Blast from the Past
Huh... noticed a few powersets there that did not make it in-game until MUCH later (plant control).
And I do miss that music sometimes, as well as that *BOOM* as I clicked to log in that was replaced with a click sound.
Click? Really? I want the *BOOM* back.
"If I fail, they write me off as another statistic. If I succeed, they pay me a million bucks to fly out to Hollywood and fart." --- George A. Romero
"If I had any dignity, that would have been humiliating" --- Adam Savage
Virtue Server: Kheprera, Malefic Elf, Lady Omen, Night Rune, La Muerte Roja, Scarab Lafayette, Serena Ravensong, Kyrse, and Arachnavoodoo among others.
I didnt realize how much I missed the old login/character creator music.
Bring it back! No one wants to see Statesman's unflattering crotch!!
Everlasting Ruling Authority@President SK
Please get rid of the STATESMAN PELVIC THRUST.
Say no to SPT it gives new meaning to "splash screen."
I spy with my eye some interesting things
Powersets we would get later:
Super Willpower (as just willpower)
Darkness control (Though this may have been the early Dark Miasma)
Electricity control
Plant Control
Enemy groups:
Revelation
Twilight Men
Killing Crew
Fear Factor
Misc:
A type of fog that you could actually fly 'over'
A ranged power's ability to go through multiple targets without apparently being a cone
Fifth Column, Fifth Column everywhere. (Probably was THE first villain group they designed and that's why they're always seen in the alpha clips)
Not in this video, but another that had Jack Emmert Narrating mentioned Supergroup bases had been on the drawing board back in alpha.
Click here to find all the All Things Art Threads!
wow. ive never seen that video before.
noticed how the ui was different than now.
the ui imo looks better now.
of course it is alpha testing
@Eternal Twilight
Friends don't let friends buy an NCSoft controlled project.
Save Paragon one more time!
http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes
http://www.virtueverse.net/wiki/Shadow_Mokadara
Man I had long forgotten about this video.
Super Personality
Super Intellegence
Density Control
Light Control
Life Drain
Paralysis
Shape Shifting
Super Vision
Seeing that some of the powers listed in the video eventually made it in game I wonder if any of the above will ever make it?
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Here's an old gameplay demonstration from E3 2002.
http://www.youtube.com/watch?v=O3kW2Le9TJk
Some things to notice:
-Some building interiors were actually inside buildings and not underground. Watch how he exits the hospital.
-No mission contacts. You got missions from computers.
-Separate health and targeting for body parts for yourself and enemies. Head, torso, hands, legs.
-No movement suppression. "You don't get locked down in combat, you keep moving. You're going to be jumping and flying all around!" Yeah, that didn't last.
-10 years later, we're still in the same old 5th Column/Council bases with the same art assets. Yuck.
-Fly was actually fairly speedy compared to what it is now without Afterburner.
-A Boomtown-esque hazard zone with Freakshow used to be where the Hollows is now. I remember that from the very old promo comic that introduced Thunder-Head, Apex and War Witch.
-Check out that cloud layer in Steel Canyon. And the moon appears to be solid, and not the semi-transparent gob with stars visible behind it we have now.
-Players giving out missions? Outrageous! Oh Jack, you madman you.
It's clear they made a lot of compromises and discarded a lot of ideas that weren't bad. They were aiming in a different direction than they ended up, and I can't help wanting to try the game they had intended from the video. The one without movement suppression, ATs and slow clunky combat. Also it continues to shock me how little some things have changed, like outdated art assets, character models and animations. Because I look at how things are now, like the moon showing the stars behind it, and the stiff blocky run animations and our terrible mitten hands, and I just have to facepalm.
Mostly it makes me hungry for a CoH 2 that's probably never gonna happen.
.
I so miss the old character creator music.
Look for the UI with the hit location target graphic around 1:10.
And the flip before she takes off flying, so cool. Yes, I know it's in ninja run now.
Back in 2004 it was so "new" that you could customize the 'toon' to look so different from everyone else. It really was innovative, at least from what I had seen from the other MMOs at the time.
Mostly it makes me hungry for a CoH 2 that's probably never gonna happen. . |
just saying.
Yes the engine would be better and graphics would be, but I doubt they'd be doing away with things like travel suppression.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Someone said CoH2
I want it.
So NOT CoH 2.
Now, I have to think twice about dumping any more of my money at the market, because despite the apparent wild success of CoH:Freedom, maybe I begin to wonder that not all of my money is going to support CoH, or even to help develop a game I'd want.
So until they come clean about their big secret project, or announce their intent to develop CoH 2, I'll be hard pressed to open my wallet any more.
.
@Golden Girl
City of Heroes comics and artwork
And Killing Crew became Freakshow
I think that some of those were reworked into curent groups - like I think that Fear Factor became the Carnies.
|
I suppose the Twilight Men would later become Malta, but who the hell Revelation is is another matter.
Click here to find all the All Things Art Threads!
Freakshow was among the groups named in the video so they're probably not the same as Killing Crew. Revelation might have become the Lost.
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
Love the travel powers in the video.
Also real shadows were in the cities and also inside instanced missions.
I wonder why dont we have that now more than 8 years later, except for a few iTrials.
Wow..Never saw that before and what a load of....i Lulz @ the UI compared to now :P, Costumes 2 hehe.
And was that really how the costume creator used to look like..my lord has it been that long already since issue 6 :O
Well, I'll tell you something. At the studio they're working on project separate from CoH:Freedom. All indication is that it's "an exciting new IP."
So NOT CoH 2. Now, I have to think twice about dumping any more of my money at the market, because despite the apparent wild success of CoH:Freedom, maybe I begin to wonder that not all of my money is going to support CoH, or even to help develop a game I'd want. So until they come clean about their big secret project, or announce their intent to develop CoH 2, I'll be hard pressed to open my wallet any more. . |
Imagine CoH2 with updated graphics, more environmental destruction and interaction, more powers with as free a selection as is practical. Add in on my wish list more emotes, fancy powers like growth and shapechange, and epic power special effects.
I would pay them $30 a month for that.
Also the fire sword 2 hand animation is so bad-***.
Same for old animation for one of the martial arts kicks.
If the new IP game is Call of Cthulhu or Paranoia, I'm there.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
For anyone that has not seen this early promo vidio for CoH waaay back at the beginning.
http://www.wegame.com/watch/Alpha_City_of_Heroes_vid/
Density Control.....where oh where are you?