Ha. What a joke.


Agent White

 

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Originally Posted by BrandX View Post
So either you're really bad at showing sarcasm over message threads, or you're idea of takes forever is skewed.
With Ouroboros, how do you know he didn't take forever, and then came back to tell us about it?


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

The devs came out and said any solo path would be much slower than the trials.

Simple fact is: If you flat out REFUSE to ever run an Incarnate Trial, it's going to take you a very long time to get to tier 4 in all your slots. This was known.

I suspect I view Incarnate slotting pretty similar to how the devs do: Getting tier 4 in all your slots is akin to slotting purple sets in every power that will accept them. In other words, above and beyond what the average player is supposed to be doing, and well beyond what you should expect to do quickly.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Slaunyeh View Post
With Ouroboros, how do you know he didn't take forever, and then came back to tell us about it?
That's some Gabriel's Horn stuff right there.


 

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Originally Posted by Tenzhi View Post
I've never had a ton of fun in this game. There's been fun, mind you, just not in the ton range. And level 16 is certainly not where the bulk of that fun has been.
This. level 16 is the training wheels age. I find the early levels to be terribly boring.


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Posted

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Originally Posted by dugfromthearth View Post
the joke is that you are playing a level 50 which is dull and tedious

when you could be playing a level 16 and having a ton of fun
I have to agree with this statement.


-------
Hew in drag baby

 

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Originally Posted by Siolfir View Post
Besides, it's the incarnate xp needed to unlock the slots that's really horrible. The thread rate when compared to what is needed for the powers themselves is extremely generous in comparison.
this is my thought, i can do an entire arc on +0x3 and barely make 10% needed to unlock one of the slots, if my toon could handle +4 with only the alpha lvl shift it would prolly move faster but these new baddies are really rough with the debuffs


 

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Well so far I have run 6 of the Da arc,s either solo or in a team my rewards so far have been 1 uncommon and 5 common.My wife joined 1 of the teams and she dropped a rare now how fair is that lol,but as I,m enjoying the DA stuff I don,t really care .


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Posted

Quote:
Originally Posted by Aura_Familia View Post
This. level 16 is the training wheels age. I find the early levels to be terribly boring.
I find it odd someone would think that. In CoX the higher levels are the training wheel levels. You get more powers and things to prop you up as you level. Your character gets more powerful and the game gets easier. By level 50 the game is a tricycle.


 

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thread rate-of-income in Dark Astoria is garbage Huh, Well I disagree I got a good amount just by doing the story Arcs and Repeatable Mish grant a good deal of them as well.


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Posted

Quote:
Originally Posted by dugfromthearth View Post
I find it odd someone would think that. In CoX the higher levels are the training wheel levels. You get more powers and things to prop you up as you level. Your character gets more powerful and the game gets easier. By level 50 the game is a tricycle.
Some of us use those additional powers to do more, do it faster, etc. If you can't find a way to make the 50+ game a challenge, I'm fairly sure you can't be bothered to try.

Those of us who would feel that level 16 is boring and easy feel that way because the limited scope of characters' powers means that they can do comparatively little, and comparatively achieve it much more slowly.


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I think the reward rate from individual arcs is fine. I think we need more arcs though, and they need to put each arc on its' own time gate. If players want to run arcs constantly and race to +4, I don't see why they shouldn't be allowed to. It's not like they can't get to +4 through trials much, much faster.


 

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Quote:
Originally Posted by dugfromthearth View Post
By level 50 the game is a tricycle.
That would be why BAF and Lambda are run more than any other Trial, and not because the others are harder


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The devs came out and said any solo path would be much slower than the trials.

Simple fact is: If you flat out REFUSE to ever run an Incarnate Trial, it's going to take you a very long time to get to tier 4 in all your slots. This was known.

I suspect I view Incarnate slotting pretty similar to how the devs do: Getting tier 4 in all your slots is akin to slotting purple sets in every power that will accept them. In other words, above and beyond what the average player is supposed to be doing, and well beyond what you should expect to do quickly.
Unless, of course, you run trials in which case you can do it in a long weekend.


 

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Quote:
Originally Posted by dugfromthearth View Post
the joke is that you are playing a level 50 which is dull and tedious

when you could be playing a level 16 and having a ton of fun
Level 16? Why do you need so many crutches? LOL

Playing at level 1 is the absolute best! That is where it is hardcore.


 

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*Is in happy mood*
*Looks at thread*
*Unable to locate joke*
*walks off thinking what a waste and effort in scrolling down*
*Is no longer happy*
*kicks a hero in the balls to make my villain self happy*
*Is happy again*


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I find it odd someone would think that. In CoX the higher levels are the training wheel levels. You get more powers and things to prop you up as you level. Your character gets more powerful and the game gets easier. By level 50 the game is a tricycle.
The pre-teen levels are the tricycle. Up to the early 20s are the training wheels. After that you get a normal bike and start adding gears, allowing you to travel faster with ease and cope with varying terrain with more versatility. And IOs can make you a moped.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Im one of those people who love the low levels


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Tenzhi View Post
The pre-teen levels are the tricycle. Up to the early 20s are the training wheels. After that you get a normal bike and start adding gears, allowing you to travel faster with ease and cope with varying terrain with more versatility. And IOs can make you a moped.
A moped?

Really?

What are you using, generics?



On topic: I... don't really get the iTrial whining. The only complaint I've ever really felt reflected in the game was that original-Keyes was overtuned, and they turned around and nerfed it so hard that it makes BAF look hard now...

On Virtue this evening, I joined a full PUG trial league in DA. We did MoTPN, MoMoM (except Dreamkiller, obviously), MoDD, and MoUG in one run each... Most of the people in the league had never done MoM, almost none had done DD, and only about half had done UG. The only trial we did that we didn't collect badges on was Keyes, and that's because we didn't try. The only one that took us over 30 minutes to do was UG, which was about 45.

This content just is not that bad; it isn't hard, and it isn't time consuming. Yes, it's different than the standard 1-50 game. There are strategic elements and "gimmicks" that you have to play around to be successful, but none of them are hard enough to master to warrant that kind of total refusal to try. Even better, everyone wins. You cannot complete a Trial without getting some kind of tangible reward, in addition to merit currencies and dropped threads. iTrials are without even a slight question, the most forgiving endgame system in any MMO on the market.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

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Quote:
Originally Posted by Draeth Darkstar View Post
What are you using, generics?
Yes, but I'd say I'm pedaling myself into exhaustion. Building a character around set bonuses, and thus being able to coast along on purely mechanical power, is out of my reach.

I was going to go with a Harley or a Spazfrag 666, but that was stepping too far away from the pedal-driven cycle metaphor.

Quote:
This content just is not that bad; it isn't hard, and it isn't time consuming. Yes, it's different than the standard 1-50 game. There are strategic elements and "gimmicks" that you have to play around to be successful, but none of them are hard enough to master to warrant that kind of total refusal to try. Even better, everyone wins. You cannot complete a Trial without getting some kind of tangible reward, in addition to merit currencies and dropped threads. iTrials are without even a slight question, the most forgiving endgame system in any MMO on the market.
It requires a great deal of tedious set up in order to be ordered about for several minutes dealing with annoying "gimmicks" and objectives. The tedious set up portion is the part that puts me off the most. I'd do them with a bit more frequency if I could just enter the LFG queue and get into them reliably.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
It requires a great deal of tedious set up in order to be ordered about for several minutes dealing with annoying "gimmicks" and objectives. The tedious set up portion is the part that puts me off the most. I'd do them with a bit more frequency if I could just enter the LFG queue and get into them reliably.
Good news! Most Trials seem to be forming in DA now. You can go there, get invited to one forming, let someone else do all the work, and battle the incarnate level enemies all over the zone while you wait for them to collect the requisite number of people.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
This content just is not that bad; it isn't hard, and it isn't time consuming. Yes, it's different than the standard 1-50 game. There are strategic elements and "gimmicks" that you have to play around to be successful, but none of them are hard enough to master to warrant that kind of total refusal to try. Even better, everyone wins. You cannot complete a Trial without getting some kind of tangible reward, in addition to merit currencies and dropped threads. iTrials are without even a slight question, the most forgiving endgame system in any MMO on the market.
What this content is is godawful boring, easily the most bored I've been in this game since ye olde Hamidon raids. There's a lot going on, yes, but it's a lot akin to walking into a kennel that's full of nothing but chihuahuas. It's a lot of noise and a lot of distractions, but there's nothing at all there to engage me. I generally prefer a slower-paced game where I can actually tell what the devil is going on, what I'm actually doing and what effect my actions are having, a game where I have at least some modicum of control, as it were.

Instead, every iTrial I've run is a clusterhug. I leave with no knowledge or understanding of what just transpired and, after having it explained to me post-end and actually knowing what went on, find myself vastly uninterested in events as they happened. I know there's supposed to be some kind of logic to what needs to be do and when, but all I see is bodymass tossed in the general direction of problems until said problems go away. That's the extent of my ability to comprehend.

Give me a game I can play by myself or with one or two other people at most and I'll always take that over this. With fewer people, it's significantly easier to take everything in and think on your feet than it is in any iTrial I've ever run.

I don't care how fast or difficult or complex these things are. I leave them bored out of my skull like I were forced to stare at a Jackson Pollock painting for 45 minutes of my life.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Samuel_Tow View Post
I don't care how fast or difficult or complex these things are. I leave them bored out of my skull like I were forced to stare at a Jackson Pollock painting for 45 minutes of my life.

You poor, tortured soul!

What I wouldn't give to be able to stare at a Jackson Pollock painting for 45 minutes...

Seriously though, the trials aren't complex plots. They are simple "here's the situation, kick some ***" premises. Since they are dragged out to 30-60 minutes I can understand why they would bore someone who was expecting a greater amount of plot to be handed out during that time period. But that's not why we are there.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522