Maelstrom's Pistol Craftable Costume Recipe
i think the 2 reasons they have a drop for this thats supposed to be rare is that non VIPs can trade it on the market to anyone who can use the market, and non VIPs who dont have access to the market
the recipe method means non 50s and non VIPs can still have the ability to get it, but the rarity of it is gonna mean sky high prices
I'm sure I'm in the extreme minority here, but I like the idea of costumes as loot. I like the idea of some visible indicator that I did something special/unusual/hard. I dislike it when a level 1 character can look just as cool as a character of mine that I've played for hundreds of hours. I loved stuff like the special Rularuu unlockables and the ITF unlockables, and I'm a big fan of the Incarnate-only custome pieces.
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There are plenty of "elite status" symbols, not least of which being character titles and their colours, as well as name titles. As the many jerks who run around as "Helper!" and "Help Meee!" just because it changes their name colour will attest, that's a popular option for showing off. There are also the powers themselves. Anyone using a Judgement power or summoning a Lore pet is obvious as an Incarnate.
The reason I don't want costumes to be loot is... Well, I hate loot as a concept, but beyond that... The reason is you end up putting weight on a costume piece that it doesn't really deserve. For the longest time, the only way to have a witch hat (an ugly witch hat that looked like a flower) was to run a specific TF. The Witch Hat is, therefore, more laborious to get than other costume pieces, but does that make it better? Well... It does and it doesn't. If you just want to show off, it is, but it still looks ugly.
My point is that beauty is in the eye of the beholder and, more than anything else, depends on what a character concept requires. For instance, if I want to make a medieval Eurpean knight, I can, because the Medieval set is and has always been free. If I want to make a samurai, however, I have to wait... Years? I forget what Tier of Paragon Reward the Samurai Armour is in. If I want to make a Roman soldier, it's free, but the character has to be something else until level 35, and then I have to run a Task Force on top of that. Is a samurai more expensive? Is a Roman soldier more "elite?" Does medieval Europe just suck? No, not really. No to all three. There's no reason why a samurai set or a Roman set would cost more than a medieval one other than random whim.
Locking costume pieces behind unlocks is a bad idea because costume pieces cannot be graded from best to worst. No, not even based on their age or level of detailing. Since Going Rogue, we've gotten a lot of very cool shoulder pieces, and one could postulate that they are "better" than what came before them, but that's not necessarily the case. All the clockwork shoulders are just plain old bad, the IDF shoulders are barely even there, and my all-time favourite set remains, to this day, the Medieval ones. I just like their shape, I like their size and I like that they're not reflective. Never was a fan of the new reflective tech, to be honest. It looks too much like glass.
What you get is "status" pieces that aren't really all that good. You can either wear a piece which clashes with your costume but demonstrates your "status," at which point I'll probably laugh at you on my side of the screen, or you can wear a "status" piece that happens complement your costume, at which point I will be far more impressed at your ability to put together a cool costume than your willingness to waste hundreds of hours of your life (which isn't something to brag about in the first place). If a costume piece makes my costume better, then it makes my costume better whether the piece is locked or not. In fact, the harder a piece is to unlock, the less likely I am to care about it, because it's worth less the more it costs, ESPECIALLY when its value to my costume is minimal at best.
Take the Ascension set, for example. It's not a bad set by any stretch, but neither is it all that interesting. The boots and gloves are kind of cool, but the rest is "meh." And it's all "bah" because I can't have it until level 50, by which point I've already settled on my character's look and no longer care.
The bottom line is that there are plenty of ways to be elitist if that's your intent, and there's nothing wrong with that. Hell, that's pretty much the only reason badges exist. Costume items aren't that.
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I believe using costume pieces as loot is antithetical to the superhero genre, and I oppose it every time it is done. Making it a rare raid boss drop like in other MMOs is even worse, as that sort of thing is the reason I don't play other MMOs.
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Having purples is a big reason I still sub to this game; getting that sweet RECIPE FOUND while I farm is unadulterated joy to my otherwise cold, marketer's heart.
I have some friends that would love them on their alts so I'll run trials or just get them on the market. MOAR RARE LOOT!
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On the contrary, there is a very solid reason - it makes people grind more Trials. It's a time sink, pure and simple. It's designed to push solo-mostly players like me who like costume design into running Trials many times over.
It's not going to work. |
Pretty much every reward that has any value attached to the trials can be interpreted as a way to force the players to grind them. But that extreme viewpoint is not interesting, because it offers no practical game design guidance. "Just don't gate anything unless I consider it trivial and make all rewards accessible by running content once and then let players decide what to run based purely on the fun of it with no structural incentive system" is not practical game design guidance.
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They created a new costume piece?
The one flaw in your realism idea, is that the game is not setup, even story wise, for 1 person on the server.
It's story and history is setup for a team of 8 (untill the trials) when it comes to any sort of story. Yes, some of the basic story arcs mention other heroes, and yes the game assumes there are more than the 8 heroes, but the over all story is setup for a group of 8. What? You think everyone discovered Hero One became a Rikti? For the TF stories to work at all, it means 8 heroes did it. So one gun drop per server doesn't fit the realism angle, as that goes counter to how the story is setup. |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Nightstar's blades for claws would be an obvious drop for the BAF - but the other Trials feature AVs who don't use normal weapons.
Marauder's gloves could be just a normal costume drop instead of a weapon unlock for Lambda, maybe without the gun strapped onto the left one so as to kepp him semi-unique.
Anti-matter's helmet is really the only special costume piece he has, and the Avatar of Hamidon doesn't have anything suitable for players at all, so maybe the UG Trial could have some Carnival of Light drop, like a mask, as we at least made an attempt to save Vanessa, and the Carnival's new leader was there with us too.
TPN is already covered, and for MoM, Mother Mayhem has eitrher her boots or her trenchcoat as a unique costume part that players could get.
If we ever face Tyrant in a Trial, there could be multiple costume drops for his armor - one for the legs, one for the arms, one for the body and one for the head
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I'm OK with the recipe drop but not for needing it twice. That's just silly.
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Pretty much every reward that has any value attached to the trials can be interpreted as a way to force the players to grind them. But that extreme viewpoint is not interesting, because it offers no practical game design guidance. "Just don't gate anything unless I consider it trivial and make all rewards accessible by running content once and then let players decide what to run based purely on the fun of it with no structural incentive system" is not practical game design guidance.
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Yes, I get that Maelstrom's pistol is tied to Maelstrom himself, but it's not stronger than the pistols we use, therefore it is just a souvenir. We've defeated Maelstrom many times before. In fact, I met him in a 10-15 mission and kicked his *** right quick. He didn't drop a gun for me to pick up then. If we go by what "makes sense," then Maelstrom's pistols should be obtainable from Maelstrom every time he shows up, yet they aren't. They are only obtainable if you defeat him in that one specific task which just happens to require people to be goaded into it.
I'm also not sure if you're entirely objective by rejecting my viewpoint so completely while simultaneously neglecting the very real, very likely possibility that certain rewards ARE indeed added for no reason other than to "encourage" people to run Incarnate Trials for the terrible fear that if enough stop doing them, the whole house of cards comes crashing down.
Furthermore, this form of gating is not new. Wing and Boot recipes have existed since the Inventions system was introduced, and while I could be wrong, I'm pretty sure someone with a red name explained that those were seen as incentive to use the, or at least "get into" the Inventions and Market systems. As I see it, it's a very obvious "carrot on a stick," a reward designed not because it makes sense for the task, but specifically to "encourage" people who have no interest in the task to run it anyway, thus providing enough population density to the people who do want it.
I'm sure you'll recall pre-I13 suggestions to put even stronger PvE rewards in PvP zones so as to increase traffic and, by some inference, enhance the PvP experience. Then as now, I pointed out that this does not bring more players to PvP with in the zones, but rather serves only to bring in people interested in AVOIDING PvP in there. In much the same way, adding rewards strongly divergent from the core elements of certain content only serves to bring in people who are not interested in the content, but are interested only in the reward.
Put another way: You can get me to run team content against my will, but I will complain the entire time I'm doing it.
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That's not what I said, however, nor is it what I meant, were we to read between the lines.
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Correct me if I'm wrong: where besides here is costume gating acceptable? Or is it, as I've interpreted your position, always unacceptable.
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QR: What did we see last time this stuff happened?:
player 1: I get [x] rare costume drop every time I complete task x! I am superior, obviously the game loves me.
player 2: Its never dropped for me once since implementation. What am I doing wrong?
player 1: You're less superior than me. Sucks to be you!
player 2: No seriously, what am I doing wrong?
player 1: Thank gawd I have a visible badge of my superiority to flaunt over dreck like you, player 2! You are not a SRS GAMER like me. HA-HA!
player 2: Who made the decision that you are more uber than me? I thought these were s'posed to be "random drops."
player 1: They're only random if you're AWESOME! like me! *grins with glinting teeth, like Zeus the God of Awesome in that stupid car commercial*
player 2: How is it fair that the recipie only drops for certain people?
.....*CUE THE RUN-FOOTAGE!* Wash-rinse-repeat.
I don't care about the pistols recipe. I have one Pistols person and she is all of, I think, level 19. However I think furthering this idea of only-certain-people-get-the-drop is just as spectacularly bad an idea as it was the last time it was rolled out.
That sounds a lot like the purple recipe drop rates for me, actually. The player 2 part I mean.
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Correct me if I'm wrong: where besides here is costume gating acceptable? Or is it, as I've interpreted your position, always unacceptable.
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Why I highly dislike in THIS case is that the costume piece has been turned into rare loot and transformed into a hook to get people to run raids. Whether or not costume gating is acceptable is sideways of HOW they get gated, and in this case, Maelstrom's Pistols are gated so as to encourage raid grind. Even when I accept costume gating a being logical, I still object to it being turned into loot and turned into a grind.
Objectively speaking, what reason is there to make this a rare drop instead of a guaranteed drop, at least for one person who doesn't have it, and what reason is there to make people have to earn it twice? What, more specifically, aside from serving as bait to goad people into rerunning the new raid over and over again? THAT is what I object against.
Gating signature pieces kind of goes with the territory. I don't like it, but I accept it. Turning them into a loot grind, on the other hand, I cannot accept.
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The whole problem with this method of designing the game is that it leads to abandoned content.
By being lazy and relying on rewards to goad people into running the content instead of working to design engaging content that people want to run for the fun of it, you'll get a whole lot of people running right up until they get the reward. Then you get content that most people never do again unless they want the reward on another character.
So, like TFs, SFs, etc. you get poorly designed content that gets abandoned by the players and the devs in favor of whatever is offering the newest reward.
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On the one hand, what they're doing with the Maelstrom pistols is a step in the right direction, because it allows people to have the guns unlocked by the time they step out of the tutorial, essentially. It even allows people to have them without having to run any of the trials, since they're a recipe, rather than an account unlock.
On the other hand, there are still a couple problems with the execution. First is the "lolMaelstrom" effect, as the guns are extremely generic looking, and belonging to probably the biggest joke of a villain in the game. So basically, while they have fixed the problem of them being hard to get, allowing people to apply them in any concept, they don't have the unique look of the Roman sets, or the feeling of "special achievement" of the Ascension armor that makes them desirable.
The other problem, as pointed out, is that even if the concept is a step in the right direction, it's still a horribly transparent attempt to make people grind the TPN raid. Setting the bar too high means that even the people who might have been interested lose interest. Requiring the recipe to be purchased twice is simply silly. It doesn't really reflect the "picking up Maelstrom's gun" concept, because you're building the gun! This is just made worse because of problem #1. The guns aren't all that desirable in the first place, so the fact that so many extra hoops and costs are associated with them makes them even less desirable.