UNofficial: Repeat Purchase Store Items


Agent White

 

Posted

Quote:
Originally Posted by McNum View Post
Summon Alt
When used, it summons one Doppelganger-style copy of any of your characters of the same red/blue/gold alignment from the same server as an ally. They will wear the costume you see them in on the character select screen, and have the powers you chose. Yeah, it's the signature character summon, but with one of your characters. Claim the power and you choose right there who to call. You KNOW you want to see a superhero teamup of all your favorite characters.
I posted the same suggestion below (missed yours on my first read through). I am really fond of the idea.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
A power that uses the clone tech to summon "pet" versions of characters from my own account, instead of "signature heroes."
Quote:
Originally Posted by McNum View Post
Summon Alt
When used, it summons one Doppelganger-style copy of any of your characters of the same red/blue/gold alignment from the same server as an ally. They will wear the costume you see them in on the character select screen, and have the powers you chose. Yeah, it's the signature character summon, but with one of your characters. Claim the power and you choose right there who to call. You KNOW you want to see a superhero teamup of all your favorite characters.
Quote:
Originally Posted by Sermon View Post
1 time purchase per character (say 400 pts) on a summoning temp power which would allow you to summon another character from your account as a boss-class pet. No reduced rewards from having this helper pet. The pet would be configured just like the "doubles" that we meet in missions sometimes (so maybe wouldn't have an exact map of powers), but we would have the option of choosing/switching which costume they are in.
Great minds thinking alike, all in rapid-fire fashion. Devs? Sounds like we have a winner for sure here.


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Posted

Quote:
Originally Posted by Melancton View Post
Great minds thinking alike, all in rapid-fire fashion. Devs? Sounds like we have a winner for sure here.
Indeed.
I can't speak for everybody, but I know I'd end up buying a lot of those if they offered them.

See, I tend to build characters in pairs... particularly my bird-things... and the whole idea of being able to have even a doppleganger-style approximation of any of the crew's "other half" running around a mission with them makes me grin like a Cheshire cat. I suspect it would use a lot of server resources, so the price tag wouldn't be cheap... but still, I don't think that would really stop me. Getting to see Ash and Ty, Shade and Mist, or the Unquiet Bride and her Nemissary double-team some poor goon would be well worth the price.

Another thing I would second the suggestion for... a Zone Teleport temp power. I imagine that eiher working something like Aion's travel scrolls (which each take you to one specific area) or like the current transit/oro/wentsport options we already have in-game, that give you a pop-up menu to select your destination from. Those would be very useful if you're in, say, Primeva and want to get to First Ward. All zones you have access to should be available one way or the other, including the co-op and PVP zones.


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Posted

Outside of a screwed up full respec, I'd guess a good number of powers or slotting remorse happens soon after using the Trainer for a player's newest level up. So as a simpler variant to the partial-respec, what about just an "un-train one level". That is, undo having used a Trainer. Any already slotted enhancements from the previous power selection or new slots gets dumped into your inventory.

It seems to me that un-training would be easier to implement than for the system to figure out what to do with new slots that were allocated after that power pick you now want to get rid of. And as a side effect, there's incentive for the player to need to buy and use 2-3 un-trains to get at a power, so a combo pack is an obvious additional offering.


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Posted

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Originally Posted by Bright View Post
Indeed.
I can't speak for everybody, but I know I'd end up buying a lot of those if they offered them.
I'd keep a couple of these powers handy at all times, too. My Bubbler would love my Blaster along and and the same goes the other way around. And everyone loves a Trick Archer.

But yeah, this will be a server resource drain as it has to access the character database and pull out a Doppelganger version of a stored character. Which is why it's a good idea for a repeatable purchase. You might be a drain when you summon it, but you're paying up front to do it. It'd be funny if everyone summoned an alt during a Mothership Raid, though.


Aegis Rose, Forcefield/Energy Defender - Freedom
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Posted

Quote:
Originally Posted by McNum View Post
But yeah, this will be a server resource drain as it has to access the character database and pull out a Doppelganger version of a stored character. Which is why it's a good idea for a repeatable purchase. You might be a drain when you summon it, but you're paying up front to do it. It'd be funny if everyone summoned an alt during a Mothership Raid, though.
I would prefer it as a per character purchase (on the part of the summoning character, not the summoned character). For most players, that would be a fairly highly repeatable prospect.

Also, it would have the flavor of having an real, in-game sidekick.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Quote:
Originally Posted by Sermon View Post
I would prefer it as a per character purchase (on the part of the summoning character, not the summoned character). For most players, that would be a fairly highly repeatable prospect.

Also, it would have the flavor of having an real, in-game sidekick.
I figure it'd work as the Signature Summon does. You claim it, and you get a dialog box where you choose what character this is supposed to summon. Pick and you get a temporary power doing just that.

There are some bad edge cases, though. Like what happens if you pick a character and then delete it before you use the summoning power? I'd have the power just fail if that was to happen, but it's one of those things that could be bad.

Overall, though, this is the power I'd buy most often, I think. Sure, teaming up with the Phalanx is cool and all, but teaming up with my own character? So awesome!


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Let's see... Things I'd buy on a repeat basis.

The key for me is that I'd be paying for convenience. I have limited free time to play the game so if I could save an hour or more of drudgery (ex. crafting all your common IO's when you hit level 27) by blowing $5 or so that's MORE than worth it to me because I could instead use that hour or more actually running missions (i.e. fun).

With that in mind...

1) Common Enhancements: Right now the biggest time sink in the game for me is slotting common IO's when I hit level 27. Paying real money to just not have to worry about and get back to playing the game is worth it to me. If they started at level 10 and scaled up just like the set IOs you can buy in store I'd be even more all over them.

2) Extra Bars of Patrol XP: I generally run out of the ones I get via Paragon Rewards before I hit the mid-30's slump and would gladly shell out $5-10 per character on extra patrol xp just to speed up the leveling to 50 (admittedly if we get more 35-50 content I might change my mind, but right now most of the content is that band is stuff I've been doing since I first joined the game in i4 and I have no real desire to do more of it than I have to).

[b]3) Long duration inspirations/buffs:[b] There are days when I'd be willing to drop money to just go God-Mode and beat the crap out of AV's for an hour... and its cheaper than therapy. (ETA: how about 400 points for an hour of Ultimate Radial FREEM!... not usuable on TF's or Trials)

Though its not convenience oriented, the coolness of it leads me again mention...

4) Summon Alt Temp Power: It's just THAT cool.

As a side-bar I'd spend 2000 points without the slightest regret (yes, $25 of real money) for a permanent power that conjured up a non-combat pet version of one of my alts (and if you allow it to be given petsay commands like a MM pet I'd probably even do 2400+ points without batting an eye). Yes, I DO RP on Virtue. Why do you ask?


 

Posted

Thanks everyone. I love seeing these suggestions.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The reason I ask is... Why did we go Hybrid/F2P again? I mean, if consistent, monthly payment was the pre-requisite, we were already doing that. Why add a free option and an option to play without a persistent fee, then go out of your way to invent a "subscription" by another name? In other words, why reinvent the wheel and not, instead, just add more perks to VIP players so more players would want to go VIP? You know, instead of fleecing VIPs and causing them to drop down to Premium.
Pretty simple, really.

Simplified example:
You have three players. One can afford to pay only $5 a month. One can afford to pay $15 a month. One can afford, and wants, to pay $50 a month.

With a basic $15/mo subscription, you get only $30 a month. One player can't play at all, one's in the sweet spot, and one has no available options to spend more than $15.

With a hybrid pricing model, you get $70 a month. All three players can play and can buy as much as they can afford/want to pay.

Before you mention tiered subscriptions, expand those 3 players to 150,000, all of whom not only have different amounts of money they have available to spend on the game, but also have different priorities and different things they want out of the game. At that point you're not looking at tiers, you're looking at continuous lines. It makes far more sense to offer everything a la carte and let folks pick and choose. A tiered subscription is always going to lock someone out on the low end and prevent making even more money from people on the high end.

What Paragon is doing now is figuring out what they can offer that will draw in the most people possible paying the most money possible. If a particular segment of customers only pays $5/mo because that's the cost of all the stuff they want on the market at a given time, maybe Paragon can introduce more stuff that will get them interested and paying $10/mo instead.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by McNum View Post
Summon Alt
When used, it summons one Doppelganger-style copy of any of your characters of the same red/blue/gold alignment from the same server as an ally. They will wear the costume you see them in on the character select screen, and have the powers you chose. Yeah, it's the signature character summon, but with one of your characters. Claim the power and you choose right there who to call. You KNOW you want to see a superhero teamup of all your favorite characters.
This... I might actually buy repeatedly if it weren't prohibitively expensive.

Quote:
Originally Posted by Titan_III View Post
1) Common Enhancements: Right now the biggest time sink in the game for me is slotting common IO's when I hit level 27. Paying real money to just not have to worry about and get back to playing the game is worth it to me. If they started at level 10 and scaled up just like the set IOs you can buy in store I'd be even more all over them.
Change these to slot at level 1, make them reasonably priced... and I'd be all over these. Furthermore it might actually get me to buy some unslotters to pull them out of a character once I got them to a point where I wanted to switch to sets.

Dealing with the original enhancements drives me insane. I am so spoiled by the IO system that I frequently slot nothing until 30+, but that isn't very fun to do - though it's at least not as annoying as constantly worrying about expiring and reslotting everything.


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Posted

Here are some of my ideas (some probably already said, some may be available already):

1. Inspiration Packs: comes with tier 1, 2, or 3 inspirations; x amount of each type of inspiration in that tier, but last longer than the usual ones, maybe 30 minutes to an hour.
2. Teleport Pack: comes with 5 charges of team teleport, mission teleport, AH teleport, and maybe other teleports that are valid/useful.
3. Someone mentioned common enhancements that level with you, love this idea so it's worth putting back down here.
4. Salvage packs for recipes. Grants x amount of y type of salvage, more expensive for each tier of salvage (rare costs more then uncommon for example).
5. Temp Buff Pets. Sort like the vet reward ones, but untouchable. Lasts x amount of time and buffs one aspect. You get x amount of uses (so maybe 1 hour pet, 5 uses) before needing to buy another.


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Posted

Quote:
Originally Posted by Titan_III View Post

[b]3) Long duration inspirations/buffs:[b] There are days when I'd be willing to drop money to just go God-Mode and beat the crap out of AV's for an hour... and its cheaper than therapy. (ETA: how about 400 points for an hour of Ultimate Radial FREEM!... not usuable on TF's or Trials)
If the devs looked at the lists of empowerments available from base worktables, and just sold them directly as inexpensive boosts, they'd be handy if the price was right. Convenient, too, to not have to find the salvage or a base empowerment worktable to craft at. Most of them are modest in magnitude but last for a full hour.


 

Posted

Red light zone...requires additional monthly cost to sue and must provide proof of age...

Quote:
Originally Posted by Ardrea View Post
If the devs looked at the lists of empowerments available from base worktables, and just sold them directly as inexpensive boosts, they'd be handy if the price was right. Convenient, too, to not have to find the salvage or a base empowerment worktable to craft at.
Oh yeah...I always forget about those. Those practically ARE potions!

How about selling SO quality enhancements that aren't level locked (always work as at level with character like the store IOs).

At low levels they would be better then IOs but at mid to high levels weaker.

They would be account bound and market only.

It'd be a nice filler for people who would use market but avoid the IO system.


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Thanks everyone. I love seeing these suggestions.
There's something to be said about having customers who voluntarily gives up what you could do to get more money from them, isn't there? And not even in a "We want this!" way, but in a "Well, if you wanted to sell the same thing to me over and over, I'd probably fall for..." way.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Well, first off, you don't really need repeatables. The same thing can be achieved by having more desirable stuff than people will be willing to purchase at once. If there were 30 permanent "temp" powers, then i would want them all, but would likely not budget myself to buy them all at once.

The big problem with the market currently is there is very little worth spending money on (and what is there is grotesquely overpriced).

But for actual repeatable purchases, there are at least 3 different types.

1. Per-Alt. These aren't strictly repeatable since once you buy for an alt, you would have it permanently, so there is an eventual limit to how many you will ever buy. In a sense, this is the oldest market transaction we have, because buying character slots is basically a per-alt transaction.

There are plenty of things that would work for this. The mentioned accolade purchases work. Permanent temp powers that are sold per character. But also any type of sold enhancements fit here. Even if you can buy them multiple times for a single character, there is still an eventual limit on how many you will want - it's not a limitless well.

The reason these aren't selling well is because they are horribly overpriced. Any per-alt item needs to take into account not only how much it boosts an individual character, but also how many characters a player may wish to buy it for.

I played the game about killing large lizards in underground areas, and I paid $12.50 for every character I had to reach 7th level. This was a purchase of something that was available ingame, but the convenience was enough that I did not hesitate to pay real money.

The closest equivalent in this game would be the market enhancements - which, for roughly the same price, gave less of a benefit, would be wanted on 5 times as many characters, and were vastly easier to get ingame without paying money. So, the prices are a bit out of whack - same cost for less benefit to a smaller percent of my characters and giving me much less of a gain in convenience.

2. monthly benefits
These are the closest to the subscription model. It is currently used in the invention licenses and in the horribly priced jetpack.
These need to provide real benefit to be worth it. +move speed and +max speed on all characters for a month. While not as useful as an invention liscense, it would still be an in demand item.

Even better, it can be used as another difference between VIPs and premiums - anything that VIPs get for free can be charged to premiums as a monthly fee so the right people are paying.

3. single use items
These are the big problems, because they are insanely overpriced. Not because of the benefit they provide, but because of how fast everything is in this game.

I might use 100 attacks in a single mission. So even at a penny a piece, a moderate damage single target attack is overpriced. It's not just the power that's important, but the frequency of use. Well designed temp powers are the end recovery craftable temp and the SSA2 Villain heal temp. Those aren't powers that you plan on using as part of an attack chain, but when they are needed, they are valuable.

If I could buy a temp power that would cancel slow effects on me for 5 minutes, I would likely do so. It removes an annoyance when it comes up, but it doesn't walk that fine line between "I need to use it constantly to complete an attack chain" and "I already have an attack chain, so it's worthless". It's a situational power.

That lack of situational useability is what is lacking in a lot of the temp power consumables. If I need a heal+def buff, I need it now, not after i click email and find it and then click claim. And I'm probably not going to know I will need it early enough to claim it before I start. I'm certainly not going to know what I need early enough to buy it, claim it, and then use it before I'm face planted.

A better delivery system is needed. If I could have a temp power with X charges, and claim that power on all my alts, but have them draw from the same pool of charges - now that would be something I can see spending money on. It is something there when an emergency arises, but is not a waste if this particular character doesn't need it.


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Thanks everyone. I love seeing these suggestions.
Anytime anyone on the Dev team wants to create, present or sell us anything, please give us a head's up while it's still on the white board. We will be glad to argue out the proper form for it so you guys don't have to go to so many meetings.

I'm serious.


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Posted

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Originally Posted by Electric-Knight View Post
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Posted

Consumables might be more attractive if they were time-based rather than activation-based. This gets to the comments about how fast we use powers in this game. A Holy Shotgun temp power that lasts for, say, 48 hours of game time is vastly more valuable than one with 100 shots.


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Posted

Quote:
Originally Posted by McNum View Post
Summon Alt
When used, it summons one Doppelganger-style copy of any of your characters of the same red/blue/gold alignment from the same server as an ally. They will wear the costume you see them in on the character select screen, and have the powers you chose. Yeah, it's the signature character summon, but with one of your characters. Claim the power and you choose right there who to call. You KNOW you want to see a superhero teamup of all your favorite characters.
I'll be trying to come up with ideas to post to this thread, but I just want to say that this one is AWESOME, and hell yes, I would pay real money, repeatedly, for it.


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Posted

1. Invention binder

Converts one invention into a bound-to-character enhancement that cannot be traded or sold, but will work without an invention license. Allows premium players to slot and use inventions on a per-invention basis, and also allows premium players to unlock the usage of inventions slotted into legacy characters made while originally VIP subscribers.

Suggested price: 150PP for 10 uses.


2. Archvillain Protection

Click, five minute duration per use. When active, player receives -50 Magnitude protection from hold, sleep, stun, confuse, terrorize, KB, KU, and Placate for 50 seconds out of every 75. Additionally, protection power offers +20% resistance to all and +10% defense to all for duration of power.

Suggested price: 150PP for three uses. Power can be charged up to 30 uses maximum.


3. Metabolic Overdrive Inspiration

Inspiration, three minute duration per use. When active, player receives +100% recharge, regeneration, and recovery, and 50% resistance to recharge, recovery, and endurance debuffs.

Suggested price: 80PP for three.


4. Sapper pack

Two temp powers, one passive power, one day in-game duration. One single target ranged endurance drain attack, one ranged AoE endurance drain attack, one passive endurance drain resistance and energy damage resistance power.

Suggested price: 100 PP


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Posted

~ Origin change. Sometimes I lose interest in a character because of the concept but I enjoy the power set. If a new costume pack is released or I think of a concept I like I might want to resurrect an old character by remaking that character with a new concept and find that the origin is not appropriate for the character.

~ The False Nemesis badge for a single character. Let me spend a small amount of points to buy it and I am probably just lazy enough to do it for alts if I don't have a lot of playing time. Just this badge; I wouldn't buy any other defeat badges.

~ An enhancer that changes the level of a crafted IO to it's maximum level. So if I want to start crafting my sets in the 30s and 40s I can enhance them to 50s when I reach maximum level.

Actually this might work better as very cheap enhancers that add or subtract a level from a crafted IO up to its maximum for the set or down to its minimum for the set. You could use an many of these as you want on a particular IO and they would change the "base" IO level such that the IO could still be enhanced to +5.

(The goal here is I'd like to start working on sets for my end game build in the 30s and later boosting them instead of rushing to level 47 so I can use IOs with maximum enhancement values.)

~ Alternately an enhancer that modifies a crafted IO to have a variable level like the ones the store sells.

~ A change over from hero to villain and vice versa for those who don't want to do all the tip missions and wait the 4 days.

~ Power set respec within an AT. This would allow people to repick primary and secondary powers on a particular character. It would probably make decent money.

~ A temporary +Accuracy buff power. This toggle costs no End and will last 6 hours of game time.

~ A temporary +Endurance buff power. This toggle costs no End and will last 6 hours of game time.

~ A temporary +Recharge buff power. This toggle costs no End and will last 6 hours of game time.

~ A wand (like the Cure Lost wand) that transforms Master Illusionists to Rikti Monkeys. Make it 50 charges.


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Posted

Quote:
Originally Posted by Arcanaville View Post
1. Invention binder

Converts one invention into a bound-to-character enhancement that cannot be traded or sold, but will work without an invention license. Allows premium players to slot and use inventions on a per-invention basis, and also allows premium players to unlock the usage of inventions slotted into legacy characters made while originally VIP subscribers.

Suggested price: 150PP for 10 uses.
Instead, why not an item that changes the IO to its attuned version? This would be attractive to both premium and VIP players. I know a lot of VIPs would be interested in these to get the auto-scaling and set bonus range benefits.

I think the price is probably too low, though, I'd be thinking more along the lines of 35PP for one, 100PP for 3, 300PP for a 10-pack.