Concerned about Scrappers.
Scrappers don't really have any shiny tricks to their name. I think at this point that's the problem more than any major numerical deficit. The stalker buffs highlight that issue but beyond that it isn't as though anything has changed between scrappers and brutes per se, both retain the advantages and disadvantages that they've had for years before issue 22.
The question is, how do you give scrappers something unique and attractive without it being a multiplier of their already great numbers?
Scrappers have long been one of the best ATs in the game for general soloing and teaming, and that won't change with the Stalker buffs. That Street Justice Stalker going up against a pylon? Now take a similar Scrapper and see how well they do against +0/+8 groups. I bet the Scrapper comes out ahead. Now, take a Katana Scrapper against a Ninja Blade Stalker doing groups like that, and the Scrapper will come out way ahead.
Scrappers have nothing to worry about.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Maybe it's just a perception thing, but I feel that scrappers are getting a bit of a shaft here.
Anyone else feel similarly? |
Scrappers, Stalkers and Brutes cover a spectrum. Stalkers can deal more single-target damage, but don't do so unambiguously (it depends on the primary/secondary powersets you're comparing) and they are always unambiguously less durable for like secondary comparisons due to their lower base HP. Brutes are always more durable for like secondaries, but almost always deal less damage (sustained and peak) for like powerset comparisons.
Achieving each AT's peak performance requires different play. Stalkers need to pay at least some attention to their Assassin's Focus. Brutes have a much easier time reaching their "soft max" Fury these days, but still cannot ignore Fury generation's impact on their damage, or the way it interacts with damage buffs. Scrappers are the only melee AT that simply is - they don't have to do or monitor any special AT mechanics to function optimally.
And for me personally, that's exactly what I want. I do not want some special shiny AT mechanic that I need to think about when playing a Scrapper. That's what they remain my favorite melee AT.
I would like to see the NPC AI made a bit less likely to run away, since it apparently motivates people to play Brutes almost just to ensure they have a taunt aura on secondaries that would not have the same on Scrappers. (I do not want taunt auras added to Scrapper secondaries, as this changes both how they play and their cross-AT role interactions - I want the root issue addressed.) Other than that, which is an indirect "improvement" for the AT, I don't want anything special added to them.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's only because STJ has the Blaze of stalkers attack which can also auto crit unlike some other T9s. In any case it was t4 interface + t4 damage alpha so it wasn't no incarnate.
Scrappers have long been one of the best ATs in the game for general soloing and teaming, and that won't change with the Stalker buffs. That Street Justice Stalker going up against a pylon? Now take a similar Scrapper and see how well they do against +0/+8 groups. I bet the Scrapper comes out ahead. Now, take a Katana Scrapper against a Ninja Blade Stalker doing groups like that, and the Scrapper will come out way ahead.
Scrappers have nothing to worry about. |
Perhaps because Aett's entire point was that the ATs have their pros and cons? Just a guess.
There is no need to be concerned about scrappers because another AT was buffed.
Scrappers can do everything they could do before the other AT was buffed and nothing has changed that.
Since scrappers were absolutely not having any trouble before, they are absolutely not having more trouble now because another AT was buffed.
On the otherhand people are more than happy to pay for a powerset that is weaksauce because it is shinny and new. People...Pfft.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Perhaps because Aett's entire point was that the ATs have their pros and cons? Just a guess.
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Basically, Claws, in his OP, takes a set that has some over-the-top ST damage for Stalkers, and uses that for his basis of comparison in one particular instance where that is useful. However, if you take another set, and put it in a different situation, the Scrapper easily comes out ahead with similar sets. Basically, one particular instance doesn't make one AT better than another. You have to compare a lot of instances that cover the spectrum of the ATs in question. Certainly, Elec/ for Stalkers is great at AoE. Meanwhile, Katana/, MA/, and EM/ for Stalkers have no (or very little) AoE. So if we compare the Stalker versions of those sets to the Scrapper/Brute versions when faced with large spawn sizes, the Stalkers look very weak in comparison.
Basically, you can't cherry-pick circumstances that favor the Stalker, and then ignore cherry-picking instances that favor the Scrapper.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Stalkers lack AoE damage.... in most of the game that matters a lot.
Stalkers lack survivability as well vs Scrappers.
Stalkers are kind of 1 trick ponies now... before they were 0 trick ponies... so that's a pretty big relative improvement... but they certainly aren't making anyone else obsolete.
Scrappers have never been #1 on the pylon test anyway.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think Shred means that melee in general loses on pylons.
Back to the subject of the OP, since issue 22 came out what I've noticed is that I've gone from thinking "Ooh, a stalker!" when I get one onto a TF team because they're such a novelty to thinking "Ooh, a stalker!" because I know that we'll be having no trouble with the AVs. That has basically no impact on the fact that I like having scrappers around for the same reason plus they tend to be good at clearing spawns (but if they aren't, that's fine too). If I were the type to worry about this, the AT that I would be worried about post-22 is blasters.
Not worried about Scrappers from a performance standpoint. But it is true and annoying that this is the only AT that has nothing unique. Every aspect of the Scrapper AT exists in another AT.
I do not want buffs (for any Melee AT), but some I would love it if Scrappers got an utility power that didn't directly buff damage or survivability.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Not true. Tankers have Johnny Butane.
Would love is a very different than needs. Needs should drive power updates like they did for the other AT's that got them. Scrappers have not needed much since launch 8 years ago.
Not like everyone does not already know this fact.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I like scrappers *because* they dont have any utility effect or gimmick to leverage. They are simply golden. From zero to sixty in zero seconds flat.
Lewis.
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
My Tankers are playing this for Scrappers.
Not only that, but stalkers have the same inherent ability as scrappers and do it better (base crit chance of 10% as opposed to 5, increase to crit chance on teams |
After all the complains I've made about Tankers not being the team's heavy hitter and having Fury stolen from them by Brutes and how you and others responded to those 'concerns', I find your present concerns to be deliciously ironic. By all means, try to refute and say that the two situations are nothing alike. Meanwhile, I bask in your anguish. Mmmmm, delicious.
Maybe it's just a perception thing, but I feel that scrappers are getting a bit of a shaft here. |
.
Nothing has happened to scrappers and any line about that is useless drivel.
JB this is for you regarding your Tanker and fury being stolen by Brutes:
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I like scrappers *because* they dont have any utility effect or gimmick to leverage. They are simply golden. From zero to sixty in zero seconds flat.
Lewis. |
Also, whenever I look at tankers, brutes and stalkers it is always in comparison to scrappers.
I love brutes because I can do scrapper lock like a scrapper.
While I feel safer playing my tankers, I find myself wishing I was a scrapper.
While I enjoy assassin's strike attacks, I miss the straight up and in your face style of my scrappers.
Scrappers rule. It's what my other ATs aspire to be.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Not worried about Scrappers from a performance standpoint. But it is true and annoying that this is the only AT that has nothing unique. Every aspect of the Scrapper AT exists in another AT.
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The most annoying part of the whole deal (to me at least) is that stalkers were given the mechanic that was originally unique to scrappers, and then their version of it was given a huge improvement while the scrapper version remained exactly the same. It's an old issue, but the recent buffs have brought it to light again.
What I'd like to see happen is for scrappers' base crit chance to be increased to 10% to match the stalker version, but for stalkers to keep the increased chance on teams and the ability to decide when to crit via Hide and Placate. However, I'm not convinced that doing so wouldn't skew things too far back in scrappers' favor, especially with the scrapper ATO proc increasing crit chance. That might be overpowered if it based it on 10% instead of 5%, in fact I suspect it would be.
Johnny, this thread PALES in comparison to the amount of time and energy you've spent whining about tanks. You still hold the crown as far as tears shed over perceived unfairness goes.
For the record, I don't think the stalker buffs were unfair to scrappers. Nor do I think that they weren't both warranted and deserved. Just that it blurs the line between them a little more than I would have liked.
Other than the questionable crit chance increase, I can't think of any way to improve scrappers without unbalancing things again. I'm also not under the impression that it is really necessary either.
Just voicing a relatively minor concern I had. Thanks for the input guys.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
No, and honestly it bugs me that people do, because it's a perspective frequently leads to power creep for no purpose other than to make people feel like their AT is "special" somehow.
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Just like many scrappers sets have ST dps deficits against stalker sets. Eg. stj. I don't even know why this is being discussed.
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There is no need to be concerned about scrappers because another AT was buffed.
Scrappers can do everything they could do before the other AT was buffed and nothing has changed that. Since scrappers were absolutely not having any trouble before, they are absolutely not having more trouble now because another AT was buffed. On the otherhand people are more than happy to pay for a powerset that is weaksauce because it is shinny and new. People...Pfft. |
Stalkers lack AoE damage.... in most of the game that matters a lot.
Stalkers lack survivability as well vs Scrappers. Stalkers are kind of 1 trick ponies now... before they were 0 trick ponies... so that's a pretty big relative improvement... but they certainly aren't making anyone else obsolete. Scrappers have never been #1 on the pylon test anyway. |
Would love is a very different than needs. Needs should drive power updates like they did for the other AT's that got them. Scrappers have not needed much since launch 8 years ago.
Not like everyone does not already know this fact. |
Under what main pretense was Stalker changed exactly? Was it because the AT *could not* contribute? Was it because some idiot slub *refused* to invite you to their team? Was it because any sets with HP buffs were completely and utterly *useless*? Was it because some dastardly no good griefer kept sending you 'lolstalker' tells every time you logged on? Was it because everyone else had everything and Stalkers just weren't special?
Oh, and did the fixes actually *fix* the underlying problems of the AT, like the placate bug, viable difference between res sets vs def sets, the usability of AS from hide?
That is to say, I don't think any of the quoted opinions have a leg to stand on. The changes that drive the changes to Stalker are about as in line as the OP's reasons to help Scrappers. It's all based on perception. To dismiss it is to dismiss any reason to *change* Stalkers rather than fix them. Could Stalkers have used help before? Yes, but frankly I don't think they needed to be changed into a case that trivializes another AT. And yes, changes to one AT does trivialize another, just like having a less than desirable AT (like pre-change Stalkers) gave more incentive to invite practically any other melee. And if we give every melee set a crashless nuke on a medium recharge, that *does* trivialize other ATs like Blasters or Khelds.
So yeah, to say you'd let power creep for one case and not another is probably worse than just buffing everyone into oblivion. It shows that horrible two-facedness that seems to become more and more apparent these days.
Scrappers are perfectly fine.
I would even increase the base HP of stalkers a bit, they are low on HP.
I only play scrappers and brutes.
With the recent stalker changes I started looking at the niche roles the 4 melee archetypes are supposed to fill.
It seems to me that after stalkers got their (admittedly much needed) buff, scrappers are losing their niche.
I read a report of a Street Justice/Ninjitsu stalker soloing a Rikti Pylon in 3:52 with no temps, no inspirations, and no Incarnate powers. I've never heard of a scrapper doing it that fast.
So, now we have brutes surpassing scrappers in both survivability and high end damage output, especially with the sets that have damage auras and lots of AoE.
And with the stalker changes, we have stalkers surpassing scrappers in single target damage, while the survivability gap has been significantly closed. Not only that, but stalkers have the same inherent ability as scrappers and do it better (base crit chance of 10% as opposed to 5, increase to crit chance on teams, and the ability to autocrit when hidden)
Now, I'm not calling for a nerf to stalkers. Far from it, because I'm having a blast with my Electric/Energy stalker. I'm just concerned that the original "solo specialist" is being outshined by both of the two other ATs that do much the same thing. I'm not so sure that the higher base damage is enough to keep the playing field level, since brutes and now stalkers are both capable of outdamaging them with their lower base damage.
Maybe it's just a perception thing, but I feel that scrappers are getting a bit of a shaft here.
Anyone else feel similarly?
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.