Ha. What a joke.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
The devs came out and said any solo path would be much slower than the trials.
Simple fact is: If you flat out REFUSE to ever run an Incarnate Trial, it's going to take you a very long time to get to tier 4 in all your slots. This was known.
I suspect I view Incarnate slotting pretty similar to how the devs do: Getting tier 4 in all your slots is akin to slotting purple sets in every power that will accept them. In other words, above and beyond what the average player is supposed to be doing, and well beyond what you should expect to do quickly.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Well so far I have run 6 of the Da arc,s either solo or in a team my rewards so far have been 1 uncommon and 5 common.My wife joined 1 of the teams and she dropped a rare now how fair is that lol,but as I,m enjoying the DA stuff I don,t really care .
Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s
thread rate-of-income in Dark Astoria is garbage Huh, Well I disagree I got a good amount just by doing the story Arcs and Repeatable Mish grant a good deal of them as well.
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
I find it odd someone would think that. In CoX the higher levels are the training wheel levels. You get more powers and things to prop you up as you level. Your character gets more powerful and the game gets easier. By level 50 the game is a tricycle.
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Those of us who would feel that level 16 is boring and easy feel that way because the limited scope of characters' powers means that they can do comparatively little, and comparatively achieve it much more slowly.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think the reward rate from individual arcs is fine. I think we need more arcs though, and they need to put each arc on its' own time gate. If players want to run arcs constantly and race to +4, I don't see why they shouldn't be allowed to. It's not like they can't get to +4 through trials much, much faster.
@Golden Girl
City of Heroes comics and artwork
The devs came out and said any solo path would be much slower than the trials.
Simple fact is: If you flat out REFUSE to ever run an Incarnate Trial, it's going to take you a very long time to get to tier 4 in all your slots. This was known. I suspect I view Incarnate slotting pretty similar to how the devs do: Getting tier 4 in all your slots is akin to slotting purple sets in every power that will accept them. In other words, above and beyond what the average player is supposed to be doing, and well beyond what you should expect to do quickly. |
*Is in happy mood*
*Looks at thread*
*Unable to locate joke*
*walks off thinking what a waste and effort in scrolling down*
*Is no longer happy*
*kicks a hero in the balls to make my villain self happy*
*Is happy again*
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Im one of those people who love the low levels
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
The pre-teen levels are the tricycle. Up to the early 20s are the training wheels. After that you get a normal bike and start adding gears, allowing you to travel faster with ease and cope with varying terrain with more versatility. And IOs can make you a moped.
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Really?
What are you using, generics?
On topic: I... don't really get the iTrial whining. The only complaint I've ever really felt reflected in the game was that original-Keyes was overtuned, and they turned around and nerfed it so hard that it makes BAF look hard now...
On Virtue this evening, I joined a full PUG trial league in DA. We did MoTPN, MoMoM (except Dreamkiller, obviously), MoDD, and MoUG in one run each... Most of the people in the league had never done MoM, almost none had done DD, and only about half had done UG. The only trial we did that we didn't collect badges on was Keyes, and that's because we didn't try. The only one that took us over 30 minutes to do was UG, which was about 45.
This content just is not that bad; it isn't hard, and it isn't time consuming. Yes, it's different than the standard 1-50 game. There are strategic elements and "gimmicks" that you have to play around to be successful, but none of them are hard enough to master to warrant that kind of total refusal to try. Even better, everyone wins. You cannot complete a Trial without getting some kind of tangible reward, in addition to merit currencies and dropped threads. iTrials are without even a slight question, the most forgiving endgame system in any MMO on the market.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I was going to go with a Harley or a Spazfrag 666, but that was stepping too far away from the pedal-driven cycle metaphor.
This content just is not that bad; it isn't hard, and it isn't time consuming. Yes, it's different than the standard 1-50 game. There are strategic elements and "gimmicks" that you have to play around to be successful, but none of them are hard enough to master to warrant that kind of total refusal to try. Even better, everyone wins. You cannot complete a Trial without getting some kind of tangible reward, in addition to merit currencies and dropped threads. iTrials are without even a slight question, the most forgiving endgame system in any MMO on the market. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
It requires a great deal of tedious set up in order to be ordered about for several minutes dealing with annoying "gimmicks" and objectives. The tedious set up portion is the part that puts me off the most. I'd do them with a bit more frequency if I could just enter the LFG queue and get into them reliably.
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
This content just is not that bad; it isn't hard, and it isn't time consuming. Yes, it's different than the standard 1-50 game. There are strategic elements and "gimmicks" that you have to play around to be successful, but none of them are hard enough to master to warrant that kind of total refusal to try. Even better, everyone wins. You cannot complete a Trial without getting some kind of tangible reward, in addition to merit currencies and dropped threads. iTrials are without even a slight question, the most forgiving endgame system in any MMO on the market.
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Instead, every iTrial I've run is a clusterhug. I leave with no knowledge or understanding of what just transpired and, after having it explained to me post-end and actually knowing what went on, find myself vastly uninterested in events as they happened. I know there's supposed to be some kind of logic to what needs to be do and when, but all I see is bodymass tossed in the general direction of problems until said problems go away. That's the extent of my ability to comprehend.
Give me a game I can play by myself or with one or two other people at most and I'll always take that over this. With fewer people, it's significantly easier to take everything in and think on your feet than it is in any iTrial I've ever run.
I don't care how fast or difficult or complex these things are. I leave them bored out of my skull like I were forced to stare at a Jackson Pollock painting for 45 minutes of my life.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't care how fast or difficult or complex these things are. I leave them bored out of my skull like I were forced to stare at a Jackson Pollock painting for 45 minutes of my life.
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You poor, tortured soul!
What I wouldn't give to be able to stare at a Jackson Pollock painting for 45 minutes...
Seriously though, the trials aren't complex plots. They are simple "here's the situation, kick some ***" premises. Since they are dragged out to 30-60 minutes I can understand why they would bore someone who was expecting a greater amount of plot to be handed out during that time period. But that's not why we are there.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
QFT :x
http://www.virtueverse.net/wiki/Shadow_Mokadara