Fix Walk/Hover-board!


AcceleratorRay

 

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Originally Posted by Liquid View Post
I don't know why people are asking for suppression. That wouldn't solve the issue. The powers aren't detoggled because they want them shut off for balance reasons. They are detoggled because they need to be disabled to keep people from turning them on while on the hoverboard-- turning them on requires an animation, and allowing them to be turned on while on the hoverboard would mean new animations for all toggles.

What you should be asking for is new tech that allows toggles and passives to remain on when activating the hoverboard if the toggles are already on, but not to be activated if they're off. That would prevent people from using animations while on the board, but would still allow toggles and passives to remain on.
That's exactly what's being asked for, activating a power to turn a toggle on should deactivate the rocket board first and thus not need a new animation, but stuff that is pre-existing should stay up.


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Originally Posted by Liquid View Post
You can still activate toggles, PBAoEs, and self-targeted clicks (like Reconstruction, Unstoppable, SoW, and Dull Pain) while "only affecting self", and those all have animations, so unfortunately, it wouldn't resolve the issue. They need new tech...
I'd swear I couldn't 'footstomp' while 'only self affected', but you're probably right. What would such a hypothetical tech be called? 'really really only affecting self'?


 

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Originally Posted by Socorro View Post
I'd swear I couldn't 'footstomp' while 'only self affected', but you're probably right.
Hmm, actually I think you're right. I'm not 100% sure though, I think you may be able to activate the power, but it doesn't affect anyone else. I'll have to test it later to be sure.

Quote:
What would such a hypothetical tech be called? 'really really only affecting self'?
How about Power Activation Disabling?


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Gonna have to /unsign as they are WAI.


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Originally Posted by Paladiamors View Post
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Originally Posted by Liquid View Post
FYI, Foot Stomp does not work. Accelerate Metabolism and Radiant Aura do. So it looks like PBAoE buffs/heals do work, but only on yourself (but more importantly they animate), and PBAoE attacks don't work (or animate).
So let the no-animation travel powers use a stun like debuff. When stunned, offensive toggles drop but not the defensive ones, ctrl-clicked powers dont fire, we cannot start any animation at all and stumble around slowly.

Just switch the stumble around slowly with zoom around on a board / carpet / 4 legs.


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Originally Posted by Hobbes View Post
So let the no-animation travel powers use a stun like debuff. When stunned, offensive toggles drop but not the defensive ones, ctrl-clicked powers dont fire, we cannot start any animation at all and stumble around slowly.

Just switch the stumble around slowly with zoom around on a board / carpet / 4 legs.
Maybe that's a start for them-- they'd need to make sure Blaster Defiance doesn't ignore it, and that Break Frees, Domination, or other use-while-disabled abilities don't work (as they all have animations) as well, leaving just the travel toggles as being able to be activated/deactivated.

I have no idea whether that helps them at all, but it's a good suggestion based on our limited knowledge. Thanks.


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Originally Posted by Clockwork O1 View Post
It requires the modification of every animation currently existing in the game to work with these movement modes.

Furthermore, it requires every new animation created in the game going forward to be created with these additional movement modes in mind, increasing the number of animations needed for every new power set, emote, etc.

This is not a simple request, it is an exponential increase in time and work for every new animation that is put into the game.

Couldn't it at least be reworked to not drop toggles, or maybe put the character into "only affecting self" mode? This is something I've been running into a lot lately, as I use the hoverboard and carpet as alternatives to travel powers on some characters because of concept, and in some cases, there's a fair bit of really irritating retoggling to do whenever I get where I'm going. I kinda get that there should be drawbacks to keep the pool travel powers palatable. Same goes for the coyote run power, actually.


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Originally Posted by Heavensrun View Post
Couldn't it at least be reworked to not drop toggles, or maybe put the character into "only affecting self" mode?
I'm guessing from Clockwork's response that the last sentence in his post applies to the detoggling issue. By that I mean that each and every toggle has to be coded separately and as new non combat travel powers and new power sets get added it takes longer and longer to get everything coded.

For example let's say it takes a week to code Rocket Board for toggles on one new power set. Add Magic carpet and now it's two weeks. Add Coyote and it's three weeks. Now add another power set and it doubles to 6 weeks. A third power set increases it to 9 weeks.

Next question is how often do we get new power sets. Well since Freedom launched we've gotten/will be getting

Beam Rifle
Titan Weapons
Street Justice
Time Manipulation
Beast Mastery
Darkness Control
Staff Fighting
Darkness Affinity

So again I'm guessing by making the non combat powers as they currently are the devs have removed a ton of extra work from the equation and that is allowing them to bring us new power sets and new non combat travel powers a hell of a lot faster than they otherwise could.


 

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To be fair Forbin, a good chunk of those sets don't have any toggles.


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Honestly, I'd be happy with toggle suppression when using Rocket Board and other powers like it. I'm OK with Rocket Board having to kill off all my powers for it to work properly, I just dislike using it and then having to spend 5 minutes retoggling a bunch of powers from mission to mission, or even during a single mission having to get over obstacles and move around tall missions it becomes kind of a bummer.

So Devs, can you folks make it suppress toggles instead of deactivating them completely? If not, that's OK, I'll live with it, but it would be such an awesome QoL fix.

Thanks for reading.


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This might have already been said, but I think that shortening the cast times on the toggles in the Leadership pool might go a long way to reducing the retoggle heartache.

Is there a good reason why these powers take so long to toggle on?




In Paragon City since June 2005.

 

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Originally Posted by DarkGob View Post
To be fair Forbin, a good chunk of those sets don't have any toggles.
You are right that we have gotten a lot of sets that aren't toggle heavy recently but that could change at any time and we may get a run of toggle heavy sets.

My intention of listing the sets was more to illustrate how the work could become overwhelming.

And that's only if my guess is right that suppression would have to be coded separately for each (power in a) set.

I openly admit my theory is based only on an interpretation of what Clockwork said. I have no hard evidence to back up my speculation.


If what I'm guessing at is wrong then by all means use suppression instead of detoggling.


 

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Originally Posted by Forbin_Project View Post
You are right that we have gotten a lot of sets that aren't toggle heavy recently but that could change at any time and we may get a run of toggle heavy sets.
I have a Dark Armor brute with Assault, Tactics, and Tough. Altogether he has 10 toggles, one full tray of 'em, and I run them all. Needless to say I don't use powers that detoggle everything.


 

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Originally Posted by Codewalker View Post
I have a Dark Armor brute with Assault, Tactics, and Tough. Altogether he has 10 toggles, one full tray of 'em, and I run them all. Needless to say I don't use powers that detoggle everything.
Slot Soul Transfer for Stun, you'll have plenty of time to get them back up.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...