WOW--Stalkers ROCK now


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Originally Posted by Leo_G View Post
I think your little hedgehog balls are showing.
Only you would look for such details, Leo_G. Only you.

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Originally Posted by Granite Agent View Post
The only concrete StJ build I saw with a believable pylon time was Ricodah's. And one time I think was using some SBE procs on test?

My build didn't do nearly as well -- and that's purpled out and running ageless. (you could say my build is weak then, but it's pretty much a tuned up StJ/Ice build ... )

The DB time posted kicked my time's butt. Also there were some talk of Ninja Blade times being even better once ppl got around to building for new i22 dps chains.

I think you will find it is not as cut and dried as you are implying. Plus even the top StJ times are still behind other AT times like Brute SS/Fire/Soul or even my TW/SR brute's time.

Let's get off the nerf StJ (nerf CU) herding and on to fixing issues in the other stalker sets.
I won't 'get off it', but I do agree other sets could use some looking at. I also feel it is a major minority issue compared to the Blaster disparity. So, that's that.

Also, Ninja Blade? Hrm.


 

Posted

Whoa, first time on the forums. Nice community. :P

I agree with Jibikao, buff up the other sets, but leave the others untouched. A Stalker is meant to deal high damage for being squishy, in my opinion. That's what they're supposed to do when created, that's what they should do easily.

And yes, I love rolling Stalkers. They kick ***.


 

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Originally Posted by Synesence View Post
Whoa, first time on the forums. Nice community. :P

I agree with Jibikao, buff up the other sets, but leave the others untouched. A Stalker is meant to deal high damage for being squishy, in my opinion. That's what they're supposed to do when created, that's what they should do easily.

And yes, I love rolling Stalkers. They kick ***.
Not so much squishy anymore, truth be told.


 

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Originally Posted by Reppu View Post
My apologies. I forgot Auroxis is known for making err- wait. You know better than to say someone else is wrong just because they didn't post a video on it. If Auroxis says his StJ build is 450 Theoretical if he doesn't miss Crushing Uppercuts, and is at least 400 DPS in a worse-case scenario, you can't deny that unless you can prove otherwise because pylons are simple math tests. And yes, that's 450 DPS In a perfect scenario where Crushing Uppercut and Assassin's Strike aren't being picky. Which is why its 420 with margin for error, and 400 if everything keeps going wrong, last I checked.

Ask Auroxis yourself.

Your response?
Hold on, I need to stop you here. Regardless of who the poster is, it is foolhardy to consider calculated dps as actual dps. There are too many possibilities of either an error in calculation or forgetting to take all variables into account. This is not to say I think Auroxis's calculations are off, because they usually corroborate my own. You should only use actual dps times until Auroxis actually gets the numbers for said build in practice.

Aside from that, I am only halfway through this thread, but I would like to point out that the top dps stalker build so far has only outdone the top dps scrapper build by about 3 dps (and that's an older scrapper build, before ATOs).


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Posted

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Originally Posted by Reppu View Post
Not so much squishy anymore, truth be told.
Well then, even better! There always has to be an alpha ST set, though I do say StJ doesn't have the coolest sound effects, other than on AS and CU. Just let it be, man. If the other sets get fixed, who knows what might happen....

Heck, for all I know, they'll reduce the lethal damage resistance for PvE...


 

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Originally Posted by Reppu View Post
Only you would look for such details, Leo_G. Only you.
Perhaps it will discourage you from posting the same pic a third, fourth or fifth time in the same thread >_>


 

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Originally Posted by Microcosm View Post
Hold on, I need to stop you here. Regardless of who the poster is, it is foolhardy to consider calculated dps as actual dps. There are too many possibilities of either an error in calculation or forgetting to take all variables into account. This is not to say I think Auroxis's calculations are off, because they usually corroborate my own. You should only use actual dps times until Auroxis actually gets the numbers for said build in practice.

Aside from that, I am only halfway through this thread, but I would like to point out that the top dps stalker build so far has only outdone the top dps scrapper build by about 3 dps (and that's an older scrapper build, before ATOs).
And I'm saying that if you include a margin of error with all the years of gathered info, it is not illogical, nor impossible, to go purely off math. In fact, I did that with Beast Mastery on beta, and people called me out for it. (Although I did field testing, which I regretted since I was, you know, positive.)

I ended up being right and not a SINGLE person has spoken up since then. So, I know what I'm talking about. IF there is a long basis of trial and error and you have sufficient data and information, you CAN base performance purely off of numeric testing, and not field. Is Field Testing superior? Of course it is.

But writing off anything else is just ignorant, ESPECIALLY with Pylon Tests.

I'm also well aware Stalkers aren't terribly beating Scrappers, and I'm not saying they were. But it's still pretty early in Stalker 3.0's lifetime. We'll have to Wait and See.

Although I still totally support the AS normalization.

Quote:
Originally Posted by Leo_G View Post
Perhaps it will discourage you from posting the same pic a third, fourth or fifth time in the same thread >_>
Nope. Just makes me think your fetish is getting a little too obvious, though! >_>


 

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Originally Posted by Reppu View Post
And I'm saying that if you include a margin of error with all the years of gathered info, it is not illogical, nor impossible, to go purely off math. In fact, I did that with Beast Mastery on beta, and people called me out for it. (Although I did field testing, which I regretted since I was, you know, positive.)

I ended up being right and not a SINGLE person has spoken up since then. So, I know what I'm talking about. IF there is a long basis of trial and error and you have sufficient data and information, you CAN base performance purely off of numeric testing, and not field. Is Field Testing superior? Of course it is.

But writing off anything else is just ignorant, ESPECIALLY with Pylon Tests.

I'm also well aware Stalkers aren't terribly beating Scrappers, and I'm not saying they were. But it's still pretty early in Stalker 3.0's lifetime. We'll have to Wait and See.

Although I still totally support the AS normalization.
You are comparing estimated guesses (however well-informed) at their upper limits to demonstrated data points not necessarily even optimized nor in an ideal situation. Apples to orangutans. I know for a fact that top scrapper time that the street justice build just out-dpsed could be higher, because it was my build and has room for improvements.

If your beast mastery estimate turned out to be accurate, good for you; that does not mean all estimations of this nature can be taken as fact. I say this as someone who does calculations all the time; I am not saying you do not know what you are doing, or that Auroxis does not, but that these things must be taken as interesting theory and nothing more unless proven otherwise.


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Posted

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Originally Posted by Microcosm View Post
You are comparing estimated guesses (however well-informed) at their upper limits to demonstrated data points not necessarily even optimized nor in an ideal situation. Apples to orangutans. I know for a fact that top scrapper time that the street justice build just out-dpsed could be higher, because it was my build and has room for improvements.

If your beast mastery estimate turned out to be accurate, good for you; that does not mean all estimations of this nature can be taken as fact. I say this as someone who does calculations all the time; I am not saying you do not know what you are doing, or that Auroxis does not, but that these things must be taken as interesting theory and nothing more unless proven otherwise.
Of course they're just a theory. Theories are not proofs, ever. Hell, most of modern science is a theory, but a commonly accepted one. Until it is field-tested, it is a theory. A powerful theory due to the nature of Pylon Tests being just executed math, but still a theory.

In THEORY, Street Justice will be performing well above the next step up. This is bad, so it is a theory that NEEDS to be tested. If only because Martial Arts probably shouldn't be losing to anything due to, well, it sacrificed everything for Single Target.

Is this an issue? Not a MASSIVE one, but outliers always need to be kept under a careful gaze.


 

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Originally Posted by Reppu View Post
Of course they're just a theory. Theories are not proofs, ever. Hell, most of modern science is a theory, but a commonly accepted one. Until it is field-tested, it is a theory. A powerful theory due to the nature of Pylon Tests being just executed math, but still a theory.

In THEORY, Street Justice will be performing well above the next step up. This is bad, so it is a theory that NEEDS to be tested. If only because Martial Arts probably shouldn't be losing to anything due to, well, it sacrificed everything for Single Target.

Is this an issue? Not a MASSIVE one, but outliers always need to be kept under a careful gaze.
I agree it should be tested, and if it turns out to be 400+ dps, that is probably a problem (though two brute sets are up there already, which is a bigger issue IMO). We will see. Regardless, Stalker MA and all version of EM are not performing on even footing.


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Posted

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Originally Posted by Microcosm View Post
I agree it should be tested, and if it turns out to be 400+ dps, that is probably a problem (though two brute sets are up there already, which is a bigger issue IMO). We will see. Regardless, Stalker MA and all version of EM are not performing on even footing.
Pylon Tests and Brutes do not work. Pylon Tests are their greatest strength. Why do you think Brutes were largely excluded from those tests? Long fights are where Brutes shine, and as such they are not considered the same as Scrappers (and Stalkers) in regard.

This is not to say I believe Super Strength doesn't need to nerfed. It does. Rage needs to work only for Super Strength powers, which a damage bonus increase to make up for it, since SS with out abusing Rage in Secondary/Patron attacks is pretty lackluster.

Titan Weapons is a set I do think could use some tweaks, but... it's hard to say HOW. Titan Weapons is actually a good set even with out momentum (Superior to Broadsword, at the very least. And Broadsword is considered fairly average). WITH Momentum it's... retarded.

But I'm one of the people that will say Brutes can't be judged in the same manner, but still agree that SS (Rage) needs a nerf, and TW needs tweaks.


 

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Originally Posted by Synesence View Post
Whoa, first time on the forums. Nice community. :P

I agree with Jibikao, buff up the other sets, but leave the others untouched. A Stalker is meant to deal high damage for being squishy, in my opinion. That's what they're supposed to do when created, that's what they should do easily.

And yes, I love rolling Stalkers. They kick ***.
Don't worry I don't bite (normally). Exactly. Stalker is meant to have the highest 10/10 Melee Rating and it is the old sets that don't match up to 10/10 excellency. The newer sets are similar to what Scrapper/Brute get so why should we nerf them just because other old sets are weaker?

Stalker is supposed to out damage Brute and other ATs without buff/debuff situation. If some of you feel your Stalker is doing GREAT damage now, congrats, that's what the design goal is.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Reppu View Post
Better than Martial Arts AoE with more ST DPS. Balance?
Requires going the route of combos. And to be fair, StJ was released AFTER the fact.

If StJ was released in i6 with CoV, it's likely be missing it's Tagretted AOE.

But yes, StJ has to maintain it's combo levels to have that better ST DPS.

Do we know how much MA loses by in the ST DPS?


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Originally Posted by Magpie_Mouse View Post
This would be true, if Beam Rifle and Beast Mastery didn't exist.
I was going to mention those two sets.. I've tried Beam Rifle on Blaster. It has very high ST damage but overpowered? No way.

My Beast/Time is lvl 29. It's a fun set for me because I've always loved the "Druid" theme. This set has some critical problems and mainly it's because they are all melee-oriented. There are some minor AI issues and survival issue 'cause pets all run in (easy target for massive aoe).

I won't call Beast and Beam Rifle "pay to win" sets. /Time is strong and the dev has said that they want /Time to be as popular as /Kin and /Rad. /Time makes /Poison look bad but is that really /Time's problem or /Poison just needs a bit more love? /Poison has always been a less popular set and for a good reason.

Don't know about TW because stalker doesn't get it. And the new Staff looks good to me. I think Staff will be in the middle ground for ST and AoE. There is nothing wrong to be in the middle ground.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Reppu View Post
Pylon Tests and Brutes do not work. Pylon Tests are their greatest strength. Why do you think Brutes were largely excluded from those tests? Long fights are where Brutes shine, and as such they are not considered the same as Scrappers (and Stalkers) in regard.

This is not to say I believe Super Strength doesn't need to nerfed. It does. Rage needs to work only for Super Strength powers, which a damage bonus increase to make up for it, since SS with out abusing Rage in Secondary/Patron attacks is pretty lackluster.

Titan Weapons is a set I do think could use some tweaks, but... it's hard to say HOW. Titan Weapons is actually a good set even with out momentum (Superior to Broadsword, at the very least. And Broadsword is considered fairly average). WITH Momentum it's... retarded.

But I'm one of the people that will say Brutes can't be judged in the same manner, but still agree that SS (Rage) needs a nerf, and TW needs tweaks.
Why would you nerf Rage to only work with SS powers, when BU/AIM powers work for all the other powers as well?


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Posted

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Originally Posted by Reppu View Post

Nope. Just makes me think your fetish is getting a little too obvious, though! >_>
Because I worry that people know who and how I screw. Umhmm.

Just watch your redundancy meter, little miss. We run tight watch of our internet memes 'round these parts.


 

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Originally Posted by Auroxis View Post
To reinforce this, Ricodah posted a video of his 350 DPS StJ pylon run. His CU didn't crit half of the time(due to ATO proc misshap), he didn't have Water Spout, and he didn't post his build so we don't know if he's missing out on some damage bonuses or procs.

And I STILL think StJ is fine. I played StJ(up to mid-40's) on a stalker. I know what it's capable of. And its AoE simply isn't good enough to make the powerset that much better than others.
And there's a video on Youtube with a DB Stalker hitting 342.

So what am I missing. Where's the big difference?


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Originally Posted by BrandX View Post

If StJ was released in i6 with CoV, it's likely be missing it's Tagretted AOE.
I agree. I think the dev knows that some old sets are suffering a lot without that one good pbaoe.

In a way, I am happy that they recognize this so when they take one power out, it's usually not the most critical one. SJ is a good example. It lacks Rib Cracker (would have been my favorite move though!) but it has AS and gains two combo points. And really, SJ's aoe has pretty small radius (but high damage). Fair enough!

Kinetic Melee is a strange one. I know many players who I play with do not like the aoe knock back cone. Well, Stalker doesn't have that problem. Stalker has a very high damage Burst and refreshing Build Up system.

Staff loses one cone but the set still has one cone in Guarded and a pbaoe in Eye of Storm. Stalker Staff gains an amazing ST attack and the trade off is the lack of Form variety. Fair enough.


Looking at MA Stalker, the set really has no need for Thunder Kick.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Leo_G View Post
Because I worry that people know who and how I screw. Umhmm.

Just watch your redundancy meter, little miss. We run tight watch of our internet memes 'round these parts.
I don't like memes, so when I find one I DO like, I'm going to keep using it.

Besides, it's not like I can't walk into a single active thread and see the same meme fired off at least twice.

That, and it's the best thing ever. A hedgehog, entirely vulnerable, telling someone to bring it on? That's how serious I took the conversation, thus why I used it twice. It was dumb and... you're distracting me. Leo_G stop that.

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Originally Posted by BrandX View Post
Why would you nerf Rage to only work with SS powers, when BU/AIM powers work for all the other powers as well?
Ahhh, this poor counter again.

So you think 10 Seconds of 100% (or 80% in some AT's) and 62.5% (50% in some AT's) for 10 seconds is equal to and worth the same as 80% for 120 Seconds?

... >_>

If it's that big of a deal, fine. Nerf Build Up and Aim too? But the fact you think Build Up and Aim are equal to Rage...

...

Okay.


 

Posted

Oh yet another thread where the same people are allowed to break the forum rules on calling for nerfs. SOP carry on.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Reppu View Post
I ended up being right and not a SINGLE person has spoken up since then. So, I know what I'm talking about. IF there is a long basis of trial and error and you have sufficient data and information, you CAN base performance purely off of numeric testing, and not field. Is Field Testing superior? Of course it is.
I suspect that you would be quick to point out the lack of logic in that statement were someone else to utter it - just because no one disagrees does not mean that you are right.

Also, some of us (me, at least) have spoken up and are seriously examining the question and field testing it with actual play - I'm just not 50 yet so I can't provide complete/high end feedback (taking a break from PLing ). As far as level 1-35 though, they don't feel terrible. So there is that.

I would agree that for some things you can generate a decent analysis & make some good predictions just based on the numbers - single target DPS being one of the best cases for that.


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Posted

Okay even by the rather dubious assertion that calling for nerfs is unproductive, discussing archetype balance in said archetype's forum is clearly not against any forum rule.

This is, however, a good illustration of how absolutely mental people would go if SS were ever present in a patch note again.


 

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Originally Posted by Darth_Khasei View Post
Oh yet another thread where the same people are allowed to break the forum rules on calling for nerfs. SOP carry on.

Quote the forum rule that prohibits the discussion of game balance, please.

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Originally Posted by Lobster View Post
I suspect that you would be quick to point out the lack of logic in that statement were someone else to utter it - just because no one disagrees does not mean that you are right.

Also, some of us (me, at least) have spoken up and are seriously examining the question and field testing it with actual play - I'm just not 50 yet so I can't provide complete/high end feedback (taking a break from PLing ). As far as level 1-35 though, they don't feel terrible. So there is that.

I would agree that for some things you can generate a decent analysis & make some good predictions just based on the numbers - single target DPS being one of the best cases for that.
In response, and in my defense, I say only the following;

You do know what assuming things makes you look like, right?


 

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Originally Posted by Reppu View Post
That argument fails with recent power creep sets like Kinetic Melee, Street Justice, and soon Staff Fighting. KM lost it's worst AoE nobody cares about and has an auto crit, StJ kept BOTH AoEs, and Staff is only losing it's really bad AoE.

This doesn't 'balance out', and Assassin's Strike WILL be normalized. That's a fact. I'm simply saying it's far too powerful right now until they're all normalized. It won't change much, but it will be a nerf to Kinetic Melee. Which.. doesn't honestly need it.

StJ does need a flat nerf on Stalkers. Best way to do that? Lower the base damage of Crushing Uppercut, Spinning Strike, and Sweeping Cross, put that damage into the Combo Damage metric. AKA; they crit for less, but still do the same non-critical damage.

Easy enough fix.
What kind of crack you smoking? Stalkers are better yes but there still needs to be more buffage. What I sooner see happening is them breaking the cottage rule and give some of the aoes back, specifically to MA and EM. Right now those are way too single target oriented.


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