Shield Defense fixed to be able to use two handed weapons?
Doesn't change the fact that it still looks bad. Where is my sheath or quiver? |
Got no answer for you about quivers, though.
Read the above post. How many years had people been asking to color their powers but the developers kept saying that it wasn't possible due to mechanics with the game engine and that it would require a lot of work but it did happen. |
*Due to enormous outcry, they have reconsidered and decided to see if they can make Titan Weapons work as a Stalker set after all. There was not a similar outcry when Shield Defense was released. If you can get the grassroots support going, maybe you can convince the Devs to change their stance on Shield Defense. However, your current attitude during debate is unlikely to win you support from people who are on the fence and unlikely to sway any who oppose you.
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Is there any game you can actually use a shield with a 2-handed weapon? Even a legacy fantasy JRPG? I can't recall any...
My character in Skyrim can't btw
Is there any game you can actually use a shield with a 2-handed weapon? Even a legacy fantasy JRPG? I can't recall any...
My character in Skyrim can't btw |
Can't even use magic and dual-wield there. I never bothered with the 2-handers there, so I dunno about using them with magic...probably not, though.
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The weird thing is the Shield Defense set doesn't fit with conventional balance concepts. The general idea, at least in fantasy games, is that shield + weapon gets you more defense than two-handed weapon. That's reasonable and also provides a balancing measure between offense and defense. You want more offense, take the two-handed weapon. More defense, take the shield.
But in City, Shield is actually one of the better offensive defense powersets. And in the most direct comparison you can make of Broadsword and Katana, Katana isn't any stronger than Broadsword. It's arguably slightly better because it's faster, but only slightly. And Shield isn't any better or worse than other defense sets that don't require you to give up a hand for it.
So there's no real balance reason to pick sword and board over a two-hander in City. It makes the current limitations weird. A Broadsword/Shield scrapper has more offense (and possibly more defense) than a Katana/SR, but you can't do Katana/Shield. Why? ...Cuz.
I think I'd be in favor of the option where you can choose a two-hander weapon, you just won't get a shield, and the defense set will just be a general aura thing like every other defense set. Right now, the only reason there's any limitations at all is cosmetic.
De minimis non curat Lex Luthor.
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The weird thing is the Shield Defense set doesn't fit with conventional balance concepts. The general idea, at least in fantasy games, is that shield + weapon gets you more defense than two-handed weapon. That's reasonable and also provides a balancing measure between offense and defense. You want more offense, take the two-handed weapon. More defense, take the shield.
But in City, Shield is actually one of the better offensive defense powersets. And in the most direct comparison you can make of Broadsword and Katana, Katana isn't any stronger than Broadsword. It's arguably slightly better because it's faster, but only slightly. And Shield isn't any better or worse than other defense sets that don't require you to give up a hand for it. So there's no real balance reason to pick sword and board over a two-hander in City. It makes the current limitations weird. A Broadsword/Shield scrapper has more offense (and possibly more defense) than a Katana/SR, but you can't do Katana/Shield. Why? ...Cuz. I think I'd be in favor of the option where you can choose a two-hander weapon, you just won't get a shield, and the defense set will just be a general aura thing like every other defense set. Right now, the only reason there's any limitations at all is cosmetic. |
This is mainly just an issue that-
-You need to make an alternate animation set for each attack powerset to make it compatible with shield. That takes resources, and no small amount of them.
-Some powersets- which conceptually or logically use two hands for their attack- make less sense than others to be paired with shield. Rethinking these sets as to be shield-compatible becomes even more work and of questionable value.
-Resources are finite.
-Resources invested in that item of questionable value are resources NOT done in something less questionable.
No, but WOW lets you dual wield 2 handers with the right high end talents as a warrior
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Granted, the general 'suspension of disbelief' of the superhero genre means that any and all of that are valid ideas here.
I have this great superhero-y idea for a telekinetic weapons-master that dual-wields titan weapons with his mind while using a shield to protect himself and I won't be satisfied with the devs until they stop preventing me from playing the character I want to play.
I don't think anyone ever made any argument that this was balance-related.
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It's not something I feel terribly strongly about, but it is sort of an odd thing.
De minimis non curat Lex Luthor.
Is there any game you can actually use a shield with a 2-handed weapon? Even a legacy fantasy JRPG? I can't recall any...
My character in Skyrim can't btw |
Later MUDs added even more spots for extra silliness, but those are just default settings.
Edit to add: There was also a "light" position that you held to use. So you could hold a light, wield a two-handed weapon in one hand, and hold a two-handed weapon in the other (potentially dual-wielding both, but that's not stock Diku) while wearing a shield. And still do all of your normal skills. Realism? What's that?
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As far as Katana/Shied goes - katana has several animation issues as is with how the weapons model is held.
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Can't even use magic and dual-wield there. I never bothered with the 2-handers there, so I dunno about using them with magic...probably not, though.
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Which is fine by me, I use a bow most of the time (so two hands) and switching to magic is like the redraw in CoX when you use 'magic' (like, Tar Patch on a weapon wielding corr/def) since it's quite fast to switch (at least in how it affects you in combat, the switching menu is kinda lame even using the favorites option because you have to pause the game, it's single player anyway).
WoW (and many other MMO's, to be honest) also has single-handed weapons sized in such a way that no human could possibly wield them single-handedly and stylized in ways that they wouldn't be functional regardless.
Granted, the general 'suspension of disbelief' of the superhero genre means that any and all of that are valid ideas here. I have this great superhero-y idea for a telekinetic weapons-master that dual-wields titan weapons with his mind while using a shield to protect himself and I won't be satisfied with the devs until they stop preventing me from playing the character I want to play. |
BrandX Future Staff Fighter
The BrandX Collection
The weird thing is the Shield Defense set doesn't fit with conventional balance concepts. The general idea, at least in fantasy games, is that shield + weapon gets you more defense than two-handed weapon. That's reasonable and also provides a balancing measure between offense and defense. You want more offense, take the two-handed weapon. More defense, take the shield.
But in City, Shield is actually one of the better offensive defense powersets. And in the most direct comparison you can make of Broadsword and Katana, Katana isn't any stronger than Broadsword. It's arguably slightly better because it's faster, but only slightly. And Shield isn't any better or worse than other defense sets that don't require you to give up a hand for it. So there's no real balance reason to pick sword and board over a two-hander in City. It makes the current limitations weird. A Broadsword/Shield scrapper has more offense (and possibly more defense) than a Katana/SR, but you can't do Katana/Shield. Why? ...Cuz. I think I'd be in favor of the option where you can choose a two-hander weapon, you just won't get a shield, and the defense set will just be a general aura thing like every other defense set. Right now, the only reason there's any limitations at all is cosmetic. |
Broadsword has a Katana weapon skin!
BrandX Future Staff Fighter
The BrandX Collection
It's a shame, because Shield has some interesting powers that no other defense powerset has. It's also not a very big deal, since there's just enough overlap that you can approximate it well enough by taking SR or Energy and throwing in Spring Attack.
De minimis non curat Lex Luthor.
I think we may be talking at cross-purposes. I used Katana and Broadsword because they're very similar, yet one is one-handed and can be used with Shield and one is two-handed. Mechanically I can't see any reason this would be so; the decision to exclude some sets from being paired with Shield was an aesthetic one, not a balance one. It's similar to the decision to not give Stalkers Titan Weapons.
It's a shame, because Shield has some interesting powers that no other defense powerset has. It's also not a very big deal, since there's just enough overlap that you can approximate it well enough by taking SR or Energy and throwing in Spring Attack. |
BrandX Future Staff Fighter
The BrandX Collection
Then can we get a "Two Handed Defense" set? I dunno, call it "Weapon Guard" or some such only usable by 2 handed powersets? Titan Weapons, Katana, Dual Blades, Claws, Spines and I guess Stone Melee (it had to have new animations made for its mallet powers).
There's no objective argument to be had because the reasoning is subjective.