Discussion: Issue 21: Convergence - October 19, 2011 Patch Notes for Build 2120.201110150045.1
I have to second (or third or fourth) this - I just wasted an SSA run on my L16 brute because they pulled this but didn't give you any warning in game - there goes one villain merit that character can never get. I used to like running the first SSA a couple of time in the teens as part of my levelling routine - but now I will wait until 20 at least.
Really bad change with no real purpose other than to screw folks over if they don't realize it - since you get NO warning from the contact that you can't get the better rewards. |
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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Yea I agree with this as being a pointless change that punishes toons in the actual range of the first arc. If you want across the board parity you shouldn't be able to buy Amerits from Fort trident/Crucible until you have confirmed your hero/villain alignment as well.
I would really like some sort of reasoning from the Devs on this change. |
Even worse is doing it with no warning whatsoever. I didn't know it was an exploit/bug/whatever.
Global = Hedgefund (or some derivation thereof)
so in other words, the first 10-20 arc now has 3 rewards for players that are above the level range of the arc.
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Yeah, not very happy about this change.
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Signature Story Arcs
Players must now be confirmed as Heroes or Villains (i.e., their most recent Morality Mission confirmed their alignment) in order to claim Alignment Merits as rewards from Signature Story Arcs
This does make sense. Earning a hero merit without actually choosing to be one is kind of silly -- but wait? Didn't I choose to roll a hero instead of a villain? Have I not already made my choice to be a hero?
I ran this arc after already having earned 2 on my first two runs a couple of weeks ago. Now, I just ran it, and had no idea that things had changed. I learn from a global channel that it was in the patch notes - patch notes that were not posted last night - CoH always posts them when the server is up instead of when they're down. They have their reasons, I disagree with them, that's life. So, I learned the hard way. But, I did learn.
What bothers me is that now I have to run those stupid, boring, repetitive tip missions - which would be okay if a contact would just give them. Waiting for them to "drop" is annoying. Killing baddies just for a tip is annoying. I just don't get into that part of the role play process like some do.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
The reasoning behind it is pretty obvious, no? The devs discovered something any six-year old could have told them, which is that putting an AM behind a 10 minutes arc would result in a massive influx of AMs, so they've decided to try to throttle this by putting it behind a slightly higher barrier. Getting to 10 takes almost no time at all - getting to 20 and doing an alignment mission is a substantially bigger time investment.
I expect that if they're still not happy with the acquisition rate, we'll see more throttling in the future.
I have to second (or third or fourth) this - I just wasted an SSA run on my L16 brute because they pulled this but didn't give you any warning in game - there goes one villain merit that character can never get. I used to like running the first SSA a couple of time in the teens as part of my levelling routine - but now I will wait until 20 at least.
Really bad change with no real purpose other than to screw folks over if they don't realize it - since you get NO warning from the contact that you can't get the better rewards. |
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
The reasoning behind it is pretty obvious, no? The devs discovered something any six-year old could have told them, which is that putting an AM behind a 10 minutes arc would result in a massive influx of AMs, so they've decided to try to throttle this by putting it behind a slightly higher barrier. Getting to 10 takes almost no time at all - getting to 20 and doing an alignment mission is a substantially bigger time investment.
I expect that if they're still not happy with the acquisition rate, we'll see more throttling in the future. |
Global = Hedgefund (or some derivation thereof)
Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts
Global = Hedgefund (or some derivation thereof)
by which time, unless they stop earning xp, they'd be at 20 and be able to affirm the alignment. and still doesn't stop a L20+ affirmed too doing the farming.
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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Whatever about us VIP folk being annoyed by this change, what about the Premium Folk who paid a fiver a pop for this and are now seeing the rewards nerfed for them?
It would have been rather better if you'd softened the blow somehow, increased the number of merits rewarded or something .
Nice going, Devs, thanks for screwing us all up & not taking care of the problems that we actually WANT fixed, like the Bio Hazard Bugs in Bases, maybe you guys should've worked on that instead of this... yeah... that actually would've made sense...
My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
I'm not sure what relevance this has. You can't get them in the random rolls, which is the only reason to get A-Merits at a lower level. A 50 would be far preferable for A-Merit farming to choose a level 10 PVP IO.
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And a level 50 is not preferable for AM farming in the post-SSA world. You can get an AM through SSA in less then 10 minutes. Sure, you can only get one a week, but you can replicate this across a hundred characters. So while a 50 might be better for farming AMs serially, that's no longer competitive with massive parallelization through level 10's.
My postings to this forum are not to be used as data in any research study without my express written consent.
The relevance is this - you seem to be asserting that an AM is useless on a level 10 character. PVP-IO's show that this is wrong.
And a level 50 is not preferable for AM farming in the post-SSA world. You can get an AM through SSA in less then 10 minutes. Sure, you can only get one a week, but you can replicate this across a hundred characters. So while a 50 might be better for farming AMs serially, that's no longer competitive with massive parallelization through level 10's. |
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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Players must now be confirmed as Heroes or Villains (i.e., their most recent Morality Mission confirmed their alignment) in order to claim Alignment Merits as rewards from Signature Story Arcs
Iran into this this am before the patch notes were posted. I petitioned it.
Their 1st level tech suppotr didn;t seem to eb aware of the change because I got an answer they were passing it on to the next level of support.
I am very unhappy about this change. This is locking out any toon under 20, it's fiorcing me to run alignement missions on toons that are perfectly comfortable with their heroicness
why piss off paying customers?
NCSOFT I am boycotting the Halloween costume pack. I was going to buy it, you don't deserve that money right now. It's a tiny way to vote with my wallet.
what matter is it if you do it on 100 characters, that 100 characters with 1(2) AM, which aren't tradable. It's still quicker to obtain through tip/moralities than SSA's. There is nothing stopping a 20+ toon farming the Morality mishe, buying the lower level recipies and mailing them to lower level toon, and for marginally more work can farm that way at 3 times more merits per week, at least.
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When you can explain how 1 hour is faster than 10 minutes, then you'll have a point. Until then, no, it's not "still quicker."
How fast is it to do tips? The figure I usually hear is about an hour.
When you can explain how 1 hour is faster than 10 minutes, then you'll have a point. Until then, no, it's not "still quicker." |
1 hour 7 times a week = 3.5AM per week
Thus I can get more alignment merits quicker by doing daily tips the from SSA's
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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How fast is it to do tips? The figure I usually hear is about an hour.
When you can explain how 1 hour is faster than 10 minutes, then you'll have a point. Until then, no, it's not "still quicker." |
tips are faster... at least until they have more than 3 SSAs available
Wait, does that change mean that you have too first 10 Tip Missions & 1 Alignment Mission & be either a Hero or Villain in order too get H&V Merits as long as that Toon's Level 50?
Or does that mean you can only be level 50 & be either a Hero or a Villain too get H&V Merits as a choice?
Because if the 2nd one is what's happenening, then, I won't mind as much & I'll retract what I've just said.
If not, I'll stand fully by it.
My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
Really bad change with no real purpose other than to screw folks over if they don't realize it - since you get NO warning from the contact that you can't get the better rewards.
I would really like some sort of reasoning from the Devs on this change.
Level 50s: to many to remember at this point