Please help! I don't know what I'm doing yet.
Some notes:
0) Primary purposes: tanking/soloing concept build, with a side of farmability. It won't be winning prizes, but I'd like it to be able to go in and do 6-8 minute tickets.
INCARNATE STUFF:
1) This build plans to make use of the Agility Radial Paragon Alpha Slot which releases with 21.5. Based on past values, Agility Radial Paragon should be +33% Endurance Modification, +33% Recharge Rate Reduction, +33% Movement Speeds, +20% Defense Buff Reduction. (This is +22% Most of the Stuff, and +13.33% Defense after red-level EDR.) You can simulate this by turning on any Nerve T4 to see the Defense Buffs and Spiritual Radial Paragon to see the Recharge Rate Buffs. Muscular Radial grabs the End Mod buffs.
2) This build is going to use Barrier Core Epiphany, which will boost all defense and resists by a minimum of +5%. Barrier Core Epiphany will be on autocast.
3) Hasten has been skipped. The spiky nature of a defense build means that the difference between 25 and 30 seconds on the self-heal - the single biggest thing I want recharge for on this build - isn't really a big deal IMO. Open to outside views, but I'm sitting at 180 to 200% global recharge without it, and during my side activity of farming, I can reliably count on Force Feedback triggering for an extra +100.
4) Overload has been skipped. While it's a superb ability, the build was getting tight - it was between Overload, Fireball, and Taunt. I'm reasoning that Overload is less vital with the HP, Resistance and Defense numbers being sported here, but I'm open to opinions.
5) Concentrated Strike was skipped in favor of Focused Burst. With the Interface Slot active on Reactive Radial Flawless, they produce similar DPA for a Brute, similar Power Siphon Buffs and Damage Debuffs, and Focused Burst fires faster/can be used on runners/can be slotted with a more defensively useful set.
6) Rectified Reticle was slotted into Power Siphon just because I found it problematic as a tank if I couldn't see enemies at times in normal content.
7) Undecided on Ring of Fire versus Char. Ring of Fire does great damage, though, so while it won't be my primary attack it can be used in supplement pretty well. Either way, it's slotted more for the bonuses.
8) Energy Drain will take out something like 70% of your average mob's endurance, which is a nice proactive defense tool.
Survival Totals:
HP: 136.9% (2052 HP)
Regeneration: 428% (during Energize), 250% (Normal)
Recovery: 3.04/s (With Perf. Shift and toggles active)
Avoidance: (Under 2/5/10 Stacks of Energy Drain; note it can stack up to 20. With lowest stage of Barrier active. Softcap is 45% for normal content, 59% for Incarnates/+4.)
Smashing/Lethal: 61.2/63.1/66.3%
Fire/Cold: 55.1/57/60.2%
Energy: 58.3/60.2/63.4%
Negative: 47.3/49.2/52.4%
Psionic: 42.9/Same
Melee: 31.7/Same
Ranged: 26.7/Same
AoE: 26.7/Same
Defense Debuff Resistance: 51.9%
Mitigation: (With lowest stage of Barrier)
S/L: 37.5%
F/C: 15.9%
Energy: 33.4%
Neg/Tox: 21.7%
Psionic: 20%
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Test2: Level 50 Technology Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(3)
, KntkC'bat-Dmg/Rchg(3)
, KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Kinetic Shield -- LkGmblr-Def(A)
, LkGmblr-Rchg+(5)
, LkGmblr-Def/EndRdx(7)
, Ksmt-ToHit+(25)
, SW-ResDam/Re TP(25)
Level 2: Dampening Field -- ImpArm-ResDam(A)
, ImpArm-ResPsi(7)
, ImpArm-ResDam/EndRdx(9)
, S'fstPrt-ResDam/Def+(23)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(9)
, KntkC'bat-Dmg/Rchg(11)
, KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Power Shield -- LkGmblr-Def(A)
, LkGmblr-Rchg+(15)
, LkGmblr-Def/EndRdx(15)
Level 8: Power Siphon -- RechRdx-I(A)
, RechRdx-I(17)
, Rec'dRet-Pcptn(50)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Repulsing Torrent -- Ragnrk-Dmg/EndRdx(A)
, Ragnrk-Dmg/Rchg(13)
, Ragnrk-Acc/Dmg/Rchg(13)
, Ragnrk-Acc/Rchg(17)
, Ragnrk-Knock%(19)
, FrcFbk-Rechg%(19)
Level 14: Hover -- DefBuff-I(A)
Level 16: Energy Protection -- ImpArm-ResDam(A)
, ImpArm-ResDam/EndRdx(21)
, ImpArm-ResPsi(21)
, Aegis-Psi/Status(23)
Level 18: Burst -- Armgdn-Dam%(A)
, Armgdn-Dmg/Rchg(31)
, Armgdn-Acc/Dmg/Rchg(31)
, Armgdn-Acc/Rchg(33)
, Armgdn-Dmg/EndRdx(33)
Level 20: Energy Cloak -- LkGmblr-Def(A)
, LkGmblr-Rchg+(33)
, LkGmblr-Def/EndRdx(34)
Level 22: Fly -- Flight-I(A)
Level 24: Afterburner -- Flight-I(A)
Level 26: Focused Burst -- Apoc-Dmg(A)
, Apoc-Dmg/Rchg(27)
, Apoc-Acc/Dmg/Rchg(27)
, Apoc-Acc/Rchg(29)
, Apoc-Dmg/EndRdx(29)
, Apoc-Dam%(31)
Level 28: Energy Drain -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(34)
, P'Shift-EndMod/Acc(36)
, DefBuff-I(43)
, DefBuff-I(46)
Level 30: Kick -- Empty(A)
Level 32: Tough -- GA-ResDam(A)
, GA-3defTpProc(36)
, ImpArm-ResPsi(36)
Level 35: Energize -- Dct'dW-Rchg(A)
, Dct'dW-Heal(37)
, Dct'dW-EndRdx/Rchg(37)
, Dct'dW-Heal/Rchg(37)
, Dct'dW-Heal/EndRdx/Rchg(39)
Level 38: Ring of Fire -- Dev'n-Acc/Dmg(A)
, Dev'n-Dmg/EndRdx(39)
, Dev'n-Dmg/Rchg(39)
, Dev'n-Acc/Dmg/Rchg(40)
, Dev'n-Acc/Dmg/EndRdx/Rchg(40)
, Dev'n-Hold%(40)
Level 41: Fire Blast -- Dev'n-Acc/Dmg(A)
, Dev'n-Dmg/EndRdx(42)
, Dev'n-Dmg/Rchg(42)
, Dev'n-Acc/Dmg/Rchg(42)
, Dev'n-Acc/Dmg/EndRdx/Rchg(43)
, Dev'n-Hold%(43)
Level 44: Fire Ball -- Posi-Dam%(A)
, Posi-Acc/Dmg/EndRdx(45)
, Posi-Dmg/Rng(45)
, Posi-Dmg/Rchg(45)
, Posi-Dmg/EndRdx(46)
, JavVoll-Dam%(46)
Level 47: Taunt -- Mocking-Taunt(A)
, Mocking-Taunt/Rchg/Rng(48)
, Mocking-Taunt/Rng(48)
, Mocking-Taunt/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A)
, LkGmblr-Rchg+(50)
, LkGmblr-Def/EndRdx(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
, P'Shift-EndMod(34)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 16% Defense(Smashing)
- 16% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 22.25% Defense(Psionic)
- 11% Defense(Melee)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 1.8% Max End
- 39% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 71.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 253 HP (16.88%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 18% (0.3 End/sec) Recovery
- 80% (5 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 10.88% Resistance(Fire)
- 10.88% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 15% Resistance(Psionic)
- 3% Resistance(Lethal)
- 10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Body Blow)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Kinetic Shield)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Shield Wall
(Kinetic Shield)- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Impervium Armor
(Dampening Field)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 3% Resistance(Psionic)
Steadfast Protection
(Dampening Field)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat
(Smashing Blow)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Power Shield)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Power Siphon)Ragnarok
(Repulsing Torrent)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Impervium Armor
(Energy Protection)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 3% Resistance(Psionic)
Aegis
(Energy Protection)Armageddon
(Burst)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler
(Energy Cloak)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Apocalypse
(Focused Burst)- 16% (1 HP/sec) Regeneration
- 44.98 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
Performance Shifter
(Energy Drain)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
Gladiator's Armor
(Tough)- 2.5% (0.04 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Impervium Armor
(Tough)Doctored Wounds
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Devastation
(Ring of Fire)- 12% (0.75 HP/sec) Regeneration
- 33.73 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
Devastation
(Fire Blast)- 12% (0.75 HP/sec) Regeneration
- 33.73 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
Positron's Blast
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Mocking Beratement
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Luck of the Gambler
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:
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