Confirmed by Zwil in admin: Converters are not live today.
I lol'ed when I saw this in game 5 mins ago
I sat there looking at my lame PvP IOs, my lame purples, and my lame ATOs and I shook my fist.
At least my Stalker changes will be nice.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
What a pathetic fail that is...
So, let's review:
Staff Fighting - No
Beast Mastery - No
Converters - No
So very anti-climactic.
I know they'd mentioned (if you knew where to look) that the ATs weren't going to launch today, but still, they seem to have failed to release just about everything I was looking forward to in this update...
Hopefully the new trial will at least be fun, or did that not make it into the release either...
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
Was there any ETA provided?
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
What a pathetic fail that is...
So, let's review: Staff Fighting - No Beast Mastery - No Converters - No So very anti-climactic. I know they'd mentioned (if you knew where to look) that the ATs weren't going to launch today, but still, they seem to have failed to release just about everything I was looking forward to in this update... Hopefully the new trial will at least be fun, or did that not make it into the release either... |
But the converters?! YAAAARGGGGHHH!!!! I was testing them like crazy in beta. They were advertised as part of 22.
Perhaps as consolation to some we did get a lot of fixes and the new darkness powersets for doms, controllers, etc. And the changes to stalkers I like.
But no converters? crap on a stick
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
There was a setting on the beta server which caused them to work correctly in that environment, but not on live, we have identified and resolved the issue, they will appear in the next patch.
What a pathetic fail that is...
So, let's review: Staff Fighting - No Beast Mastery - No Converters - No So very anti-climactic. I know they'd mentioned (if you knew where to look) that the ATs weren't going to launch today, but still, they seem to have failed to release just about everything I was looking forward to in this update... Hopefully the new trial will at least be fun, or did that not make it into the release either... |
Now you have to tell us when that IS. lol
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Another issue.. Wonder if there is other problems in the game we haven't noticed yet.
This is the dev team after saying "converters coming out with i22" to have us sooo excited! This is their reaction.
Beast Mastery - No |
Converters - No So very anti-climactic. |
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We will have to wait hours! DAYS!
Maybe I'll get my brute to 47 before she buys the 3% Glad Defense she will slot then...
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@Boltcutter in game.
For what it's worth I've seen them publish hotfixes for things like this in a matter of a day or two. If the fix for this is really as trivial as Clockwork 01 implies then we might have this fixed before the weekend.
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I'll bag on them when they deserve it but Staff Fighting and Beast Mastery weren't issue 22 items, they were a between 22 and 23 items.
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Let's hope for a quick fix!
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
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What a pathetic fail that is...
So, let's review: Staff Fighting - No Beast Mastery - No Converters - No So very anti-climactic. I know they'd mentioned (if you knew where to look) that the ATs weren't going to launch today, but still, they seem to have failed to release just about everything I was looking forward to in this update... Hopefully the new trial will at least be fun, or did that not make it into the release either... |
Character index
For what it's worth I've seen them publish hotfixes for things like this in a matter of a day or two. If the fix for this is really as trivial as Clockwork 01 implies then we might have this fixed before the weekend.
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Converters have been in the Live build (in an incomplete form) for some time - after all someone found the UI for it months ago.
The devs don't like things being different between Beta/Test/Live versions. Putting something in for Beta, then removing it from the Live patch risks messing things up.
Regardless of the above, there ARE things that are different between Beta and Live. They guy who sells you Empyreans for 1 Inf - who is suspiciously absent from Live - is a perfect example.
My theory:
The devs have a flag that can be set on various systems. If the flag is set one way, the system is fully enabled. If it's set the other, the system only functions on Beta. Used properly, this flag allows things to accidentally leak from a Beta build to a Live one without a repeat of (for example) the people who bought Titan Weapons over a month early.
Furthermore, I suspect that the flag isn't a toggle that can be turned on or off the way events are; it's probably hard-coded in, so that it can't be accidentally turned on or off on the Live build.
If I'm right, and someone forgot to change a 1 to a 0 (or vice-versa) in the final build, then the converter system would have gon live fully functional with today's build - but turned off. And, if it's turned on and off the way I think it is, the "fix" is a simple change of a few bytes at most. If that's the case, it will likely be corrected on Thursday or Tuesday in a minor patch containing a couple other bug fixes.
@Roderick
I'm happy with the release, and look forward to all the other goodies in store in the future. A little more head's up would have been nice, but it sounds like you didn't know 'til it happened, so there it is.
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I couldn't agree more.
They flat out said, MULTIPLE TIMES, that Staff Fighting and Beast Mastery were NOT PART OF ISSUE 22.
So, for those upset/sad about that, I have no sympathy.
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I feel like a popped balloon. What a jerk move devs.
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