Paragon Market prices
Am I wrong, or was stuff we've already bought supposed to be hidden?
It's very annoying that it's not, either way. |
It is supposed to let you select anything you've bought.
It is supposed to let you proceed to the cart.
It is supposed to only give a meaningless error if you have have bought any item when you click on "place order" (Something, we're not telling you what, is over allowed quantity).
Clockwork 01 calls this "less than ideal". I call it a non-functioning online store. You decide.
I don't trust that. In order to have a functioning market, your customers have to trust you. Therefore the market isn't functioning as far as I'm concerned.
![](http://i55.photobucket.com/albums/g151/vg-mmorpg/ForumAvatars/snowglobesig.png)
![](http://i55.photobucket.com/albums/g151/vg-mmorpg/ForumAvatars/SnowGlobe_sigprotest_zps7dee0180.png)
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Yeah my main and really only complaint about the Market is that it looks like the UI was written by an intern who has never seen an online store. It really is terrible, although it's better than it was! Come to think of it, the one thing that Paragon Studios can be reliably expected to do badly is UI stuff; you guys do all right on the important bits, I find
While I agree the UI could use work, I can remember changing jumpers on sound cards just to play different games.
Having to click through a clunky interface is not, in any way, going to daunt me from finding and purchasing the goodies I desire.
I mean, if I wait in line at a retail establishment or restaurant and endure the inane conversations of the patrons ahead of me that don't understand what things like 'on the side' or 'buy 5 get one free' mean, I can have the patience to navigate through a few menus.
For me, there is no mistrust, there is no fear, there are only goodies waiting for me to acquire them.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
Is the Paragon Market just a web browser using somethin like PHP or is it some costume built code (like C++) that just looks like a web browser?
![](http://www.awarddriven.com/c/spacer.png)
![](http://img713.imageshack.us/img713/8333/colepimpbanner.png)
While I agree the UI could use work, I can remember changing jumpers on sound cards just to play different games.
Having to click through a clunky interface is not, in any way, going to daunt me from finding and purchasing the goodies I desire. I mean, if I wait in line at a retail establishment or restaurant and endure the inane conversations of the patrons ahead of me that don't understand what things like 'on the side' or 'buy 5 get one free' mean, I can have the patience to navigate through a few menus. For me, there is no mistrust, there is no fear, there are only goodies waiting for me to acquire them. |
From what we've been told about the current state of the market:
It is supposed to let you select anything you've bought. It is supposed to let you proceed to the cart. It is supposed to only give a meaningless error if you have have bought any item when you click on "place order" (Something, we're not telling you what, is over allowed quantity). Clockwork 01 calls this "less than ideal". I call it a non-functioning online store. You decide. I don't trust that. In order to have a functioning market, your customers have to trust you. Therefore the market isn't functioning as far as I'm concerned. |
They probably shouldn't give you a selectable quantity up to 10 if you're only allowed one :P
Am I wrong, or was stuff we've already bought supposed to be hidden?
It's very annoying that it's not, either way. |
I believe I've seen someone state that they want to fix that so that things you buy are hidden but have been having fun with it.
![Stick Out Tongue](images/smilies/tongue.gif)
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
While I agree the UI could use work, I can remember changing jumpers on sound cards just to play different games.
Having to click through a clunky interface is not, in any way, going to daunt me from finding and purchasing the goodies I desire. I mean, if I wait in line at a retail establishment or restaurant and endure the inane conversations of the patrons ahead of me that don't understand what things like 'on the side' or 'buy 5 get one free' mean, I can have the patience to navigate through a few menus. For me, there is no mistrust, there is no fear, there are only goodies waiting for me to acquire them. |
That said the others all improved so I expect that this one will too.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
I agree that the UI is surprisingly bad, especially since this is supposed to be the seamless heart of the whole Freedom push. You'd have thought that they would have hired in some e-commerce interface people to do it. it is a bit concerning that it didn't get much, much more attetion paid to it during beta. It probably does need a from the ground rebuild.
Always remember, we were Heroes.
The UI and experience is at least better than it used to be in closed beta. I'm finding it much easier to get around and find things than it used to be, and it makes more sense. I would agree that it needs more detailed descriptions of items and could resize better, but I'm hopeful that those things will be adjusted, given the improvements since July.
Prices, I dunno. I don't mind SOME powersets needing to be purchased, since we get points as VIPs. I won't be so happy if we start getting no new "free" powersets, though. I think the discount to Beam Weapons made it a more palatable purchase as well, though I'd still say a permanent price point of 600 points is much more reasonable. The Archetype unlocks are also unreasonably high, along with some of the other things mentioned here (costume slots, enhancement slots, etc.). I don't think all of that stuff should be dirt cheap (like 200 points or less), but I think they're on the high side. If they were more reasonably priced, I think you could see more people springing for them than you do now, making the profit margin go higher.
I am quite happy to see costume sets on there as bundles, however. That is a nice feature and makes the shopping easier, and also provides a nice discount. Most of them are certainly worth the 400 points, too. I'd like to see that approach taken with more items (not that everything be 400 points, but that the price match what you are getting more). You can also get just the specific things you want from the sets... case in point, I wanted the steampunk set and got it, whereas I just wanted parts of the Valkyrie. Quite happy with that.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
![](http://www.awarddriven.com/c/spacer.png)
![](http://img713.imageshack.us/img713/8333/colepimpbanner.png)
I put my free points where my mouth was and happily bought the cape and aura unlocks.
Well worth 320 points.
Edit - it's definitely account based.
Some fluid CSS should have been implemented to allow for scaling; do you have any idea how teeny things get on a 1440x900 monitor when the market window is a fixed size?
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
![](http://img.photobucket.com/albums/v485/HellkatPredator/2012%20Livestreams/ChompAeon.gif)
I think you're trying to buy 3 of something that is a global unlock. The abilty to pick up to 10 items is for items that are consumable like XP boosters.
|
If so, I'm buying the cape unlock RIGHT NOW.
Wait, what? I thought I was paying for an aura unlock on ONE character. Are you saying that's global and I never have to run that mission again EVER?
If so, I'm buying the cape unlock RIGHT NOW. |
Dammit Paragon, don't you know I have bills to pay?!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
![](http://img.photobucket.com/albums/v485/HellkatPredator/2012%20Livestreams/ChompAeon.gif)
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
When they see what people are buying and what not, prices are going to change.
If something is not selling that will eventually get discount.
They couldn't see that on beta because with free points we were buying everything possible we could, for real money people won't be buying what they doesn't need, so overpriced thing might become cheaper.
(And like I said on beta - I am willing to buy server transfers for 1$ or 2$, but would never buy them for 10$ or 20$ - so thanks for that discount)
"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
The market interface is not conductive to making pricing notes.
|
IMO the interface will be a bigger sales hurdle than the prices.
A game is not supposed to be some kind of... place where people enjoy themselves!
Is the Paragon Market just a web browser using somethin like PHP or is it some costume built code (like C++) that just looks like a web browser?
|
It's written as an AJAX app but clearly by somebody who is not particularly experienced at web development. My pet peeve from a programming, not interface, point of view is that it forces you to reload the menu at each individual click.
A game is not supposed to be some kind of... place where people enjoy themselves!
The rearranged the buyable enhancements, so now if you are looking to buy something specific, you need to know the max level of the set. Why is that a useful piece of information? Wouldn't lowest level of set be better because then you could be sure to only look at things you can use now? How about set type - like in the market - so you can quickly look at options for the powers you actually have.
For organization, it seems odd to pick one of the more insignificant aspects of the sets and to organize by that.
As for the pricing, I bought my way to t9, and I expect that will last me until this game no longer exists. I bought beam weapon and a costume piece (thinking of buying a second piece, but still not sure), and I don't really want anything else in the store.
Vault storage is a perfect example. I have probably 30-40 completely empty vaults, because getting stuff from vaults to move between characters is annoying - it's easier just to use the market. Give me a 20 space shared vault that holds recipes and I will buy it just to avoid the mediocre mail system, but getting more of something that is already of limited use is not a tempting deal.
Vault storage is a perfect example. I have probably 30-40 completely empty vaults, because getting stuff from vaults to move between characters is annoying - it's easier just to use the market. Give me a 20 space shared vault that holds recipes and I will buy it just to avoid the mediocre mail system, but getting more of something that is already of limited use is not a tempting deal.
|
Still questionable use, but it's not as worthless as you it would be before getting /vault.
Let's Dance!
I can find the "aura unlock" via text search. But, for the life of me, I can't figure out which menu they have it buried under.
I'm now just curious to figure out where the heck they stuck it just for the sake of knowing.
Any clues?
Costumes/Tailor/Aura Unlock
![](http://www.awarddriven.com/c/spacer.png)
![](http://img713.imageshack.us/img713/8333/colepimpbanner.png)
I don't expect to use it much for the above reasons.
I would suggest that the development team responsible for the market to actually see how online carts work and rebuild this.
You're assuming most of our playerbase are people that are grudgingly asking the devs to prove to them that their in-game store *deserves* their cash. I suspect the reverse is true: the playerbase is looking for ways to give them cash to get in-game stuff, and the store is only a speed bump to that.
I'm concerned about the UI, but here I think there's an advantage over my prior gripes with UI issues with the game in general. If a UI problem can be proven not just to be ugly but cost them money I think there will be far greater leverage to force whoever is responsible to fix it. We now have a definite cost/revenue metric in the development loop for the in-game store, and that is supposed to mean something to any development team.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)