Twinshot antifan thread.


3dent

 

Posted

Quote:
Originally Posted by Chris_Zuercher View Post
Grym and Dillo aren't idiots, they're just experiencing big time culture clash right now.
Which would be fine if used for something actually interesting, not just cheap lulz... Like Grym's belief that all dogs are actually like him...

PC: But wait, they aren't intelligent, like you. They're just animals in our world.

Grym: Everybody believes that? This can't be true. Your world is in the grasp of some very dark illusion, and I'll do my best to dispel it.

And then, later, something involving Grym teaching dogs to talk... and succeeding.

That would be awesome. But... of course, we don't even get a chance to tell Grym of his mistake. And I bet nothing along those lines ever happens.

ADD: So, n o, this isn't a clever "fish out of water" story, which I'd be a number one fan of. So, yes, they're acting like idio, strike that, "comic relief characters." With a cliché justification for their behaviour, to make things worse. And why they needed 3 of them, if they barely had any good jokes to make one such character work?


 

Posted

I wish upon each of the characters in the arc a long and brutal death. That is all.


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Posted

Grym I'm okay with, but Dillo really bugs the hell out of me because it's obvious the writers were trying to make his speech cute/silly becuase "oh ho ho, he's an ALIEN". The weird sounds, the butchered syntax, it's all... very head banging a wall inducing.

Grym is a dork, but I'm into fantasy more than sci fi so it's obvious they kind of intended him as a parody of a fantasy hero in another world. But it felt more like Dillo was something made to make kids giggle. He's CoX's Jar Jar Binks with super powers.


 

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I liked them all.


Wait am I allowed in this thread? I have to go now right?


 

Posted

Quote:
Originally Posted by 3dent View Post
Which would be fine if used for something actually interesting, not just cheap lulz... Like Grym's belief that all dogs are actually like him...

PC: But wait, they aren't intelligent, like you. They're just animals in our world.

Grym: Everybody believes that? This can't be true. Your world is in the grasp of some very dark illusion, and I'll do my best to dispel it.

And then, later, something involving Grym teaching dogs to talk... and succeeding.

That would be awesome. But... of course, we don't even get a chance to tell Grym of his mistake. And I bet nothing along those lines ever happens.

ADD: So, n o, this isn't a clever "fish out of water" story, which I'd be a number one fan of. So, yes, they're acting like idio, strike that, "comic relief characters." With a cliché justification for their behaviour, to make things worse. And why they needed 3 of them, if they barely had any good jokes to make one such character work?
I would like to point out that they can always add more with these characters at a higher level. Also, in arcs 2 and 3, Grym starts to stand out as a very reliable team member. He may be odd, but he's serious and competent.

Given that they've worked out non-combat wolf models now (re: the upcoming Halloween trial and the [Wolf Pet] power), we may even see him talking to a dog or two if he shows up again.


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@Palador / @Rabid Unicorn

 

Posted

Warning: Spoilers in my reply!

Quote:
Originally Posted by Arilou View Post
Uh yes. We are. I'm not going to say more due to spoilers, but they really pretty much state outright what's going on with Proton.
Not really. We're told that he's been mind controlled by the Praetorians, but we never learn what he was tricked into doing, or why they bothered with this plot in the first place. For that matter, we never really learn who the hell the Praetorians are in this arc.

The ending to the story is a complete non sequitur. I was expecting much better.

-D


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Posted

I never thought I'd be saying this, but I really miss the Snake missions in Mercy, along with Doctor Creed's arc. I also miss both Outbreak and Escape from the Zig I feel I learnt more from those than the new Galaxy Tutorial and subsequent missions.

I think the amount of bugs, typo's and abominable grammar probably play a part in my not liking the new starting arcs. That, and I'm curious to find out if the Cult of Stheno is still around.



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Posted

Quote:
Originally Posted by Kallandra View Post
I also miss both Outbreak and Escape from the Zig I feel I learnt more from those than the new Galaxy Tutorial and subsequent missions.
That's because you did. Sadly for us they felt they had to dumb down the tutorial because someone decided that new players don't have the I.Q. gawd gave an eggplant.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'm immune to psychic damage
who said anything about psychic damage?

Quote:
Originally Posted by Darkonne View Post
It's not a matter of not "liking" the explanations, the problem is that they're more like assertions. We're told that Proton has a reason for being the way he is... but we're never told why or how. For that matter, it's never made clear exactly what "the way he is" even is.
Did you finish Twinshot's final arc?


 

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Quote:
Originally Posted by Mr. DJ View Post
Did you finish Twinshot's final arc?
Yes. That was the problem.

-D


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Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis

 

Posted

Quote:
Originally Posted by Kallandra View Post
I never thought I'd be saying this, but I really miss the Snake missions in Mercy, along with Doctor Creed's arc. I also miss both Outbreak and Escape from the Zig I feel I learnt more from those than the new Galaxy Tutorial and subsequent missions.

I think the amount of bugs, typo's and abominable grammar probably play a part in my not liking the new starting arcs. That, and I'm curious to find out if the Cult of Stheno is still around.
The first villain I created post-Freedom was a Dr. Creed tribute character. It's tragic that future lowbie villains will be deprived of the opportunity to blow up Infected with a spray can.


34 heroes,
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Posted

Quote:
Originally Posted by Darkonne View Post
Warning: Spoilers in my reply!



Not really. We're told that he's been mind controlled by the Praetorians, but we never learn what he was tricked into doing, or why they bothered with this plot in the first place. For that matter, we never really learn who the hell the Praetorians are in this arc.

The ending to the story is a complete non sequitur. I was expecting much better.

-D
It's been a few weeks since I finished the arc, but to take a stab at it...

Mother Mammaries brainwashed him and gave him false memories, making him think he was from another time/dimension/universe, while sliding him into Primal Earth under the assumption the Praetorians are our saviors while having him build a portal to start another invasion under our noses.


 

Posted

Quote:
Originally Posted by Finsplit View Post
The first villain I created post-Freedom was a Dr. Creed tribute character. It's tragic that future lowbie villains will be deprived of the opportunity to blow up Infected with a spray can.
Injection.


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Posted

I have run all 3 arcs on 3 or 4 different toons. And I consider them to be among the most god-awful garbage in this game. I know that my opinion is in the minority, and I do not tell people to avoid those arcs like the plague (although it is tough for me to not do that), but I find the thought of running any of the 3 arcs to be slightly less appealing than drinking sour milk out of a dirty ashtray.


 

Posted

Quote:
Originally Posted by Kallandra View Post
I never thought I'd be saying this, but I really miss the Snake missions in Mercy, along with Doctor Creed's arc. I also miss both Outbreak and Escape from the Zig I feel I learnt more from those than the new Galaxy Tutorial and subsequent missions.

I think the amount of bugs, typo's and abominable grammar probably play a part in my not liking the new starting arcs. That, and I'm curious to find out if the Cult of Stheno is still around.
I never thought I would too but I really am by now. I just wish we had the option to choose them rather than eggplant friendly arcs we have now.


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Posted

I like the new arcs alright for a single run-through, but I'm sooooo wishing for the old quest chains back for some variety.

All those NPC's standing around doing nothing now bring back so many memories of how things were. I even miss those lowbie level Vahz missions that could be so hair-pullingly hard with the diseases and the recharge debuffs.

And the old school mission where you got the disease and the flies aura and had to get cured. /sad

What they should do is give us a pop-up window asking us if we wish to do the new tutorial style play, or the old style quest grind, or heck, just give us both and nudge new players toward the tutorial storyline to help them out if they need it.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
If it makes you feel better, Praetoria is involved later on
How does that make ANYthing better!?


@FloatingFatMan

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Rage, rage against the dying of the light.

 

Posted

Quote:
And the old school mission where you got the disease and the flies aura and had to get cured. /sad
That should still be there, though you may need to do a Safeguard to get into the regular Contact chain.


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Posted

Quote:
Originally Posted by FloatingFatMan View Post
How does that make ANYthing better!?
Because Praetoria's awesome - it's added so much to the game, lore-wise, system-wise, and content-wise, and is a major part of the ongoing transformation of the game that started back in I17.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Because Praetoria's awesome - it's added so much to the game, lore-wise, system-wise, and content-wise, and is a major part of the ongoing transformation of the game that started back in I17.
You mean how it took them a full year to add First Ward, as if we somehow were only supposed to make it out of Praetoria proper by now? As opposed to the week it took my stalker? (And that was doing BOTH Warden and Responsibility.)


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Kallandra View Post
I never thought I'd be saying this, but I really miss the Snake missions in Mercy, along with Doctor Creed's arc. I also miss both Outbreak and Escape from the Zig I feel I learnt more from those than the new Galaxy Tutorial and subsequent missions.
That's just another problem with all the new arcs; they're geared entirely for new players and have very little replay value. It's all "go here, talk to this guy, now go here, click this, read this, read this, oh, you finally get a mission, but it's full of more things you have to click and people to talk to and stuff to read." Once you've read it the first time, they're basically arcs full of the old and much beloved "defeat 30 Circle of Thorns and take the artifact to Azuria."


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Posted

Quote:
Originally Posted by Eva Destruction View Post
That's just another problem with all the new arcs; they're geared entirely for new players and have very little replay value. It's all "go here, talk to this guy, now go here, click this, read this, read this, oh, you finally get a mission, but it's full of more things you have to click and people to talk to and stuff to read." Once you've read it the first time, they're basically arcs full of the old and much beloved "defeat 30 Circle of Thorns and take the artifact to Azuria."
These on-going tutorial missions must be pretty forgettable, since I run into players in their 30s, and it's almost as if they never ran them, because they don't know how to get to ATLAS PARK. Seriously, DFB seems to have completely negated any benefit these tutorial missions would've had.


Deamus the Fallen - 50 DM/EA Brute - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
These on-going tutorial missions must be pretty forgettable, since I run into players in their 30s, and it's almost as if they never ran them, because they don't know how to get to ATLAS PARK. Seriously, DFB seems to have completely negated any benefit these tutorial missions would've had.
this has always been a issue w/ some players since the dawn of time


 

Posted

Quote:
Originally Posted by Rabid_M View Post
I would like to point out that they can always add more with these characters at a higher level.
Jam every other day... And today not being any other day it's understandable there's no jam. But there wasn't jam yesterday either! Even Red Queen wasn't THAT wicked.

It's understandable though, - with a huge "content" issue there bound to be something that was produced on a bad day and rushed out before being thought through... It's just unfortunate that it was the game's new extended tutorial this time. (I actually like new starting arcs, the only issue with them being that they don't give any standard contacts, so you have to run KR radios whether you want it or not. Just when they introduced changes that mean you don't have to run them for your raptor pack...)

On the other hand... It almost looks like the devs decided "Hey, all this tutorial stuff is boring, we can't make it interesting, so let's make it funny." But humour is a high-wire act, - tiny slip-ups that wouldn't matter in a more serious arc (Like living disproof of Poe's Law in ParagonVerse, that is, Icedrone.) completely ruins effect of a humorous one. So, it's not a cheap way out of a difficulty of telling about game mechanics in interesting way.


 

Posted

Quote:
Originally Posted by Dante View Post
I never thought I would too but I really am by now. I just wish we had the option to choose them rather than eggplant friendly arcs we have now.
Orobouros, level 14. Better late than never.

OR are you in *that* much of a hurry to get to 50?