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Posts
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It kinda angers me that this went live. It's completely broken, and there is no net positive to the experience of having the broken thing in game. People who do what it takes to complete it don't get to experience what the devs intended, and people who don't do what it takes to complete it get to feel like they're sinking cash monies into a broken game with no quality control. If the server can't handle the mission, then hey, fine. the server can't handle the mission. So take it out, or tone it down to a point that the server can survive. There were obviously noble intentions, and it would've been awesome to destroy all of arachnos at once, but if the game can't handle it, it can't handle it.
Take it out or modify it so it -works-. Period. If that means we only get to kill 20 guys at once instead of a hundred, or that they're spread out over a larger zone or something, then so be it. -
Honestly, speedsters don't really fit in melee the way melee works in this game. Melee characters in this game stand next to their opponents and punch them. A melee set wouldn't work for a real speedster feel because running up to somebody, and then standing still while you punch them, doesn't feel very speedstery.
I'd suggest super speed as more of a blaster/control type of set, with "blasts" that are effectively targeted teleports, or at least animate as teleports. I don't know how plausible that is, but I'm thinking something similar to the vorpal judgement, expanded to a full set. If it could have your actual character model appear for the single-target strikes or something, that'd be ideal. Controls would involve things like creating whirlwinds, or stuns/confuses built around the idea that you're moving so fast, your opponents are dazed and lost trying to keep up.
Actually, stylistically, dominators might be a really natural fit for a set like that, with it's ranged/melee mix. Melee attacks would be like suped up flurry or the original storm kick animation, ranged attacks would be similar to vorpal judgement or shield charge style teleport attacks.
I'd also like to add my voice to the list of people asking for a wind powerset. -
I'm pretty sure Growth/shrink is implausible within the game mechanics. Growth would be limited to the point of uselessness by the indoor maps, and Shrink would be predominantly useless in a stat combat game. I don't see it bringing anything interesting to the table, gameplay wise.
I suppose at best I could see it as a weird sort of defense set that would allow you to switch between defense based protection (shrink) and resistance/absorb protection (growth) But to have both, it would have to be less than outstanding at either to avoid making other sets obsolete, and the question of hit boxes becomes a serious problem, especially in indoor maps. (if you make yourself too small, then getting stuck in cracks could become a problem, and getting bigger would keep you from getting through doors. Unless your hit box doesn't change size, in which case you're clipping like nurtz. -
Heck, even throw a couple wailers inside. Just a couple spawns of individual minions, easy pickings for anyone of any AT who logs back into the facemaker unaware of the changes, but enough to convey that "Hey, yeah, this is why they moved out."
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Quote:Actually, I love the idea of Recluse's empire falling down around his ears because of the fallout from the Praetorian War, and this whole thing would seriously improve the player's sense of agency redside. (No more "welcome to the ranks of Arachnos, new lackey!" to deal with) The main thing that comes to mind for me is that this would basically entail a -huge- edit job on story arcs and task forces, and given the...performance...of the dev team on, say, replacing Statesman with Positron in story arcs, I'm not totally sure I trust "find and replace" with this.While I can't really see Arachnos being shaken up like this without someone taking out Recluse (or at least his lieutenants; sure, the big man has all the power of Tartarus, but he's still just one guy and can't be killing people everywhere at once), I have to say I really do like some of these ideas - especially the rework of Sharkhead.
One thing about Cap, though: what if Aeon and Brass actually worked together instead of keeping their feud even after Arachnos is 'gone'? Since Arachnos was pretty much the whole reason for it, if they work together, I could see them actually turning the place into something nice. Okay, so maybe not all the way due to Luddites and CoT, but Aeon's a genius, so he can probably put two and two together and figure out something as basic as happy people = less interruptions = more SCIENCE! Kind of a reverse Neutropolis - yeah, the center is the nice place, but the outskirts aren't just left to rot.
(Positron's granddaughter indeed.) -
Quote:I need the Keyes badges aside from green stuff!With the (relative) success of last week's badge run, I am again opening up the phone lines for input into what should be assaulted this week.
We will definitely run at least one Lambda grenade badge run, as we took Marauder down fairly easily (even though the badge wasn't awarded due to a grenade being accidentially thrown.)
Other than that, I'm open. There was talk about the ready to rumble and the (regular) hard way badge on Mag, but you tell me what should be run.
Heck, if you guys want/need any regular TF master of badges, we can try that too.
è˽é
But seriously, Lambda, TPN, and Magisterium are all fertile hunting grounds for me. Also lots of regular TF badges. (glares at Director 11 and his stupid proximity bombs) -
I'll bring my MA/Regen scrapper, Swift. @Heavensrun.
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I'm up for this whenever you get your computer problems resolved. Swift, @Heavensrun
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Quote:Hmm. That's not really possible within the constraints of how the game works right now. It's a cool idea, but we don't have the concept of "Status Protection that goes away when a status hits it." If it were possible, I would also worry about it fundamentally changing the way Blasters play - one of the last things I would personally want to create is a mechanic or power that encouraged you to sit around and wait for it to recharge before you started the next combat.
If we were going to give blasters a way to mitigate mez, I think we would probably go with "fighting your way out of it", since that feels very thematic and defiance-y. No plans to add this to the AT right now, though - we want to see how this regen/absorb/HoT solution shakes out before we consider adding anything else defensive that might be multiplicatively powerful with that same solution.
On the topic of "fighting your way out of it, if I could suggest that firing off the T1 and T2 attack powers while mezzed gradually builds up some sort of status protection? My first thought was that you could "unmez" yourself up to your T3 powers, then T4, etc, but I can appreciate that this may not be possible.
Anyway, just my initial reaction to the phrase. -
Ahem. Though, offering actual questions:
I am wondering what the limits are on what is going to be in the pool for this thing. Enhancements? Inspirations? Costume pieces? Is there going to be that one in a hundred thousand or whatever chance that we might get something -big- out of this, like an enhancement tray or costume set or something like that? And if it's the desired goal to have it pull out something different for each person, is there a possibility we could miss out if it happens to pull out something we already have? Or are the only things on the table going to be rewards you can have more than one of? (like no costume piece unlocks, because once you have one of those, you can't get another of the same one, but enhancements might be on the table since you can always own an extra LOTG or something and pass it off to an alt? Just some of the things I'm wondering about.
I am going to go ahead and throw out a word of caution to everyone here: My experience is that when you start throwing around free stuff, people fall into a pattern of entitlement, and tend to get whinier than when they're paying for things and have a more "investment" sort of perspective. People do, in fact, look gift horses in the mouth. In fact, they're more likely to look gift horses in the mouth than horses they paid cash money for. I've never understood it, but in my experience, it's there nonetheless. -
So....Freebie Friday....Starts on Thursday...And the graphic says "Log in today!", which was posted on Wednesday...
You guys are kinda bad at this, you know? -
Quote:Can I have your stuff?Actually, no. I'd have been pleased to know that it came out before 2XP weekend. At this point, pleased is out of the question. I'm now half interested that it's coming out, maybe I'll play it, maybe I won't, but something I wasn't planning on is now something I will seriously consider. Cancelling multiple CoH VIP accounts once the new MMO I'm waiting on is released. Was planning on playing both, but only out of a feeling of loyalty to CoH, which sadly has been squandered.
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Actually, what he's saying is that it was withheld from I22's launch so that they could sell it separately, but they -always said- they were going to sell it separately, so his argument is basically just a plea for more free stuff for him.
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Quote:I like how you try to divert points about the stipend before they're even asked. Here's the thing: You pay a sub, you get a bunch of points every month that you can very easily save up to buy the expensive thing you KNEW WAS COMING MONTHS AGO. Don't blame the devs for your inability to hold on to your money.It means they haven't given people who pay subs a melee powerset as part of their sub in some time cause they know it's most popular and people will spend extra points if they already spend their stippend. You know instead of just giving people a token for a powerset of their choice when a free part of sub powerset is released.
Alternately, after it comes out, you can -start- saving, and buy it when you have enough points. You don't -have- to be an early adopter.
Also, epic pwnage from Texas Justice. Bravo. -
"Me angry because devs want to sell me things and make money! How dare a company that was created to make money create that I want and sell them to me! Everything that I want should be provided to me at no extra cost, and companies should just eat the cost of development, because the only thing that matters in the world is that I get to enjoy a videogame that is tailored just to me!"
I mean, roughly translated. -
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Quote:(Shrug) The last thing that he experienced was the ghost of his dead wife coming down from heaven and letting him know that the fight can continue without him. People can pooh-pooh and blah de blah against that with their "Oh, but he's fought psychics before" arguments, etc, etc, but the fact of the matter is, it's all made up anyway, so if the writers want to assert that Marcus -knows- that it's the spirit of his dead wife, because they're soulmates or whatever, I can roll with that.Redlynne, I guess I am looking at it from the standpoint of The Smile.
Even if I ultimately concur that Statesman "was 'struggling' aplenty when he was caught in that Beam Of Light ... but that it wasn't doing him any good," it is still his daughter's murderer now murdering him... to coin Nicholas Cage's famous line, How in the Name of Zeus' B-hole can Statesman SMILE at the end of all of that?? And smile so much that his face is STUCK that way once he is dead?? That is what is poisoning the rest of it for me. Because of the way it is presented, and the speed of the animation, it struck me like "I'll get you, you Evil Murderer of my daughter... wait, what, this was an Obvious Trap (tm)?? I'm DYING??? Cooool! I Welcome Death! I am seeking rest after decades of crime fighting! Fields of Elysium, here I come!" *Big Smile*
This is Bad Exposition 101.
Timing and pacing is everything. A few tweaks here and there by the Devs and I might be right with you. Some additional exposition, a better-written souvenir, a dramatic pause here, even a line of dialogue from Statesman that he will not give up, even though he dies shortly thereafter. It just strikes me that, under time and monetary constraints, they animated the sequence "properly" and it looks and sounds summary. Then the Devs, by "Pronouncement (tm)" versus exposition, have a set of "facts" that we are stuck with (smile on face, "welcomed death", etc.), all appearances to the contrary otherwise.
Many folks have tried to fill in the blanks for motivation and other mechanics, because the Devs utterly failed to do so. What you have cited is completely plausible (you have done a far better job than the Devs!), and had it been integrated into the story by the Devs in a skillful manner, I think all manner of criticism that has surfaced would never have taken place. That bloody SMILE and the "Statesman welcomed death" is just killing it for me.
Alternate explanation: His body, including his facial muscles, twisted and contorted randomly as Wade burned his soul out of his body, and it just happens, through ironic happenstance, that he died with what looks like a peaceful expression on his face.
Really, though, I think it's more just a narrative salve to soften the blow of the character's death. "Yeah, he's dead, but he's reunited with his wife, and he's in a better place now, so it's up to you to carry on where he left off." -
Quote:Comic books, for one thing, typically have a single writer, but even they often act under the directions of their editors and, by extension, the company.I don't know. You say that, but comic book characters have been killed in comics because the writer didn't care for them for one reason or another.
And as fans of comics hate it then, I don't see why people wouldn't hate this choice of storyline.
And as mentioned, when all the deaths occur to characters created by one person, it just has you thinking that.
But when the writer takes somebody out of a comic book because of their personal distaste for the character, (and I'd posit that -that- is often less out of petty reasons than the fan base typically assumes it is) it's a support or background character.
When Jean Grey or Superman gets killed off, you can bet your left pinky that Marvel/DC was involved in a very big, very committee driven, very public visibility kind of way, and it's typically done for a wealth of reasons, but mostly because the people making the decision feel it will make money and improve the product in the long run. -
Quote:In fairness, the public safety question is a central facet of superhero comics for years now: Is it more important to manage the heroes as threats to public safety, or is it more important to tread the individuals as free persons with all the rights and privilages that would carry?You know I've never got why Positron was even allowed in the city at all. Until recently he was a radiation emitting cloud of anti-matter locked in a containment suit right?
Why was he even allowed to stand around in the middle of a populated zone like Steel Canyon? What if some villain popped his contaiment suit and nuked a few dozen civillians?
And what exactly makes him fit to lead a super group? Guy wants to bone a ghost for pitys sake.
If a person, through no fault of his own, poses a small chance of being a considerable danger to many people, does that justify taking away his rights to be a public servant and operate for the greater good? (Hell, you could even use it to justify why he used to send heroes on task forces while doing nothing himself. ;p )
Regardless, a big part of it boils down to "It's a comic book game. Don't look at this too closely." -
Anyway, I might as well throw my 2 cents in here.
Suggesting that the devs would kill anyone off "out of spite" is kind of simplistic and ridiculous. This is a company we're talking about, run by people who have bills to pay and dreams for the future. They have obligations to investors, and decisions are made by getting groups of the head poo-bahs together to have discussions to work out a plan of action to decide on a modus operandi to blah blah blah. Decisions do not get made for simple, selfish reasons, and they certainly aren't made out of animosity for the player base that ultimately pays the dev's salaries.
But for the sake of argument, let's suppose, for a moment, that the devs -did- decide to kill off the characters they chose because they were Jack Emmert's characters.
Spite is not the only possible factor in that.
There is something legitimate to be said about taking the reigns of a world like this and making it your own, turning things to focus on characters -you've- created, that you understand, and that you, ultimately, control the destinies of. And there are also good reasons to clear the "old guard" out of the story if you want to do that.
Killing a character off is not always an act of disdain, either. These AREN'T REAL PEOPLE, and acts committed against them don't necessarily carry the same emotional motives that acts against real people would carry. Many, -many- writers like to kill off their -favorite- characters, because their goal is to invoke an emotional response, or to convey to the reader that bad things can happen to good people. It's entirely possible that Psyche and Statesman were killed off because the person writing the story thought they were cool, and iconic, and that their deaths would have an impact. And this thread, in point of fact, seems to suggest that they succeeded. To assume that they were killed off out of spite first assumes that killing a character off is a spiteful act.
It also means assuming that Jack would care if his characters got killed off. Jack -is- gone from this game. He -did- basically abandon it to chase what he seemed to think were more lucrative opportunities, and he cannibalized this game in the time he was here in order to chase those opportunities. I do think there's legitimate reasons to resent him, and I can even see how those could spin out into reasons to want to excise his influence from the game. But the thing is, they're not -doing- that. Hell, they're not even digging them out from the game to the extent that they replaced the column with the council, (an act which had plenty of conspiracy theories of its own at the time). And even if they were, there's no reason to just -assume- that he would care, or that they would think he would care.
As for the deaths themselves, Statesman's death sequence made me care more about the character than several years worth of in game content ever did. It certainly painted him as more sympathetic than the comics did. Psyche's death actually gave a noble, selfless end to a character who had had more than her share of selfish, bickery little moments in the various media that have given us glimpses into her personality. And, on top of that, it was shocking. I honestly suspect the biggest reason so many people were upset about Psyche dying was because it caught them flatfooted. "Who will Die?!?" "Statesman." "Oh, okay." "And Sister Psyche" "I-wait, what? How did? When did?"
Some people do -not- like those kinds of surprises. Some of us do. (In fact, some of us were really annoyed at the spoilery promotional material that basically broadcasted the deaths of the other past and present Phalanxers in the arc. I got a much bigger emotional charge out of the deaths of Malaise and Psyche specifically because I didn't really expect them)
As a random aside, has anybody noticed that Manticore has a tendency to shoot his friends and loved ones dead through the chest with an arrow? I mean, okay, Statesman got better, but still. This is a worrisome trend, Justin. ;p
Anyway, Did they "need" to kill the characters off, as some people have suggested? Well, a good writer doesn't -need- to do any one thing, he just tries to take the story somewhere that will entrance the readers. Did they succeed at that? I'm sure it depends who you ask. I have my issues with the arcs, but it -did- deliver some surprises and some shocking twists to me, and so I can't complain about that. But just because they didn't -need- to kill them off doesn't mean they didn't have good reasons, and what constitutes a "good reason" is largely subjective. But I think it's silly to suggest that a company with a vested interest in trying to entertain their player base enough to continue gathering money from them would do something as silly as throw their intellectual property to the wolves just to spite someone who isn't even around the office anymore. -
Quote:So would you care to summarize exactly what he said and what was wrong with them? Because "It was crazy nasty" sounds like....rather an exaggeration from what I remember, and the fact that he later apologized doesn't do much to convince me that you're not embellishing, given that people often have to apologize when they haven't done anything wrong. It's like the "placate" of the business world.Jack quotes have long since been purged. It's over. Cheers.
I have my opinions of Jack Emmert, to be sure, but I ground those in things that I can specifically reference. -
Quote:I'm in a similar situation with the liger. Because I heard a rumor the other day that a liger pet might be forthcoming, and ligers are my favorite animal, and I have a catwoman-styled character that would absolutely have a liger pet.Someday I hope Clown Masterminds will actually be a reality. That part of the joke this year just made me sad.
I'm actually doubly sad, because on one hand, the liger pet is quite likely only a joke, and not something we'll ever get, and on the other hand, if the image on the april fools page is anything to go off of, the devs don't actually realize that ligers are real animals that do not in fact look like tigers with lion heads pasted on them. ;________;
Edit: The "vanity" pet softened the blow a bit, tho. -
I can attest, at the least, that Lucrezia is very effective at turning Swift into an unkillable battle goddess.
Who is then 20% cooler. -