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Posts
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Joined
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I ran UG with you , was really well lead. I still think UG is a bit boring , to much trash to clear through but I will be trying to make it to more
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Not to mention the absurdly spacious sewers and extensive network of underground caverns. It is a wonder the city doesn't collapse in on itself, Also there is no way all of paragon city would even fit on Rhode Island.
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The SSAs had a good chance of curbing farming by not sharing a pool but they blew that chance when they made them share a pool.
Not that I am against farming but if the devs wanted to stop it without breaking the economy this would have been a good chance. -
Just had a quick question on defense and how (or if) they stack
*example if I have 30% lethal defense and 20% ranged defense and I get hit with an attack that is ranged and lethal dmg do I then get 50% defense?*
tried looking this up and some of the articles were a bit confusing , thank you in advanced for any help -
Thanks for all the input , I have taken the advice and came up with a new build
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Heavy Blow -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg(5)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Sweeping Cross -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(9), Oblit-Dmg(11), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13)
Level 4: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(19)
Level 8: Rib Cracker -- T'Death-Dam%(A), T'Death-Acc/Dmg(19), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Readiness -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(25), AdjTgt-EndRdx/Rchg(25)
Level 14: Kick -- Acc-I(A)
Level 16: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(29)
Level 18: Spinning Strike -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg(31)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 22: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39)
Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 30: Combat Jumping -- DefBuff-I(A), Zephyr-Travel/EndRdx(40), Zephyr-Travel(42)
Level 32: Crushing Uppercut -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 35: Energy Drain -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 41: Overload -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/Rchg(48)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(48)
Level 49: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(46), Efficacy-EndMod/Rchg(46)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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I took initial strike at 49 because I couldn't think of another power I wanted , thought of manuevers but did not want to run another toggle -
took some ideas from your build there and used it for scrapper , tell me what you think
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;690;1380;HEX;| |78DA6594DB6E125114866786C1164A0F9416E88152A027693BA5B1DE7863ACAD5A2| |D86B6DEE3085B3A09A164C003973E805E68A2979E122FBD51A30FE129EA953E8087| |58F505745CB3D75FDA6426906F66B1FE7FFF2C363B7F7D25F4F4F48DE38ADA73B26| |A361AC5AD926DD6EBC2F6E7CD8A5552DCAB83DEB1BD7A312FAA4218CBB679AD6AD5| |2AA3EDFA8AB82C6A0D61ACD6845D69154F5CB1CDF05A6D5BD8A2D634F66EBA0B3B3| |B55E39455D96E9238289FB6EA429443F2765D9875AA87E5C35AEDAAD5B02E5955AB| |D90AAFD6AD92B1BC536E15F366A329EC569C42CDD0FB7554C1E5E84A8190D6156D0| |3DC64EA5BE045E222D1D5A852E3530655593BD4070E304311E69B285AC95F75FD13| |BAD2B9016E3283F00FC2FF2D697CACF1FB7635D913FAC9ECF9013A9AECEDFB07BA0| |A777DD2FA91CD8F6CFDC8D48F8C03C8F63ECA3F8E9BADE30C214E9FAD71A6E859B0| |CC99E22566076902F21B394AC0A14BF153A58B57D4BA8EB2733CC71C5E626AB44C3| |7AFA4744B5527A97A91B337A6CAB586C788D3BA329A04D3CC0FD41B46CEF033CE31| |F6027C0EBE648EBF62064813817F047318C71CC6318714E6E0A37483E81D448614D| |64EA598990C53A7DE187A63F0CDC02F03FF09F87EA40C43C83D84DF7602F39C10CC| |29CC75CA6406493302CDC839F6995A674E17C03C789EF98E3409D66889C7BC1F0E3| |F642EDE677EA29E247C93C89045A62CB26491610E99BA4893963BC4D1D3F8AE73C7| |E851F7B5397F8BFDE76F32D3D43E892C93B3EC330F2E80177CFCDF737B661E21E70| |310B99FD07699E5392BB3F73439FB28791BD869C65FDE9F0B9FB97FE10B33449973| |D86939ACB71BA4FF20BC54B9FB7E7B2ABF3C953FFB154DBD8BA9DE06EF3047F5F6E| |9412F5795D4DB678393F57C9AF354163D95239ECA92A7B2EEA914F4F63983FC81BE| |F629E27CDD3FE59C6F07EEBF1FB8FF0F2CA5F1BA| |-------------------------------------------------------------------|
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Well that didn't work
*edit* never mind was being silly here try this
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Just finished making my StJ/EA build on mids , would appreciate any feedback / suggestions . Thank you!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Tenryu: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Initial Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (27) Obliteration - Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (27) Reactive Armor - Endurance
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (43) Mako's Bite - Accuracy/Damage
- (43) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Doctored Wounds - Recharge
- (29) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Slow IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (15) Efficacy Adaptor - EndMod/Recharge
- (19) Efficacy Adaptor - EndMod/Accuracy
- (A) Accuracy IO
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 17.38% Defense(Smashing)
- 17.38% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 14.88% Defense(Ranged)
- 5.5% Defense(AoE)
- 4% Enhancement(Heal)
- 34% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 5% FlySpeed
- 180.7 HP (13.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 17.6%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 50% (2.79 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 5% RunSpeed