Shadow Shard Maps and Flying


Clave_Dark_5

 

Posted

Hey all,

When we did the Hamidon Invasion Event, I had the pleasure of aerial kiting/tanking around a bunch of the things to slowly solo them - it was my most fun single encounter in the game yet, and I feel that 3D adds a lot to things. I was hoping to recreate that really enjoyable combat, and write up a story too! However, I'm finding really limited options on enemy placement in MA; is there any way or any suggestions on how to make a map where Hover/Raptor Pack/Fly sort of becomes an indispensible tool to complete the mission?

I've only found one Shadow Shard map and it's a Nemesis base.

Thanks!


 

Posted

Not really... the devs are usually pretty careful to avoid screwing over people because of their power selections. Now true, most people can GET a raptor pack fairly easily, but you can't bank on that.

Your best bet? Get an outdoor map and spawn an Arachnos Flier... though good luck soloing it >_>


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

You could create custom enemy groups that are flight based and have the bosses flee on attack. Could be used to create an "air combat" style scheme. But I bet you'd get more "omg, it's so annoying chasing these bosses!" feedback tells than you would get "omg this is awesome!" feedback...


Also, even on outdoor maps, the arachnos flyer spawns at ground level and only hovers *slightly* above the ground.


 

Posted

Quote:
Originally Posted by Evangel_NA View Post
You could create custom enemy groups that are flight based and have the bosses flee on attack. Could be used to create an "air combat" style scheme. But I bet you'd get more "omg, it's so annoying chasing these bosses!" feedback tells than you would get "omg this is awesome!" feedback...
I recently played an AE that took place on an outdoor Galaxy City map wit this very feature and it was something, alright. The bosses tended to drop pets for us to fight and then fly off after taking maybe 25% damage, requiring at least one of the team to be able to fly and to do reasonable ranged damage.

That said, it was a bit of a change over what I normally do with my stalker (!), and mixing things up isn't always a bad thing. If you set things up going in so that there's no way the player can claim ignorance of what the arc is for ("air fightin'!") then I'd say go for it.