Fix Walk/Hover-board!
LOL ... rocket board+hurl bolder=hurl rocket board
So basically this whole snarky thread shows us 2 things:
1. Many people would like to have travel powers suppress instead of detoggle (myself included, I very likely won't buy any until this is "fixed" )
2. This forum isn't much different than any other.. most posters mean well, but come off as complete jerks...
btw, Forbin just because you were actually right in this case doesn't mean you didn't come off looking like a jerk (at least to this neutral observer).
So basically this whole snarky thread shows us 2 things:
1. Many people would like to have travel powers suppress instead of detoggle (myself included, I very likely won't buy any until this is "fixed" ) 2. This forum isn't much different than any other.. most posters mean well, but come off as complete jerks... btw, Forbin just because you were actually right in this case doesn't mean you didn't come off looking like a jerk (at least to this neutral observer). |
For what it's worth, I agree that the detoggling thing is annoying, and even if I did have much interest in the current detoggling powers (the hover board is ugly, the magic carpet is eh, and I don't have any Animorph characters), I probably wouldn't bother getting them unless I specifically planned on using them on toggle-light characters. Of course, none of this is what the OP was really addressing in the first place.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..
The detoggling is annoying yes. But given that it is not likely or needed, to be changed, the simple fix is as follows:
1. Find Walk on your power trays.
2. Right click and select Remove.
3. Do not buy the rocket board or magic carpet from the store.
4. If you did buy them, repeat steps 1 and 2 for those powers.
5. You wont have an issue with them detoggling powers again.
We all have been annoyed by accidentally clicking walk to dropped out of the sky/detoggle our shields, or we just plan like using walk.
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I've never actually done this. Not even once since we got the power. And I've never seen anyone else do it (at least where I could tell that's what happened). And I've never heard anyone else complain about it over any channel I'm on...
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Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
So basically this whole snarky thread shows us 2 things:
1. Many people would like to have travel powers suppress instead of detoggle (myself included, I very likely won't buy any until this is "fixed" ) 2. This forum isn't much different than any other.. most posters mean well, but come off as complete jerks... btw, Forbin just because you were actually right in this case doesn't mean you didn't come off looking like a jerk (at least to this neutral observer). |
Would go a long way in ending the snark.
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I still don't understand why people feel the need to have all their toggles on, all the time, every time they log in.
Some of us RP? That's a time when toggles aren't always wanted.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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What about not detoggling, only suppressing toggle powers? I love my Rocket Board for getting around with my non-travel power toons (and even the speedsters and superjumpers for big travels) but retoggling is a pain, I have toons with 8+ toggles.
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What you should be asking for is new tech that allows toggles and passives to remain on when activating the hoverboard if the toggles are already on, but not to be activated if they're off. That would prevent people from using animations while on the board, but would still allow toggles and passives to remain on.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
I'm skipping the entire conversation because it looks like it got really stupid really fast. Instead I'm just going to state the obvious and ask nicely for the powers not to detoggle you when you use them and call it a day.
As others have said, these powers are working as intended. They're not meant to be used in combat, or along with other powers, and devs have explained elsewhere why those limitations exist.
If you find you're accidentally clicking on them too often, why not move them to an out of the way power tray? In most cases, these powers aren't things you're going to need to use on the spur of the moment, so you don't need to have them convenient for instant access anyway.
It does seem like they could have made the purchased travel powers 'affecting only self' instead of de-toggling everything. That wouldn't have required redoing any animations.
That they didn't must mean even that's more difficult that it would seem on the surface. Even so, I'd like them much more (ie. buy them and use them) if they did 'affect only self'. No one really knows if there's enough like me that would then purchase them to make it worth the Dev's time.
It does seem like they could have made the purchased travel powers 'affecting only self' instead of de-toggling everything. That wouldn't have required redoing any animations.
That they didn't must mean even that's more difficult that it would seem on the surface. Even so, I'd like them much more (ie. buy them and use them) if they did 'affect only self'. No one really knows if there's enough like me that would then purchase them to make it worth the Dev's time. |
If they don't feel it's worth the resources to create tech that allows toggles to remain on but not be activated, then I hope they'll consider modifying the current tech to at least not disable passive powers, as those do not have any animations attached to them.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
(if memory serves)All status effects used to detoggle powers, and the Dev's changed that. Why can't they change it for the travel powers ... This is in NO way me agreeing with attacking from said travel power. Just that all SELF effecting toggles should remain active and even give their respective buffs.