UNofficial: Repeat Purchase Store Items


Agent White

 

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Originally Posted by Casual_Player View Post
I'm mystified by the amount of support there is for this idea. I know there are players who make characters that know each other, are related to each other, part of some grand internal fanfic, etc., but I didn't know it was that common. The fun for me in character creation is to make up something new and unique. I wouldn't use that temp power any more than any other out there.
Sidetracking for just a moment to address this: Most of the time, I see each character as the star of their own story. That doesn't mean, however, that they live in different worlds from each other. There are times when it makes sense that they would run into each other, much like how Spider Man sometimes shows up in someone else's comic. I see that as part of the idea behind this power. (And if you have a Wolverine clone, you too can have him turn up ALL the damned time, everywhere.)

There's also cases where you want specific types of characters to exist together for background/RP reasons. As an example, I have a small SG of second-generation Midnighters that grew up together. It would be unfair of me to expect someone else to play one of the trio how I want them to be played for the story, so I play them all myself. It would be awesome to have them together in a mission for once, though.

[Edit] And if it's not clear, I really REALLY like the idea of the Summon Alt power.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

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Originally Posted by Kitsune9tails View Post


- A token that allowed me to Respec power sets on a character.

I'm done with this game if this ever comes live. This is exactly why i hated Champions. You can change your character into a complete different character at the drop of a hat. It already bad enough high lvl gear are for sale but this is too much.


 

Posted

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Originally Posted by Dz131 View Post
I'm done with this game if this ever comes live. This is exactly why i hated Champions. You can change your character into a complete different character at the drop of a hat. It already bad enough high lvl gear are for sale but this is too much.
How would this affect you?


 

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Originally Posted by rsclark View Post
How would this affect you?
Suddenly everyone you group with is the FOTM. Also it cheapens the decisions you have to make at character creation.


 

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I can understand your sentiment, and I appreciate your opinion. At the same time, it can be bothersome when a new powerset comes out and it would be perfect for some character you have already levelled.

I'll agree to disagree on that one, and I can see how it would be better tied to an ingame mission or something.


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Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

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[QUOTE=Dz131;4004523]Suddenly everyone you group with is the FOTM.[QUOTE]
Silly exaggeration.

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Also it cheapens the decisions you have to make at character creation.
At worst it would cheapen the choices others make. Again, how does that affect you.


 

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Silly exaggeration.
Judging by ss/fire and stj. Not really.

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At worst it would cheapen the choices others make. Again, how does that affect you.
Like whats the point of taking time making up this awesome unique concept decisions if it can just get changed in a second. Kind of like if you were forced to keep 1 build forever with no respecs vs having respecs in the store. You choices in powers/slots are alot more meaningful when you make it.


 

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Originally Posted by Dz131 View Post
Like whats the point of taking time making up this awesome unique concept decisions if it can just get changed in a second. Kind of like if you were forced to keep 1 build forever with no respecs vs having respecs in the store. You choices in powers/slots are alot more meaningful when you make it.
The consequence of respeccing power sets on a whim is that you can't play at peak performance unless you're willing to go to extreme lengths to obtain and store a ton of IOs and use a ton of unslotters.

If you're an SOed build, not a big deal. Sell off your SOs during respec and buy new ones. But if you've tuned your build for high performance using set IOs, that relies highly on powers within the sets. Broadsword does not have access to the same slotting as Fiery Melee or as Titan Weapons. The IOs that work well for Traps are useless for Pain or Empathy.

I don't know how healthy powerset respeccing is for the game or whether it's even possible at all, but someone really interested in FOTM is going to have a bear of a time keeping up with the IO needs. It'd best be used for someone who's either not terribly invested in their character anyway or for someone who thinks changing their character is worth the hassle.


De minimis non curat Lex Luthor.

 

Posted

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Originally Posted by Dz131 View Post
Judging by ss/fire and stj. Not really.
Anyone interested in making a FotM can make one and level to 50 in a day. Yet, I still see plenty of variety. The cost of alting for anyone who is not a devoted badger is nonexistent.

Also, I don't think I have ever grouped with a SS/FA - they farm, so who gives a rat's *** if all the farmers are the same? If I have, then it was certainly only one, because I notice when I get two same-ish characters in a group.

Quote:
Like whats the point of taking time making up this awesome unique concept decisions if it can just get changed in a second. Kind of like if you were forced to keep 1 build forever with no respecs vs having respecs in the store. You choices in powers/slots are alot more meaningful when you make it.
The only way this makes any sense is if you are personally afraid that you wouldn't be able to resist the temptation to change powersets. If that's the case, then the solution is to just not do it.

You're listing a weakness that only happens if you personally have a lack of willpower.


 

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An item that reset our daily fame from tip missions.


"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.

There are usually two sides to every argument but no end.

Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....

 

Posted

One more idea:

Either a many charge temporary or a month long-lasting power to use the low-tier Mastermind Whip attacks. Non-enhanceable, not great damage, but great animation.

Other options:

Similar set-ups for interesting low-tier low power attacks from a variety of offensive powersets. Sometimes, even a blaster want to whip out some claws and slash in melee, and sometimes a scrapper wants to use an assault rifle from a distance.

On any of these, the price/performance has to be there; otherwise they just won't sell in quantity.


 

Posted

Each new alt created/played could use these creating a continual demand for this consumable.

Enhancement Attuner
:

  • This piece of salvage and X inf turns any Invention Origin enhancement into an attuned and account-bound version of itself.

I came up with this as I was playing my level 28 Thugs/Poison mastermind. He's got 15-20 level 50 recipes he's saving for when he can craft and slot them at level 47. I was thinking "Wouldn't it be cool if I could make these into SBE versions and slot and use them now?"

He's not the only victim of my "hoard until level 47" mentality. I've got 12 other characters between levels 26-43, each with 10-25 level 50 recipes and salvage to craft those and others. I'd love to be able to enjoy using the invention system sets earlier in the game. I could also use these to make my level 50 characters enable their set bonuses and 'procs' below level 47.

Downsides:
Discourages players from purchasing serial Invention Licenses. Example: Non-VIP, non-Reward Level 7, player purchases IO License one month, buys Enhancement Attuners for his all his IOs across all his characters, never needs to purchase IO License again to use all those IOs.

The rare IO sets are just now being tested in the Paragon Market environment in limited release. This type of mechanic would allow IOs (including procs and global set bonuses) of all rarity types to use the same rules purple IOs, PvP IOs and SBEs follow. The set bonuses/procs available may be too powerful/game-breaking.

Upsides:
Makes rare enhancements of all levels valuable. Have you ever gotten a great recipe drop while on a TF and then been bummed because it's level 35 instead of 50? Craft it and attune it. This might make lower level recipes more valuable since they cost less to craft and usually have less expensive salvage ingredients.

Permanently removes items from Auction House. Short term, this could drive in-game economy costs up slightly. Long-term, I think it could further reduce the RMT presence (fewer volatiles available through inf).

Inf sink. Each attunement use could cost ~100,000 inf. That doesn't seem like much, but 90-ish slots per character at level 50 times X characters times X accounts. There's trillions of inf in the game and this could be one more way to remove it.


Proposed Cost: 400-ish Paragon Points to completely convert one level 50 character to SBEs.
First, these items are going to be quantity purchases. Secondly, there's going to be a requirement to use in-game currency. Third, they could be added to the Paragon Rewards Tree either on a branch, or as Tier 9 repeatable rewards. Fourth, this price point equates with one month's worth of VIP points. Finally, many players may choose to cherry-pick which enhancements to attune if the initial price point is too high and perceived value is too low.

Thoughts?


@Cannonfodder
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Posted

Quote:
Originally Posted by rsclark View Post
At worst it would cheapen the choices others make. Again, how does that affect you.
The same question was asked about the issue of eliminating archetypes. The question was "how does that affect you: if you think its a bad idea, just continue to make characters that fall into the conventional archetype limits."

In practice, though, there is a very obvious gulf between the player philosophy that prefers the open selection system in CO and the player philosophy that prefers the fixed archetype/powerset system in CoH. Adding powerset respec moves this game closer to CO in character mutability, and I don't think that is in the best interests of either game.


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