It's time to improve Broadsword


Arcanaville

 

Posted

In general, I subscribe to the notion that no Scrapper has much to complain about. Any combination probably does better than average. That said, I've been struck with how far behind Broadsword has fallen compared to the other weapons sets. Claws and Katana are faster, with sky-high DPAs (Damage per activation). Axe and Mace have better AoE with their very strong cone attacks that add mitigation.

While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable. I am not recommending homogenizing the two sets so that only their graphics are identical. What I suggest instead is to give Broadsword something it's better at than the other weapons sets. To do this I suggest changes to only two powers:

SLICE

Increase the recharge of the power to 12 sec, increase its arc to 180 degrees, Improve its damage to Scale 1.67 and add the following AT dependent effects:

Scrappers and Stalkers - Add an additional 10% chance to crit against all targets out of Hide

Brutes - Double the Fury gain per activation

Tankers (when they get it) - Add a 5% ranged, AoE defense

WHIRLING SWORD

Increase the recharge of the power to 20 sec, increase its radius to 10 feet degrees, Improve its direct damage portion to Scale 1.56 and add an additional tick (from 3 to 4) to its damage tick.



Even if these changes were made, the set would still be demonstrably worse at single target damage than Katana, but it would be a competitor (not a champion) in AoE damage.


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Posted

Quote:
Originally Posted by EvilGeko View Post
In general, I subscribe to the notion that no Scrapper has much to complain about. Any combination probably does better than average. That said, I've been struck with how far behind Broadsword has fallen compared to the other weapons sets. Claws and Katana are faster, with sky-high DPAs (Damage per activation). Axe and Mace have better AoE with their very strong cone attacks that add mitigation.

While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable. I am not recommending homogenizing the two sets so that only their graphics are identical. What I suggest instead is to give Broadsword something it's better at than the other weapons sets. To do this I suggest changes to only two powers:

SLICE

Increase the recharge of the power to 12 sec, increase its arc to 180 degrees, Improve its damage to Scale 1.67 and add the following AT dependent effects:

Scrappers and Stalkers - Add an additional 10% chance to crit against all targets out of Hide

Brutes - Double the Fury gain per activation

Tankers (when they get it) - Add a 5% ranged, AoE defense

WHIRLING SWORD

Increase the recharge of the power to 20 sec, increase its radius to 10 feet degrees, Improve its direct damage portion to Scale 1.56 and add an additional tick (from 3 to 4) to its damage tick.



Even if these changes were made, the set would still be demonstrably worse at single target damage than Katana, but it would be a competitor (not a champion) in AoE damage.
I'll trust you on numbers, since you're campaigning did such benefits for us /Regens way back when, so consider me /signed.

One of the laments of BS/ Stalkers is... they suck. They are arguably worse than EM/... And no one wants that.

Two other thoughts though...:

1) Add a DoT/Bleed mechanic to Slice, akin to Whirling Sword (both with 4 ticks)?

2) Add the upcoming Titan Weapons momentum mechanic? Pro'ly more appropriate for a 2-handed Claymore though...


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Posted

Quote:
Originally Posted by Errant View Post
I'll trust you on numbers, since you're campaigning did such benefits for us /Regens way back when, so consider me /signed.

One of the laments of BS/ Stalkers is... they suck. They are arguably worse than EM/... And no one wants that.

Two other thoughts though...:

1) Add a DoT/Bleed mechanic to Slice, akin to Whirling Sword (both with 4 ticks)?

2) Add the upcoming Titan Weapons momentum mechanic? Pro'ly more appropriate for a 2-handed Claymore though...
I would be against using anything from an upcoming set, and against anything complicated (both will reduce the liklihood of having the change happen).

On Geko's options, I'm thinking those are pretty decent ideas. Wouldn't mind something buffed even a little on the single-target side of things, but making BS more AoE-focused is not a bad way to differentiate the two sets.


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Posted

I dunno guys...

I can think of a number of things that could stand a review before Broadsword... (Energy melee, Entire Stalker AT design, Gravity Control).

The set plays pretty damn well as it is, and Parry is the bee's knees.


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Posted

Quote:
Originally Posted by Test_Rat View Post
I dunno guys...

I can think of a number of things that could stand a review before Broadsword... (Energy melee, Entire Stalker AT design, Gravity Control).

The set plays pretty damn well as it is, and Parry is the bee's knees.
I do agree with all the issues you've brought up, hell, think you posted in my delayed revelation thread in Stalkers on how 1/2 the powersets are screwed by the absurdly low HP Cap. However, I'd think it'd be more pertinent for them to be brought up in the appropriate forum sections.


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Posted

Quote:
Originally Posted by Test_Rat View Post
I dunno guys...

I can think of a number of things that could stand a review before Broadsword... (Energy melee, Entire Stalker AT design, Gravity Control).

The set plays pretty damn well as it is, and Parry is the bee's knees.
This is not untrue, but could be said of everything on your list. No melee players has much to complain about, stalker or no. And even the weakest Controllers are better than the majority of other ATs.

Gravity plays pretty damn well as it is, too.

Substantively, I tend to disagree with this objection as I'm not sure anyone can conclusively state what AT or set needs the most help.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
I'm not sure anyone can conclusively state what AT or set needs the most help.
Broadsword for stalkers? hehe.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

BS can go with Shield Defense, while Katana can't. Does that count?

(Not that I disagree with the general premise; I think it's a bit lame that the two sets are tweaked versions of one another, and an extreme relic of pre-customization.)


 

Posted

Quote:
Originally Posted by EvilGeko View Post
This is not untrue, but could be said of everything on your list. No melee players has much to complain about, stalker or no. And even the weakest Controllers are better than the majority of other ATs.

Gravity plays pretty damn well as it is, too.

Substantively, I tend to disagree with this objection as I'm not sure anyone can conclusively state what AT or set needs the most help.
Calling shenanigans on this. Stalkers stilll need help. We been saying this since issue 6. Some changes did help but its no where near enough to put them on par with scrappers or brutes. At best they are equal to the veats minus their buffs/debuffs. Also you now owe me a new keyboard for spitting out my drink when you said gravity control is fine. Its no where near where it needs to be compared to the other sets. I am not saying broadsword does not need to be looked at but before it gets fixed gravity and a whole list of other crap needs looking at first. Hell I would be bold enough to say regen needs to be fixed before broadsword, but we already had this discussion that fell on deaf ears in the issue 21 beta.


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Posted

Quote:
Originally Posted by EvilRyu View Post
Calling shenanigans on this. Stalkers stilll need help. We been saying this since issue 6. Some changes did help but its no where near enough to put them on par with scrappers or brutes. At best they are equal to the veats minus their buffs/debuffs. Also you now owe me a new keyboard for spitting out my drink when you said gravity control is fine. Its no where near where it needs to be compared to the other sets. I am not saying broadsword does not need to be looked at but before it gets fixed gravity and a whole list of other crap needs looking at first. Hell I would be bold enough to say regen needs to be fixed before broadsword, but we already had this discussion that fell on deaf ears in the issue 21 beta.
The whole "my issue needs fixing first," is an invalid argument. Frankly NOTHING needs help in this very easy game. Even the most pathetically weak combinations can shine.

That doesn't mean that obvious imbalances should be left alone. Of course Stalkers need help, but the help they need is to be reimagined as an AT. Could happen, I would support it, but it's basically irrelevant to my argument.

Guys, this same argument was thrown at me for literally YEARS when I was in the old fight over Moment of Glory. It made little sense to me then too. I'm not saying, FIX BROADSWORD NAO. I'm trying to get the issue on the list. It took me a long time to decide whether this was a fight worth having. But as I'm leveling a Mace Scrapper it's become clear that Broadsword that has seen the least changes of ANY of the original Scrapper primaries is in need of help to bring it in line with its fellows.

Do I think this is going to happen tomorrow? No. Next week? No. My average for getting what I want is 2 years. But like Arcana and her pet projects I don't give up. And I always appreciate people bringing up canards in my posts because they bump my threads.

So please carry on!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I see absolutely nothing wrong with stepping up broadsword to compare with more of the other melee weapons sets. As it stands now, out of all the melee weapon sets available broadsword would be my last choice.

Of course there's a reason I always choose katana over broadsword when I want a sword wielding character, despite the simiularities between the two sets.


 

Posted

Not that I ever posted about it, but I always thought your analysis of Moment of Glory back in the day was pretty poor, EvilGeko. You were absolutely exaggerating its badness to lobby for a buff. However, in this case you are totally correct that broadsword is laughably inferior to katana in every situation apart from /sd, and those look like reasonable demands.

Still, is their being reasonable enough to impress the devs? Wouldn't it make more sense to come up with an improvement that not only makes the set more competitive, but also more distinct? Look at, oh, I don't know, Moment of Glory. Instead of making it a better god mode, they made it into a totally new type of power. When the devs themselves are the ones who threw the cottage rule out the window, perhaps a more ambitious request is in order.


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
I see absolutely nothing wrong with stepping up broadsword to compare with more of the other melee weapons sets. As it stands now, out of all the melee weapon sets available broadsword would be my last choice.

Of course there's a reason I always choose katana over broadsword when I want a sword wielding character, despite the simiularities between the two sets.
I just want Katana to be correctly handed... WHY ARE ALL KATANA SCRAPPERS MIRROR-IMAGED? *nerd wails and gnashing of teeth*


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Posted

There's probably plenty that deserves to be looked at before Broad Sword. But this IS the Scrapper forum, where we tend to discuss Scrapper issues. Broad Sword, while a minor issue at best, is an issue for Scrappers, and I see no reason to ignore it on the Scrapper forum.

I agree that Broad Sword could use a minor buff. I don't have any particular opinion on the nature of that buff, but something that slightly distinguishes it from Katana instead of making it an even more exact clone might be nice. It sounds like that's what you were after. I can see the call for something more ambitious, though. A more ambitious change would have to be done carefully, though, or next we'll be poining out how Katana sucks compared to Broad Sword. They're already pretty close.


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Posted

Honestly, I don't agree with these changes primarily because I don't think they go far enough. I subscribe to the theory that every powerset should have some thing or set of things it does better than the other sets (and things it does worse): that's the primary reason to have different powersets in the first place. So I'm fine with this:

Quote:
What I suggest instead is to give Broadsword something it's better at than the other weapons sets.
But by your own apparent admission, neither change actually does that. If you're going to change Broadsword in such a way to make it specifically excel in one area, accepting weaknesses in other areas, you should say what that area is, and then prove the changes actually allow the set to excel in that area without making the set too powerful in general. The changes seem to be less making it excel at anything, and more using the fact that it doesn't excel at anything as an excuse to add more AoE to the set. Which would be one of the best ways to ensure I'm not going to like the change in general.


If I was going to alter Broadsword with an eye to differentiating it from Katana, I might consider doing something like adding smashing bonus damage to Broadsword, to make it a harder hitting crunch set. In fact, perhaps the best way to do that would be to give Broadsword build up the Fiery Embrace treatment, and have Broadsword Build Up add a large smashing bonus damage component to Broadsword attacks rather than just buffing damage strength. The numbers could be fiddled with to provide Broadsword with an edge in periodic burst damage without being unbalanced.


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Posted

All right, here's an example. Rather than improving the damage of whirling sword and slice, perhaps a ten (or less) second -6.25% res buff for each of them. Thematically this could be attributed to the relative brutality of such an attack compared to katana's surgical equivalents. Mechanically it would give broadsword a unique advantage among melee sets - aoe -res, in reasonable proportion. At the same time, broadsword would still by itself do worse aoe damage than the other weapon sets, requiring the player to take advantage of the debuff either with their single target attacks or with teammates. More interesting, no?


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
All right, here's an example. Rather than improving the damage of whirling sword and slice, perhaps a ten (or less) second -6.25% res buff for each of them. Thematically this could be attributed to the relative brutality of such an attack compared to katana's surgical equivalents. Mechanically it would give broadsword a unique advantage among melee sets - aoe -res, in reasonable proportion. At the same time, broadsword would still by itself do worse aoe damage than the other weapon sets, requiring the player to take advantage of the debuff either with their single target attacks or with teammates. More interesting, no?
Are you saying replace Broadsword's -Def component with a -Res (stackable of course), or supplementing it, so you get both?

I'm in favor of the second, obviously, but feel it may go to far... it does turn Broadsword into a "debuffer". First option would be welcomed over nothing, but not sure if it would be enough.


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Posted

The second. It would turn broadsword into the de facto melee debuff set without also making it the strongest damage set by any metric. I am thinking of sonic blast for this suggestion.


 

Posted

While I am looking forward to the upcoming Titanic Weapons set, I believe it's introduction means that any reasonable fix for broadsword probably isn't going to happen. Judging by the powers as they are described in the game right now, Titanic Weapons is supposed to be everything I always envisioned broadsword *should* have been: big, smashy, and angry. With it's introduction any balancing done to broadsword is going to have to simultaneously avoid stepping on both Katana and Titanic Weapon's toes. I think it's more logical to assume that broadsword will remain as some sort of 'grand fathered' option so as not to upset whatever player base enjoys the set as it is, while Titanic Weapons is meant to replace it.

I'd be delighted to be wrong, of course.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Not that I ever posted about it, but I always thought your analysis of Moment of Glory back in the day was pretty poor, EvilGeko. You were absolutely exaggerating its badness to lobby for a buff. However, in this case you are totally correct that broadsword is laughably inferior to katana in every situation apart from /sd, and those look like reasonable demands.
Not sure how one could exaggerate on that point. My premise for all those years was that MOG was a power that a skilled player would never cast because it actually lessened your protection for the time it was on.

But that's an old fight, I won. Took forever, but I always had folks on the dev team that agreed with me. They just had to win over their fellows.


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Posted

Heeeere we goooo! - Mario

To exactly quote you, from memory, "It is never a good idea to use moment of glory." That is false because the instant you use the word "never" you become wrong. As you say, you won that battle so it doesn't really matter anymore, I just thought I would comment on something that annoyed me, what, five years ago? Kudos.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Not sure how one could exaggerate on that point. My premise for all those years was that MOG was a power that a skilled player would never cast because it actually lessened your protection for the time it was on.
That wasn't true with 90s MoG, if you'll recall. Moreso for the longer recharge MoG.

Amusingly, the old MoG would today be better than the current MoG in some end game content (i.e. Apex, Lambda, BAF), and totally broken in others (i.e. Keyes). If they didn't change it back then, they would have probably had to do something to MoG to make it compatible with Keyes and Underground besides tell everyone not to use it.


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Posted

BS needs looking at in relation to all three heavy weapon sets.

I touched on this here:

http://boards.cityofheroes.com/showt...91#post3895591

Axe is in need. BS is also in need, although less.

Lethal sets that also suffer redraw? They need a bit of retuning, especially since the smashing/redraw set is quite a bit out there now. Although mace totally deserved the boost.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Honestly, I don't agree with these changes primarily because I don't think they go far enough. I subscribe to the theory that every powerset should have some thing or set of things it does better than the other sets (and things it does worse): that's the primary reason to have different powersets in the first place. So I'm fine with this:

But by your own apparent admission, neither change actually does that. If you're going to change Broadsword in such a way to make it specifically excel in one area, accepting weaknesses in other areas, you should say what that area is, and then prove the changes actually allow the set to excel in that area without making the set too powerful in general. The changes seem to be less making it excel at anything, and more using the fact that it doesn't excel at anything as an excuse to add more AoE to the set. Which would be one of the best ways to ensure I'm not going to like the change in general.


If I was going to alter Broadsword with an eye to differentiating it from Katana, I might consider doing something like adding smashing bonus damage to Broadsword, to make it a harder hitting crunch set. In fact, perhaps the best way to do that would be to give Broadsword build up the Fiery Embrace treatment, and have Broadsword Build Up add a large smashing bonus damage component to Broadsword attacks rather than just buffing damage strength. The numbers could be fiddled with to provide Broadsword with an edge in periodic burst damage without being unbalanced.

As you should know by now, I don't really care what they do, only that they do something. You're right that this doesn't really address the problem. When I originally wrote it up, it would have, but I realized that BS would be grossly overpowered. I only suggested it to start the discussion.

I don't really like your idea, because it just adds damage. If all I'm going to add is damage, then I would prefer AoE damage because really that's what matters. 5 of 7 attacks in Katana have higher DPAs than Broadsword. If all we're going to add is damage then the easy fix is to equalize the DPAs between the sets. No one wants that. I do want Broadsword to have something that differentiates it.

So how about this. Broadsword attacks all grant a buff called "Riposte Mastery." This power would last for 5-10 seconds and grant the Broadsword user a chance to riposte against a melee attack made against the user. The damage wouldn't be a whole lot but it would enough to count. The chance might scale up with the users level and stack. So that defense sets aren't completely left in the cold you could have the chance trigger on any hit roll above say 50 instead of only on successful attacks.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.