SilverSablinova

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  1. SilverSablinova

    Freedom? Hardly

    Quote:
    Originally Posted by SlickRiptide View Post
    No. If there's a debatable issue here, it is not in playing word games with people about what "buy" means. It's in directly addressing the desire for ownership at a fixed price.

    If you purchase a one-month Architect license, you are not "buying" the Architect. You are renting it. If you subscribe to the game, you are not "buying" the incarnate system. You are renting it.

    It's basically belittling to treat people who dislike renting games as people who are just too stupid or too greedy to appreciate what they've been offered.

    Whether any individual player cares for the available option or not, the Premium membership does offer alternatives - either rent Architect/Consignments/Inventions at a nominal monthly rate or "purchase" it it by achieving the appropriate reward level. Whether that purchase price is an appropriate one or a better deal than renting those game systems is a question subject to individual taste.

    I don't really care what anyone's leanings are one way or the other but I do appreciate when people deal with the real issues instead of setting up straw men with false issues and then knocking them down and pronouncing the issue "dealt with".

    Right now, there are some systems that can be purchased outright. The morality system is one such system. Signature arcs is another. There are other systems that can be rented individually, or "earned" permanently through purchases of paragon points. There is one system that can only be rented and only by VIP's - the incarnate system.

    Those are the issues. If you want to address them then please be good enough to address the real issues. I've alluded to one of those issues before - some people just don't care to rent their game. Those people have some options with most systems, but not with all systems.

    The program managers at Paragon/NCSoft have spent at least a year preparing for this, so they have some good ideas and what they feel are good reasons for doing things this way.

    Should they offer other alternatives? Maybe. The game supports vouchers that give per-character access to features. If I have five characters who are all under level 10 and one character who is level 30 then I may not care to pay $6/month to rent global access to invention/market game systems that benefit one character, but I might be willing to pay $10 to purchase permanent access to those features for that one character.

    I see the license rentals as an experiment. It's something new in this game that I've never encountered in another game. If it turns out to be a failure after six months, they can always change policy and start offering permanent licenses for sale or offering vouchers as a purchase option.

    Complaining won't change it BECAUSE it's an experiment. Until the results of the experiment are known, there's no point is complaining about being one of the test subjects.

    The devs have reasons for reserving incarnates to VIP. In the short term, they're probably good reasons. Over the long term, they'll adapt their policies to the trends that their sales figures indicate that they should be following.

    In the end, premium players have options about almost all features. It's up to them to decide how palatable the options are. I just ask both sides that if you're going to discuss/argue about it that you make your arguments about the real issues and not about made-up issues or about the character of the people that you're arguing with.
    Understood but with a couple caviats/observations...mainly one.

    With the purchase of game time/PP/etc. you earn tokens over time. As has been pointed out $15.00 spent is $15.00 spent in the eyes of NcSoft...and tokens are rewarded. While the dollar amount to unlock the [insert feature here] varies it is on a scale that is traceable to a given monatary transaction and therefore bought. One can get to that tier by a straight purchase or by spending money over time but they do get there under Freedom.

    In that respect one still buys the [insert feature here] for a given dollar amount. If you spead that $15.00 over one month or twelve it's still the same, is it not?

    I wasn't attempting to belittle or riducule and I'd like to make that clear. I was attempting to establish a view of what would be a reasonable fee - but I feel you're also pointing to a reasonable time frame for that fee.

    Is that accurate?
  2. SilverSablinova

    Freedom? Hardly

    Quote:
    Originally Posted by TerraDraconis View Post
    What people miss is that they are not making a desperate attempt to have higher player numbers. If that was the case giving more and better things to the free players would be the goal.

    One important thing to remember is that this entire project is over 2 years old. They have been working at it for a long time and that means that it's goal is something besides simply having higher player numbers.

    The problem is that COX is in the position of being a cash cow. This means that it's growth has generally stopped but it still remains providing a solid reliable stream of money. The problem is cash cows eventually dry up and NCSoft has a distinct record of not keeping them past some point of return.

    Because of this it was and is imcombant on the devs to figure out a way to increase the games money stream. They observed that moving to a hybrid model worked for several games that tried it in the period around the time they were starting this project. Those companies saw an increase in revenue by moving to a hybrid model. So Paragon began exploring it.

    One of the clear mistakes made by other hybrid games was giving to much of the game content to nonsubscribers. This means that there was no real incentive to resubscribe to the game just spend money from time to time in the store for this or that. So when the Premium level was designed things where clearly held back to entice players to pay for them. The idea being you don't have to be subscribed to drop back by but dropping back by should entice you to resubsribe for a month here or there as your attention turns back to COH. Premium permits a player to drop by and see if they are interested in playing again for a month or two. And that really is its intended goal. Not to have the majority of the players as premium but instead to have it as a viable solid transitional phase to lure you back into subscribing.
    Agreed.

    I was going to link to an "Extra Crediz" feature from The Escapist but it's not there anymore...and the Youtube channel doesn't have the old episodes so far.

    There was an episode about *just* what is going on - allowing free content for everyone but both keeping a really great part of the 'playground' for paying customers while giving new customers a simple path toward becoming a paying customer.
  3. SilverSablinova

    Freedom? Hardly

    Quote:
    Originally Posted by Death_Badger View Post
    I only tend to dip in and out of MMOs nowadays so having a subscription when I may only play a week or two at a time seems ridiculous, especially with all of the other games out there to play. However I would quite happily pay for certain things so that when I did play I could play a full rather than a watered down game.

    I don't want anything for free I simply want to choose how I pay for it. I prefer to drop a lump sum on a game and be able to simply play how and when I want. It has nothing to do with wanting to freeload. For the amount of time I play other games I pay well over the odds, but am happy with that as I don't have to manage a load of subscriptions and can happily drop into games with friends to do content. As the overview on the COH website says: Pay for the content and features that you want.
    So since (as stated earlier in this thread) the incarnate ability is unlocked for the $15.00 amount, do you feel that is too expensive? What price point would you feel is fair?

    You wish to choose how you pay for content. Speaking as someone who plays a chunk of console games I can completely see the "Pay once & let me play forever" approach. I've taken that approach for most of my games - CoH being the lone exception. That said I find the expansions here to be more robust than the updates on other games (mostly sports games) where you pay once & then play forever.

    Where do you see a trade-off that is acceptable? I feel that the idea of Freedom is the best balance so far, but then again that's only my opinion.
  4. SilverSablinova

    Freedom? Hardly

    Quote:
    Originally Posted by MentalMaden View Post
    The point is to promote subscriptions through premium not to promote premium. Get the returning player to say 'hey' to some old friends and see all the cool stuff they are getting for the sub fee and enticing them to re-sub. If premium could get access to everything, what's the point of having a subscription service in the first place? Endgame is the perfect system to gate through VIP because people coming from other games will be more pro-endgame and want access. Seems like a pretty smart method to me. Something's you'll just have to pay for.
    I'm one.

    This bit brought me back because of a friend who told me about it. We've also gotten another mutual friend in the game & a third who's just waiting for Freedom to drop.

    One of those two may or may not suscribe (or be a premium) once his current trial runs out...but he's having fun so far. The second will almost definately subscribe once his work schedule *chills the flip out*.


    My point? Freedom is certainly bringing in both new & old blood while presenting a viable business model. It's likely that a number will leave however:

    1) Most of those will likely be folks who were going to cancel/not renew a sub anyway.
    2) That number will likely be replaced manyfold by the new free players
    3) a portion of those free players will transition into premium and VIP players.

    This is still a win-win scenario for all but the jaded IMHO just for the following reason:

    Instead of an all-or-nothing you have sizes from Free to Premium if you can't/don't subscribe.
  5. SilverSablinova

    Freedom? Hardly

    I have to agree with TerraDraconis.


    The cost to unlock the Incarnate system is $15.00 US, so it can be bought. However would it be fair to say that you would prefer a lower price point?
  6. SilverSablinova

    Freedom? Hardly

    I've been reading this thread for a while and felt the need to chime in.

    Disclaimer #1 - no company will ever make everyone happy. At any point someone's going to complain.

    My frame of reference - I work for a company that provides electronic content. We have provided free trials and even free access to our resources at different times but the overwhelming majority of our electronic buisiness is via subscription and/or purchase of online content.

    From a player/consumer standpoint - and also a business standpoint - Free Players/Customer do not equal Freeloaders. They are potential revenue. HOWEVER to expect that a Free Player/Customer can/will/should have free reign over the electronic content over a significant amount of time (more than a month) or have access to *everything* while never paying for content is both folly and a poor business model.

    The idea is not to give IOs or Incarnate or *any* high end content away for free, it is to allow people to try the content risk-free. Should they *choose* to expand what they can have then they can do so to whatever level they feel comfortable.

    I as an example am a returning player. I played for about 3 years straight (playing almost every day) then dropped of for a couple of years. Freedom intrigued me when a good friend told me about it & for me it was worth it to re-subscribe.

    Again - there's no way to make everyone happy all of the time. I'm *not* saying STFU because everyone has the right to an opinion.



    But sometimes you should be careful what you wish for.

    A Free game with everything unlocked (or even most things unlocked) will give limited/no reason for someone to pay for any additonal content. This means that the company makes little to no revenue and is either forced to raise prices for the non-free content or close shop.

    The digital landscape is littered with businesses who tried the free route and failed. I'm speaking about a much broader universe than just games - I'm talking business in general.

    Thank You,
    Silver Sablinova
  7. Interesting how MM often fall so low on the list of many on these boards, but I have to admit it's my favorite.

    For me a large part is the RP factor - I can be a one-woman show. Using petsay and macros I can give more personality and entertainment while still remaining a viable member of whatever team I'm on.


    Disclaimer: The AT to me does not matter as much as the story behind her/him. I'd personally rather play a Brute with an interesting story/personality than a MM without one.
  8. That's fine.

    By the way just to let the string know - it's already allowed some friends & I to discuss base layouts over e-mail very quickly.


    Can this be stickied somewhere or added to the Guide of Guides by any chance?
  9. Quote:
    Originally Posted by Neo Shadowdream View Post
    Done, I'll be playing with colors.. but it's there
    Forgive me for asking but where are the color controls? I'm using IE.

    Example:

    http://webapps.sgspaces.net/cohstuff...BaseConfig.xml

    Still - nice resource!
  10. I have to pass on a thank you as well! Nice & quick!
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Probably a double post incoming, for which I apologise, but there's something I want to talk about before I forget what it was:

    In this thread, quite a few people have said that they enjoy all kinds of villains, from the cleanest to the most revolting and that it just depends on the concept. Instinctively, I've agreed with these opinions as I want to respect everyone's right to preference. But thinking about this just now, I have to say... No, not ALL kinds of villains work. And I'm not speaking about opinions here, or about likes and dislikes. There's a very real "upper limit" as it were about what the game's rules will actually allow you to make. I may or may not talk about my train of thought behind this, but think back on the things we've actually seen here in City of Heroes.

    Once upon a time, a player complained that his character - something along the lines of "Daddy Wifebeater," called this because of the tank top he wore, supposedly - had been made generic. The player's conduct made it apparent that he was using the double meaning as an excuse, and a GM had apparently seen it the same way. Years after this, SkunkWerks had one of his characters called "Die Fuchs" - according to him, German for "The Fox," though I don't speak German to verify - made generic, with a GM explaining to him that it sounded too close to the phrase "Die *****," which will most likely get censored but you know what I mean.

    Granted, these are just name disputes, but think about it a bit more broadly. Or better yet, think about it hypothetically - consider you wanted to make a character based around racial hatred or **** or some other kind of universally unacceptable behaviour. Now try and imagine how long this character will last before someone reports it and a GM axes the name, costume and bio without a second thought. I wouldn't want to suggest actually trying that (please don't), but I'd have my money rolling on "not very."

    What I'm trying to get at is that even if we want to argue that really, it's all about story and all about what that character calls for, there are still certain boundaries that even the most liberal-minded big business isn't going to cross for the sake of "art," and I say this as a supporter of the arts. If PlayNC and Paragon Studios and Cryptic before them are willing to draw a line in the sand as to just how... "Offensive," let's say, a character can be, then I'd say we could technically draw our own lines, and possibly much lower down.

    This is where I cross over into personal opinion, because what level of tolerance each of us has for things that disturb and disgust us is really very individual and, ultimately, a matter of opinion. All I'm really saying is I don't think we should be discussing "villain disgust" on quite as open-ended a scale, because even at the best of times, we're still being constrained by outside forces.
    Good points all, and especially as we're talking about in-game villiany (to stay on topic). To create a villain that crosses the lines of...well we'll call it "PG-13"...is not working within the concept of CoH/CoV. With that in mind it's more difficult to create & play a 'disgusting' villain here because of our own definitions of that disgusting distintion.

    I once again point back to my posts on perspective.
  12. Quote:
    Originally Posted by KianaZero View Post
    The Daleks of Doctor Who could fit that description, if only partially. They honestly believe the UNIVERSE would be a better place if all life but pure Daleks were left. Even impure Daleks willingly kill themselves to help further that goal.
    What's interesting about this (and the other quote that you contained) is that I had a concept that I'm writing a storyline about.

    An individual knows that an extra-terrestrial threat is coming - so this individual believes tha the best way to protect the earth is to become it's sole ruler. They plan to begin a WWIII scenario w/o nukes after years of cultivation with the goal being that once that's done there will be a united society (not neccesarily a nice one) that can work to prepare for the onslaught from above.

    Most would consider her a villain.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    ---

    Example done, all I'm really saying is that I don't like redeemable villains used as villains in much the same way as I don't like anti-heroes used for legitimate heroes. They're fun once, they're tolerable for a while, but they grow old FAST. And if I'm going to spend 750 hours of my life playing a character (like I did with my primary villain), then I'm going to want a character I can like for the long run and a character who can stand the test of time, at least in my eyes. And the only ones who manage that are the stable, confident ones that don't flip-flop between alignments and don't constantly hint that maybe they can be saved.

    Again, this is all personal opinion here, but that's just what I pick for my own villains and usually what I pick my stories by.
    Speaking as a fellow Otaku I largely agree...but I'm not as turned off as you are. However your overall point I firmly agree with if that's all we get.

    Give me some variety. Give me someone who's committed. Dont make Frank Castle turn over a new leaf - that's part of his character. Mix in a few folks who either don't feel they're wrong to begin with (Dr. Doom, Lex Luthor) with the occasional psycopath (Typhoid/Bloody Mary, Jason) along with someone who could be redeemed.

    Villains that only come in 2 flavors are not interesting to me personally...and they rarely make me appreciate the hero. However somone like Lord Arachnos makes for a decent foil...because he sets the landscape in which all the other villains grow & interact.

    Were they all little clones of him, that would lack quality.

    Granted just an opinion...
  14. Quote:
    Originally Posted by Starwinds View Post
    My opinion is that Mars Attacks! succeeded in what it was trying to accomplish. It was meant to be a bad, campy, slightly nostalgic flick about little green men coming down with their ray guns of doom. Asking Mars Attack! to be a "great" movie, would be like asking Monty Python to be serious...
    This!
  15. Quote:
    Originally Posted by Visthera View Post
    Green Lantern


    I KNOW RIGHT???
  16. Quote:
    Originally Posted by Samuel_Tow
    villains should ultimately be hated and reviled
    I agree with this with an important caviat: perspective.

    Is a man a villain because he kills? Certainly to some. Others may continue to look at him. Some will see him as a villain, others may see him as a vigilante or even a flat out hero.

    Labels can be spun in many ways. Change the country of origin, the target, gender, etc. and different people will see different things. That's why I feel that *if one considers someone a villain* they certainly could treat them with disdain...but I don't feel it's that cut & dry.

    As always, just an opinion.
  17. Quote:
    Originally Posted by Lothic View Post
    But I predict, like SilverSablinova mentioned, that a lot of people are going to get themselves into various "accidents" trying to use these things whether they are driving cars or just walking down the street.
    The sad thing is we know what will most likely be watched.


    That's sad.
  18. Quote:
    Originally Posted by Lothic View Post
    Well I'll at least agree with the idea that a movie with a "great" cast will never alone guarantee a great movie even though, as you say, Hollywood relies on "big names" to sway people to go see them. I just don't think we need to dwell too much on hypothetical "what-ifs" with specific movies like Star Wars when there are plenty of other real life examples of bad movies with big name casts we could point out. I guess I just wonder why we'd construct a bad example for argument's sake when there are plenty of pre-made bad examples to poke fun at already?
    Like Clash of the Titans..!
  19. Oh and I forgot to add what was the best part of the new Clash...

    This guy made a cameo.

    http://www.youtube.com/watch?v=qUHvr...eature=related
  20. Quote:
    Originally Posted by ZephyrWind View Post
    But, but...Andromeda

    *sigh*
    Certainly a step in the right direction!


    However the rest of it including this gem here...kind of obliterates that IMHO.


    http://youtu.be/XMwkSUk0nuo


    Good luck fighting that trailer...

    :P
  21. Quote:
    Originally Posted by ZephyrWind View Post
    NO!

    You take that back!
    I really can't. Not that I didn't enjoy laughing at Posideon floating while under the influence (you tell me what made him have that look to unleash The Crack-pipe...er...Krakken) it's just that *at the time* the film took itself seriously.


    Also...

    Quote:
    CaptainFoamerang said:

    That much I'll agree with. She gave us a pair of the finest performances we'd seen in a long time.
    THIS.
  22. Quote:
    Originally Posted by DreamWeaver View Post
    Someone's been watching a lot of Torchwood. Mind you, fitting new batteries would be a bit of a pain...
    Could explain Gwen's bug-eye'd responses...

    I don't KNOW Jack! I NEED ta KNOW Jack! M'batteries in m'eyes are DEAD Jack! I can't SEE Jack!

  23. Quote:
    Originally Posted by Deacon_NA View Post
    I wouldn't nominate Magnolia for this particular "award" but I do agree with your sentiment. No other movie has taken me from "really like" to "hate" as quickly as this did when the "wtf ending" happened. Just seeing or hearing any mention of this movie raises my blood pressure a point or 2.

    Two movies I'll throw out there, very similar to each other actually.

    "Cannonball Run" with Burt Reynolds, Peter Fonda, Farrah Fawcett and many many more.

    "Rat Race" - not as star-studded as the above, but John Cleese, Seth Green, Cuba Gooding Jr (when he was still respected) and most importantly (to raising my hopes) directed by Jerry Zucker. It just didn't work.
    Cannoball Run was a BLAST. It wasn't supposed to be a "film" it was a chance for a bunch of stars to do silly car stuff, and we got to watch. Kind of like Smokey & the Bandit.


    I did however think of another film...er...debacle that took itself seriously - which I think makes it a bad film with a great cast.

    Sir Laurnce Olivier, Burgess Meredith, Maggie Smith and Harry Hamlin (ok, that's a step back) I give you...

    Clash of the Titans.

    http://www.imdb.com/title/tt0082186/
  24. Ok, I had to chime in.

    In a film that had Ben Kingsly (post Oscar), Michael Madsen and Forrest Whittaker they were all out-acted by one woman.

    Natasha Henstridge. And she never uttered a word.


    Heroes & Villains I give you Species.

    http://www.imdb.com/title/tt0114508/
  25. Wow...that is pretty cool.


    Though I can see a rash of car accidents from people watching movies while driving...