Details on Dark Astoria Makeover?
The heroes will save the day. That's cool.
But let some villains try to double cross them, to steal the dangerous technology, to summon the fell abominable entity even while they are protecting their own interests while saving the world: it's more work, but that's what villains do! |
The main character is the mission owner. A TF setting is more like a team book, where there isn't necessarily a main character.
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The main character is the mission owner. A TF setting is more like a team book, where there isn't necessarily a main character.
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In zones main character is character with star.
Not doing it when the opportunity presents itself is the opposite of what villains do. Why aren't there any "go into Praetoria and steal anything that isn't nailed down" trials?
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Or the computers might not be compatible in operating system terms, you know, since we've heard nothing of a Praetor Gates or Praetor Jobs.
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That's nonsense. You can hack alien tech with an ibook. I know, I saw it in a movie somewhere. How much more different could the tech be from Praetorian Erf?
The fog in DA is cute the first time you see it, annoying the tenth and makes you want to reach through the monitor and strangle the zone designer the fiftieth. Lose it.
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The fog is a great idea that is just stupid when you have to deal with it while playing. The faster it can go away the happier I'll be.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
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Originally Posted by Venture The fog in DA is cute the first time you see it, annoying the tenth and makes you want to reach through the monitor and strangle the zone designer the fiftieth. Lose it. |
This!!!!!!
The fog is a great idea that is just stupid when you have to deal with it while playing. The faster it can go away the happier I'll be. |
oh waaaah... just because it cuts down on your xp/minute ratio. If you don't want to play in a world of varying areas and details then stay in the AE building. Without the fog and the ghosts DA won't be much different than any other zone.
I think the fog is great and don't have all that much trouble negotiating DA. I hope it stays.
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If they're getting rid of the fog, they should lift the fog in the original DA for a week sometime before it goes live!
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oh waaaah... just because it cuts down on your xp/minute ratio. If you don't want to play in a world of varying areas and details then stay in the AE building. Without the fog and the ghosts DA won't be much different than any other zone. I think the fog is great and don't have all that much trouble negotiating DA. I hope it stays. |
"lol @ having a different opinion than me"
You know, I'm all for zone revamps, but it kinda worries me, what with the changes to Atlas, that they might start changing the content itself of zones to 'match' the new content. They've removed Galaxy, removed all the old early mission content from Atlas and Mercy (And admittedly it wasn't that good, but I'd love to have it still be an option anyways)... why are you removing old content instead of just adding new content? I mean, we don't even get that many arc choices in the new content. (Not to mention the annoying instanced-but-not-really zone content where enemies just suddenly appear around you in your own private Atlas, and enemies re-spawning with a little 'POP!' in those revamped zones)
I'm all for zone revamps and new missions, but I'm a little worried when the old content starts to disappear for very little good reason. I liked that when new content I didn't like was released I could just say "At least I can still play the old stuff and ignore the new stuff", but that's becoming less true, even with the 'Echo's.
why are you removing old content instead of just adding new content? |
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oh waaaah... just because it cuts down on your xp/minute ratio. If you don't want to play in a world of varying areas and details then stay in the AE building. Without the fog and the ghosts DA won't be much different than any other zone. I think the fog is great and don't have all that much trouble negotiating DA. I hope it stays. |
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Nah, you just institute a flexible reality.
Every individual player is the Head Dorko of the Freedom Phalanx. It's just a case of allowing the disconnect to occur and moving on. Similar to how every one who has gone through the RWZ arcs are the ones rescued Decker. |
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This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
I'm all for zone revamps and new missions, but I'm a little worried when the old content starts to disappear for very little good reason. I liked that when new content I didn't like was released I could just say "At least I can still play the old stuff and ignore the new stuff", but that's becoming less true, even with the 'Echo's.
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The "Run around and burn zombies" arc will still be available in the Echo.
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Dr. Todt's theme.
i make stuff...
Having seen some of the shots of new Dark Astoria, I do think it looks good. However I still stand by my opinion of the fog.
Old DA always felt scary as trying to navigate around the zone without bumping into zombie hordes there was a challenge. More than a few times, I would try to make my way to a mission based in there, doing my best to avoid the shuffling, glowing shapes in the darkness. I always hungered for a time when we would have more missions in DA so that I could run from contact to mission without being jumped on by the Pantheon.
I've heard DA called the Silent Hill of CoX and I agree with that description. The fact that for once, navigation through the zone was a challenge meant that I couldn't just fly up and set run on auto. I had to work to get to my destination, particularly if I was using Superspeed or Teleport, doubly so if I was mid 20s and the mobs were still a threat to me. The few occasions I had to go into DA for a mission, it was a thrilling challenge. With the fog gone in the new zone and old DA banished to Ouroboros with all its missions moved to the new one, that's an experience I'm going to miss. If they keep the Exploration badges in old DA, well that's something I suppose but otherwise it will be a place I miss once the new one goes live.
I've always run under the impression that others liked the fog but clearly I'm wrong. So maybe, if possible, we could have just one area of the zone with a fog like effect in it? The screenshots from the revamp do look good, even if I am expecting to see Meat Loaf performing in the graveyard. I think I will miss the fog though. It made the place a challenge and made it unlike anywhere else in game. I guess I'll form a more solid opinion once it hits Beta.
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This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
EDIT: Well, Ouroboros is level gated, but it's not a hazard zone.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
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That's kind of implying the new content holds up any better, which is quite misleading. Rather than replacing and improving, they're simply trading old problems for new.
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Replacing a zone with 2004 art assets and nothing but spawns of zombies with a zone with a new zone with 2011 art assets and Hero and Villain Incarnate story arcs is a massive step forwards.
@Golden Girl
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Some good points. City of Heroes, owing to its comic book roots, has the perfect workaround for the "main character" debacle. And it's more than mere speculation-- whenever there's a new leader, you're notified that you're now experiencing the world as impacted by their actions.
Nerd explanation: Some quantum physicists suspect that in order for one possibility to exist, all possibilities have to be simultaneously occurring in their own spaces or potentialities (i.e. parallel dimensions). City of Heroes is not just a game about our characters, it's a game about other peoples characters and the potentialities they inhabit. When you join someone's team, it's a subtle shift, it's not designed for our characters to notice it, or even for players to think about it that much--but you're witnessing a world slightly different from your own. It's just an aid for internal consistency that allows us each to have a super hero's impact in a game with a lot of "main characters".
Gamer's explanation: Roll with it, roll with it. GO GO GO!
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH