Location, Location, Location


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Posted

OK, here's one; why would anybody without superpowers choose to live in Paragon City? I mean, for all the supposed heroes running around, it's got a serious crime problem with muggings on every corner, tens of different groups of organised villains roaming the streets, whole areas of the city cordoned off as hazard zones and at least one alien invasion in progress.

If you're just a regular Joe, what's your reason to be there? If you're a good guy you're never going to achieve anything that outshines all the heroes and there's a good chance that if you do some villain will move in and have you killed and if you're of the criminal mindset then even the most audacious scheme is going to be easily foiled by any number of caped crusaders.

One could put forward the idea that *every* city is basically the same in the CoX universe so it doesn't really matter where you live, but for the sake of a decent argument, let us assume that Paragon is more or less unique in its ecosystem (besides, I'm betting most of those other cities don't have their own Hamidon).


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Posted

Because all the "regular Joes" are immune to damage and can push aside a granite-form tank by walking into them.


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Posted

You see, in my mind, the crime in Paragon isn't nearly as bad as what we see in the game.
It's just that way so everyone can get a chance to play as well as play through a bit differently.
No there's not a purse snatcher on every corner, that's just for the player running street sweeps and hunts. No, the world is not always doomed, your character's story is self-contained, anything you didn't do didn't happen.

At least that's how it seemed for the OLD OLD issue 1 and older.
With more recent designs, the devs have wised up and decided to streamline things so it is possible to do all the content in a level range, difficult but not impossible, and the storylines would go on without you, you apathetic jerk!

But I still don't think there's nearly as much crime or as many criminals as we see in game. Probably only an sixteenth to an eighth of the street crime in a realistic viewing, and the latter would probably be the hazard zones, and there'd probably be no mission with more than a hundred dudes inside, discounting things like robots and such.


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Posted

Reporters would want to be the first to break awesome hero (or villain) news.

Scientists are in an environment with lots of weird phenomena and like-minded individuals.

Doctors, similarly, will probably be the first to discover new illnesses (or diagnose superpowers!) as well as possibly have access to (or a chance to help develop) state-of-the-art cures and medical procedures.

In fact, professors and students probably have similar motivations to the above: they get to be where the new discoveries are, the first people to teach or learn about something cutting-edge.

Some people might be politically motivated to support hero rights or try to reign them in, and thus pursue a political career in Paragon.

Others might want the prestige of running Statesman's favorite pizza place. Icon employees are no doubt proud of having had a hand in the costumes of various heroes.

And while it probably doesn't seem glamorous, it's probably a high-pressure, high-stakes business being in insurance in Paragon, no doubt with lots of interaction with government and hero organizations. Being the guy to do that might be seen as either a form of exile or some agents might request the assignment because they thrive on that kind of work.

And of course, there are the generations of people for whom Paragon is just home (perhaps even some grandparents who remember what Paragon was like before all that hero nonsense).

And to back up what AzureSkyCiel is saying about crime: the new phasing technology in Atlas Park lets you see the results of your heroics so that people aren't constantly being kidnapped/mugged/etc. on every street corner.


 

Posted

Quote:
Originally Posted by The_Spad_EU View Post
OK, here's one; why would anybody without superpowers choose to live in Paragon City? I mean, for all the supposed heroes running around, it's got a serious crime problem with muggings on every corner, tens of different groups of organised villains roaming the streets, whole areas of the city cordoned off as hazard zones and at least one alien invasion in progress.
Hey, you think it's bad in Paragon? Imagine what it's like in places that aren't overflowing with heroes! The life expectancy there must be about 26 or so.


 

Posted

Quote:
Originally Posted by ScottyB View Post
And while it probably doesn't seem glamorous, it's probably a high-pressure, high-stakes business being in insurance in Paragon, no doubt with lots of interaction with government and hero organizations.
Not as bad as real estate in the Rogue Isles.

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Posted

Quote:
Originally Posted by Shadowe View Post
Because all the "regular Joes" are immune to damage and can push aside a granite-form tank by walking into them.
Can't wait for the City of Civilians expansion. I hear the new Regular Joe/Josephine AT does no damage at all. But. Nothing. Ever. Hurts. You.


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Quote:
Originally Posted by Funwrecker View Post
Hey, you think it's bad in Paragon? Imagine what it's like in places that aren't overflowing with heroes! The life expectancy there must be about 26 or so.
Seriously. The question isn't why would anyone choose to be a civilian in Paragon City - why does anyone who isn't a member of Arachnos live in the Rogue Isles? It's got all the danger of Paragon without anybody around who wants to help you in any way, plus it's got that Caribbean hurricanes-n-malaria thing going on. There should be Etoilian boat people fleeing in droves to Cuba to get away from that crap.


 

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Originally Posted by Captain_Photon View Post
Seriously. The question isn't why would anyone choose to be a civilian in Paragon City - why does anyone who isn't a member of Arachnos live in the Rogue Isles? It's got all the danger of Paragon without anybody around who wants to help you in any way, plus it's got that Caribbean hurricanes-n-malaria thing going on.
Well, if you want in on the local world series of poker stop, you have to go to St. Martial unless I missed the legal gambling joint in Paragon. It would appear most of the greedy corporate home offices (Crey, Aeon) are located in the Isles so there might be some decent accounting jobs.

and...ya know...maybe the wife got the rest of the planet in the divorce!


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Posted

Quote:
Originally Posted by Captain_Photon View Post
Seriously. The question isn't why would anyone choose to be a civilian in Paragon City - why does anyone who isn't a member of Arachnos live in the Rogue Isles? It's got all the danger of Paragon without anybody around who wants to help you in any way, plus it's got that Caribbean hurricanes-n-malaria thing going on. There should be Etoilian boat people fleeing in droves to Cuba to get away from that crap.
Simple. There are guards at every airport, helicopter pad and ferry.


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Originally Posted by Chris_Zuercher View Post
Simple. There are guards at every airport, helicopter pad and ferry.
Well, sure, but real-life boat refugees generally didn't leave through their brutal dictatorships' official ports of exit, either.


 

Posted

So I see Paragon City as being kind of like Eureka, the town from the show , Eureka, on a bigger scale.

In Eureka, the city is almost always going to be blown to bits by some ones lab experiment gone wrong. People are getting killed by weird experiments often, and Henry admits at one point the towns mortality rate is twice the national average.

On the other hand, Eureka is a haven for scientists (saving them from other so they can get themselves off'ed) and Global Dynamics is an amazing company that gives people an incredible opportunity when they go to work for it. So yes people risk their lives going to live there but the chance to work at GD and be a part of something huge and exciting and major is a big enough draw to warrant it.


Paragon City is known as "The Birthplace of Tomorrow." The City has the Portal Corp, a company that is studying the use of interdimensional portals. Not to mention Crey, and probably dozens of other tech companies to make things like medical teleporters, those medical ressurection devices and studying rikti tech to make things like war walls and clean running mono rails...

Not to mention all the health and sociological work and research that can be done in a town teeming with heroes. Besides, it's not always about being the best or making a name for one's self. If you work in Paragon City, say your job is night watch at a warehouse in Atlas Park.. You're a regular joe, you don't have a gun you got a flashlight, a taser and a walkie talkie, yeah you may never do the good Statesman is gonna do, but the next time the Lost come in to the warehouse and take over, you can be the one to tip off Saturn-Guy who comes, in, takes the Lost down and finds a lead on the next big case...

So regular security guy, let's call him barney, So barney isn't going to get a medal or his name in the paper, but he get's to be part of the team.

Same to the people who sell food to supers, or clean up after them. I mean some one's gotta sew the costumes, some one's gotta fix the sewers or rebuild the builings after the big fights destroy things right?

So if there were a town like Paragon City, where you could go and work on some top secret career making stuff, or maybe you could go and run into super heroes and help out by cleaning up after them or selling them something they need, and be a part of the team of Heroes that makes up the City of heroes, wouldn't you do it?

I'd wait tables in Paragon City Happily if it meant feeding a Hungry super team after a long fight with Malta..

And Maybe, just maybe I'd get mugged on the way to work and get saved by Miss Liberty!


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Posted

Quote:
Originally Posted by The_Spad_EU View Post
One could put forward the idea that *every* city is basically the same in the CoX universe so it doesn't really matter where you live, but for the sake of a decent argument, let us assume that Paragon is more or less unique in its ecosystem (besides, I'm betting most of those other cities don't have their own Hamidon).
I'd actually say that's exactly how it is in the COHverse. Don't forget the Dawn Patrol in Europe and I think the Rikti invasion happened globally, did it?

Paragon is probably one of those Superhero capital cities and the game is 'based around it' because of it's higher super-to-normal ratio of beings.



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Posted

Quote:
Originally Posted by Captain_Photon View Post
Well, sure, but real-life boat refugees generally didn't leave through their brutal dictatorships' official ports of exit, either.
Actually, I think the Rogue Isles is a very, VERY bad case of bad writing. According to the Dev's own canon, The Etoile Isles are a UN recognised country where there ARE laws and regulations. Sure, it's corrupt as all hell, but think of it as a country where there is simply a bribe money tax. For people who can pay Arachnos' 'insurance' policy, it's probably a decent deal. And mass murders and big crimes are meant to be stamped on hard by, y'know, the freaking ARMY Recluse has hanging around.

But we never see that side. Why? Because of metagame. People would whine if there was no one to beat up in the Rogue Isles. People would whine about not being able to level if Paragon was portrayed realistically. There is no way in hell, even in canon, that there can be Hellions on every corner. Lurking in the back-alleys and after dark, yes. But can you imagine the stink kicked up if it was done the way it should be?


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
People would whine about not being able to level if Paragon was portrayed realistically. There is no way in hell, even in canon, that there can be Hellions on every corner. Lurking in the back-alleys and after dark, yes. But can you imagine the stink kicked up if it was done the way it should be?
Simple (note that I did not say easy) fix: Get rid of "kill skuls"-style missions. They suck anyway. Want to fight street crime? Go where it's actually likely to be happening. Not on street corners in the financial district in broad daylight, hello Outcasts.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Simple (note that I did not say easy) fix: Get rid of "kill skuls"-style missions. They suck anyway. Want to fight street crime? Go where it's actually likely to be happening. Not on street corners in the financial district in broad daylight, hello Outcasts.
Quote:
Originally Posted by Megajoule View Post
Or in the midst of the oldest, poshest district of the whole city (lookin' at you, Founders Falls).
Heh, had it been up to me (in my dreams...) then the current and future zone revamps would have been just that; putting mobs in places where they SHOULD be. The back alleys (there needs to be more alleys...) would be filled with loitering Hellions and Skulls, the Vahzilok would lurk by manholes and sewer vents.

Come night time, more mobs would surface and loiter more on the streets, such as the Hellions sat on bus stops.

But, hey, metagame wins all, it seems...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Cheap rent?


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Posted

Methinks someone should read Astro City v.2 #1, "Welcome to Astro City."


 

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Quote:
Originally Posted by Chris_Zuercher View Post
Simple. There are guards at every airport, helicopter pad and ferry.
I've lately come to think that the Rogue Isles maps need to be revamped with Sonic Fences or something like the arbiter drones (only they shoot at ANYONE in range) stationed along the zone edges.
It would fit perfectly with Lord Recluse's personality. He doesn't care if you want to leave the Rogue Isles, YOU CANNOT leave (alive) without his permission or taking some backdoor like Submariner Jensen, Pocket D, the Vanguard base, or the Midnighter Club.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
I've lately come to think that the Rogue Isles maps need to be revamped with Sonic Fences or something like the arbiter drones (only they shoot at ANYONE in range) stationed along the zone edges.
Heh, they could have little refugee boats spawn every so often, and have an Arachnos Flyer show up and sink it.


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Posted

Quote:
Originally Posted by Shadowe View Post
Because all the "regular Joes" are immune to damage and can push aside a granite-form tank by walking into them.
Indeed. That, my friends, is the big hidden secret of our world. That we are the 'regular' citizens and that all the 'citizens' are so overpowered they live in no fear.

Think about it.

My 'Super' hero watches as an elderly lady holds a Skulls boss to a stalemate for 15 minutes, her purse strap never breaking. Yet when I get close enough to lend a hand, I'm eating pavement 2 minutes later.

My 3-ton battlemech, patrols the streets, dispatching gangbangers left and right without trouble. Taking a break to rest on the sidewalk, gets easily shoved out of the way from a small looking woman... carrying her groceries!

That's the truth. The reason why we dress up and fight crime isn't to protect the citizens of Paragon, they are all immortal somehow. No our superheroics are to protect ourselves.

We are the ones in danger. We are the ones needing saved, yet the overpowered populace is content to just go about their day to day lives, oblivious to the fact that regular heroes are falling left and right. Why should they care, they are immortal after all.

It's us that has to worry.

The reason this city has so many costumed crime-fighters isn't because Paragon is a hot bed of crime. No, it's simply because, if your anything other than 'A regular citizen' in this world you all but have to don a mask and use your meager powers to protect yourself.

It would seem things are reversed in this universe. Those born without any powers have immunity. If you are born with powers, well... You'll be using them a lot to protect yourself since you know, the badguys have learned they can't get anywhere with the citizens and only those with powers can actually be hurt.


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Posted

Not to mention the absurdly spacious sewers and extensive network of underground caverns. It is a wonder the city doesn't collapse in on itself, Also there is no way all of paragon city would even fit on Rhode Island.