Concerned about Scrappers.


Acemace

 

Posted

You know I've never felt my scrappers needed anything really. Except maybe more enemies to smack around.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Just voicing a relatively minor concern I had. Thanks for the input guys.
I've been saying the same thing pretty much since Going Rogue. Among the four "fight stuff in melee" ATs, the scrapper is the only one that doesn't have a special shtick. That was fine when they only had to fight tankers for attention, but both (dare I say all) CoV ATs were designed to be more interesting than that.

In fact, the whole AT setup has needed a revision ever since Going Rogue. I mean, "Corruptor" sounds like "evil defender", it doesn't sound like a "super powered guy with ranged attacks and some support backup".


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Johnny, I say this as someone who is not a fan of Brutes...they didn't steal Fury from Tankers. Tankers would of needed to have had Fury first, for it to have been stolen from them.

As for Brutes vs Scrappers, in another thread this was mentioned, and it's something that seems true enough...Brutes who win out over Scrappers are either using a secondary with a damage aura or using Gloom. Gloom is just that good.

Should be noted Scrappers with damage auras narrow the gap on Stalkers.

Now personally I'd love to see Scrappers get a flat 10% Crit rate against all enemies on all attacks, with 1 attack (I'd say the tier 9 myself) having a 20%.

But then I never liked the idea thatthe crit chance changed on level of enemies.

But there's only one true buff Scrappers need. It'd also be a buff to Stalkers/Brutes/Tankers, but it's a buff Scrappers need! It's one they need to implement without causing the players to wait.

That buff is...

MORE SECONDARIES TO CHOOSE FROM!

Yes, I want my Positional Defense/Regeny/SelfHeal/Smashing Resist Defensive Set! ^_^


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Not worried about Scrappers from a performance standpoint. But it is true and annoying that this is the only AT that has nothing unique. Every aspect of the Scrapper AT exists in another AT.

I do not want buffs (for any Melee AT), but some I would love it if Scrappers got an utility power that didn't directly buff damage or survivability.
Wait, what? Nothing unique about a Scrapper? Then what is 'Critical Hit' all about? No other melee AT has the chance to score a critical hit every time they throw a punch or kick. If that isn't a unique characteristic I don't know what one is.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Wait, what? Nothing unique about a Scrapper? Then what is 'Critical Hit' all about? No other melee AT has the chance to score a critical hit every time they throw a punch or kick. If that isn't a unique characteristic I don't know what one is.
Not sure if you're serious, but assuming you are, Stalkers have the same chance to critical out of Hide as Scrappers do on Lt. Or stronger critters and a higher percentage chance in teams and against minions and underlings.

So no, that's not unique at all.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Wait, what? Nothing unique about a Scrapper? Then what is 'Critical Hit' all about? No other melee AT has the chance to score a critical hit every time they throw a punch or kick. If that isn't a unique characteristic I don't know what one is.


Assassination

Scourge

Containtment


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
I'm sorry, but WHAT? Tankers have as little unique to them as Scrappers do. Unless I'm missing something here.
What other AT gets:

1. Bruising ;
2. AoE taunts in every attack;
3. 1800 base Health at 50?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Leo_G View Post
All of that? Rubbish.
Welcome to my ignore bin. The rest of your post is just more of someone on a now-regular soapbox using any opportunity to gripe about changes they didn't like. But it's really your presentation here tells me I don't need to hear your opinion any more. Johnny Butane isn't in my ignore list.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Not sure if you're serious, but assuming you are, Stalkers have the same chance to critical out of Hide as Scrappers do on Lt. Or stronger critters and a higher percentage chance in teams and against minions and underlings.

So no, that's not unique at all.
Yes I am serious. Stalkers only have that in regards to Assassination Strike, not every attack they throw, like the Scrapper can do. That is a unique difference any way you cut it and nor is it the same. See below.


Quote:
Assassination
A Stalker does his best work when attacking from ambush. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an assassin's power. Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept. Each of the Stalker's damaging powers within their primary power set, other than Assassin's Strike, have a chance to grant the Stalker a stack of Assassin's Focus. Each stack of this buff boosts Assassin's Strike's chance to critically (hit while the user is not hidden) by 33.3%. Assassin's Focus stacks up to 3 times.
Quote:
Critical Hit
The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit. The standard chance of a Critical Hit is 5% against players, pets, and critters of Minion rank and below, and 10% against critters above Minion.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Not worried about Scrappers from a performance standpoint. But it is true and annoying that this is the only AT that has nothing unique. Every aspect of the Scrapper AT exists in another AT.

I do not want buffs (for any Melee AT), but some I would love it if Scrappers got an utility power that didn't directly buff damage or survivability.
EG, you have been one of my favorite posters for years now. This is just another post that reminds me of why.

Claws, all through beta I said the same thing and I was shouted down by some of the same people. It still annoys me, and I doubt it will stop annoying me. The fact is every AT in the game has had their inherent looked at and worked on to make it better, except the scrapper. Do scrappers need something more? Maybe not, BUT that does not mean that something to make them cooler (since they have to share ALL of their toys) wouldn't be nice.

Shoot, Brutes and Stalkers even get a better choice in their EPP in Superior Conditioning. So they can increase their end total, but the scrapper (who it makes MUCH more sense for) can't?

Really, the devs need to take a good look at the fact that the scrapper has nothing that is its own. It shares everything, and some of what it shared is even better for others.

Reduce their end cost, increase their total end, allow their t1 and t2 to always work like blasters, increase their mez protection (in PvE) so they can't be held at all, give them all immunity to fear, dang give them something! Like EG said, something can be done that doesn't relate directly to damage numbers. In the end it may by some odd path lead back to doing more damage, or surviving better, but doesn't everything in the game?


Types of Swords
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Posted

For those of you who want some special "shiny", why not just play one of the ATs that you think provide them? I prefer simple, uncomplicated high base damage scale. I don't want to "pay" for my damage by being less tough or have to work at some fancy thing to "earn" it. Why do they have to have a schtick? After all, that is where they are unique - they don't need one to work well. And that is why I prefer them.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Yes I am serious. Stalkers only have that in regards to Assassination Strike, not every attack they throw, like the Scrapper can do. That is a unique difference any way you cut it and nor is it the same. See below.
I think the part about that description was this:

"...Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept..."

That is, a Stalker can land a critical hit with any of their attacks 10% of the time without needing hide or allies around. It's not quite saying that in the description but it is certainly true as I've got a few Stalkers myself...they can critical hit with any of their attacks, not just Assassin's Strike.


 

Posted

Im stunned and maybe even abit disgusted that any scrapper of even the most gimped combo possibly ever imagined could consider themselves needing a new perk to keep thier place in the sun.

There is a reason why even though my favored AT is blaster I only have one of those at 50, while having 4 lvl 50 scrappers. A scrapper just works. They play the game of who is a better killer better then nearly any other AT from 1-50 and virtually all can fill any remaining gaps from power sets like lacking a self heal or enough end recov or DR at the 50+ game thanks to incarnate powers.

Scrappers also just work for SO MANY RP concepts. From martial artist to power armor to alien god scrapper is really the go to AT most of the time.

However due to some new power comboes avialable brutes are looking more appealing. My old dark/regen scrapper would technically operate alot better as a brute when max rage was up. But outside of a few optimal comboes I think scrappers are just fine.

I personally definatly think of all melee sets as filling the same role. Front liner. Thats it. Even when I run with my best bro who is a DPS dealing Ice/SS tank on my scrappers we are just two sides of the same coin. Id like to think scrappers and stalkers along with brutes and tanks can all learn to embrace each other as one large front line badd assskicking bunch. Some of my fastest TF times had only frontliners in the ranks. All scrappers,brutes,tanks, and stalkers make for a good ol time of massive who is the better killer.

Its the only time on TFs you will see folks pray for large map Kill Alls with many rooms just so everyone can spread out and start calling out clear as they empty rooms.

So from a man with a 50 Kat/SR, BS/Regen, MA/Shield,and Claw/WP scrapper I say scrappers are JUST FINE! Or in the words of the ol canuckle head himself " Suck it up, BUB!"


 

Posted

Quote:
Originally Posted by Slaunyeh View Post
I've been saying the same thing pretty much since Going Rogue. Among the four "fight stuff in melee" ATs, the scrapper is the only one that doesn't have a special shtick.
Oh, and what's the Tanker's shtick? That they're the worst of the four fighters at fighting?

And before you answer "Bruising", I've met a disturbingly large number of new or returning players, playing Tankers that don't know and couldn't tell it even exists. If your shtick isn't noticeable enough that people even know it's there, that says something.

As to the greater issue we're seeing here:
There's an elephant in the room, and since few have the wontons to say anything, I will.

There's not room enough in the game for four ATs that essentially do the same thing. We don't need four melee ATs. Period.

And if there are any ATs that should be cut, it's the two that are closest to the middle that overlap the most, Scrappers and Brutes, leaving the two remaining extremes (Stalkers and Tankers) distinct and with enough space from each other for comfort.

But it's unlikely the devs would ever do something so extreme. So we're doomed to argue and keep jockeying the four against each other from now until the time the game ends. Well, jockeying three of them since no one but me really gives a damn about Tankers as long as they make consistent farmers and taunt bots.


.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Let's see...

Assassination - Only when Assassin's Strike is used will they gain critical damage.


Scourge - Only after the target's hit points are less than 50%.


Containtment - Only after they've have the target held, asleep, immobilized, or disoriented.

Critical hit - a chance for critical damage EVERY TIME an attack is made. No special restrictions here unlike the rest of them. "All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage."

You are using strawman argument nothing more. You and the others are wrong with your comparisons.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Oh, and what's the Tanker's shtick? That they're the worst of the four fighters at fighting?

And before you answer "Bruising", I've met a disturbingly large number of new or returning players, playing Tankers that don't know and couldn't tell it even exists. If your shtick isn't noticeable enough that people even know it's there, that says something.

As to the greater issue we're seeing here:
There's an elephant in the room, and since few have the wontons to say anything, I will.

There's not room enough in the game for four ATs that essentially do the same thing. We don't need four melee ATs. Period.

And if there are any ATs that should be cut, it's the two that are closest to the middle that overlap the most, Scrappers and Brutes, leaving the two remaining extremes (Stalkers and Tankers) distinct and with enough space from each other for comfort.

But it's unlikely the devs would ever do something so extreme. So we're doomed to argue and keep jockeying the four against each other from now until the time the game ends. Well, jockeying three of them since no one but me really gives a damn about Tankers as long as they make consistent farmers and taunt bots.


.
Wasn't Bruising suppossed to be more about the single hard targets than the rank and file? So why would most people notice? Most people don't take on single hard targets solo.


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Posted

Quote:
Originally Posted by Leo_G View Post
I think the part about that description was this:

"...Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept..."

That is, a Stalker can land a critical hit with any of their attacks 10% of the time without needing hide or allies around. It's not quite saying that in the description but it is certainly true as I've got a few Stalkers myself...they can critical hit with any of their attacks, not just Assassin's Strike.
Leo, what part of WITH ASSASSIN'S STRIKE do you not understand? Give it up while you have a chance. You are wrong. Nice editing in using a quote out of context.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Snip
.
You know Johnny, I don't really disagree with what you tend to say about Tanks. I do think they get the shaft compared to brutes. You are a lot like my 17 yo though, in that it is not what you say, but how you say it that turns people off... well me any way.

In a perfect world brutes would only get punchvoke when over 75% fury. I doubt that will ever change, but I think it would help. I also think bruising should work and be increasingly stronger on all tanker attacks, also don't think it will happen.


Types of Swords
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Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Leo, what part of WITH ASSASSIN'S STRIKE do you not understand? Give it up while you have a chance. You are wrong. Nice editing in using a quote out of context.
Knight, you are actually the one who is wrong. Stalkers do indeed get a chance to critical with every hit, not just Assassin's Strike. My Elec/Nin Stalker does get critical hits with every one of his attacks, and not just from Hide.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

On the topic of inherent powers being updated, as I said in the Beta forums, Scrapper players should view that as a sign of an AT that's been working correctly. Inherent changes have been a sign of perception that an AT is deficient in some way, not some gift that Scrapper players should feel left out because they didn't get.

Critical Hits were effectively the game's first "inhenernt". They didn't call it that back then, but it was the first feature added to an AT with a little icon to tell people it was there. Calling it the AT's "inherent power" was something that came later, after fixes were being tried on other CoH ATs, and the "inherent" was the place they lumped them in. (Defenders got what many people felt was a "no-op" inherent too, because there was ostensibly nothing wrong with them.)

Yes, other ATs have had their inherents revisited, because of on-going or new perceived ills with the ATs. Blasters have had their inherent redesigned completely once, and still are viewed by some (many?) as needing more change. Defenders got their inherent modified to help address the toe-stepping that being able to have heroic Corruptors introduced.

Scrappers got what's now called their inherent during "City of Blasters", when melee damage was seen as second rate compared to Blasters (my, how things change). Since that perception faded many years ago, I don't think anyone has felt that the Scrapper AT needed further "fixing".

Feeling that Scrappers need their inherent revisited just because other ATs did is looking at it backwards. The other ATs had issues, and changes to their "inherent powers" were part of Dev attempts to address those issues. Scrappers should only need their inherent revisited if there were an issue with the AT. Would you feel left out if you didn't get a titanium bone replacement given to someone because their original bone was defective somehow? I know that I would be happy if my original bone worked fine, even if I thought the idea of having a titanium bone sounded cool.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Leo, what part of WITH ASSASSIN'S STRIKE do you not understand? Give it up while you have a chance. You are wrong. Nice editing in using a quote out of context.
KoK, are you not aware that Stalkers deal critical hits with their normal attacks? They have a flat base chance to do so that has nothing to do with being Hidden, and which goes up in chance the more teammates are within 30' of them.

Edit: The chance to crit on mezzed opponents was removed ages ago. It only applies now in PvP.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Leo, what part of WITH ASSASSIN'S STRIKE do you not understand? Give it up while you have a chance. You are wrong. Nice editing in using a quote out of context.
Dude. You're wrong.

Stalkers get the special "Assassin's Strike" critical with an "assassin's" power, but the 10% (plus whatever for teammates) crit chance is for every attack out of Hide.


 

Posted

Quote:
Originally Posted by BrandX View Post
Wasn't Bruising suppossed to be more about the single hard targets than the rank and file? So why would most people notice? Most people don't take on single hard targets solo.
Well, if you're trying imply that the Tanker's shtick is fighting hard targets, they're not all that good at it compared to the other melee ATs.

And note that taking a beating from hard targets isn't fighting them. If it was, I'd be bankrolling an inanimate slab of concrete as the greatest mixed martial arts fighter in the world.


.


 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Leo, what part of WITH ASSASSIN'S STRIKE do you not understand? Give it up while you have a chance. You are wrong. Nice editing in using a quote out of context.
Stalkers crit just like Scrappers outside of hide (ie, when not hidden). Stalkers also get an increased chance to crit per every team member within a certain radius of the Stalker.

You can skip Assassin Strike, never turn on Hide, and your stalker will crit with his/her attacks.


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Posted

Quote:
Originally Posted by Johnny_Butane View Post
Well, if you're trying imply that the Tanker's shtick is fighting hard targets, they're not all that good at it compared to the other melee ATs.

And note that taking a beating from hard targets isn't fighting them. If it was, I'd be bankrolling an inanimate slab of concrete as the greatest mixed martial arts fighter in the world.


.
No. You said people didn't notice the Bruising. I was stating, wasn't Bruising added more to help them on the solid hard targets than the normal rank and file?

But you do seem to compare Scrappers (and Brutes) Damage/Survival ration to a Tankers based on IO builds.

With SOs, the tanker just comes out ahead on survival. So, we'll go with IO builds.

It takes a lot of IOs for a Scrapper/Brute to get up to what you consider Tanker survivability (nvm that Tankers will always have more HP, and reach higher resists numbers solo, than a Brite or Scrapper can at a consistent level).

Instead of fighting for Tanker buffs for more damage, you might want to go the route of suggesting more options for +DMG in set bonuses, so your tanker who already matches the IOed Scrapper/Brute builds on survivability can work towards building for +DMG instead.


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