anniversary invasion event.
@Golden Girl
City of Heroes comics and artwork
Actually CoH has followed the same general theme as comics in general, saving a person isn't as cool as saving a city, but saving the world is even better but not as cool as saving the universe, but saving the MULTIVERSE is even better.
I am sick of that in comics too but it's the American way - "Bigger is Better".
Some crime would be nice but some "Other" would be even better. Escaped monsters, Government cover-ups, or just people with way too much power and way too little sense (or maybe we see enough of that in RL).
Abosolutely silliest event? Wildstorm did an event where all the heros suffered a temporary sex change. It would have to leave out the Huge characters (and there would be a few clipping issues boo hoo) but it would certainly be different.
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You can't please everyone, so lets concentrate on me.
All: *puzzled look*
Recluse: "...of doom."
All: "ahh!"
Though, can't Recluse and the patrons show up in the higher level safeguard missions if you have enough people?
Frankly I think we could use more Safeguard/Mayhem style missions in general. Even as part of arcs. heroes get to head for an arachnos base and bust up inactive spiders and such for more time, villains have to defend their superweapon from attacking heroes until their nefarious plot can succeed, etc, etc.
My 50+3 Street Justice Scrapper might be able to punch her way out of a death god's stomach, or breathe in space, but not everything has to be on that scale all the time, i agree.