Back Alley Brawler dies


2short2care

 

Posted

Here's why

1) Galaxy City is destroyed, he is relocated to Atlas Park as a trainer, redundant considering it has a trainer already.

2) He does not offer any TF. Thus, his removal would mean less coding and dialogue changes.

3) He is not part of any delivery missions. Certain characters, like Positron and Statesman, are part of delivery missions. IE, in the Synapse TF you have to go talk to Positron or in the Incarnate Alpha unlocking you must talk to Statesman.

4) http://www.youtube.com/watch?v=scg3LOF6Lv0

5) They have lead you to believe it will be a member of the Freedom Phalanx but in reality its one of the surviving 8. http://paragonwiki.com/wiki/Surviving_Eight

6) When he dies the character will be "phased" out of the game. Meaning once you complete the story arc you won't see him in the game anymore a la contacts in Praetoria. The zone that makes use of this phasing is only Atlas Park, where Back Alley Brawler resides. http://www.youtube.com/watch?v=HYnhk...eature=related (Stated at 1:30 about Phasing)

I will bump this thread in 3 months when it happens.


 

Posted

You're making a big assumption that they're going for the death that will have the least amount of impact on the audience.

Go read some comic books.


@Captain-ElectricDetective MarvelThe Sapien SpiderMoravec ManThe Old Norseman
Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

Quote:
Originally Posted by Captain-Electric View Post
You're making a big assumption that they're going for the death that will have the least amount of impact on the audience.

Go read some comic books.
Sorry this isn't a comic book, its a game that takes resources. Altering things takes a lot of those resources.


 

Posted

Oh snap, you figured it out!

Now they're going to have to switch it to Hank Hall.


 

Posted

A character's death doesn't mean he has to be removed from the game. If that death occurs chronologically after all the other content he/she shows up in there's no reason to do so at all.

Current in game examples:

[spoiler alert for people who care]



Praetorian Vanessa Devore dies at the end of the Underground trial. But she's still around in the lower Praetorian content as a trainer.

Mother is killed by the players at the end of the Minds of Mayhem trial. She still shows up in the low level Praetorian arcs.



[/spoiler]


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
A character's death doesn't mean he has to be removed from the game. If that death occurs chronologically after all the other content he/she shows up in there's no reason to do so at all.

Current in game examples:
But it's also kind of pointless to hype up a signature character's death if they're not being removed from the game world.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Here's why not:

1. Back Alley Brawler is the only non-Caucasian member of the Phalanx (or the surviving eight.) Without him the Phalanx is a box of wafers for cheese.

Horror movies always kill off the "ethnic" guy, but this is comics - where tokenism still reigns.


"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age

Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com

 

Posted

Sister Psyche dies.


 

Posted

Quote:
Originally Posted by Rainbow Avenger View Post
Here's why not:

1. Back Alley Brawler is the only non-Caucasian member of the Phalanx (or the surviving eight.) Without him the Phalanx is a box of wafers for cheese.

Horror movies always kill off the "ethnic" guy, but this is comics - where tokenism still reigns.
"Ghost" is technically non-Caucasian, so maybe Numina counts?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

The above post is the stupidest thing ever written by anybody anywhere ever.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by TrueMetal View Post
A character's death doesn't mean he has to be removed from the game. If that death occurs chronologically after all the other content he/she shows up in there's no reason to do so at all.

Current in game examples:

[spoiler alert for people who care]



Praetorian Vanessa Devore dies at the end of the Underground trial. But she's still around in the lower Praetorian content as a trainer.

Mother is killed by the players at the end of the Minds of Mayhem trial. She still shows up in the low level Praetorian arcs.



[/spoiler]
Please see number 6, 1:30 in the Dev video. They state the character will be removed via the phase technology they added.

In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing)

Praetoria zones also were built with it.


 

Posted

Quote:
Originally Posted by Ultimus View Post
Sorry this isn't a comic book, its a game that takes resources. Altering things takes a lot of those resources.
Paragon Studios isn't exactly resting on their laurels, or haven't you noticed?

With all due respect to BAB, you don't undertake a resource-intensive project like the 7-part SSA epic, drag your audience through it, and then cap it off with an ending that's as inconsequential as possible. Not if you want to continue selling SSAs.


@Captain-ElectricDetective MarvelThe Sapien SpiderMoravec ManThe Old Norseman
Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

Actually they said that they are removing the person that dies from the game, it's in a Ustream, don't remember which one but it's there.


Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!

 

Posted

Quote:
Originally Posted by DarkGob View Post
But it's also kind of pointless to hype up a signature character's death if they're not being removed from the game world.
I don't really see why it would be pointless that way. The dead character just wouldn't feature in any future content.

I also don't see the devs actually do such a thing. Every Freedom Phalanx and Vindicators member is the main subject of at least 1 high level villainside story arc. They all feature in the Lord Recluse SF.

They would have to remove at least 1 entire arc and remove the character from the LRSF, upsetting its balance and borking the cutscenes. I just don't see it happening.

Unless of course they go for another half-hearthed retcon, where they change some things but not others creating another inconsistent, self contradicting tangled mess ...

...

*sigh*

I'm worried now.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Ultimus View Post
Please see number 6, 1:30 in the Dev video. They state the character will be removed via the phase technology they added.

In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing)

Praetoria zones also were built with it.
Ah, yea. You mean just removed from the zone by phasing, not the entire game. That's what I assumed would happen when I first heard about these arcs.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Ultimus View Post
Please see number 6, 1:30 in the Dev video. They state the character will be removed via the phase technology they added.

In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing)
On the other hand, phasing won't work in the RSF, but BAB doesn't need to be there for players who haven't done the arc yet, now that he's not a member of the Freedom Phalanx. I am wondering how they will treat the villain arcs where you fight him; I believe they're all 30-40 arcs so if the finale is level 40-50 you will have outleveled them, but if you're holding on to an old mission....

And, the black guy always dies. BAB can't be the token black guy who gets to live and continue to be the token black guy because he's not a member of the Freedom Phalanx.

And, the old guy always dies.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
On the other hand, phasing won't work in the RSF, but BAB doesn't need to be there for players who haven't done the arc yet, now that he's not a member of the Freedom Phalanx. I am wondering how they will treat the villain arcs where you fight him; I believe they're all 30-40 arcs so if the finale is level 40-50 you will have outleveled them, but if you're holding on to an old mission....

And, the black guy always dies. BAB can't be the token black guy who gets to live and continue to be the token black guy because he's not a member of the Freedom Phalanx.

And, the old guy always dies.
Those arcs will remain unchanged, because he doesn't die till a level 50 arc (which the last SSA is). Thus, he is still technically alive because you don't kill him till later in your career.


 

Posted

Somewhere they said it was taking a lot of effort to re-write things to take the character out.

BAB is just not going to take that much effort to take out. He's in Atlas Park, and he's in a few villainside missions.


 

Posted

Quote:
Originally Posted by Agent White View Post
Somewhere they said it was taking a lot of effort to re-write things to take the character out.

BAB is just not going to take that much effort to take out. He's in Atlas Park, and he's in a few villainside missions.
It took a lot of effort because it involves phasing, they had to redo an entire zone for this. (Atlas Park) -- See the Dev Diary in number 6 talking about it.


 

Posted

Quote:
Originally Posted by Ultimus View Post
In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing)

Praetoria zones also were built with it.
In order for extensive phasing with combat areas like is done in AP and Mercy to work, the zone has to be designed with it in mind.

To phase out one contact in a zone that otherwise doesn't need phasing, that's easy. Kid stuff at this point.

As for RSF, well, they won't need to use phasing there if, oh say, a newcomer joins the Phalanx and takes the place of whoever dies...

Maybe there are even some hints in the SSAs that have been released so far.

And who's to say the mission couldn't spawn a different hero depending on if the mission holder has a certain badge or not? We've seen other conditionals like that before, no phasing required...


 

Posted

Quote:
Originally Posted by DarkGob View Post
"Ghost" is technically non-Caucasian, so maybe Numina counts?
It's also technically non-alive already, so... (shrug)


 

Posted

Quote:
Originally Posted by DarkGob View Post
The above post is the stupidest thing ever written by anybody anywhere ever.
Even stupider than me?


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

Quote:
Originally Posted by Ultimus View Post
It took a lot of effort because it involves phasing, they had to redo an entire zone for this. (Atlas Park) -- See the Dev Diary in number 6 talking about it.
Who said anywhere it was going to involve phasing?

When the character kicks it, they're gone. They're not going to just ghost out when you finish the SSA, they're getting completely written out of the game.

It's like the Galaxy City change, even though chronologically Galaxy City is 'new', it has now always happened and is currently happening at the same time, so they've cut Galaxy City out of everything even though *several* (if not nearly all) missions that predate it.

When SSA7 hits, this character is going to die and it's going to be a major rewrite just like Galaxy City was, it is going to be 'currently' happening and 'always' have happened and all missions are going to be rewritten to take it into account that involve it.


 

Posted

No one should die. I'm a superhero, saving people is what I do.


 

Posted

Feels too obvious. But he is up there in "Most likely to die", along with Sister Psyche, Citadel, and Synapse.

Positron has his fancy new TF, Statesman is plastered all over CoH, Numina's already beaten the devs to it by being dead, Manticore was just recently prominently featured in Twinshot's arc. They're safe.

Psyche dying would give Manticore more reason to be like Batman and angst out. BABs because of reasons stated above. Citadel being destroyed could potentially open up a spot for a company or group like Crey to try to bust out a new robot hero, giving us a little more variety in hero groups and having said group save face with the people. Synapse because it'd be more tragic to kill off the lovable speedster.

Plus Citadel, Synapse, and Psyche have awful TFs that could stand to be updated.

*edit* Also, you're terrible at posting forum titles, mang. Someone's gonna come in here and complain you're potentially spoiling the SSA for 'em.