Back Alley Brawler dies
You're making a big assumption that they're going for the death that will have the least amount of impact on the audience.
Go read some comic books.
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Oh snap, you figured it out!
Now they're going to have to switch it to Hank Hall.
A character's death doesn't mean he has to be removed from the game. If that death occurs chronologically after all the other content he/she shows up in there's no reason to do so at all.
Current in game examples:
[spoiler alert for people who care]
Praetorian Vanessa Devore dies at the end of the Underground trial. But she's still around in the lower Praetorian content as a trainer.
Mother is killed by the players at the end of the Minds of Mayhem trial. She still shows up in the low level Praetorian arcs.
[/spoiler]
@True Metal
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We will honor the past, and fight to the last, it will be a good way to die...
Here's why not:
1. Back Alley Brawler is the only non-Caucasian member of the Phalanx (or the surviving eight.) Without him the Phalanx is a box of wafers for cheese.
Horror movies always kill off the "ethnic" guy, but this is comics - where tokenism still reigns.
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Sister Psyche dies.
Here's why not:
1. Back Alley Brawler is the only non-Caucasian member of the Phalanx (or the surviving eight.) Without him the Phalanx is a box of wafers for cheese. Horror movies always kill off the "ethnic" guy, but this is comics - where tokenism still reigns. |
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
The above post is the stupidest thing ever written by anybody anywhere ever.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
A character's death doesn't mean he has to be removed from the game. If that death occurs chronologically after all the other content he/she shows up in there's no reason to do so at all.
Current in game examples: [spoiler alert for people who care] Praetorian Vanessa Devore dies at the end of the Underground trial. But she's still around in the lower Praetorian content as a trainer. Mother is killed by the players at the end of the Minds of Mayhem trial. She still shows up in the low level Praetorian arcs. [/spoiler] |
In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing)
Praetoria zones also were built with it.
Sorry this isn't a comic book, its a game that takes resources. Altering things takes a lot of those resources.
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With all due respect to BAB, you don't undertake a resource-intensive project like the 7-part SSA epic, drag your audience through it, and then cap it off with an ending that's as inconsequential as possible. Not if you want to continue selling SSAs.
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Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
Actually they said that they are removing the person that dies from the game, it's in a Ustream, don't remember which one but it's there.
Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!
But it's also kind of pointless to hype up a signature character's death if they're not being removed from the game world.
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I also don't see the devs actually do such a thing. Every Freedom Phalanx and Vindicators member is the main subject of at least 1 high level villainside story arc. They all feature in the Lord Recluse SF.
They would have to remove at least 1 entire arc and remove the character from the LRSF, upsetting its balance and borking the cutscenes. I just don't see it happening.
Unless of course they go for another half-hearthed retcon, where they change some things but not others creating another inconsistent, self contradicting tangled mess ...
...
*sigh*
I'm worried now.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Please see number 6, 1:30 in the Dev video. They state the character will be removed via the phase technology they added.
In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing) Praetoria zones also were built with it. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Please see number 6, 1:30 in the Dev video. They state the character will be removed via the phase technology they added.
In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing) |
And, the black guy always dies. BAB can't be the token black guy who gets to live and continue to be the token black guy because he's not a member of the Freedom Phalanx.
And, the old guy always dies.
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On the other hand, phasing won't work in the RSF, but BAB doesn't need to be there for players who haven't done the arc yet, now that he's not a member of the Freedom Phalanx. I am wondering how they will treat the villain arcs where you fight him; I believe they're all 30-40 arcs so if the finale is level 40-50 you will have outleveled them, but if you're holding on to an old mission....
And, the black guy always dies. BAB can't be the token black guy who gets to live and continue to be the token black guy because he's not a member of the Freedom Phalanx. And, the old guy always dies. |
Somewhere they said it was taking a lot of effort to re-write things to take the character out.
BAB is just not going to take that much effort to take out. He's in Atlas Park, and he's in a few villainside missions.
In order for phasing to work, a zone has to built from the ground up with it. (Hence why they had to revamp the two starting zones to support phasing)
Praetoria zones also were built with it. |
To phase out one contact in a zone that otherwise doesn't need phasing, that's easy. Kid stuff at this point.
As for RSF, well, they won't need to use phasing there if, oh say, a newcomer joins the Phalanx and takes the place of whoever dies...
Maybe there are even some hints in the SSAs that have been released so far.
And who's to say the mission couldn't spawn a different hero depending on if the mission holder has a certain badge or not? We've seen other conditionals like that before, no phasing required...
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It took a lot of effort because it involves phasing, they had to redo an entire zone for this. (Atlas Park) -- See the Dev Diary in number 6 talking about it.
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When the character kicks it, they're gone. They're not going to just ghost out when you finish the SSA, they're getting completely written out of the game.
It's like the Galaxy City change, even though chronologically Galaxy City is 'new', it has now always happened and is currently happening at the same time, so they've cut Galaxy City out of everything even though *several* (if not nearly all) missions that predate it.
When SSA7 hits, this character is going to die and it's going to be a major rewrite just like Galaxy City was, it is going to be 'currently' happening and 'always' have happened and all missions are going to be rewritten to take it into account that involve it.
No one should die. I'm a superhero, saving people is what I do.
Feels too obvious. But he is up there in "Most likely to die", along with Sister Psyche, Citadel, and Synapse.
Positron has his fancy new TF, Statesman is plastered all over CoH, Numina's already beaten the devs to it by being dead, Manticore was just recently prominently featured in Twinshot's arc. They're safe.
Psyche dying would give Manticore more reason to be like Batman and angst out. BABs because of reasons stated above. Citadel being destroyed could potentially open up a spot for a company or group like Crey to try to bust out a new robot hero, giving us a little more variety in hero groups and having said group save face with the people. Synapse because it'd be more tragic to kill off the lovable speedster.
Plus Citadel, Synapse, and Psyche have awful TFs that could stand to be updated.
*edit* Also, you're terrible at posting forum titles, mang. Someone's gonna come in here and complain you're potentially spoiling the SSA for 'em.
Here's why
1) Galaxy City is destroyed, he is relocated to Atlas Park as a trainer, redundant considering it has a trainer already.
2) He does not offer any TF. Thus, his removal would mean less coding and dialogue changes.
3) He is not part of any delivery missions. Certain characters, like Positron and Statesman, are part of delivery missions. IE, in the Synapse TF you have to go talk to Positron or in the Incarnate Alpha unlocking you must talk to Statesman.
4) http://www.youtube.com/watch?v=scg3LOF6Lv0
5) They have lead you to believe it will be a member of the Freedom Phalanx but in reality its one of the surviving 8. http://paragonwiki.com/wiki/Surviving_Eight
6) When he dies the character will be "phased" out of the game. Meaning once you complete the story arc you won't see him in the game anymore a la contacts in Praetoria. The zone that makes use of this phasing is only Atlas Park, where Back Alley Brawler resides. http://www.youtube.com/watch?v=HYnhk...eature=related (Stated at 1:30 about Phasing)
I will bump this thread in 3 months when it happens.