Give Scrappers a real inherent power


Aett_Thorn

 

Posted

Quote:
Originally Posted by Leo_G View Post
That said, I thought you were leaving Reppu. I mean, you didn't put a bikini on...not even a one piece.
Why do people keep asking this?! You don't even play on Virtue! I think? Ugh. I haven't had anything recently taken with the new look. Wait... I think I can work with this.

Ahem!



---

I have delivered exactly that which was asked. Reppu (FAIAP), in a bikini. A request that will be given only once!

Considering this is the City of Heroes forums, I can only assume you wanted Paragon City Reppu! Thusly, Mission Complete!


 

Posted

Quote:
Originally Posted by Leo_G View Post
Yeaaaah, Stalkers didn't pay anything for the changes they got.

The price of 'not ever being looked at in another decade' is also not happening. The devs themselves said they were going to do a bit more tweeking with Stalkers...like, the next beta. Yes, they're going to normalize the Assassin's Strike animations so that they all animate in 1 second vs a couple animating faster than 1 and the majority animating slower than 1. They also said they may look into shortening Placate's animation. This was all put off till later because they didn't have the resources to do it when the Assassin's Focus gimmick was added.

So yeaaaah, Stalkers didn't pay what you think they paid...
Wow that is actually valid. But, None of that is really going to move stalkers up on aoe and improving placate isn't going to put them on a par with scrappers or brutes for survivability.


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Yes, corner cases like Claws and the Swords very much lose AoE but many of the sets lose no AoE or only lose AoE on a technicality that it wasn't very good AoE to begin with (Dark Consumption, Repulsing Torrent, that cone in Staff) but gain the ability to combine their inherent with the AoE they have, resulting in a 50% chance of double damage on the targets hit.
Actually forgetting the sets that stalkers just don't get every primary loses either an AoE or a survivability tool

Broadsword
Dark
Energy Melee (LOL not even whirling hands ?)
Claws
Katana vs Ninja Blade
Martial arts
Heck even spines loses spine burst.

You toss in sets like /fire /elec /shield

The stalkers don't even come close


 

Posted

Didn't I say specifically "Electric Melee, Kinetic Melee, or Street Justice" in my previous post? As an aside those are three of the most popular Stalker primaries. It's a case of 'cherry picking'.

I can argue right now a lot of Scrapper and Brute primaries have terrible AoE, and if you select one of those primaries you have terrible AoE and less ST than a Stalker.

See how this works? You're doing it in the opposite manner, I'm using your own logic as a defense.

If a Stalker goes Fire Mastery, their AoE is amazing due to automatic 100% Damage Criticals. If they are Electric Melee, Kinetic Melee, or Street Justice, their AoE is 'Great', 'Stupid' or 'Good Enough' respectively. Combine both, like you like to do with Scrapper/Brute secondaries, and yes. They WILL keep up.

Considering I've wiped out Minions/Killed or Wounded Lts/Wounded Bosses with Build Up + Burst + AS + Fireball chain crits due to Stalkerlololol, I'm pretty sure I can at least say KM has exceptionally absurd AoE Damage, 'for a stalker'. And in general, too.

Gotta love auto crits.


 

Posted

Quote:
Originally Posted by Reppu View Post
Didn't I say specifically "Electric Melee, Kinetic Melee, or Street Justice" in my previous post? As an aside those are three of the most popular Stalker primaries. It's a case of 'cherry picking'.

I can argue right now a lot of Scrapper and Brute primaries have terrible AoE, and if you select one of those primaries you have terrible AoE and less ST than a Stalker.
I went down everything. The sets that are comparable are few the sets with deficits are many. This doesn't even consider sets that stalkers don't get like fire or Titan weapons.

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If a Stalker goes Fire Mastery, their AoE is amazing due to automatic 100% Damage Criticals. If they are Electric Melee, Kinetic Melee, or Street Justice, their AoE is 'Great', 'Stupid' or 'Good Enough' respectively. Combine both, like you like to do with Scrapper/Brute secondaries, and yes. They WILL keep up.
My idea of fantastic AoE and yours are 2 different things, but I will gladly take the higher base damage, of a scrappers lightning rod, when combined with a fully saturated against all odd and combined with a shield charge. (Oh if you want apples to apples here toss in a fire ball on the scrapper as ridiculous follow up)

Now you see here, I am comparing an extreme good case to extreme good case. You want to compare the best stalker to poor scrappers sure.

Quote:
Considering I've wiped out Minions/Killed or Wounded Lts/Wounded Bosses with Build Up + Burst + AS + Fireball chain crits due to Stalkerlololol, I'm pretty sure I can at least say KM has exceptionally absurd AoE Damage, 'for a stalker'. And in general, too.
You aren't even playing in the same league. I measure AoE effectiveness in minutes/map. Fantastic AoE mows down armies without pausing spawn to spawn


 

Posted

Quote:
Originally Posted by Reppu View Post
Why do people keep asking this?! You don't even play on Virtue! I think? Ugh. I haven't had anything recently taken with the new look. Wait... I think I can work with this.

[image clipped]

I have delivered exactly that which was asked. Reppu (FAIAP), in a bikini. A request that will be given only once!

Considering this is the City of Heroes forums, I can only assume you wanted Paragon City Reppu! Thusly, Mission Complete!
No, I don't play on Virtue although I used to occasionally drop in. *shrug*

And now that you posted a pic, I'm betting it will be easier to nod and agree with you while we have something to stare at.

Quote:
Originally Posted by Another_Fan View Post
Wow that is actually valid. But, None of that is really going to move stalkers up on aoe and improving placate isn't going to put them on a par with scrappers or brutes for survivability.
That's arguable. May not make Stalkers more survivable in all cases, but it may make them more survivable in some cases (by making the other Scrapper or Brute less survivable by dropping the aggro on them).

Also, I don't see why it wouldn't make up for some AoE. Surely a placate + 50% crit fireball has to amount to something compared to everyone else's vanilla fireball.


Quote:
Actually forgetting the sets that stalkers just don't get every primary loses either an AoE or a survivability tool

Broadsword
Dark
Energy Melee (LOL not even whirling hands ?)
Claws
Katana vs Ninja Blade
Martial arts
Heck even spines loses spine burst.

You toss in sets like /fire /elec /shield

The stalkers don't even come close
Of those, I'd only count Broadsword/Katana (since they're basically the same set), Energy Melee, Claws and Martial Arts.

I can count how many times a damage aura would even make a difference. For burst dmg ATs, those auras only amount to 2-3 tics of damage at most. Why isn't Blazing Aura and Hotfeet amazing on my DP/Fire blaster? Because everything's dead partways through Hail of Bullets. The aura's damage contributions are practically nothing to them compared to the survivability contributions they add (without Blazing/Hotfeet, I'd have to throw another attack after HoB to kill the majority of foes).

That said, I'm not saying dmg auras don't contribute dmg, but they just don't contribute as much damage if you can outright kill foes quickly, which Stalker, Blaster and heck, even Scrappers can do.

Also, Spines didn't lose Spine Burst on Stalkers. You must have meant to say Quills.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
ROFL. Stalkers now do one thing a little better than scrappers. They pay for that privilege with lowered survivability and less AoE. The price of getting a problem fixed for them is that they likely won't have another serious adjustment before the servers shut down and will be pigeonholed in 2nd banana position till the end.
Discussing these issues in turn:

1. Stalkers do not have lower survivability than Scrappers. I simply will no longer accept any argument based on 134 Health and completely ignoring Hide and Placate.

2. On average Stalkers have less AoE options than Scrappers. This is true. It is not a constant. It is not always true that if you take any Scrapper and put him up against any Stalker, the Scrapper wins in AoE. However, every single Stalker can have Fireball and that's better than some Blaster combos have access to, so Stalkers don't get much sympathy from me on this front anymore.

BONUS: Your castigation of Arcana and Leo is misplaced. You wrote a paragraph. The first sentence of which uses the word 'now'. The only reasonable interpretation is that you are discussing the state of Stalkers after the Issue 22 buffs. You then state in your second sentence that "they pay for that privilege," with the survivability and all that. You tied the two concepts together.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Discussing these issues in turn:

1. Stalkers do not have lower survivability than Scrappers. I simply will no longer accept any argument based on 134 Health and completely ignoring Hide and Placate.
And I don't accept your idea that hide and placate, make up for the loss of AoEs, survivability tools, and less HP. NANNY NANNY Boo Boo

Seriously that isn't even a good strawman you are building there.

Quote:
2. On average Stalkers have less AoE options than Scrappers. This is true. It is not a constant. It is not always true that if you take any Scrapper and put him up against any Stalker, the Scrapper wins in AoE. However, every single Stalker can have Fireball and that's better than some Blaster combos have access to, so Stalkers don't get much sympathy from me on this front anymore.
Scrappers , stalkers, brutes all have better fireballs than blasters the only thing this proves is that something is wrong somewhere

Quote:
BONUS: Your castigation of Arcana and Leo is misplaced. You wrote a paragraph. The first sentence of which uses the word 'now'. The only reasonable interpretation is that you are discussing the state of Stalkers after the Issue 22 buffs. You then state in your second sentence that "they pay for that privilege," with the survivability and all that. You tied the two concepts together.
Yes except that I specifically said what the price was BUZZZ


 

Posted

Quote:
Originally Posted by Another_Fan View Post
And I don't accept your idea that hide and placate, make up for the loss of AoEs, survivability tools, and less HP. NANNY NANNY Boo Boo
What survivability tools do Scrappers have that Stalkers don't? What AoEs did Electric Melee, Kinetic Melee (Oh right Repulsing Torrent, LOL), Street Justice and soon to be Staff lose?

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Seriously that isn't even a good strawman you are building there.
Kinda hard to call something a strawman when it's taken directly from a quote.

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Scrappers , stalkers, brutes all have better fireballs than blasters the only thing this proves is that something is wrong somewhere
Scrappers and Brutes can have a 50% crit rate Fireball?

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Yes except that I specifically said what the price was BUZZZ
That might be what you meant. But that's not what you said.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
What survivability tools do Scrappers have that Stalkers don't? What AoEs did Electric Melee, Kinetic Melee (Oh right Repulsing Torrent, LOL), Street Justice and soon to be Staff lose?
If we really want to name them:

Dark Armor loses its unsuppressed stealth, something I'd kill for on a Stalker.

Electric Armor loses much of its draining potential. Without Lightning Field, there isn't much way to keep foes drained without that -recovery.

Ice Armor loses (lol) the means of nullifying all incoming damage that Hibernate can do (and I say 'lol' because they can pick up that power anyway).

Super Reflexes loses some passive scaling resistance.

Willpower loses some -ToHit debuffing from RttC.

Regen doesn't really lose 'survivability tools' so much as lose a 'utility/offensive tool' with the loss of Quick Recovery.

And Ninjutsu loses because people think it's all that and want it when it's really just so-so. The only thing that makes Nin so good is Caltrops and without that (my DB/Nin left caltrops out of her build), there's nothing phantastical about it's capabilities...so basically, people just want caltrops. Can we not make a craftable caltrops temp power with 25 charges? Then people will shut up.


 

Posted

Quote:
Originally Posted by EvilGeko View Post

That might be what you meant. But that's not what you said.
Au contraire

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The price of getting a problem fixed for them is that they likely won't have another serious adjustment before the servers shut down and will be pigeonholed in 2nd banana position till the end.

That is exactly what I said

Quote:
What survivability tools do Scrappers have that Stalkers don't? What AoEs did Electric Melee, Kinetic Melee (Oh right Repulsing Torrent, LOL), Street Justice and soon to be Staff lose?
Its pretty hard to take that question or you seriously when you fail to understand that repulsing torrent is a survivability tool.

Oh just a note you still haven't made any kind of an argument for your assertion that stalkers are as survivable as scrappers nor have you done any kind of comparison between the powers in the primaries and the secondaries on the respective ATS

In other words stop trying to blow smoke out your rear

Quote:
Scrappers and Brutes can have a 50% crit rate Fireball?
Stalkers can run continuous aoe chains with damage auras going at the same time ?

No they can't, but thank you for tossing out a red herring.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Discussing these issues in turn:

1. Stalkers do not have lower survivability than Scrappers. I simply will no longer accept any argument based on 134 Health and completely ignoring Hide and Placate.

This focus of yours on the 138 HP is really starting to annoy me for these arguments. Yes Stalkers have 138 HP less than Scrappers at the base. However the big difference come from the HP caps. Compare any Scrapper Secondary set to the same Stalker Set, with the same powers and slotting where applicable. The Scrapper will always have Higher HP, which means a higher Regen rate, a higher benefit from self heals, and more time to react to incoming damage. In a teamed situation The Scrapper will get more benefit from any Ally +HP powers that may be available. A Stalker will never have more than 2006 HP, whereas a Scrapper can get to 2409 a difference of 403HP which is a significant number.


HIDE does not add anything significant to survivability after a fight starts. When Hide is suppressed it adds all of 2.5% percent defense and adds absolutely 0 +Stealth. Every other Stealth power in the game still adds some +Stealth when suppressed. Placate when granting HIDDEN status does not in fact cause Hide to become unsuppressed. Placate can cause a single enemy to stop attacking for up to 10 seconds, however there are situations where this won't work. Yes Placate is quite a survivability tool, but isn't significantly better than other types of controls


 

Posted

Let's see...argue with Another_Fan or be distracted by post #601...argue with Another_Fan or be distracted by post #601...

I'd think harder on it but I'm kind of distracted right now.


De minimis non curat Lex Luthor.

 

Posted

All I can say is this thread proves one thing above all others. Scrappers are probably the most loved/loathed AT in the game.

Im rather surprised by the endless debate though. No one really argues that scrappers dont NEED any actual upgrade. Yet some just demand that they get a new shiny for the sake of a shiny.

What I find most odd is the endless talking over ST and AOE style. I myself always started with the plan to make a character specialize in a style. My BS/Regen scrapper was happily focussed on single target and quick to put himself against the biggest baddy in sight asap. Really if I wanted to play an AOE killer Id just go play my blaster lol.

My Claw/WP scrapper actually feels abit like a blaster since he went arms mastery and uses his shurikens and ranged claw attacks in concert quite alot. He is definatly more aoe centric then my BS though.

My MA/Shield scrapper definatly is more of an aoe fighter, but mixed with some very impact feeling single target attacks. Which possess some decent soft control effects to add some extra flavor to the fighting style.

However its probably still my first and oldest toon, my last of the first years T'Keron Valmaz a Kat/SR who remains my favorite. Possessing an inherent global recharge far above the common man, his elude down time is almost the exact length of time phase shift shields him from all harm. His attacks recharge so fast any one I need is up when I need it. His extreme focus on single target combined with the handy pyro judgement to back his demon powers has let him start to reach the goal he has long had to regaining his lost status as lord of demons. Its how well the entire incarnate power system has benefitted him that tells me the Devs do play the same game we do and one must of had an SR toon they really wanted to see excel without the crutch of Dark Melee.

Indeed this thread does make me feel good, for it shows scrappers love to scrap on any front.


 

Posted

Quote:
Originally Posted by Bosstone View Post
Let's see...argue with Another_Fan or be distracted by post #601...argue with Another_Fan or be distracted by post #601...

I'd think harder on it but I'm kind of distracted right now.
I'll go with distracted by post #601. Reppu just single-handedly salvaged the thread.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

I've been bothered by the 134 HP thing too, and I do mean at the base. The reason is that defense and DR effectively act as long levers for multiplying what those HP help you survive.

If you have a Scrapper and Stalker at max HP with 50% DR, that means the Scrapper can survive 276 more points of incoming damage than the Stalker before falling over, and that's assuming no HP regen at all. Talking about 134 HP with defense sets gets a little more hairy, since discrete hits could cause damage slew to obscure the 134 HP difference, but looking at average mitigation, a Scrapper at the defense soft-cap (90% damage mitigation) is going to be able to deal with 1340 more points of incoming damage on average than a Stalker at the same level of defense.

Then there's Dull Pain for Regen, which will put the Scrapper at about 214 HP more than the Stalker, assuming no other HP buffs.

And of course I'm ignoring HP regen rates. The Scrapper's immortality DPS, all other things being equal, is going to be around 11% higher than that of an equivalent Stalker.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by DMystic View Post
This focus of yours on the 138 HP is really starting to annoy me for these arguments.
It's 134 actually. (1338 v. 1204) And I mean no disrespect, but your annoyance is neither my goal or my concern.

Quote:
Yes Stalkers have 138 HP less than Scrappers at the base. However the big difference come from the HP caps.
Less than half of the Scrapper sets (Will, Shield, Regen, Invul) have health buffs. So this is not an AT wide distinction until we get in teams. And even there, there are very few HP buffs.

Quote:
Compare any Scrapper Secondary set to the same Stalker Set, with the same powers and slotting where applicable. The Scrapper will always have Higher HP, which means a higher Regen rate, a higher benefit from self heals, and more time to react to incoming damage.
I never said anything different. In fact, I've said that the base is 134 and the cap is about 400. But it's presented as if it is this chasm of difference and it's not.

Quote:
In a teamed situation The Scrapper will get more benefit from any Ally +HP powers that may be available. A Stalker will never have more than 2006 HP, whereas a Scrapper can get to 2409 a difference of 403HP which is a significant number.
To my knowledge, there is exactly ONE non-Incarnate ally buff and that's Frostwork. And Frostwork can't be kept up on the whole team. Having a 50 Cold Dom, I must tell you that I prioritize the non-tank melees exactly never when using this power and I doubt I'm the only one.

Quote:
HIDE does not add anything significant to survivability after a fight starts. When Hide is suppressed it adds all of 2.5% percent defense and adds absolutely 0 +Stealth.
For simplicity let's take an even level minion with a 100 damage attack. No other defense powers for this example.

Chance of hitting the Scrapper = 50% for an expected health loss of 50
Chance of hitting the Stalker = 47.5% for an expected health loss of 47.5

That's 5 percent mitigation.

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Every other Stealth power in the game still adds some +Stealth when suppressed.
All Scrappers get a +Stealth power?

Quote:
Placate when granting HIDDEN status does not in fact cause Hide to become unsuppressed. Placate can cause a single enemy to stop attacking for up to 10 seconds, however there are situations where this won't work. Yes Placate is quite a survivability tool, but isn't significantly better than other types of controls
I never said Placate was better than other types of controls. I said that it has a significant effect on survivability if used properly.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Leo_G View Post
Super Reflexes loses some passive scaling resistance.
I believe I mentioned this, but that same power means that Scrappers can cap their DDR using nothing more than 3 SOs in all pertinent powers while Stalkers can't go above 87% even with a T4 Nerve/Agility Alpha.

Quote:
Originally Posted by EvilGeko View Post
Less than half of the Scrapper sets (Will, Shield, Regen, Invul) have health buffs. So this is not an AT wide distinction until we get in teams. And even there, there are very few HP buffs.
Energy Aura has a fully enhanceable + HP power in it's god-mode. It allows my BRUTE to cap his own HP for 3 minutes.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

PRoblem is not necessarily Scrappers (or any Melee AT), but perhaps the high Smash/Lethal resistance of foes farther on in the game. Takes longer to kill stuff, so you either bring more reds or justcall on range ATs to do to the job for you since they offer controls etc.

Not sure you really want to "Fix" Scrappers, unless you turn them into some crazy Hybrid like Kheldians with their buff system:

1)If you are around Controllers/Dominators, they gain a small amount of status protection;
2)If you are around Defenders/Corruptors, their damage increases somewhat;
3)If you are around Brutes/Scrappers, increase to Fury generation/crit chances;
4)If you are around VEAT/Kheldians, Offer them a slight regen rate bonus;
5)If you are around Stalkers/Blasters, offer them a slight Defense bonus;
6)If you are around Tankers/Masterminds, boost their recharge rate or recovery somewhat.

And that's all pie in the sky...and probably a heck of a coding nightmare, not to mention that the other ATs will all be in a kerfuffle. Might just be better to go the other wasy and lower the damage caps of a few ATs to make sure Scrappers are the top of the top, but that seems undesireable and unfair to Blasters, for instance.


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Posted

Quote:
Originally Posted by EvilGeko View Post
It's 134 actually. (1338 v. 1204) And I mean no disrespect, but your annoyance is neither my goal or my concern.
Its pretty obvious EVERYONE'S ANNOYANCE was your goal and only concern.


 

Posted

Quote:
Originally Posted by another_fan View Post
its pretty obvious everyone's annoyance was your goal and only concern.
roflmao!


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Another_Fan View Post
I'd suggest reading what was written
You say that like reading the words multiple times will make it more true. Stalkers did not pay for the privilege of doing "one thing a little better" with "lowered survivability and less AoE."

That statement is false on its face.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

I would hazard a guess that what Another_Fan thinks he means is that Stalkers had already paid in the past and they only now were getting what they paid for. The recent buff balanced a previously unbalanced equation, as it were.

Still not what he actually wrote, of course. Stalkers didn't pay for anything during the recent change.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by DMystic View Post
HIDE does not add anything significant to survivability after a fight starts. When Hide is suppressed it adds all of 2.5% percent defense and adds absolutely 0 +Stealth.
Super Reflexes. Numerically speaking, until you stack enough power pools and inventions to soft cap, SR stalkers are actually probably just as survivable as SR scrappers if not moreso. This is also possibly true for Energy Aura stalkers. Stalkers also get Ninjitsu, which is quantitatively a stronger mitigation set than the average Scrapper secondary. If the devs intended Stalkers to be defensively weaker than Scrappers on average, they did not do an especially good job.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

I remember a discussion with someone a long time back who came up with D/R/R* values for all the major powersets. (It was, somewhat ironically, part of a debate about whether or not Stalkers should have their MaxHP cap increased.) I recall that Ninjitsu had one of the highest values of all the sets at the time.

I presume that would remain true if it was ported to Scrappers and/or Brutes, though it would lose Hide's +defense along the way.

* Defense/Resistance/Regen is a synthetic value related to immortality line. It's your average HP recovery (both regen and heals) divided by your average damage admittance. It represents the maximum average damage/sec you can face without ever dying.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Arcanaville View Post
You say that like reading the words multiple times will make it more true. Stalkers did not pay for the privilege of doing "one thing a little better" with "lowered survivability and less AoE."

That statement is false on its face.

Oh so its just a happy coincidence that they are allowed to have more single target and their reduced survivability just happens to fall at the balance point for that ?