Where do the archetypes rank (in fun) for you?
Where my warshade comes into this is that he is all the roles, not just "damage and aggro," like my brute. That and he's just too bloody fun all the time. Keep in mind that my Warshade is "the MFing Warhsade." I'm not half a blaster when I'm in Nova, I'm not half a Tanker when I'm in dwarf, I'm not capable of doing one role at a time. I don't play it like that at all.
I am all forms at all times. I am a character with a ranged AoE attack chain, three damage dealing pets, capped resistance and damage, the capability of locking down an entire spawn in control and pulling aggro off my teammates. |
When you've got that ranged attack chain you do not have the ability to taunt. When you've got the ability to taunt you don't have the ability to summon those pets and so on.
You cannot be in all forms at all times, you cannot have the full benefit of all forms at all times. What you have is the ability to access all of those things. Granted, some of the aspects do carry across forms (summoned pets, Eclipse) but when you shift into a form, you accept both its strengths and its limitations.
The "all forms at all times" is a great mentality and an excellent way to teach people flexibility in formshifting but it is not a mechanical reality. That may change, but I doubt it. Alternatives exclude.
Mentality is not the same thing as mechanical functionality. It's the same for all ATs. I say I play my Corruptors as team support and damage dealers. Absolutely true, but the same exclusion applies when you really get down to it. When I'm throwing a Fireball, I'm (arguably) not supporting my team at that moment. When I'm throwing out shields or dropping Fulcrum Shift, I'm not dealing damage at that moment. That doesn't mean I can't do both to great effect by using all of my powers flexibly.
Edit: Sortof. Dechs has clarified to say that it's his opinion that Brutes have no purpose for him/the way he plays them rather than a blanket statement. Unfortunate, but we can agree to disagree.
The Melee Teaming Guide for Melee Mans
Interesting how MM often fall so low on the list of many on these boards, but I have to admit it's my favorite.
For me a large part is the RP factor - I can be a one-woman show. Using petsay and macros I can give more personality and entertainment while still remaining a viable member of whatever team I'm on.
Disclaimer: The AT to me does not matter as much as the story behind her/him. I'd personally rather play a Brute with an interesting story/personality than a MM without one.
So then by your definition Brutes have no purpose, since Tankers have better mitigation and gauntlet, and Scrappers deal better damage in many circumstances.
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At least to me. :P
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
That's a let down for me as a group leader, because when I'm looking for aggro control I look for Brutes or Tankers without discriminating.
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I'm not going to address everything in your post point by point, but I'll try to cover the gist of it. Again, there's a lot of confusion here and it's all because of my miscommunication. It all started when I poorly worded why I enjoy playing my Tank over playing my Brute.
I don't think the Brute AT don't have a purpose. I know my brute, the way I built him, is not as valuable to a team as my Tank, my Warshade, or my Bots/Traps. All of them are awesome characters capable of awesome things, but when it comes to a team, the others are better than my Brute. That makes the Brute less fun for me when I'm on a team.
I do intend to make a more team friendly version of the Brute as an alternate build. At that point my view of teaming with him will most likely change. I haven't gotten around to it, though, and I have other priorities right now.
I do believe you misinterpreted me here:
So then by your definition Brutes have no purpose, since Tankers have better mitigation and gauntlet, and Scrappers deal better damage in many circumstances.
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When you've got that ranged attack chain you do not have the ability to taunt. When you've got the ability to taunt you don't have the ability to summon those pets and so on.
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I stun a group, then taunt the ones I missed, then start firing AoEs. All the while I have my capped resistance, buffed damage, and pets.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
IMO, what side you're on in this depends on how important you think it is to solo content. For me, soloing is king. I build to solo, and if I can bring benefit to a team through the things that help me solo, that's great. That means most of my characters are generalists - they have to be good at damage dealing and damage mitigation. As a result, they may not be as good at either as a more specialized, team-oriented build would be.
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I fail to see how something like that isnt valuable to a team.
Im gonna leave now so this thread gets back on track.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Except that I do, because you seem to be disregarding durations. Taunt, control, and pets all have a duration on it.
I stun a group, then taunt the ones I missed, then start firing AoEs. All the while I have my capped resistance, buffed damage, and pets. |
I'm not sure how I can explain this better. When you shift to Dwarf, you lose access to your Nova powers. That's a fact. You can regain access to them, but you lose access to your Dwarf powers. Various powers can stay in effect but it is mechanically impossible for you to be all forms at once. What you have is access to all of the forms at any given time, with shifting animation time. We're talking about different things. You're talking about your playstyle mentality when playing your WS, I'm talking about what is mechanically possible.
What I'm getting at this is that this is not a weakness or a failure. It is a strength of the AT, that you can shift as necessary to fill any given role at any time. But you cannot fill all of them at the same time. Which means by your previously stated reasoning, whenever you shift into Nova to blow stuff up you'd be better off on a Blaster. As soon as you shift to Dwarf to control aggro, you'd be better on a Tanker. When you shift into Human to buff up and control mobs, you'd be more effective on a Controller. However, in any of those forms you can potentially be 'good enough' or even better than the 'pure' AT.
The strength of a WS is in their versatility, their ability to do all of those things. Similarly, it is the strength of a Brute (for example) to both deal damage and control aggro.
Edit: but anyway, as UberGuy pointed out, this is an old argument. As well as a fairly major thread derail. Let's agree to disagree.
The Melee Teaming Guide for Melee Mans
The strength of a WS is in their versatility, their ability to do all of those things. Similarly, it is the strength of a Brute (for example) to both deal damage and control aggro.
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They also debuff things all dead and dead like real good. :P
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I find this argument rather amusing considering I've felt tankers are one of the more useless ATs for a while now. A properly built brute (as well as some scrappers) can tank anything in the game and deal far more damage while doing it. At the current state, the game is too easy for Tanks to be necessary.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I contend that it is not. You can throw a fireball then press fulcrum shift. I can throw Nova Emanation and then taunt, but the animation takes 2 seconds longer. All my warshade's powers are always available to me. Human powers are always instantly available. I don't see how I can explain that any better.
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Your Warshade is not a Tanker, a Controller and a Blaster all the time. It is a character which can fill any of those roles or a combination thereof at any given time. It's not the same thing.
Edit: the relevance of this point is this: from the second you enter Dwarf form, you're entering a role at which a Tanker would perform better. Ditto for Nova and Blasters. But this does not mean a WS has no purpose, just because its individual forms/roles are individually beaten by the respective 'pure' ATs.
Similarly, a Brute does not have no purpose in a team because a Scrapper may do more damage or a Tanker may control aggro better.
The Melee Teaming Guide for Melee Mans
I can throw Fireball and then hit FS and you can hit Nova Emanation and then Taunt, but neither of us can do both at the exact same time. That's what I've been saying. You are not Dwarf, Human and Nova all at the same time. That's a mentality, not an ingame mechanical reality.
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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
On the other hand, in this almost entirely subjective thread about player preferences, you have managed to be objectively wrong, and for that I salute you.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Yet you would still call your corruptor a support and damage dealer. Why can I not say my Warshade is a Blastanktroller?
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You said that you felt a Brute had no purpose on a team because while it could deal damage and control aggro, other ATs could do either or both tasks better. If the team needed aggro control, you'd be better bringing your Tanker. If the team needed damage, you could bring something else. When they needed a bit of both, you could bring your MM. If I understood you correctly, your point was that anything the Brute contributed to a team, another AT could do better.
I disagree with that line of thinking, because hybrid ATs are in many situations more effective than their more 'pure' counterparts due to their flexibility. To demonstrate this, I used your WS. When you're in Dwarf form to control aggro, you'd be better off on your Tanker. When you're in Nova form to blow stuff up, you'd be better on your MM or a Blaster. When you're in Human form to control/blast/etc, you'd be better off on a Controller/whatever.
But that is not the case. Aside from the logistical absurdity of relogging and switching characters every time the situation changes, it doesn't work that way because often times, the WS (or whichever other hybridized AT) can be good enough. When a WS is good enough to control the aggro, you're better off with a WS (or Scrapper, or Brute, or Blaster controlled by a madman, etc) because they can control the aggro sufficiently and bring more damage to boot.
That's why I disagree with the breaking down of a characters roles into x and y and saying well, AT A does x better than AT B and AT C does y better than AT B, therefore AT B has no purpose. That make sense now?
The Melee Teaming Guide for Melee Mans
If I understood you correctly, your point was that anything the Brute contributed to a team, another AT could do better.
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That's why I disagree with your comparison to my Warshade. There is no other AT that I can play to duplicate all the things he does.
EDIT: This is my quote I'm referring to:
Again, when my Brute joins a team, his purpose is to kill things. When it comes down to it, my Bots/Traps does a much better job at killing things, especially on a team where he multiplies force. The Brute's secondary purpose is to absorb alphas and hold AV aggro, but the Bots/Traps that just as well.
In my mind, when your primary and secondary purpose are both done better by someone else, you have no purpose. |
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Not quite. I was in fact saying that everything my brute contributed to a team, my mastermind did better. There is nothing my brute brings to a team that my Mastermind does not do better.
That's why I disagree with your comparison to my Warshade. There is no other AT that I can play to duplicate all the things he does. |
The WS may be better at some or even all of those abilities than some of those combos. Similarly, some of them may perform some or all of those abilities or roles better than the WS. But this does not mean the WS has no purpose.
Edit: Unless of course you mean no other AT can duplicate the shape-shifting, rather than the roles the different forms contribute. In which case, your WS is a unique snowflake. Except for Peacebringers. And no one plays those
The Melee Teaming Guide for Melee Mans
Given the number of times you have been demonstrably and factually wrong with respect to Warshades and what their powers do and do not do, I think this might be a good time for you to quit while you are behind.
On the other hand, in this almost entirely subjective thread about player preferences, you have managed to be objectively wrong, and for that I salute you. |
Not quite. I was in fact saying that everything my brute contributed to a team, my Bots/Traps did better. There is nothing my brute brings to a team that my Bots/Traps does not.
Both roles of the brute are surpassed by the same character. This is not saying "a Tank is better at aggro control and a scrapper is better at damage, so the Brute is useless." I agree that's a ridiculous statement. |
A ****** brute and an MM that goes beyond the impossible, cranks it up to 11 AND divided by zero. In short, a badass. And it seems to have affected your opinion of brutes. I know the opposite happened to me (not exactly with just MMs though) my brute is badass, he tends to bring more dmg than a decent chunk of blasters i run into as well as out survive quite a few tanks i've run across. So to me, brutes are actually one of the best melee ATs in the game, but really i just happen to enjoy playing them.
Would an equally good scrapper bring more dmg? of course
Would an equally good tank be more survivable? damn right
But to ME a brute is amazing, just like to you a bot/trap or WS is amazing. Our favorite toons, if we play them a lot, end up affecting the very way we think about the game. Because when I hear stun 10 targets permanently I simply think you should have just killed them with fire But that doesnt mean being able to do that is useless, infact its pretty freakin useful, I just dont enjoy it.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I have a hard time putting a number to 'em so I'll just say I like scrappers, corrs, doms and veats. Most other stuff is kinda ho-hum to me. Brutes are very similar to scrappers so they're up there too.
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
my list goes as following
1) Scrapper
2) Warshade
3) Mastermind
4) Widow
5) Brute
6) Dominator
7) Stalker
8) Controller
9) Defender
10) Corruptor
11) Tanker
12) Blaster
13) Spider
14) Peacebringer
Although I listed it this way anything under Dominator really at same spot with minor changes in interest.
That's why I disagree with your comparison to my Warshade. There is no other AT that I can play to duplicate all the things he does.
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I really would love to see this MM, it sounds amazing. It seems what you ran into was a combination of two things.
A ****** brute and an MM that goes beyond the impossible, cranks it up to 11 AND divided by zero. In short, a badass. And it seems to have affected your opinion of brutes. |
The Bots/Traps, though, does "crank it up to eleven." He has softcapped defense to S/L and Ranged, while above 40% to everything else except psionic, which is only 35%. He has 1142 hit points, almost 50% higher than base, and regenerates 28.4 HP/second before Aid Self. Before you count bodyguard mode, he has 41.7% resistance to S/L and Energy. After you consider bodyguard mode, those attributes are effectively at 85% and everything else at 75%. He has more survival than most tanks this way, and can even use Seeker Drones to absorb particularly harsh alphas and also debuff tohit and damage. Speaking of debuffs, stacking Acid Mortars multiply already impressive damage and Poison Gas Trap floors almost anyone's regen. The bots themselves are all softcapped to everything, but that doesn't matter because I don't let them take aggro. +4/x8 maps? No problem. AVs? I solo'd the Clockwork King before the rest of the team got down to that floor with Penelope. GMs? So far I've been able to do every one I've tried: Deathsurge, Scrapyard, Kracken, Paladin, Jurrassik and a Lattice on Monster Island.
Bots/Traps is not a Mastermind. It's an archetype all its own.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Speaking of debuffs, stacking Acid Mortars multiply already impressive damage and Poison Gas Trap floors almost anyone's regen.
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The Bots/Traps can do amazing things on its own, of that we all know.
However, RAW DPS gets magnified by those debuffs you're bringing to the table - and the top end damage dealers most likely have much greater RAW DPS than your Bots/Traps does.
The simplest way to test this is to do two runs against a pylon, one with your -res and -regen applied to the Pylon and one without.
At that point you will have your raw dps contribution and you can then compare it to top end damage dealers to see just how far ahead they may (or perhaps may not) be with the mindset that whatever -res and -regen you bring to the table, they get to leech off of and magnify their already incredible DPS.
I think the part you are missing is that a damage dealer AT functions like a leech in any scenario where they are teamed with a buffer/debuffer.
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As for my raw DPS, I don't care what it really is. I know it's plenty because I'm not always laying acid mortars when I solo. On anything less than +3, it's just not worth the time.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I dont know how I would rank them all and I have never played Widow or Warshade but Scrapper and Stalker are dead last and always will be..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
The other tool, Taunt, you skipped it on your Brute and denied yourself a valuable tool for teaming (and debuffing some pesky ranged enemies).
Greater survival is also put at risk more often simply by having those taunt auras without the Tanker's level of mitigation.
Higher resistance caps are a benefit, but outside of secondaries that specialize (Invuln, Ela, FA), Brutes don't usually fare much better than Scrappers even with buffs from team mates (Exotics for WP, SD, All of SR's Resistances, EA, etc).
For IO builds, there are several scrapper primaries and builds that brutes can not even come close to if they were capable of the old 90% Fury.
DB, KM, DM, anything with a shield for example. X/SD Builds for example see Scrappers easily ahead of Brutes by 15-30% DPS, with no equivalent gain in survivability for the Brute (12% extra HP).
Even Claws running the absolute top chain works out for the Scrapper.
Which is pretty bizarre considering you are a take all comers, any build ok type of player.
You basically feel that Brutes are worthless for holding aggro, when the truth is that a dedicated Brute focused on eating aggro will outstrip the Tanker's ability to generate threat every single time.
It's also a silly position to hold since Brutes have been holding aggro in various degrees, including the old "top end" content like the LRSF.