Concerned about Scrappers.
What if the damage rate increases as the fight goes on, like from say cascade failure and other stacking debuffs.
... Things aren't as cut and dry in practice as they are looking at numbers. |
Which is why I mentioned the part about melee farming. Its one practical example of the principle in action, but certainly not the only one. The only reason I haven't written this theory up as a separate article quite yet is because I'm still conducting experiments on it to fully characterize it.
Also, I'm quite certain that over large enough cross sections of experience, the actual game supports the quantitative analysis. Its not like I'm lacking in the former just because I happen to be able to add without using my toes.
Damage equals mitigation is one of the few remaining myths that goes back a very long way, and is generally accepted even though there are obvious problems with the theory, like the fact that high damage rarely actually makes things more survivable. Its actually the case where the theory itself is a case of numbers trumping experience. Most players seem to see that higher damage doesn't automatically make them more survivable outside of alpha strike burst damage, but the numerical argument seems so compelling they just assume the effect is difficult to see.
Its actually the reverse that's true: its difficult to see because its almost not there, and the numerical argument supporting it is flawed. Because things are not as cut and dried in practice as they are when looking at numbers, especially when you're looking at them wrong. The critical error is that the amount of damage you take is not directly relevant to survival, what is directly relevant is the damage *rate* you take, which is a function of damage taken and the duration of the fight. Increasing offense decreases both, so it should not be presumed to be true that survivability always goes up.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's nice, I guess. Maybe. Personally, I think its valuable to point out logical flaws in posts, even if I have no stake in the discussion. It's not because I enjoy suggesting people are mistaken, but because if I think they're posting something that's incorrect, they're not likely to get what they want even if they get what they ask for.
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Arcana is doing me no great service and I'd rather they went away.
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It's no fun when you do all the discrediting yourself. Dr. Van Kruglor's robots don't need the competition.
Dr. Todt's theme.
i make stuff...
Arcana is doing me no great service and I'd rather they went away.
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I might add that I think there are significant differences in the two threads. The Blaster thread is about whether Blasters actually survive long enough to perform the role they have (to the extent that they actually clearly have a role). In contrast, Tankers seem to have a very specific role: aggro management. You seem to disapprove in at least some ways with that role being their primary remit, but don't actually seem to feel that they have special problems performing that role. You want a wider or even different role for them.
Well, and of course the Blaster thread started as a Blaster thread, and this was a Scrapper thread that you coopted.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think you're mistaking Arcanaville pointing out when you do yourself a disservice for Arcanaville doing you a disservice. If you aren't open to even the possibility that anything is wrong with your own assertions or arguments, I can see where you might feel otherwise, though I don't think that necessarily follows.
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You also wrongly assume that Arcana gives a damn about Tankers or my efforts beyond self-amusement.
In contrast, Tankers seem to have a very specific role: aggro management. You seem to disapprove in at least some ways with that role being their primary remit, but don't actually seem to feel that they have special problems performing that role. |
Well, and of course the Blaster thread started as a Blaster thread, and this was a Scrapper thread that you coopted. |
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My City Was Gone
You also wrongly assume that Arcana gives a damn about Tankers or my efforts beyond self-amusement.
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I'd rather be in their company.
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.
And yet you abandon your efforts of constructing an airtight case.
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By your definition no one does, but I've been posting about Tankers since before you probably heard about the game. I care a lot more about the Tankers we actually have than you do; you only care about remaking Tankers in your image. You don't, by your own admission, care about anyone who thinks of Tankers as defensive aggro control specialists. Everyone who cares or has ever cared about Tankers in this game is, as you put it, part of the problem.
I'd rather be in their company. |
Instead of putting together this airtight case that you claim you could make or doing anything else that would lend the slightest plausibility to your claims you just keep insisting that you don't have to prove anything since i guess you know it's true and that's all that counts. Or something. i guess.
There are many cases where an AT or powerset was buffed because players offered well-reasoned arguments as well as evidence and analysis to back it up. They didn't flail their arms wildly in the air claiming that they weren't going to bother offering any evidence because they were persecuted advocates of a change that the Devs refused to make out of spite. The only thing that approach gets you is being ignored as an incoherent fool, and rightly so.
*ugh* No more J_B for me. He's finally gone so far around the bend i can't even see where the gibbering emanates from any more.
(Or, as they used to post in the now archaic usenet parlance, *plonk*)
Dr. Todt's theme.
i make stuff...
There's another method to the madness. Posting about Tankers in a Scrapper thread in an all access forum. That creates another issue where new people may come across the thread, read it, and if no one contradicted erroneous information about Tanker design, then more people may be apt to believing what they've read.
Showing the flaws in such an argument, while ultimately fultine in JB's case, isn't so much about trying to disprove JB to JB (there's always hope though ), its about disproving JB to anyone else that may read and post in this thread.
JB himself has clearly stated that he doesn't agree with Tanker design, doesn't agree with people that like Tanker's designed role, and has bad-mouthed the devs more times than I care to count.
All he cares about is getting his way, with a zealous belief that follows the litany of "the squeaky wheel gets the greese".
Only the attention that comes most likely won't deliver what he wants in qhich he'll bad mouth the devs some more and continue saying how the Tankers need to be redesigned to meet a standard that only he has personally set for the AT to achieve.
There's another method to the madness. Posting about Tankers in a Scrapper thread in an all access forum. That creates another issue where new people may come across the thread, read it, and if no one contradicted erroneous information about Tanker design, then more people may be apt to believing what they've read.
Showing the flaws in such an argument, while ultimately fultine in JB's case, isn't so much about trying to disprove JB to JB (there's always hope though ), its about disproving JB to anyone else that may read and post in this thread. JB himself has clearly stated that he doesn't agree with Tanker design, doesn't agree with people that like Tanker's designed role, and has bad-mouthed the devs more times than I care to count. All he cares about is getting his way, with a zealous belief that follows the litany of "the squeaky wheel gets the greese". Only the attention that comes most likely won't deliver what he wants in qhich he'll bad mouth the devs some more and continue saying how the Tankers need to be redesigned to meet a standard that only he has personally set for the AT to achieve. |
And my Scrappers still rawk regardless!
Dr. Todt's theme.
i make stuff...
You know what? You're so far past the point of anything resembling sanity at this point that really the only point at which your posts don't contradict each other is that pointless little dot you stick at the end of every single post.
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Instead of putting together this airtight case that you claim you could make or doing anything else that would lend the slightest plausibility to your claims you just keep insisting that you don't have to prove anything since i guess you know it's true and that's all that counts. Or something. i guess. |
I can't produce numbers that say Tankers don't suitably live up to the image their official description and their four colored counterparts evoke. You can't find that on a spreadsheet.
I could, suppose, conduct a survey, show what a large enough sample of players think, but that is as much against the rules as what I'm accused of.
Indeed, there may not even be that many that disagree with me on that point, because the most common responses I get to that seem to indicate they don't dispute Tankers fall short conceptually, they just don't care.
As Megajoule put it: "many tank players have simply become resigned to doing the kind of damage they do. I'm one of those"
Obviously, feelings and subjective opinions don't go far in convincing the devs or anyone. Even when I dredge up a quote from the lead designer saying plainly Tankers should be powerful and capable of doing a lot of damage, that gets dismissed derisively.
So I look for some quantitative justification. Perhaps there's something in the numbers that would justify Tankers damage being looked at. Oh, look Brute damage survivability caps. If high survival caps and high damage caps are OK for them, why isn't it OK for Tankers?
Nope, that's handwaved too. Why? Because, just because.
Pointing out the decreasing value of increasing survivability over the immortality line? Nope. Pointing out the increasing abundance of survivability buffs, the relative lack of damage improvement options and the fact Tankers can't even make use of all of them? Nope. Comparison with Scrappers giving them some wiggle room? Nope.
Well ****. Oh, and here comes Arcana, the answer to a question nobody asked to crap all over everything.
It's like being sat down in front of 4chan and being told to prove the justice of our culture.
I get nothing but trolled, deliberately misquoted and misinterpreted and scrutinized endlessly every single day. Just for pushing for something I believe in and not caving.
And unlike the devs, I don't even get paid for it.
:\
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Remember the old adage about arguing with fools.
Reading this thread has made one thing clear to me:
JB doesn't actually like Tankers. Not really. He says he does, but wants to get rid of them in favor of some AT that exists in his head - some kind of Brute variant, I'd say.
One thing he does like about Tankers, though, is generating aggro. He loves that part. Wants all the aggro, everyone focused on him.
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Reading this thread has made one thing clear to me:
JB doesn't actually like Tankers. |
And when I see some Tanker players that are unhappy about the damage they do but are resigned to it and make excuses for things they know are unfair, I have to conclude that they are very much "part of the problem".
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone