Details on Dark Astoria Makeover?


Agent White

 

Posted

Some good points. City of Heroes, owing to its comic book roots, has the perfect workaround for the "main character" debacle. And it's more than mere speculation-- whenever there's a new leader, you're notified that you're now experiencing the world as impacted by their actions.

Nerd explanation: Some quantum physicists suspect that in order for one possibility to exist, all possibilities have to be simultaneously occurring in their own spaces or potentialities (i.e. parallel dimensions). City of Heroes is not just a game about our characters, it's a game about other peoples characters and the potentialities they inhabit. When you join someone's team, it's a subtle shift, it's not designed for our characters to notice it, or even for players to think about it that much--but you're witnessing a world slightly different from your own. It's just an aid for internal consistency that allows us each to have a super hero's impact in a game with a lot of "main characters".

Gamer's explanation: Roll with it, roll with it. GO GO GO!


@Captain-ElectricDetective MarvelThe Sapien SpiderMoravec ManThe Old Norseman
Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
The heroes will save the day. That's cool.

But let some villains try to double cross them, to steal the dangerous technology, to summon the fell abominable entity even while they are protecting their own interests while saving the world: it's more work, but that's what villains do!
Not doing it when the opportunity presents itself is the opposite of what villains do. Why aren't there any "go into Praetoria and steal anything that isn't nailed down" trials?

Quote:
Originally Posted by Xanatos View Post
In a team setting? Main character = person with the star.
The main character is the mission owner. A TF setting is more like a team book, where there isn't necessarily a main character.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
The main character is the mission owner. A TF setting is more like a team book, where there isn't necessarily a main character.
Agreed on missions. I'd say TF's are basically missions for the person with the star because it's them that deals with the contact.

In zones main character is character with star.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Not doing it when the opportunity presents itself is the opposite of what villains do. Why aren't there any "go into Praetoria and steal anything that isn't nailed down" trials?
Admittedly, nice as Praet tech is, a paranoid police state like that probably has everything that's not nailed down lo-jacked or something.

Or the computers might not be compatible in operating system terms, you know, since we've heard nothing of a Praetor Gates or Praetor Jobs.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

That's nonsense. You can hack alien tech with an ibook. I know, I saw it in a movie somewhere. How much more different could the tech be from Praetorian Erf?


 

Posted

Quote:
Originally Posted by Talen Lee View Post
That's nonsense. You can hack alien tech with an ibook. I know, I saw it in a movie somewhere. How much more different could the tech be from Praetorian Erf?
That was Independence Day and I think that was before I-Whatevers even existed.


 

Posted

Quote:
Originally Posted by Venture View Post
The fog in DA is cute the first time you see it, annoying the tenth and makes you want to reach through the monitor and strangle the zone designer the fiftieth. Lose it.
This!!!!!!

The fog is a great idea that is just stupid when you have to deal with it while playing. The faster it can go away the happier I'll be.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

Quote:
Originally Posted by Venture
The fog in DA is cute the first time you see it, annoying the tenth and makes you want to reach through the monitor and strangle the zone designer the fiftieth. Lose it.


Quote:
Originally Posted by TerraDraconis View Post
This!!!!!!

The fog is a great idea that is just stupid when you have to deal with it while playing. The faster it can go away the happier I'll be.

oh waaaah... just because it cuts down on your xp/minute ratio. If you don't want to play in a world of varying areas and details then stay in the AE building. Without the fog and the ghosts DA won't be much different than any other zone.

I think the fog is great and don't have all that much trouble negotiating DA. I hope it stays.


 

Posted

Quote:
Originally Posted by Gaming_Glen View Post
I think the fog is great and don't have all that much trouble negotiating DA. I hope it stays.
This was my initial reaction too; but if you think it's creepy now, just wait until you see how Mot, a god of death, redecorates the place.


@Captain-ElectricDetective MarvelThe Sapien SpiderMoravec ManThe Old Norseman
Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

Quote:
Originally Posted by Gaming_Glen View Post
[/I]




oh waaaah... just because it cuts down on your xp/minute ratio. If you don't want to play in a world of varying areas and details then stay in the AE building. Without the fog and the ghosts DA won't be much different than any other zone.
No because I bump into buildings when I super jump around the zone. Nice idea but HATE HATE HATE the implementation of it.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

If they're getting rid of the fog, they should lift the fog in the original DA for a week sometime before it goes live!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Gaming_Glen View Post
[/I]




oh waaaah... just because it cuts down on your xp/minute ratio. If you don't want to play in a world of varying areas and details then stay in the AE building. Without the fog and the ghosts DA won't be much different than any other zone.

I think the fog is great and don't have all that much trouble negotiating DA. I hope it stays.
In other words

"lol @ having a different opinion than me"


 

Posted

You know, I'm all for zone revamps, but it kinda worries me, what with the changes to Atlas, that they might start changing the content itself of zones to 'match' the new content. They've removed Galaxy, removed all the old early mission content from Atlas and Mercy (And admittedly it wasn't that good, but I'd love to have it still be an option anyways)... why are you removing old content instead of just adding new content? I mean, we don't even get that many arc choices in the new content. (Not to mention the annoying instanced-but-not-really zone content where enemies just suddenly appear around you in your own private Atlas, and enemies re-spawning with a little 'POP!' in those revamped zones)

I'm all for zone revamps and new missions, but I'm a little worried when the old content starts to disappear for very little good reason. I liked that when new content I didn't like was released I could just say "At least I can still play the old stuff and ignore the new stuff", but that's becoming less true, even with the 'Echo's.


 

Posted

Quote:
why are you removing old content instead of just adding new content?
Because the old content doesn't hold up any more and leaving it where people can see it is just an embarrassment.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Venture View Post
Because the old content doesn't hold up any more and leaving it where people can see it is just an embarrassment.
That's kind of implying the new content holds up any better, which is quite misleading. Rather than replacing and improving, they're simply trading old problems for new.


 

Posted

Quote:
Originally Posted by Gaming_Glen View Post
[/I]




oh waaaah... just because it cuts down on your xp/minute ratio. If you don't want to play in a world of varying areas and details then stay in the AE building. Without the fog and the ghosts DA won't be much different than any other zone.

I think the fog is great and don't have all that much trouble negotiating DA. I hope it stays.
Do you have trouble negotiating that narrow mind of yours?


 

Posted

Quote:
Originally Posted by Slaunyeh View Post
Praetoria also did it well, actually, with loyalists and resistance infiltrating eachother left and right. Want me to do heroic content? Well, fine. Let me go undercover as a hero and give me the option to sabotage something down the line.
Indeed. For me the best example was the simple inclusion of a temp power for villains. Suddenly the same story works for both sides just because the villain manages to steal a piece Synapses power. Bravo! More of that please.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by reiella View Post
Nah, you just institute a flexible reality.

Every individual player is the Head Dorko of the Freedom Phalanx.

It's just a case of allowing the disconnect to occur and moving on. Similar to how every one who has gone through the RWZ arcs are the ones rescued Decker.
And similar to how we will all be the one to kill Statesman.

<.<

>.>

What?


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by The_Overlord View Post
I'm all for zone revamps and new missions, but I'm a little worried when the old content starts to disappear for very little good reason. I liked that when new content I didn't like was released I could just say "At least I can still play the old stuff and ignore the new stuff", but that's becoming less true, even with the 'Echo's.
What content are they removing in DA?

The "Run around and burn zombies" arc will still be available in the Echo.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
What content are they removing in DA?

The "Run around and burn zombies" arc will still be available in the Echo.
Don't forget that you'll also be able to play the "Run around and get killed by zombies" arc at 14. So both arcs of those arcs will be available, but you will lose the "Run around at level 1 to 13 and get killed by zombies" arc.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Venture View Post
Because the old content doesn't hold up any more and leaving it where people can see it is just an embarrassment.
I wonder how well all this inferentially non-embarrassing replacement content will hold up seven years hence...


 

Posted

Having seen some of the shots of new Dark Astoria, I do think it looks good. However I still stand by my opinion of the fog.

Old DA always felt scary as trying to navigate around the zone without bumping into zombie hordes there was a challenge. More than a few times, I would try to make my way to a mission based in there, doing my best to avoid the shuffling, glowing shapes in the darkness. I always hungered for a time when we would have more missions in DA so that I could run from contact to mission without being jumped on by the Pantheon.

I've heard DA called the Silent Hill of CoX and I agree with that description. The fact that for once, navigation through the zone was a challenge meant that I couldn't just fly up and set run on auto. I had to work to get to my destination, particularly if I was using Superspeed or Teleport, doubly so if I was mid 20s and the mobs were still a threat to me. The few occasions I had to go into DA for a mission, it was a thrilling challenge. With the fog gone in the new zone and old DA banished to Ouroboros with all its missions moved to the new one, that's an experience I'm going to miss. If they keep the Exploration badges in old DA, well that's something I suppose but otherwise it will be a place I miss once the new one goes live.

I've always run under the impression that others liked the fog but clearly I'm wrong. So maybe, if possible, we could have just one area of the zone with a fog like effect in it? The screenshots from the revamp do look good, even if I am expecting to see Meat Loaf performing in the graveyard. I think I will miss the fog though. It made the place a challenge and made it unlike anywhere else in game. I guess I'll form a more solid opinion once it hits Beta.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Don't forget that you'll also be able to play the "Run around and get killed by zombies" arc at 14. So both arcs of those arcs will be available, but you will lose the "Run around at level 1 to 13 and get killed by zombies" arc.
I thought you had to be 21 to enter? Has that changed?


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by Jagged View Post
I thought you had to be 21 to enter? Has that changed?
It changed in Issue 16 when they removed the level gating from all hazard zones except for The Hive and The Abyss.

EDIT: Well, Ouroboros is level gated, but it's not a hazard zone.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Agent White View Post
That's kind of implying the new content holds up any better, which is quite misleading. Rather than replacing and improving, they're simply trading old problems for new.
But there isn't any content in DA right now - that's the whole point
Replacing a zone with 2004 art assets and nothing but spawns of zombies with a zone with a new zone with 2011 art assets and Hero and Villain Incarnate story arcs is a massive step forwards.


@Golden Girl

City of Heroes comics and artwork