COH Concept Gallery
1) the comic audience is, on average, older than it used to be, and the comics have to cater to more mature, sophisticated tastes
Can you imagine anyone older than 15 embracing an X-men movie w/ the characters wearing their costumes from the comics?! |
*cry*
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
So I'm curious.
Are the rusty tronpunk Resistance and the sleek PPD your idea, or were you working to strict design descriptions?
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
Background: I am a returning VIP player who was formerly a 5 year veteran.
My recent sojourn into "going rogue" content left me dazzled. The local scenery, the buildings and the atmosphere left me with a desire to stay there and explore -more-.
Thank you for your hard work and attention to detail as well as sharing with the rest of us these beautiful pieces of art.
Wow... That was an amazing album. Thank you, David I think my favourite ones by FAR were your renditions of environments, specifically ones that take on either a whole scene or a map layout. It's to the point where I can't really pick favourites - I like ALL of them. I can't even nit-pick, for Pete's sake! You really have a talent for making amazing environments.
And, yes, I would definitely like to see more.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I've been meaning to ask something about this sort of thing. Are we going to see more and more pre-textured items in game? I'd love to make-use of some of the parts like the Victorian Corsets but the texture colour-shifts things and makes it hard to match them up. For instance, the colour white with the pre-texturing comes out grey.
If you were looking at keeping the old style and the new wouldn't it be an idea to try and have both for the new pieces? a High-Res and Simple version? - Raith |
CITY OF HEROES is a modern comic book-inspired game for an all-ages audience, so like Hollywood and most mainstream comic book companies, we've embraced the newer, more realistic approach to super-powered fiction. So no, we're not big on "Bif! Bam! Pow!" logos or overly-colorful cartoon characters.
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I love the modern, real world feel of City of Heroes.
Glad to see that this is still the main focus.
If you ever add a space station, it should totally be a Vanguard one, either as a staging ground for Incarnate Trials, or as the first line of defense agains the Battalion starfleet, or any other enemies of Earth.
It'd make more sense for their HQ to be in orbit rather than in the RWZ, not only because the Rikti aren't the only threat that they deal with anymore, but also because it'd fit the Vanguard theme really well - they'd literally be above all national boundaries, and literally be watching over Earth. Plus, Lady Grey would look really impressive standing in front of a ginormous observation window with the Earth in the background behind her |
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David, a lot of the diehard CoH fans like myself were following the original steampunk art for the Praetorian Resistance. I thought it was really neat and inspiring. I don't have a problem with its eventual evolution into more of a gritty sci-fi punk look, but could you go into detail on this sort of concept/design change?
For all the concept art I've seen, one would think that you guys had already put plenty of resources into the classic steam look. Why the late game change?
And I have to say, having the Praetorian Resistance sort of being the analog to a favorite brass army didn't hurt either.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
@Golden Girl
City of Heroes comics and artwork
I left you a comment over on DA about your Cole Tower sketch. That thing is awesome, I would have fun personifying that! I've done it to lots of NYC skyscrapers, why not this one?
A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!
There's some stuff coming soon. Player Summit will have the details.
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Love the gallery of concept art. And I'm curious to see what this mysterious idea of yours that "graduated to the big leagues" will turn out to be. David, having you on staff has really been a huge boost not just to Paragon Studios but to the players as well. Stick around a very, very long time!
K
My background is in film...Some people have complained about the on-set photos of Captain America on The Avengers that the costume doesn't look very good, but they're neglecting what details the camera can pick out and enhance that a regular photo can't. I'm all for details, both subtle and visually striking, myself.
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I see City of Heroes as a late Silver Age (1970's-80's) setting, with the darker morality of Praetoria encroaching on a more balanced, but still heroic, viewpoint of Paragon City.
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The texture gradient sounds very interesting. I'd like to do that on some custom pictures of my characters or ask commissioned artists to do the same...can you elaborate a bit more?
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I'm wondering with such things as the Steampunk pack faces, if there's an intent to gradiate player looks and costumes in that direction as well?
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Would the decision for more realistic rendering of pieces extend as far as character models in your opinion?
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Definitely! We have a few modern 'base coat' textures in the pipeline for exactly this reason.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
This whole section I find very strange coming from the art lead for a superhero game...but because of the idea that certain colors are somehow "immature", and the classic X-men costumes being something only people under 15 would like... They're not only for people under 15.
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My point is that those costumes would've been a failure on film. The general public would've taken one look, equated the super-suturated spandex outfits with the Power Rangers and summarily dismissed the X-men as kids' stuff. For you and I--it's not a problem; we like those costumes and it works for us. And it's not that specific colors are the problem; rather, it's the top-to-bottom application of 100% saturated color across the whole body. That's when it gets a bit out of hand and crosses into Saturday morning cartoon-land.
... I'd put forth Kirkman and Walker/Ottley's Invincible as a fantastic example of modern, really high quality work that still uses bright colored tights to good effect. And it's not for kiddies.
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I've often wondered how they'd turn that series into a movie. Say they did it as a cartoon--then little kids go see it and run out screaming as Allen the Alien is ripped in half. But live action would have problems of its own; if the visuals aren't sufficiently bright and cartoony, then you lose the expectation/reversal thing. Probably why they haven't adapted it yet.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
@Golden Girl
City of Heroes comics and artwork
Let me clarify: I'm a giant fan of the old X-men costumes, and Jim Lee's run on the title is the reason I became an artist in the first place. If you want to see how much I love the colorful, comic book-y X-men outfits, please go here: http://david-nakayama.deviantart.com/gallery/12373396
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I don't think that the X-Men film needed to not use those costumes because of maturity, sophistication level, or age. I think it needed to not use those costumes because they didn't have the name recognition it would take to reach non-fans. It needed to be billable as an action movie, not just a superhero movie, in order to reach a wider audience. I agree that people would have dismissed it outright, but it would have been based on whether they were fans, not age, maturity, or sophistication. Christopher Reeve's Superman did very well in theaters-- but people knew who he was.
I think that atmosphere has changed, though, because superhero movies are now a wildly successful genre. I don't think Green Lantern would have done any worse if his costume hadn't had that weird texture to it. That doesn't mean that I think texture is bad (I think the scales for Captain America look great), but I don't think it, or darker colors, are required for people to take superheroes seriously.
Lots of people in this world think cartoons and comic books are only for kids. They are wrong. I think that we just need one more generation before that's no longer an issue, but I also think we need an industry that is willing to stand behind styles that aren't all darker and trying to be more like The Dark Knight. Not that I think what you've done for CoH has been a problem (the last splash page for SSA3 was great, if spoilerific), I'm thinking more of the upcoming Superman and Spider-man movies and how they don't seem to want to embrace the lighter, more positive nature of those heroes despite each of them having successful movies that did.
It's a wonderful series, and I whole-heartedly agree with you! But Kirkman and Ottley are doing something interesting here: on the face of it, Invincible is a bright, colorful comic that might be mistaken for kids stuff. It sets up certain story-telling expectations...that are then turned completely on their heads, resulting in huge surprises and reader pay-off. It's kind of like Happy Tree Friends in that way. |
I've often wondered how they'd turn that series into a movie. Say they did it as a cartoon--then little kids go see it and run out screaming as Allen the Alien is ripped in half. But live action would have problems of its own; if the visuals aren't sufficiently bright and cartoony, then you lose the expectation/reversal thing. Probably why they haven't adapted it yet. |
I believe that this is a problem with the public, and not some sort of inherent aspect of the medium, color, or style choices. It may take a few mainstream films like an animated Invincible before oblivious parents start paying attention to reviews and ratings instead of assuming that a particular medium or color style is only used for kids.
Anyway, thanks for responding. Sorry for the sidetrack-- this touched a nerve with me-- I've had to deal with comics, video games, superheroes, and even computers as being "for kids" from my family for most of my adult life.
Thanks again for posting your artwork, I'll stop derailing your thread now.
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Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe
Just wait 'til you see the cloth folds on a certain upcoming set--it's simply jaw-dropping what the Character team was able to do.
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// wishful thinking
/// so maybe that should be
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
Lots of people in this world think cartoons and comic books are only for kids. They are wrong. I think that we just need one more generation before that's no longer an issue, but I also think we need an industry that is willing to stand behind styles that aren't all darker and trying to be more like The Dark Knight. Not that I think what you've done for CoH has been a problem (the last splash page for SSA3 was great, if spoilerific), I'm thinking more of the upcoming Superman and Spider-man movies and how they don't seem to want to embrace the lighter, more positive nature of those heroes despite each of them having successful movies that did.
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Does age have anything to do with it? Some, I think. Although the "comics are not just for kids" era began basically in the mid 80s, its still the case that it was the people who grew up during that era, moreso than the adults that were already reading comics within that era, that represent the bulk of the "comics are not just for kids" generation. The 40 year olds today are the 30 year olds in 2000 when X-Men came out that might have been the first generation to have grown up thinking that art style was totally mainstream. It would have been a fairly substantial gamble in 1999 to guess there were enough of us to sustain a yellow spandex X-Men movie.
One more thing about comic books: it can be an expensive habit, like smoking. Older people often give up comic books not because they outgrow them, but simply because life throws more things to buy than they have the money to comfortably spend. And once you're disconnected from it, for a lot of people tastes shift. Ironically, I think a lot of the people going to see Captain America and Thor today are the people who once bought those comics or at least knew of them back in the day, gave it all up to pay the mortgage, and now appreciate the movies at least in part due to the nostalgia factor. The irony is that it might be only now, when enough people have been away from comics for long enough, that that art style can *be* nostalgic and resonate with an audience in a strong way.
Anyway, back to the artwork.
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Thanks Noble.
Is there any way that we can get more asymmetrical costume options? I would LOVE to have something half as awesome as Noble Savage's outfit.
Edit-- just read your reply. Add me to the pile of players excited about some asymmetrical costume options!