COH Concept Gallery
Actually, that concept came from a different artist. I art directed th3 3D versions of those, but that's the extent of my involvement on Resistance. Right now, we actually have 2 full-time concept artists taking turns on costume sets.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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I don't consider it a derailing at all. All of this feels like concept shop talk to me, and I'm happy to hear your point of view. I'm blown away that people would give you grief for liking things as innocuous as comics (and computers!)--sorry to hear that.
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Anyway, thanks for responding. Sorry for the sidetrack-- this touched a nerve with me-- I've had to deal with comics, video games, superheroes, and even computers as being "for kids" from my family for most of my adult life. Thanks again for posting your artwork, I'll stop derailing your thread now. |
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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A slider like that ould be pretty hard to do. The reveal I alluded to is cool and different from what you'd expect, but it's not a system-wide overhaul. I think you guys will dig it.
Asymmetry, yay! ... I've hoped for an asymmetry slider for quite some time,... I'll stay tuned for the details when the Player Summit summary is posted.
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...I'm curious to see what this mysterious idea of yours that "graduated to the big leagues" will turn out to be. David, having you on staff has really been a huge boost not just to Paragon Studios but to the players as well. Stick around a very, very long time!
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And thank you for allowing me to do this! I love working on this stuff, and none of us could do this without the incredible playerbase that we're blessed to have on this game. *warm fuzzies*
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
Hey David, can you tell us how often you guys will be releasing costume sets? Some are great and must have. Unfortunately, the best set is for VIPs and I really hope you guys offer it in the game store at some point (yes, the celestial pack).
Also, could you talk about the creative process a bit? How do you determine what kind of set will be worked on next? One of the biggest strengths for this game is the costume creator. Some packs have not been for me (actually, most of the packs on sale over the last couple years) and the ascension and celestial stuff is more my taste. I know everyone is different so how do you determine what set is next...
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I wonder why we can't have both looks. Like have the lower level one have the old look and the higher ones the new.
You heard it here first! New CoT is getting retrofitted back into CoT Classic!
/ // wishful thinking /// so maybe that should be |
In fact this might be something to think about for many new looks. Have them start off as looking simple and old like the rookies are wherein hand me downs and save the new bad assish for the top dogs.
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I suggested this in the feedback forums. Why waste assets that are already there? Put them all together. It adds variety and a different look. I say bring 'em back
I wonder why we can't have both looks. Like have the lower level one have the old look and the higher ones the new.
In fact this might be something to think about for many new looks. Have them start off as looking simple and old like the rookies are wherein hand me downs and save the new bad assish for the top dogs. |
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I disagree but we won't know until a movie has the courage to go there. Generally speaking film producers simply have not had the guts to attempt it outside of a few exceptions like Spiderman and the Roth Superman. It will be interesting to see the approach The Avengers will take. They have given their leads a film each to get the public use to them in costume and it looks like the main event will be embracing it.
My point is that those costumes would've been a failure on film. The general public would've taken one look, equated the super-suturated spandex outfits with the Power Rangers and summarily dismissed the X-men as kids' stuff.
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Interestingly the Marvel franchises seem to be embracing their colourful roots and taking theatre-goers with them, while DC is ... well ... being DC
I think some directors lack confidence in their vision and use a revamp of the costume as a crutch to hang their "gritty realism" upon. Which has lead the otherwise excellent Nolan movies to feature a lead character that cannot look left and right to safely cross the street. While the less said about the new Superman costume the better. Could have been worse I suppose.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
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This kind of bugs me. I mean, I know where you're coming from when it comes to official artwork. You guys have a specific idea of the look and feel of content you want to make. That's fine - it's your game What bugs me is I worry about how much this affects things WE can make. And I have reason to worry. Let me explain:
Let me clarify: I'm a giant fan of the old X-men costumes, and Jim Lee's run on the title is the reason I became an artist in the first place. If you want to see how much I love the colorful, comic book-y X-men outfits, please go here: http://david-nakayama.deviantart.com/gallery/12373396
My point is that those costumes would've been a failure on film. The general public would've taken one look, equated the super-suturated spandex outfits with the Power Rangers and summarily dismissed the X-men as kids' stuff. For you and I--it's not a problem; we like those costumes and it works for us. And it's not that specific colors are the problem; rather, it's the top-to-bottom application of 100% saturated color across the whole body. That's when it gets a bit out of hand and crosses into Saturday morning cartoon-land. |
When the Steampunk came out, someone on your team decided that "steampunk = brown" and pre-tinted all the pieces to be brown, such that they were either impossible to recolour, or remained brown-tinged even when you chose a different colour. To this day, the Steampunk boiler backpack is impossible to tint in a vivid colour. Then came the Celesital set, and apparently someone decided that "This set will be grey!" tinted the hell out of the base texture to the point it can't look like any colour BUT grey. It can't be white because it turns grey, it can't be black because it turns grey, and if you try to give it a vivid colour, it instead takes up this muted, faded, white-washed shade that both looks depressing and fails to match against anything else in the costume creator.
I get that you want a specific aesthetic for the things you create, and I respect that. However, can you please make sure that this aesthetic does not become a limitation for what we - the players - can make in your game? Specifically, can you please ensure that we are not prevented from creating costumes that don't necessarily agree with your general approach? Don't try to force new costume pieces to only have the colours you envisioned them as having by baking these colours into the pieces' base textures and please make sure to occasionally throw in the odd simple, stylised, perhaps even cartoony piece in there?
I get that in a movie, spandex costumes would look goofy just because even skin bends and fold. I get that in a movie, more detail is needed for things to look more photo-realistic. City of Heroes is not a movie, however. At least, it doesn't have to be. By all means, shoot for a photo-realistic general aesthetic, but don't kill stylistic designs in the process. If I still want to make something bright, colourful and bold, then let me. Please?
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What kind of film work do you do? I think the Marvel movie costumes have struck a good balance: they acknowledge each character's traditional colors while adding in a lot of neutral 'real-world' colors and textures. They keep just enough of the source material to make hardcore fans happy while making things accessible to the wider film audience.
I'm not sure if that interplay's ever been spelled out, but I like your interpretation! The idea of a simpler, purer Paragon under threat from a morale darkness sets up a lot of nice tension. Sure. You take a texture layer (paper grain, mesh, etc.) and put it above your paint layer. Then you set the texture to Overlay (or sometimes Multiply) to blend them together. Adjust Levels and Opacity until it looks right, and use the Layer Mask to paint out areas that aren't really gelling. Hope that helps! Well, as you know, we have the somewhat unique situation of having 7 year-old assets in the game alongside more modern stuff. The Art team is committed to keeping the game fresh, modern, and up-to-date, so as new tricks and techniques (like alpha glows, solid geo FX, and normal maps) become available, of course we want players to have those options and to evolve the game forward. (Just wait 'til you see the cloth folds on a certain upcoming set--it's simply jaw-dropping what the Character team was able to do). And don't worry, we won't be taking away any legacy stuff. Yes. We want the game to stay visually up-to-date. You'll continue to see more realistic texture treatments on costume sets going forward. Definitely! We have a few modern 'base coat' textures in the pipeline for exactly this reason. |
Wow, where do I start? I spent three years in university covering pretty much most aspects; editing, scriptwriting, filming, post-production...I did a little work for community tv but now I find that I can do more from home, barring a few areas where I can't get access (sound design is a horrendous pain, especially when you want quality sound effects..so expensive for licensed sounds, ala The Matrix, a great source of weapons and weapons sounds). I use Adobe Premiere Pro for my home use and I keep my hand in with short clips of CoH, and anything else I want to film. Every chance I get I experiment with different techniques, from 1940's newsreels (I did one for my Golden Age-themed SG), up to full-blown title sequences. As you know, you can stumble upon happy accidents and just doing it teaches you as you go. My aim is to get into independent production as writer and director. I find I visualise really well and if I could draw at all, I'd be an artist. But I can't, so I'll do it in moving pictures instead.
I agree with you on the Marvel costumes particularly...the costume for Superman Returns tried to play the S-shield pattern too much, but the Spiderman costume for me remains a benchmark of design and aesthetic and balance. The colors are contrasted enough to draw your eye to them, and the aesthetic makes it seem like a genuine updating rather than a redesign. The WWII Captain America costume I loved, as it was probably the most functional and iconically designed 'real' suit I've seen in a long, long time. I think the primary thing that stands out that there's no 'uniform' look ala the X-Men black leather (armor with flares, I might point out), but rather a strong idea of individual design.
Re: the setting, I had some nice chats with Troy Hickman (someone I saw you mention in another reply) and we both felt Statesman was best seen as the 1970's Superman, flawed but still iconically heroic. Going Rogue I thought was more the 1980's 'Dark Knight Returns' as a zone. The thing I keep bearing in mind is that a) in keeping with the feel I hope it blows out into a 'save the universe' story (very Silver Age) and b) Allows some moments for the players to really shine heroically, so it balances the stronger darker tones we've seen so far.
The art info has been copied and pasted for testing in Adobe Photoshop! Thanks very much for that, I love playing with Layers.
Re: updating art assets, I can see the reasoning behind that a lot, to be honest. It's a natural consequence of time that some assets will look dated (a simple comparison from say Doom to even the first Halo game bears that out) and they deserve to be replaced. The new cloth stuff sounds fabulous.
A two-part question on that, though; is it becoming harder to wrangle tricks and techniques with the character rig as is, with the eye of the needle narrowing as it were, and has there been talk of tweaking the legacy pieces to bring their resolution up to par, or is that just not an option due to player reaction or 'ruining' the piece?
I'm very grateful to hear that you want to stay up to date with costume pieces as well as offering 'base coat' textures, as I think just as audiences we're coming to expect that in our media. Subconciously I think CoH players particularly want to emulate that 'realistic/movie' look a lot more.
Is that becoming a problem though as well, because those costumes are becoming composed of more layers as time progresses? I think, coming full circle, back to the Marvel costumes, and Captain America in particular, has a lot going on detail-wise. I think 'base coats' will go a good way to emulating that, would you agree?
S.
Part of Sister Flame's Clickey-Clack Posse
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I don't have any problem with that personally. Please understand though: concept art is merely a recipe for the 3D artists to follow, and I don't actually have any direct control over how the final assets are made.
... If I still want to make something bright, colourful and bold, then let me. Please?
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Bottom line, there's no correlation between our interest in semi-realistic visuals and tints on costumes. Those are decisions made by two different groups of artists. That said, I'll try to communicate the issue to the team.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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I'm 44 and was disappointed that the X-Men movie didn't use their real costumes. I'm not a fan of the darker, grungier looks. I don't want every character to look like a high-tech soldier, street thug, or normal civilian. Give me old school superheroes any day.
(Can you imagine anyone older than 15 embracing an X-men movie w/ the characters wearing their costumes from the comics?!)
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Thanks for letting us create all types of characters -- including the good ol' colorful spandex costumes. If I were to have one request from a costume standpoint, it would be that more such options be included as well (in addition to the rest). It would be great if we could have multi-color patterns, but I realize that is a current tech limitation.
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Can you pass that same issue along to Tunnel Rat regarding power customization? Being stuck with a "dark" palette on a number of powersets (dark blast, dark miasma and pain domination come to mind) because the art team thinks that's thematically correct really hurts our ability to customize to OUR tastes.
I don't have any problem with that personally. Please understand though: concept art is merely a recipe for the 3D artists to follow, and I don't actually have any direct control over how the final assets are made.
Bottom line, there's no correlation between our interest in semi-realistic visuals and tints on costumes. Those are decisions made by two different groups of artists. That said, I'll try to communicate the issue to the team. |
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
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Really looking forward to the details on this gem related to assymetrical costumes.
There's some stuff coming soon. Player Summit will have the details.
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Edit: and oh, great stuff in DA. I'll watch for more. thanks for sharing.
City of Heroes was my first MMO, & my favorite computer game.
R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous
That's good enough for me Thank you, David.
And again, thank you for that. I really don't want to come off like trying to meddle in the development process. I'm just trying to make sure guys are aiming for as big a target as possible and not excluding anything wherever possible.
Specifically, please ask whoever is in charge of texturing new costume pieces to avoid putting tints on their base textures and to avoid making said textures too dark or too washed-out. It only serves to limit our use of the costume piece.
And again, thank you for that. I really don't want to come off like trying to meddle in the development process. I'm just trying to make sure guys are aiming for as big a target as possible and not excluding anything wherever possible.
Specifically, please ask whoever is in charge of texturing new costume pieces to avoid putting tints on their base textures and to avoid making said textures too dark or too washed-out. It only serves to limit our use of the costume piece.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I find it interesting that X-Men: First Class felt okay to go with costumes that were very close to the original comic while the first X-Men film had to give everyone rubbishy batman suits. Its as though because the film was set in the 60s the Directors/Producers had the confidence to do a "proper" costume. Even the ridiculous White Queen!
I'm 44 and was disappointed that the X-Men movie didn't use their real costumes. I'm not a fan of the darker, grungier looks. I don't want every character to look like a high-tech soldier, street thug, or normal civilian. Give me old school superheroes any day.
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I am looking forward to The Avengers. Modern super heroes with bright flashy costumes
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
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It is possible to have compelling heroes with an intelligent script without having to go Darkety Dark Dark. Troy Hickman has done that continually, and even used the oft-maligned cast of CoH to do it with.
Lots of people in this world think cartoons and comic books are only for kids. They are wrong. I think that we just need one more generation before that's no longer an issue, but I also think we need an industry that is willing to stand behind styles that aren't all darker and trying to be more like The Dark Knight. Not that I think what you've done for CoH has been a problem (the last splash page for SSA3 was great, if spoilerific), I'm thinking more of the upcoming Superman and Spider-man movies and how they don't seem to want to embrace the lighter, more positive nature of those heroes despite each of them having successful movies that did.
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Bruce Wayne can devote himself to making sure that no other child has to watch his parents be gunned down without having to have snapped like a dry twig and be a psychopath vigilante murderer a la Burton. As Mr. Hickman noted, if you want a psychopath vigilante murderer hero, make your own... don't retcon an existing hero.
Yes, I am another long-standing vote to have the CoH comic revived with Messr.s Hickman and Nakayama helming it. If that ever happened, Statesman would gradually become a popular hero for the vast majority of CoH players... those guys could make that happen.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
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Hollywood's all about the sure bet, and now that a working formula's been established, we're even less likely to see a 1-to-1 port of traditional comic book costumes on film.
I disagree but we won't know until a movie has the courage to go there...
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...It will be interesting to see the approach The Avengers will take...
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Interestingly the Marvel franchises seem to be embracing their colourful roots and taking theatre-goers with them, while DC is ... well ... being DC
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I think some directors lack confidence in their vision and use a revamp of the costume as a crutch to hang their "gritty realism" upon. ... While the less said about the new Superman costume the better. Could have been worse I suppose.
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Remember how Joel Schumacher basically destroyed the Batman movie franchise? His stated attempt was to make the films more like a comic book, which for him meant bright colors, a certain level of silliness, and very little in the way of nuance or atmosphere. That was a test, and it failed; Hollywood learned that a financially successful superhero movie must embrace visual realism (grit optional) and, like most action movies, maintain a certain gravitas. That's the fine line, and anything past it appears to turn off the mainstream film audience. Again, I love the comic book aesthetic, but I don't think it would be profitable in a mainstream movie context.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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It's often said that a hero is defined by his villains; the darker, scarier, and more powerful the foe, the greater the sense of accomplishment and heroism when the hero wins. Praetoria has some pretty dark and deadly enemies, and I certainly enjoy taking them down.
...Going Rogue I thought was more the 1980's 'Dark Knight Returns' as a zone. The thing I keep bearing in mind is that a) in keeping with the feel I hope it blows out into a 'save the universe' story (very Silver Age) and b) Allows some moments for the players to really shine heroically, so it balances the stronger darker tones we've seen so far.
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...is it becoming harder to wrangle tricks and techniques with the character rig as is, with the eye of the needle narrowing as it were,
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...and has there been talk of tweaking the legacy pieces to bring their resolution up to par, or is that just not an option due to player reaction or 'ruining' the piece?
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That's why there's a so much interest in the 'base coat' kind of costume part right now. We've got plenty of detailed stuff to layer on top, so now we need more 'connective tissue' to mesh it all to together.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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As for Schumacher, at the time I felt a little betrayed, and that he was only shooting for the 70's camp. I later realized what he was trying to accomplish and respected it for what it was, but realized it was doomed to fail as bad as it did in the long run. There's a line, as you say, and I fully agree, it's a fine one.
how Joel Schumacher basically destroyed the Batman movie franchise? His stated attempt was to make the films more like a comic book, which for him meant bright colors, a certain level of silliness, and very little in the way of nuance or atmosphere. That was a test, and it failed; Hollywood learned that a financially successful superhero movie must embrace visual realism (grit optional) and, like most action movies, maintain a certain gravitas. That's the fine line, and anything past it appears to turn off the mainstream film audience. Again, I love the comic book aesthetic, but I don't think it would be profitable in a mainstream movie context.
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In the modern media fare, I like the turnaround, but I think the difference between MARVEL and DC (outside of the Batman movies) respectively, is that MARVEL isn't pulling punches with story where DC is, in the attempt to make it more family friendly.
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Originally Posted by Noble Savage
In my estimation, both companies are muting and toning down the characters' costumes whenever possible. Where do you see a difference in approach between Marvel Studios and Warner Brothers?
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It's almost ironic how a producer or director wants a 'comic book' feel, but then fails in the box office and with the fans in the attempt to reproduce it. I recall certain fans being upset about Transformers not having the Autobot/Decepticon scene changing symbol in the movies, but I honestly don't think anyone would have taken it seriously if they did.
That, if anything, will bring an end to the superhero/sci-fi fan movies. They'll come to the conclusion they can't make them happy, ignore the fine line, and move on.
It comforts me that you guys can see there's a fine line, and try to straddle it. I salute your efforts and say... ride on.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
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Pardon me for jumping into this, but I thought a bit more perspective was needed for this little facet of this particular interesting discussion...
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Remember how Joel Schumacher basically destroyed the Batman movie franchise? His stated attempt was to make the films more like a comic book, which for him meant bright colors, a certain level of silliness, and very little in the way of nuance or atmosphere. That was a test, and it failed; Hollywood learned that a financially successful superhero movie must embrace visual realism (grit optional) and, like most action movies, maintain a certain gravitas. That's the fine line, and anything past it appears to turn off the mainstream film audience. Again, I love the comic book aesthetic, but I don't think it would be profitable in a mainstream movie context. |
Yes, there is a fine line.
However, Schumacher went way way farther over that line than just a smidge! And I'm not certain that the art direction was the culprit in those movies'... badness (as much as I, personally, despised the look of them). There was plenty else wrong with those.
Anyway, what you have said about the muted colors, I do agree with, David! I just also believe that success can be had a little closer to that line than X-Men did (although, as the first, sort of break-through, comicbook movie for that time period, it was probably the wise decision) and they can move much closer to that line, than they have so far, without even approaching the puke-worthy visuals of Schumacher's Batman, hehe!
Also, zero doubt, Hollywood will go for the sure thing and avoid risks. No argument from me on that. That doesn't mean I have to agree with it though. And, you know how it is... Some of today's risks are tomorrow's standards.
As always, loving the art, David! Thanks a lot for sharing these. I went through and looked at a bunch of it, but am falling over tired and I'll hopefully get around to asking a few things that crossed my mind as I looked at them (should have typed them down as I browsed, hehe).
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I have to mention...
Picture the film "Hero"... Imagine a comicbook movie with an artistic approach of such vivid colors for a super hero movie. It may not be that bad of an idea when you think of true, quality visual art of film, rather than bright colors on a costume in a standard Hollywood movie. I am, so they say... a bit of a dreamer.
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
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I'm sorry to hear this. Last I heard there was discussion of keeping the old-res versions and making high-res an option for the costume editor. I guess that idea has been rejected?
Yeah, that's not going to happen. Veteran players have made it clear that they want to keep the old stuff no matter what. Therefore, we'll introduce new things in parallel that offer similar design possibilities but with much better texture treatments. Personally, I'd rather upgrade and update on a 1-to-1 basis in the interest of keeping the game modern, but I want to make the players happy.
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Then I bought the book and saw how they lettered it and ... and ... and I don't remember anything after that. I'm pretty sure I made it home from the comic store, but its pretty hazy.
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