COH Concept Gallery
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Tangent:
Anyway, what you have said about the muted colors, I do agree with, David! I just also believe that success can be had a little closer to that line than X-Men did (although, as the first, sort of break-through, comicbook movie for that time period, it was probably the wise decision) and they can move much closer to that line, than they have so far, without even approaching the puke-worthy visuals of Schumacher's Batman, hehe!
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The breakthrough comic-book movie that led directly to X-Men, IMHO was Blade.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
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Maybe. Maybe not. Most likely there concerned that the new stuff will, while being fundamentally similar, still be very different than what they have come to know and love. There not willing to risk what they have for what might be. You might what to consider making a batch of test textures. And thin see what people think. You might get different results.
Yeah, that's not going to happen. Veteran players have made it clear that they want to keep the old stuff no matter what. Therefore, we'll introduce new things in parallel that offer similar design possibilities but with much better texture treatments. Personally, I'd rather upgrade and update on a 1-to-1 basis in the interest of keeping the game modern, but I want to make the players happy.
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Oh, the Devs tried, alright. But they were swamped by players who were adamant that their beloved legacy pieces stayed.
Maybe. Maybe not. Most likely there concerned that the new stuff will, while being fundamentally similar, still be very different than what they have come to know and love. There not willing to risk what they have for what might be. You might what to consider making a batch of test textures. And thin see what people think. You might get different results.
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I'll be glad to step up to the plate and repeat all the reasons why the legacy costume pieces must remain and remain unaltered.
Short version: I enjoy new fancy, glowie, and high-resolution pieces as additional variety. But I like original pieces as much or more. They invariably are used when creating my favorite costumes. I did not like how the updates to legacy pieces that have happened ruined costumes because the textures broke up what was smooth before. The legacy costume pieces are the #2 reason I enjoy playing City Of Heroes. (The #1 reason being Fly.)
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Not sure that anything was actually 'tried' on this front--not in terms of actual replacement at any rate. To catch everyone up: some time ago I posted an op-ed thread in which I made a case for why it'd be a good idea for the game to upgrade and replace old parts. Just my personal opinion, mind you. Several players made a convincing case for keeping the old parts in the mix, and that's the long and short of it.
Oh, the Devs tried, alright. But they were swamped by players who were adamant that their beloved legacy pieces stayed...
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Policy remains the same: we're not going to remove anything.
The only consideration for the future is what new stuff to put alongside the old stuff. And again, I think the goal is to hit similar notes but with modern texture techniques.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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A good point, and another good example. Blade surprised everyone with it's huge box office take, and I'd cite it as another case where the comic source material was muted a bit in order to make a very successful action/horror film.
...The breakthrough comic-book movie that led directly to X-Men, IMHO was Blade.
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The fascinating thing for me is that Marvel's tried to relaunch the Blade comic several times since then, and it hasn't worked out. I wonder why? Is there some fundamental reason why a vampire story can't work in print? I'd say no, so it must be something else.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
Agreed about Batman Begins. You've got a firm acknowledgement of the source material minus the silly and over-saturated stuff. What's left is very palatable to the mainstream film audience. And Chris Nolan is a genius--he takes that core concept, adds a ton of his own sensibility, and the result is amazing.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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That's really well said. I'm sure Schumacher's intentions were great, and I'm sure 'comic book on film' sounded good to investors at the time. But he guessed wrong about what the audience wanted. With a good 20 years of history to look back on, the comic films that work appear to be the ones where silliness and bright colors are dialed way back--but not to the point where they're gone of course. I guess you can suspend your disbelief about people with super-powers, but only to a point.
...It's almost ironic how a producer or director wants a 'comic book' feel, but then fails in the box office and with the fans in the attempt to reproduce it ..
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After Iron Man, Thor, and Captain America, Marvel seems to know exactly where that point is. DC has been more hit-and-miss. Batman's working great of course, but Green Lantern went a little too silly and too continuity-heavy to really pull people in.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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Comic book Blade wasn't that interesting, ultimately, and it's bound up in other copyright (the van Helsings are involved, the Harkers...so there's that whole estate that may not be letting them have access). The closest they've gone to the supernatural route in a while has been with Morbius, so they may be avoiding the 'classic' Blade mythology until they can work that out. I had some thoughts about the movies also....
A good point, and another good example. Blade surprised everyone with it's huge box office take, and I'd cite it as another case where the comic source material was muted a bit in order to make a very successful action/horror film.
The fascinating thing for me is that Marvel's tried to relaunch the Blade comic several times since then, and it hasn't worked out. I wonder why? Is there some fundamental reason why a vampire story can't work in print? I'd say no, so it must be something else. |
1) First and foremost, Wesley Snipes. Casting him was a masterstroke, because he was able to combine his real-life martial arts with good acting to completely sell the character. Since then, he's been in jail and his reputation isn't the best. I personally think there isn't another actor who can embody Blade (I cite the incredibly short-lived tv show here), and despite talk of Blade IV, I can't see the movie moving ahead without Snipes or someone a lot like him.
2)Where is there to go? We went from a plot to make a super-vampire to a breed of super-vampires to Dracula. Admittedly if they'd thought about Marvel's lore and looked at the antideluvian vampires (the supposed progenitor of the race is a being called Varnae), they could've delved more into that, but the instant they knocked off the vampiric council, they limited their options drastically.
Underworld has done a much better job of maintaining its story because the central characters haven't overcome their nemeses yet. There's still something to work for, a story worth resolving. Plus, we're overwhelmed with the Twilight era and an overwhelming influx of vampire-related fiction in a number of mediums. I think any Blade reboot would be best served starting after the current cycle of popularity has begun to wane so it gets a clear run.
S.
Part of Sister Flame's Clickey-Clack Posse
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It's often said that a hero is defined by his villains; the darker, scarier, and more powerful the foe, the greater the sense of accomplishment and heroism when the hero wins. Praetoria has some pretty dark and deadly enemies, and I certainly enjoy taking them down.
So I wouldn've thought there'd be a limit too, but we're nowhere near it yet, as it turns out. For example, we're only beginning to scratch the surface of what's possible in several keys areas: normal mapping, cube mapping, scrolling textures, glows, fx geo, and fx geo with animation. All of those offer a TON of possibilities for future releases. Yeah, that's not going to happen. Veteran players have made it clear that they want to keep the old stuff no matter what. Therefore, we'll introduce new things in parallel that offer similar design possibilities but with much better texture treatments. Personally, I'd rather upgrade and update on a 1-to-1 basis in the interest of keeping the game modern, but I want to make the players happy. That's why there's a so much interest in the 'base coat' kind of costume part right now. We've got plenty of detailed stuff to layer on top, so now we need more 'connective tissue' to mesh it all to together. |
Oh, I agree with you completely; the contrast between good and evil has to be painted pretty completely or else distinctions can't be made between them. It's quite ironic that I'm replying to your nom de plume who's in-game character is responsible for such a moment in First Ward. I have wondered though if Praetoria is a little more The Legion of Five Worlds material where there's a strong Silver Age feel yet moments of really strong adult material. I've had reservations about that kind of mix before because I feel graphic violence violates the feel of the Silver Age particularly. I guess I have a mixed feeling about First Ward because it does end on a down note, but it is at the same time my Empire Strikes Back, as it feels like the 'middle' part of a story.
If I were to have any complaint about the story, it'd be that it felt like some decisions that were potentially morally questionable weren't able to be questioned or found an alternative to...a little more branching could've helped those trying to stay true to the higher path, perhaps.
With regards to the techniques you can employ for costumes, there's some contradictions regarding asymmetry particularly. Is it a situation where it's going to create too much detail or animation to happen that'll prevent some forms of asymmetrical costumes?
I think my confusion over that is that my knowledge of character models and art assets is pretty rudimentary. I see modern video games for instance and think 'oh, CoH could never run that' and then I see things like Brain in a Jar or the Celestial Set. It's clear you can bridge that divide in terms of quality...though presumably it'd be fair to say you couldn't do something as visually impressive as Aion's skins and details without major changes in the engine? I cite that game because it's obviously incorporating those things from the get-go yet keeping the system requirements significantly down.
I'm on your side regarding costume part updates. I don't need to be reminded of something my old PC could render. I'm assuming though you'd want a window to do a big pass on a lot of older parts and go 'right, let's put out a chunk of new 'old' parts'?
I like the thinking with the base coats. I'm no artist, but my filming eye always looks for the details, the things that help sell the illusion better. Of course, the more filmic the better...heh. Being the art lead, are you working with a particular theme like 'filmic' given what we've discussed already? I can particularly see back items being one of those 'connective tissues' you've mentioned, and not just backpacks.
Oh, apologies for not quoting as you have; I have no idea of how to do that.
S.
Part of Sister Flame's Clickey-Clack Posse
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It is notable that Blade was devoid of any Marvel Universe continuity. In print, I think the continuity worked against the Blade character. Dracula has been around for a long time in Marvel Comics and has even had his own successful title, so it may have been hard to create a jumping on point that both print and movie fans could bind to.
The fascinating thing for me is that Marvel's tried to relaunch the Blade comic several times since then, and it hasn't worked out. I wonder why? Is there some fundamental reason why a vampire story can't work in print? I'd say no, so it must be something else.
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For another thing, in his own movie universe, Blade can be the end-all, be-all bad mothershutyourmouth. Not as much in a universe populated with the likes of Iron Man and Doctor Strange.
I think a movie Marvel Universe reboot of Blade with continuity could work, but the feel of the character and threats would be necessarily different.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
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DC's new I... Vampire comic has been outstanding so far.
The fascinating thing for me is that Marvel's tried to relaunch the Blade comic several times since then, and it hasn't worked out. I wonder why? Is there some fundamental reason why a vampire story can't work in print? I'd say no, so it must be something else.
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Global name: @k26dp
Marvel has figured out how to make superhero movies - while Green Lantern was a comic book movie. The difference is important.
http://derekl1963.livejournal.com/
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Sure stuff was tried. Some even was kept, I think - Metal texture was replaced with a reflective version, for example. Thigh high boots were replaced with a version with narrower top. (The first replacement seemed much more popular than the second)
Not sure that anything was actually 'tried' on this front--not in terms of actual replacement at any rate. To catch everyone up: some time ago I posted an op-ed thread in which I made a case for why it'd be a good idea for the game to upgrade and replace old parts. Just my personal opinion, mind you. Several players made a convincing case for keeping the old parts in the mix, and that's the long and short of it.
Policy remains the same: we're not going to remove anything. The only consideration for the future is what new stuff to put alongside the old stuff. And again, I think the goal is to hit similar notes but with modern texture techniques. |
Skirts were replaced with a patternable version that worked differently. Suit jackets were too. Not popular at all, skirts had to be redone several times till they were even tolerable and it involved a few bugs along the way...
In all the discussion of comic book colors vs movie colors, I didn't see anyone mention Dick Tracy and the 1990 Warren Beatty movie. That bright yellow trenchcoat drew a lot of flack.
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Avatar: "Cheeky Jack O Lantern" by dimarie
Actually, the 6-color palette the film employed was critically praised. In fact, Milena Canonero was Oscar-nominated for the costumes, as was Vittorio Storaro for the cinematography. And Richard Sylbert won the Academy Award for his sets.
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But then again that film seemed intended on a more 'Comic' color palette. And besides, I thought more of the Flak was about Beatty not having going under the latex to look more like Tracy (you know like nearly all the Villains did...)?
In all the discussion of comic book colors vs movie colors, I didn't see anyone mention Dick Tracy and the 1990 Warren Beatty movie. That bright yellow trenchcoat drew a lot of flack.
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Thank you for the time...
@Travlr (Main) / @Tymers Realm (Test)
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Because blade is all action and none of that emo #$%# that everybody seems to want to love. I'd probably work if they swiped about half of his years and make him a winy teenager. :P
A good point, and another good example. Blade surprised everyone with it's huge box office take, and I'd cite it as another case where the comic source material was muted a bit in order to make a very successful action/horror film.
The fascinating thing for me is that Marvel's tried to relaunch the Blade comic several times since then, and it hasn't worked out. I wonder why? Is there some fundamental reason why a vampire story can't work in print? I'd say no, so it must be something else. |
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Dracula is very, very public domain.
Comic book Blade wasn't that interesting, ultimately, and it's bound up in other copyright (the van Helsings are involved, the Harkers...so there's that whole estate that may not be letting them have access). The closest they've gone to the supernatural route in a while has been with Morbius, so they may be avoiding the 'classic' Blade mythology until they can work that out. I had some thoughts about the movies also....
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"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
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Blade from origin was just an extra (co-star) in Tomb of Dracula. Tomb of Dracula became a hit in comics due to the superb drawings of Gene Colan. I haven't seen a succesful vampire comic since actually.
A good point, and another good example. Blade surprised everyone with it's huge box office take, and I'd cite it as another case where the comic source material was muted a bit in order to make a very successful action/horror film.
The fascinating thing for me is that Marvel's tried to relaunch the Blade comic several times since then, and it hasn't worked out. I wonder why? Is there some fundamental reason why a vampire story can't work in print? I'd say no, so it must be something else. |
That said.. Blade in the comic wasn't interesting enough to work on the big screen. He had a HUGE makeover for the movie. Something comic lovers only accepted because he was just a co-star. Wesley Snipes really carried the character. In such a way that the series that came out without Snipes failed misserably.
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Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
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Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
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Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
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My comment about DC was less to do with costumes and more to do with their general failure to produce a successful super hero film. The recent Batman films being the exception.
In my estimation, both companies are muting and toning down the characters' costumes whenever possible. Where do you see a difference in approach between Marvel Studios and Warner Brothers?
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For me, Marvel's doing it perfectly, by including each character's original colors, but with a much more subtle application: large swaths of color are reduced; hues are desaturated; detailed, layered textures get us away from the skin-tight look. We can tell at a glance that it's Captain America, but he sure doesn't look like a traditional comic book character.
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I think the details of the costumes are a side issue. Especially for the Capt and Thor since their costumes have almost always implied more detail than drawn. Such as mail armour in the case of the Capt and armour pieces for Thor.
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Remember how Joel Schumacher basically destroyed the Batman movie franchise? His stated attempt was to make the films more like a comic book, which for him meant bright colors, a certain level of silliness, and very little in the way of nuance or atmosphere. That was a test, and it failed; Hollywood learned that a financially successful superhero movie must embrace visual realism (grit optional) and, like most action movies, maintain a certain gravitas. That's the fine line, and anything past it appears to turn off the mainstream film audience. Again, I love the comic book aesthetic, but I don't think it would be profitable in a mainstream movie context.
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ps: Thanks for taking the time to answer my post.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
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I want to point something out: There's a pretty hard limit on how dark you can go before you start losing players BEFORE said resolution. You guys have pretty much entirely lost me on the SSAs with the third one because I'm simply not going to trudge through more "dark themes" and cliffhangers for the hope of resolution, which will still include a signature character dying, and you've just about lost me on Praetoria with how depressingly First Ward ends.
It's often said that a hero is defined by his villains; the darker, scarier, and more powerful the foe, the greater the sense of accomplishment and heroism when the hero wins. Praetoria has some pretty dark and deadly enemies, and I certainly enjoy taking them down.
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I wouldn't call it a "science," specifically, but it's a balancing act to give people both drama and release so that the story comes off as tense, but people are still compelled to keep coming back. Remember: This isn't real life. We can - and often will - walk away when things become too heavy to be worth it.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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On an artistic level, I feel that's a waste, myself. Please understand that I'm not a fan of Golden Age or even really Silver Age tights costumes, but that's mostly because I feel tights costumes themselves look goofy irrespective of colour scheme. I really don't think colours have anything to do with it, not intrinsically. It's a question of colour scheme and how these heroes are designed.
I'd say it's pretty well documented at this point: the characters will be wearing costumes that acknowledge the colors of the source material, but in a much less saturated, toned-down way. That's what's worked for them in all the solo films, and that's what all the set photos seem to suggest so far.
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Yes, if you try to recreate a character whose costume is a base purple, secondary cyan and detail colour red, you'll end up with a Christmas tree that WILL appear goofy, but that doesn't mean "bright colours" as a concept can't be employed. It's mostly a question of employing them well and contrasting them against more faded colour so what results in is both iconic and visually impressive. I mean, look at the original Star Wars trilogy, for example - most people wear earth tones or black, most tech is white, black or grey an it's overall a monotone world, yet every time a jedi pulls out a light sabre, it's a bright pink or lime green or fluorescent yellow or some such. Yet these don't stand out and ruin the aesthetic because they make sense and complement the otherwise muted colour scheme. It's why the skittles aliens in the prequesl, animated and 3D movies stood out so much.
JUST bright colours are goofy, yes. That doesn't mean they can't be incorporated into more photo-realistic, cooler designs.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Of course. That's definitely been my point as well. JUST bright colors= Power Rangers, which to most people over 15= kids stuff. Whether that's fair or not has been a point of discussion, but it's the reality for most of the film-going audience.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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Well, yeah. The Dick Tracy movie did go for a comic book color palette, that was why I brought it up. Regardless of the critical reception, the movie bombed financially IIRC. I don't know what lesson Hollywood learned from that, but I'm pretty sure it wasn't "Warren Beatty's face should be covered with latex in his next movie." Honestly, I don't remember anyone complaining about that. I remember hearing women say that they would love to see a Warren Beatty movie, but not that one because it had guns and fighting in it. And guys saying they'd love to see a Dick Tracy movie, but not that one because it was bright yellow and looked like it was made for kids.
But then again that film seemed intended on a more 'Comic' color palette. And besides, I thought more of the Flak was about Beatty not having going under the latex to look more like Tracy (you know like nearly all the Villains did...)?
Thank you for the time... |
If we're talking about hue and saturation and translating comics to movies, I just figured that movie made a good example to throw into the mix.
Avatar: "Cheeky Jack O Lantern" by dimarie
However, Schumacher went way way farther over that line than just a smidge! And I'm not certain that the art direction was the culprit in those movies'... badness (as much as I, personally, despised the look of them). There was plenty else wrong with those.
There is a fine line, but it can be done. What we usually get, instead, are the extremes of the 1960s TV show (which was outright mockery of the "heroic Batman") and the Burton films, in which he is a psychopath. "Batman Begins" seems like it hit the sweet spot, albeit to the darker side of the scale; still, he was ultimately a noble hero.
Where the problem begins is that all of these extreme variations are purportedly the same character.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."