MMO rules you live by.
My own rules: 1) If I'm not having fun, I stop playing. As a subset to this, if I'm on a team and the whole team's being a bunch of flaming tardbeasts, I politely excuse myself ("I'm sorry for the short notice, but I have to leave"). If it's just one person, I tell the leader ("I'm sorry, but I really can't deal with so-and-so, so I'm going to quit after this mission"). |
We don' need no stinkin' signatures!
1. Don't be stupid.
2. Don't be an ***
Most of mine mirror what I have already seen here..
1. HAVE FUN .. sure no one likes to die and we all hate a failed trial or whatever but at the end of the day its a game. When it gets to a point where it has become life or death its time for a LONG break.
2. Be polite ... I always try to treat people well. Sort of the old rule If you can't say something nice..don't say anything at all. Now reverting back to rule 1 that doesn't mean I don't have fun joking and kidding with friends but I KNOW those players and know they will get the joke and not be offended.
3. No I don't have the profanity filter on but NO that doesn't mean I have to use ever four letter word ever created in every post. I turned off the filter a LONG time ago because frankly the Politically correct BS that led to the word G O D being lumped with, as they described it at the academy awards, the F-bomb is sheer insanity. Statesman drank from the Well of the Furies and was endowed with God like powers but I can't say GOD in a chat post without it coming out %$# ???
4. Pay Attention and follow instructions .. For me this is not an issue that began when the Incarnate trials brought into serious focus just how many players out there have NO clue how to be a good team mate .. I was doing it 6 years ago.
5. When all else fails.. refer to rule # 1 If you aren't having fun go watch TV
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
These are rules for myself, not rules I impose on others.
- "And it harm no other, do what thou wilt shall be the whole of the law."
- Remember that a lot of MMO players ignore the first clause of Rule #1.
- Assume all other players are more hardcore than me, because it's unlikely they can be less hardcore than me.
- Warn leaders about #3 before accepting an invitation to anything taking more than 15 minutes.
- No matter how unpleasant it may turn out to be, always see teams through to the end. Distasteful experiences can be learning experiences.
- Perform unsolicited and random acts of kindness, complimenting bios, costumes, names, play performance, and so on. It makes the game world a better place.
- Try something new each play session.
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
1. Find a target and then kick it in the head.
2. Repeat number 1 as rapidly as possible.
3. Make occasional jokes with the team about the joys of kicking things in the head.
I find this works for 99.9% of the game and generally makes everyone around me happy.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Play the game the way you want and don't tell or dictate how others play.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
This thread has a lot of nicely said points and is a testament to the CoH community.
Besides the already mentioned Golden Rule* and Wheaton's Law, I have some personal maxims that I'm still in the process of codifying/ripping off:
- You are responsible for your own fun. Find something you can enjoy in the game yourself, and should you get bored or frustrated with that, find something different.
- Fun is a positive-sum game. If you're having fun, then the players around you are more likely to as well, and vice versa.
- It takes all kinds to make an MMORPG (viz. the Bartle Test's).
- Know your role. If you're unclear about this, or your fellow players are, speak up and speak clearly.
- Think before you /tell.
- Teh drama will lead only to tragedy.
- What happens in game stays in game.
- Never mind the buzzkills. If you're being griefed by a truly determined troll, just walk away/kick them/put them on ignore/quit the team/log off. Trolls have exactly as much power over you as you give them.
- Never attribute to trollishiness what can be adequately explained by n00bery.
- If all else fails, there's always real life.
These are the rules I live by:
* Every character should have a background story, although a short/vague one is okay at low levels
* Concept first
* Use appropriate costumes if available: Keyes? Radiation suite. Defeated? Trashed clothes, lividity. Pocket D? Party outfit. Crossing waters? Swimsuit. Cold weather? Winter clothing.
* Be prepared to change your tactics if you die or suspect that you are messing things up.
* Don't be rude to people who try to find teams.
* Respond to tells.
* Don't join task forces if you don't have the time to complete it.
* Never give out your real name, or force others to give out theirs.
* Unless otherwise specified, I am in-character while playing.
* If you are unsure how to lead stuff, say it and offer the leader role to another.
Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
My story on union.virtueverse.com
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@Inquisitor
When I say 'follow the tank' I mean that literally, get your butt behind the tank, let him take point and get initial aggro. I realize that CoH is easier and more AoE-centric than many MMO's, thus it is much more tolerant of alternative tactics and outright sloppy team play in general, but 'follow the tank' can still be a good idea when the team isn't overpowered for the instance. In other MMO's I've played, when running through tough dungeons, if a squishy class runs ahead of the tank and pulls initial aggro he's apt to die quickly. If the healer tries to keep him alive the healer will often gain heal aggro, meaning the tank now has to pry the mobs off of the healer. I've seen too many team and even raid wipes that happened exactly this way, even caused by people who have played long enough to know better.
So... follow the tank. |
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@Inquisitor
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I in no way intended to imply that people with no cap/all cap character aren't "decent human beings" (I am not the original poster and consider his phrasing far too extreme.) But it DOES offer a strong indication that they aren't interested enough in their own character to take a second at creation to put proper capitalization in the name. The only way this could be a fundamental atrribution error is if there were another rational reason from the player's point of view. When the name is clearly a joke or a reference to something else that's a rational reason, but most no/all cap names are due to a simple lack of care.
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By saying "This person doesn't care" one is attributing entire attitudes and emotional states to the person and how they feel about said character, and excludes other reasons for unconventional capitalization (such as a conscious stylistic decision). You see the name and determine all kinds of things about the person that are likely not true. The truth is you do not know and cannot know how much that person cares about their character from whether the name is capitalized properly or not.
Fundamental attribution error does not depend on the existence of other motives that you would consider acceptable, it is simply the cognitive error of assuming you can tell what a person is like by overvaluing one or at most a very few observations of incidences or behavior involving that person. It is like hearing someone swear and deciding that they are typically inarticulate and angry all the time.
It has been my experience that judging others on the basis of spelling or grammar in any context rarely provides an accurate or useful perception of the people in question.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Fundamental attribution error does not depend on the existence of other motives that you would consider acceptable, it is simply the cognitive error of assuming you can tell what a person is like by overvaluing one or at most a very few observations of incidences or behavior involving that person. It is like hearing someone swear and deciding that they are typically inarticulate and angry all the time.
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PS Arguing social physchology is fun since it's so far from being a 'hard' science that the discussion can go on forever and get continually more complex without ever reaching a definitive resolution.
PPS A "conscious stylistic decision" would be a valid reason but it would still make me cringe. And the poetry of E. E. Cummings would have been much better (yes, my opinion) without his tendency to eschew capital letters.
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@Inquisitor
1. Ignore blind invites. Team, league, SG, whatever. If they're not interested in telling you what they're inviting you to or why, they probably won't take it personally when you ignore them.
2. Don't be afraid to join a PuG once in a while. Worst-case scenario, you'll end up with some funny stories.
3. Willingness to accept advice and a desire to seek out knowledge on your own are the best qualities a new player can have.
4. If you're leading, lead.
5. If you're not leading, don't lead.
6. If you want aggro, be the first one in the fight.
7. If you screw up, be mature about it.
8. If other people screw up, be mature about it.
9. If your fun comes at the expense of other people's fun, you're a dick.
10. If your fun comes from helping other people have fun, you're awesome.
11. Never engage a troll. All they want is attention.
12. If you're not having fun with the game, don't stick around. No one is holding a gun to your head.
13. Respect is a two way street.
14. Do what you enjoy.
@Demobot
Also on Steam
It does however require a reason that the other person involved considers acceptable. I'm not making any assumptions about the other person other than their level of interest in their character. They could be a fine, upstanding person in all other ways (again I am not the original poster who said otherwise.) Having a lack of investment in a game character isn't a moral failing.
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PPS A "conscious stylistic decision" would be a valid reason but it would still make me cringe. And the poetry of E. E. Cummings would have been much better (yes, my opinion) without his tendency to eschew capital letters. |
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Why does the other person have any relevance in how much investment someone might have in their own character? I've seen some amazingly terrible (to my perception) names out there, but interacting with the players they were as invested in their characters as anyone else.
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Who the heck is E. E. Cummings? Is his poetry anything like e.e. cummings'?
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For some more details see the link below.
http://www.gvsu.edu/english/cummings/caps.htm
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@Inquisitor
- Never quit a team until a mission is over, unless (a) real life responsibilities require attention, or (b) everyone else quits.
- If a friend (note: friend, not team member) needs something, (salvage, recipe, inspire, etc.) and you have it, give it.
- If the team has a plan, follow it. Give suggestions, but a team working together is usually better than people doing things your way. Don't confuse things by following your own plan.
- If you are on a team, watch their backs.
- Don't die unless it keeps somebody else alive.
- If somebody does something cool is does a great job, recognize it and makes sure others do do.
- If you do something cool/well, you can have fun with it, but don't make it about you.
- If it bugs somebody, don't do it.
- If somebody else is bugging you, politely ask them to stop. If they won't stop, go elsewhere and do something else.
- Don't get in the middle of an argument. Both sides will turn on you.
- If it's not fun anymore, stop. Changing things up is better than feeling burnt out/bored.
Along with all the great ones above:
1) Never train or slot new enhancements while on a team or trial.
Asking the team to wait while you train or buy new enhancements is just plain rude. Their time is just as valuable as your time.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Dr. Todt's theme.
i make stuff...
Rule 1 - Play my role.
When I team, especially PuG... I try to play my character like I would expect/hope them to be played if I invited them. I play my tanks with aggro generating a priority, I play my defenders with keeping buffs and HP up on the team and debuffs on the enemies. If my controller lets that Sapper nuke anyones end or that Paragon Protector pop his ******* MoG because its not locked down... or if my Scrapper isnt obliterating anything and everything in arms reach... then I'm not helping the team and I'm not having fun.
Rule - 2 Never impose Rule 1 on anyone else.
Wanna Scrank? Like suicidal Blapping? Wanna six slot your PB with knockback and your Speed Boost with Run speed... or not take it at all? Go ahead! The point is to have fun aint it?