Unanswered Pummit Questions
Did they mention proliferation in i22 also? I would hope Doms would get dark assault and Controllers would get Dark Miasma.
Sermon
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Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
I think Controller / Dark Miasma and Dominator / Dark Assault is pretty clear, but was any other proliferation mentioned?
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I do agree that Dark/Dark for Controllers and Doms seems highly probable.
Sadly I'm not at the Pummit, despite living within driving distance, cause I'm a poor *******.
Anyone know what was mentioned in the Powers panel?
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
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PPD Mastermind
4. Did they say if Stalkers get Staff Fighting? (I'd assume yes, but TW didn't, so...)
5. Someone vaguely mentioned changes to Stalkers in I22. Anything specific? |
Anyone know more about these two? How come I have a feeling that most of Stalker sets are going to be reverted back to Scrapper, meaning Assassin Strike will be an inherent attack and pbaoe attacks that were taken out are going to be put back?
I say this because Staff set is going to be a pain to work right for Stalker since Stalker is currently married to Build Up (which means no Form change), Assassin and Placate. I can care less about Placate because it only replaces Taunt which I don't need. And I will definitely quit this game if they skip Staff for Stalker like they did with Titan Weapon. :P I can't see it happening so my logical guess is that Stalker primary will be re-vamped to look llike everyone else's but with Placate in place (although Claw and dual Blade will be tough with follow-ups or they may just keep build up?).
I heard that it's going to be a Stalker "change" (not really a buff), so is this too big of a change to put back those pbaoe and turn Assassin an inherent?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Here's a question:
Who thought it was wise to film the panels that were presentation light and largely just player Q&A? I love hearing folks ramble on about PvP or their specific concept or poking at an issue that's been talked to death on the forums instead of the stuff that has been advertised for quite a while as being the big key selling points to coming to the pummit, the new content previews.
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ONE SOLID FACT: Team Up Teleporter (LFG queue) will work inside door missions, and has other unspecified improvements to encourage using it. Courtesy of twitter. |
Wow...that's a very nice thing
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ONE SOLID FACT: Team Up Teleporter (LFG queue) will work inside door missions, and has other unspecified improvements to encourage using it. Courtesy of twitter.
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Kudos to them for the fixes.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
It's definitely good news. I've always been in favor of the LFG teleporter actually being USED for things like Incarnate trials. I mean, that's all we do when we go to RWZ or Pocket D and broadcast "LFT!".
I just hope that the system refuses to launch until you're near the maximum capacity of the trial. That's the main reason people assemble leagues manually, because the LFG system seems to love doing 8-man Lambdas and other failtastic combos.
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
Maybe there could be an option to choose what sized league you'd like to queue for? Like 8-12, 12-16, 16-20 or 20-24, so you might feel ok with being in a 12-16 queue for BAF, but might also prefer to be in a 20-24 queu for UGT.
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ONE SOLID FACT: Team Up Teleporter (LFG queue) will work inside door missions, and has other unspecified improvements to encourage using it. Courtesy of twitter. |
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Why, exactly, can't Build up be an Inherent power instead? It's exactly the same for all sets, only placate has that feature as well.
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Making an activatable power be inherent is not a trivial task. Only time they've done it that I can think of is Domination, and that is truly universal across the AT. All the other "AT powers" are just aspects coded right into the powersets (defiance, gauntlet, scourge, etc).
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
I didn't watch the videos, did anyone ask if they were going to stop with the godawful pretinting of costume pieces?
What a failure.
The biggest piece of news from the whole debacle turns out to be the terrible "super packs" being added to the market.
And next to no solid information on anything else mentioned in the keynote. I'd be alot more excited for the upcomming features if we get some answers like they were hyping this up to be providing.
Hey all,
Stopping in here to answer some questions:
For those who attended The Three Missing Panels(tm)... 1. Will the Dark Astoria Incarnate Zone offer Threads, Astrals, and Empyreans? Or just Shards? or just Threads, for that matter? |
2. Does it have repeatable content or just story arcs and a new trial? "Street sweeping" was mentioned but presumably there's more. |
4. Did they say if Stalkers get Staff Fighting? (I'd assume yes, but TW didn't, so...) |
5. Someone vaguely mentioned changes to Stalkers in I22. Anything specific? |
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps.
-All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike.
-Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc.
-These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat.
Thank you so much!
I was worried these questions would get lost in the shuffle, from the Three Dark and Mysterious Unknowable Panels. Good to hear -- the zone offering up everything we normally get in trials is great, as are the Stalker changes! Can't wait to test it all!
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
Second buff might also be interesting. Or it might be a flop. Will have to see it in action. I still think it'd just be more sensible (and easier) to give them slightly higher base damage. But we'll see.
Third'll be situationally useful, but I don't see much beyond that. I'd rather Dull Pain-type powers just increased the cap on their own, the same way Afterburner currently does for the flight speed cap.
Was there any news given on incarnate slots, either more new abilities for those unlocked, or information on the upcoming 5?
Also thank you.
For those who attended The Three Missing Panels(tm)...
1. Will the Dark Astoria Incarnate Zone offer Threads, Astrals, and Empyreans? Or just Shards? or just Threads, for that matter?
2. Does it have repeatable content or just story arcs and a new trial? "Street sweeping" was mentioned but presumably there's more.
3. What details were given about Darkness Control? Only fact we got was "no tentacles, more oily."
4. Did they say if Stalkers get Staff Fighting? (I'd assume yes, but TW didn't, so...)
5. Someone vaguely mentioned changes to Stalkers in I22. Anything specific?
Basically, we need specific details from those panels, since nobody posted anything. We have the UStreamed panels written up quite a bit, in comparison.
ONE SOLID FACT: Team Up Teleporter (LFG queue) will work inside door missions, and has other unspecified improvements to encourage using it. Courtesy of twitter.
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!