Discussion: Issue 21: Convergence - October 19, 2011 Patch Notes for Build 2120.201110150045.1


Agent White

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
It's QUELLISH!
Huh? Now even MORE


You don't hit smiling monsters - Sister Flame

 

Posted

No PVP bug fixes.
No Base bug fixes.


 

Posted

Quote:
Originally Posted by nytflyr View Post
1 AM per week, via SSA, 3.5 AM per week, via tips

tips are faster... at least until they have more than 3 SSAs available
but even when it's more than 3 SSA's it's only a one time deal that you'll get more per week than tips, as each arc shares a cooldown on each reward.

Quote:
Originally Posted by Robo_Knight View Post
Wait, does that change mean that you have too first 10 Tip Missions & 1 Alignment Mission & be either a Hero or Villain in order too get H&V Merits as long as that Toon's Level 50?

Or does that mean you can only be level 50 & be either a Hero or a Villain too get H&V Merits as a choice?

Because if the 2nd one is what's happenening, then, I won't mind as much & I'll retract what I've just said.

If not, I'll stand fully by it.
Actually, the second would be worse as then there would be less reason for a non 50 to do the arcs, and thus little point putting them as playable by anyone that isn't 50.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by St_Angelius View Post
but even when it's more than 3 SSA's it's only a one time deal that you'll get more per week than tips, as each arc shares a cooldown on each reward.
I'm not following you...

I ran pt 1 got a hero merit, immediately ran pt 2 got a hero merit, I would figure pts 3-7 would do the same... so by the time pt 4 rolls out, it would be 4 AM via SSA and 3.5 via tips, per week


 

Posted

Quote:
Originally Posted by nytflyr View Post
I'm not following you...

I ran pt 1 got a hero merit, immediately ran pt 2 got a hero merit, I would figure pts 3-7 would do the same... so by the time pt 4 rolls out, it would be 4 AM via SSA and 3.5 via tips, per week
The first time you run a given SSA arc, you get a 'first-time only' reward where you can pick from the table.

After that, you can only get a given reward 1/week.

So after SSA4 rolls out, you can get 5 AM the first week (4 bonus + 1 normal), then 1 AM/week after that.


 

Posted

Quote:
Originally Posted by Brillig View Post
The first time you run a given SSA arc, you get a 'first-time only' reward where you can pick from the table.

After that, you can only get a given reward 1/week.

So after SSA4 rolls out, you can get 5 AM the first week (4 bonus + 1 normal), then 1 AM/week after that.
may not have been working right then cause Ive run it more than that with this particular alt and he has gotten the AM every time


 

Posted

Quote:
Originally Posted by nytflyr View Post
I'm not following you...

I ran pt 1 got a hero merit, immediately ran pt 2 got a hero merit, I would figure pts 3-7 would do the same... so by the time pt 4 rolls out, it would be 4 AM via SSA and 3.5 via tips, per week
You get a first time free reward choice table on each arc that is independant of the normal reward table. the normal reward table has a shared cool down on the table, so take a AM from part 1 than ran part 2 the AM option would not be choosable that same week.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by St_Angelius View Post
10 minutes once a week = 1AM per week
1 hour 7 times a week = 3.5AM per week

Thus I can get more alignment merits quicker by doing daily tips the from SSA's
This is only true in the case where you have only one character, an absurd assumption.

168 hours/week / 7 hours * 3.5 AM = 84 AM/week

168 hours/week / 10 minutes * 1 AM = 1008 AM/week. (Which is admittedly impossible, since the character slot cap is 768. So then you end up with 40 hours a week to do something else.)

Tell me again how 768 is less than 84.


 

Posted

Quote:
Originally Posted by nytflyr View Post
may not have been working right then cause Ive run it more than that with this particular alt and he has gotten the AM every time
Well, either you're benefiting from a bug in your favor, or you're remembering incorrectly.

If you don't have AM from other sources, I believe the current max you can have is 7.


 

Posted

Quote:
Originally Posted by Brillig View Post
This is only true in the case where you have only one character, an absurd assumption.

168 hours/week / 7 hours * 3.5 AM = 84 AM/week

168 hours/week / 10 minutes * 1 AM = 1008 AM/week. (Which is admittedly impossible, since the character slot cap is 768. So then you end up with 40 hours a week to do something else.)

Tell me again how 768 is less than 84.
It's not a case of the amout of merits, as AM's aren't tradable, for a PVP recipie, it would still take 25-35 weeks to get a single pvp recipe. on a per character basis, tip farming is going to be 3.5 times faster than SSA faster. the time it would take to farm SSA's for the AM's for a PVP recipe you would have gotten above 20 and be able to affirm alighnmemt and farm merits that way.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by St_Angelius View Post
10 minutes once a week = 1AM per week
1 hour 7 times a week = 3.5AM per week

Thus I can get more alignment merits quicker by doing daily tips the from SSA's
Try the following: roll a CEBR brute. Powerlevel to 10 and turn off XP. Speedrun the first SSA, random-roll the resulting A-merit at Fort Trident, and dump the results on the market for 10 inf. Take your profits, mail them to your global, and delete the character. Repeat.

I'm betting that, with practice, you can get your cycle time down to under 20 minutes: 3 A-merit random rolls per hour for as long as you care to keep going.


 

Posted

Quote:
Originally Posted by Katie V View Post
Try the following: roll a CEBR brute. Powerlevel to 10 and turn off XP. Speedrun the first SSA, random-roll the resulting A-merit at Fort Trident, and dump the results on the market for 10 inf. Take your profits, mail them to your global, and delete the character. Repeat.

I'm betting that, with practice, you can get your cycle time down to under 20 minutes: 3 A-merit random rolls per hour for as long as you care to keep going.
you cant do that


 

Posted

Quote:
Originally Posted by St_Angelius View Post
It's not a case of the amout of merits, as AM's aren't tradable, for a PVP recipie, it would still take 25-35 weeks to get a single pvp recipe. on a per character basis, tip farming is going to be 3.5 times faster than SSA faster. the time it would take to farm SSA's for the AM's for a PVP recipe you would have gotten above 20 and be able to affirm alighnmemt and farm merits that way.
Ok, trying one last time. Here's an analogy.

You're eligible for a bonus program at work. You can either get $1,000 a week, or $36,000 a month.

Your argument is the same as saying that you want the $1000/week because you "get money faster."


 

Posted

Quote:
Originally Posted by Katie V View Post
Try the following: roll a CEBR brute. Powerlevel to 10 and turn off XP. Speedrun the first SSA, random-roll the resulting A-merit at Fort Trident, and dump the results on the market for 10 inf. Take your profits, mail them to your global, and delete the character. Repeat.

I'm betting that, with practice, you can get your cycle time down to under 20 minutes: 3 A-merit random rolls per hour for as long as you care to keep going.
Don't forget you can speed-run the first SSA twice, as you have the first-time bonus.


 

Posted

Quote:
Originally Posted by Katie V View Post
Try the following: roll a CEBR brute. Powerlevel to 10 and turn off XP. Speedrun the first SSA, random-roll the resulting A-merit at Fort Trident, and dump the results on the market for 10 inf. Take your profits, mail them to your global, and delete the character. Repeat.

I'm betting that, with practice, you can get your cycle time down to under 20 minutes: 3 A-merit random rolls per hour for as long as you care to keep going.
Someone didn't read the patch notes and subsequent 3 pages that followed discussing how you can't get an A-merit at lvl 10-19 any more.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Brillig View Post
Don't forget you can speed-run the first SSA twice, as you have the first-time bonus.
the arguement is not how many AM's can be earned total in a week, it was the stated goal of 1 L10 PVP recipie, the recipe can be achieved much earlier through tip farming than SSA farming

Tip farming you can get said recipie in 8-10 weeks as opposed to 25-35, and still have time left to actually enjoy playing the game.

And besides, there is nothing stopping someone from doing exactly the same now. just takes a little more prep work. PL to 20 and through affirming alignmemt with several toon then farm SSA's at your rate. if that was the problem that caused the nerf that all it will accomplish is delay the problem not fix it.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Someone didn't read the patch notes and subsequent 3 pages that followed discussing how you can't get an A-merit at lvl 10-19 any more.
Question....has someone actually confirmed that this is the behavior in the actual game, or just interpreted the patch notes that way assuming their interpretation that ONLY morality missions confirm the alignment now? It says

Quote:
Players must now be confirmed as Heroes or Villains (i.e., their most recent Morality Mission confirmed their alignment) in order to claim Alignment Merits as rewards from Signature Story Arcs
i.e. is usually used to give an example, not the exclusive only way for something. Maybe characters are confirmed heroes and villains as soon as they select their alignment during the tutorial or transfer from praetoria and select hero or villain there (after all the little animation with the icon for alignment change pops up when you do them)

My point...has someone confirmed that this actually is what happens now, or is everyone getting all bent out of shape for a misinterpretation of patch notes.


 

Posted

Quote:
Originally Posted by Blackleviathan View Post
Just go under costumes: and hit bare option instead of deleting things one at a time
Or just hit the "Clear" Button at the bottom of the screen and it'll give you that plain character we had before this patch.


Some people will like this change, some will not. It's one of those things that one or the other will be on the outs with... However, there are easy ways to avoid any problems with it, beyond one extra click to start things off how you wish.

(Just for the record, I like starting with a clean slate best, but pressing the Clear button is good enough for me)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by AquaJAWS View Post
Question....has someone actually confirmed that this is the behavior in the actual game, or just interpreted the patch notes that way assuming their interpretation that ONLY morality missions confirm the alignment now?

Don't you select your alignment during the new tutorial? Couldn't that also confirm your alignment? When you come from praetoria, that could as well?

Though it could be a bug with older characters that were created primal, and never run a morality mission might not be considered confirmed hero or villain. If you have a character that was created before issue 21 that can't run morality missions yet could have this issue until level 20 also.
Yes it has been...

Quote:
Originally Posted by EricHough View Post
I have to second (or third or fourth) this - I just wasted an SSA run on my L16 brute because they pulled this but didn't give you any warning in game - there goes one villain merit that character can never get. I used to like running the first SSA a couple of time in the teens as part of my levelling routine - but now I will wait until 20 at least.

Really bad change with no real purpose other than to screw folks over if they don't realize it - since you get NO warning from the contact that you can't get the better rewards.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by St_Angelius View Post
so in other words, the first 10-20 arc now has 3 rewards for players that are above the level range of the arc.
This was my reaction. Just...really? Seriously? This is just kinda dumb, to be honest.


 

Posted

Quote:
Originally Posted by St_Angelius View Post
the arguement is not how many AM's can be earned total in a week, it was the stated goal of 1 L10 PVP recipie, the recipe can be achieved much earlier through tip farming than SSA farming

Tip farming you can get said recipie in 8-10 weeks as opposed to 25-35, and still have time left to actually enjoy playing the game.

And besides, there is nothing stopping someone from doing exactly the same now. just takes a little more prep work. PL to 20 and through affirming alignmemt with several toon then farm SSA's at your rate. if that was the problem that caused the nerf that all it will accomplish is delay the problem not fix it.
You responded to the wrong post, but anyway...

No, the argument was about whether the devs are trying to throttle the acquisition rates of AM's in order to cut down on farming. And in that light, the devs don't care about the 'minimum time to recipe' which you are talking about, what they care about is the overall rate at which things enter the economy.

So you are still wrong, because tip farming introduces AM's into the game more slowly than the SSA.


 

Posted

Quote:
Originally Posted by Freitag View Post
Signature Story Arcs
  • Players must now be confirmed as Heroes or Villains (i.e., their most recent Morality Mission confirmed their alignment) in order to claim Alignment Merits as rewards from Signature Story Arcs
Awww...I knew that was too good to be true.

While I do appreciate an update devoted to bugfixes, I have to agree with a few other posters who have wondered when we'll once again be able to use our actual group's emblem in our bases. I created a new base yesterday and found that it's not just existing bases that were effected; trying to add an item with the emblem on it gave me the biohazard symbol, not my VG symbol.


 

Posted

So the solution to the Radioactive bug was to just remove SG emblems from base items all together?

I really hope this is just a stopgap fix and not the final planned fix.


"I saw my advantage and took it. That's what heroes do." - Homer Simpson.

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
What does that "massive influx" of AMs get you? Razzle Dazzles is what. Yes I know BotZ and stealth IOs are in that range and they are very desirable at that level but the junk:good ratio is pretty high for that level.
While I hate this change, I do understand it.

Step 1: Create a farming Brute (Claws/Elec is wonderful)

Step 2: Grind AE till level SEVENTEEN! This takes about an hour at most if you do it solo. If you have help, I imagine it could be done in minutes.

Step 3: Run first SSA arc twice; buy Miracle +recovery; email to yourself; go back to Step 1

PROFIT


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
While I hate this change, I do understand it.

Step 1: Create a farming Brute (Claws/Elec is wonderful)

Step 2: Grind AE till level SEVENTEEN! This takes about an hour at most if you do it solo. If you have help, I imagine it could be done in minutes.

Step 3: Run first SSA arc twice; buy Miracle +recovery; email to yourself; go back to Step 1

PROFIT
This. It's basically ridiculously easy to get those expensive low-level IO Procs which go on the market for hundreds of millions of inf. Heck, if you're willing to grind a little longer you can get your hand on the level 25 LotG Global Recharge, or Numina's if you push to 27 or 30. Solo this is harder, with a good farming friend this takes, as mentioned before, just a few minutes.

I doubt the devs intended to saturate the market with AMerits. Heck, I was noting to a friend the other day how the ease with which you can earn AMerits through the SSAs (Each part of the Arc grants you 2 merits for the first two times you run, that's FOURTEEN AMerits once all 7 parts are out) and how it'll be disturbingly easy to get those expensive IOs.

I'm pretty sure at some point the devs had the same thought and realized this wasn't the intended outcome.