Impatience creep
Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Some of the new Atlas Park missions send you to neighborhoods in the distant corners of the zone that I had never been to because nothing ever happened there before. Your contact in that neighborhood remains your contact for the duration of their arc, and then they send you to a contact in another neighborhood; it might be on the other side of the map, but when you get there you can stay there (unless you want to train or something).
Instead of being tedious and frequent, traveling gets to be a fresh experience. You're going somewhere new! As opposed to crossing an area almost in its entirety for the tenth time, to go in a random door. |
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
What gets me is moving travel powers up from level 14 to level 4. I mean, for crying out loud, you already get jetpacks just for sneezing, why do you need to be getting inherent travel that early? (Not to mention it makes a mock of Kheldians' ability to fly or teleport from the get-go, and the "City Traveler" vet reward. :P )
I remember when travel actually used to be hard. And as much as I grumbled about it, and am happy with the recent merging of transport lines, Ouroboros travel ability, and SG base porters, I can't help feeling a little sad that they're making it so easy now.
A great book I read once with advice for fledging writers said "know what the chase is, and cut to it. If the first interesting thing happens on page 100, consider cutting out the first 99 pages".
There is no "impatience" in that. It's just basic storytelling. If your book or movie or game is about a hero beating up bad guys, you need to show him beating up bad guys, not spend a lot of time on how he gets to the place where he will beat up the bad guys. (Exceptions can be made for plots which are *about* the hero trying to get somewhere, because it's somewhere difficult to get to or there's a time limit. But something that could as well be copy-pasted from Google Maps directions? No.)
Because of the subscription model and the relative time of creating content versus the players getting through it, MMOs have long been mired in the paradigm of "add in as much pointless filler as possible so that everything takes longer". The current trend of moving away from that is a good thing.
Character index
Agreed, they said their goal was to impart a sense of doing good for a specific zone/neighborhood, and it works. I can't wait to see similar treatment applied to other zones. Red Side this already tends to happen so there's less need, but it will be nice to see some more area specific arcs that broaden the storyline of particular areas.
|
What gets me is moving travel powers up from level 14 to level 4. I mean, for crying out loud, you already get jetpacks just for sneezing, why do you need to be getting inherent travel that early? (Not to mention it makes a mock of Kheldians' ability to fly or teleport from the get-go, and the "City Traveler" vet reward. :P )
I remember when travel actually used to be hard. And as much as I grumbled about it, and am happy with the recent merging of transport lines, Ouroboros travel ability, and SG base porters, I can't help feeling a little sad that they're making it so easy now. |
As I understand it, the concept of the game was that to a certain extent, they needed some timesinks to prevent folks from rushing through the content and subbing out. Hence all of the FedEx missions and the Go And See So-And-So missions and the coyness with phone numbers. It also manifested itself in Defeat-All missions on maps with a zillion nooks and crannies, as well as that @$%^&%#%# maze in Perez Park.
I am happy to see all of the timesinks going the way of "Your hero is the equal of three minions, period," and I will not miss them.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
There really should be no complaint about travelling in CoH. We have travel powers. Most of the games you have to run everywhere, and sometimes at a very slow pace. But I don't think they've gone too far yet, except for making Trainers tailors, that was just stupid, and it makes no sense.
|
@Golden Girl
City of Heroes comics and artwork
I blame today's technology. We as a culture are so used to fast everything that actually having a few minutes between "events" is ridiculous to us. It was only about 15 years ago when web pages took about 20 seconds to load. Now, if it takes more than 5 seconds, we start wondering about what could be wrong with the router.
|
Everything's amazing, nobody's happy.
What gets me is moving travel powers up from level 14 to level 4. I mean, for crying out loud, you already get jetpacks just for sneezing, why do you need to be getting inherent travel that early? (Not to mention it makes a mock of Kheldians' ability to fly or teleport from the get-go, and the "City Traveler" vet reward. :P )
I remember when travel actually used to be hard. And as much as I grumbled about it, and am happy with the recent merging of transport lines, Ouroboros travel ability, and SG base porters, I can't help feeling a little sad that they're making it so easy now. |
Now with it being available at level 4 soon, it won't be quite so bad (I was so glad to get the vet reward to pick a travel power at level 6 instead of level 14).
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
What gets me is moving travel powers up from level 14 to level 4. I mean, for crying out loud, you already get jetpacks just for sneezing, why do you need to be getting inherent travel that early? (Not to mention it makes a mock of Kheldians' ability to fly or teleport from the get-go, and the "City Traveler" vet reward. :P )
I remember when travel actually used to be hard. And as much as I grumbled about it, and am happy with the recent merging of transport lines, Ouroboros travel ability, and SG base porters, I can't help feeling a little sad that they're making it so easy now. |
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Not really - of all the various lore things used to explain game mechanics, the idea of a tailor devoted to creating outfits for superheroes, based on the way superheroes are portrayed in the game, is actually pretty sensible.
|
Honestly, I couldn't care less. Anything and everything they want to add that creates convenience is fine by me.
And the lowered travel powers to level 4 makes perfect sense in the face of the other two supero games. Once of which STARTS you out with having a travel power.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I disagree. IMO, you should be able to pick a travel power at character creation. I always thought this from the first moment I started playing this game many years ago and it is one of the things I dislike about the game.
Now with it being available at level 4 soon, it won't be quite so bad (I was so glad to get the vet reward to pick a travel power at level 6 instead of level 14). |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Yes, coming from the crowd that had to Sprint everywhere until level 14, I understand the value of travel experience. Puts hair on your chest. But now I have too much hair on my chest, considering I've ALWAYS had a bad case of altitis (in my 5 years total playing, it took me 3 years to find a character that I was comfortable leveling to 50), so I can be a little impatient when it comes to getting places.
BUT, that's no excuse for complaining about travelling zone-to-zone when we have all of these resources available to us... Mission Teleporters (which I don't have), Oro portals, Base telepads, Pocket D teleports, Travel powers (at level 6 even if you've played long enough), and even temporary travel powers that you can buy in booster packs, which can make even regular travel powers obsolete now that Fitness is inherent.
I like to blame it on AE and the mission pads being 5 feet away from the entrance, but that's just the crazy old conspiracy theorist in me talking.
@Leetdeth - Virtue | MA Arcs(all challenge arcs): Big Magic Blowout! #369774 | Who Really Cares About This? Z! #509577 | That Meddling King! (teams recommended) #21450
What gets me is moving travel powers up from level 14 to level 4. I mean, for crying out loud, you already get jetpacks just for sneezing, why do you need to be getting inherent travel that early? (Not to mention it makes a mock of Kheldians' ability to fly or teleport from the get-go, and the "City Traveler" vet reward. :P )
I remember when travel actually used to be hard. And as much as I grumbled about it, and am happy with the recent merging of transport lines, Ouroboros travel ability, and SG base porters, I can't help feeling a little sad that they're making it so easy now. |
And travel was never hard. It was more time consuming, but despite many game designers' apparent opinions to the contrary, time consuming isn't harder, it's just easy for longer. It's not like you had any real chance of "failing" to travel to your destination (Shadow Shard being the only possible exception).
Yeah, the problem with the whole impatience creep (and it seems to inevitably reach every game, eventually) is that it tends to be a one-way progression/degression. Impatience wallops patience over the head and runs off quickly... as we watch things change.
Anyway, I am not too concerned about it within this game for a few reasons... One being the fact that we have travel powers and I simply love using them and will occasionally do so just to travel, period. Just the other night, I was out flying around zones just for the thrill of flying. It had been a while since I'd done that... been so busy doing stuff that must be done...
And, you know what... I think that has been the biggest culprit towards the patience creep within this game.
The general balance has shifted in this game, where the overall tendency within the community has become more and more focused on maximizing your time earning stuff (xp, inf, salvage, recipes, merits, ixp, shards, empyreans and astrals...).
This may have started with inventions... It may have been exacerbated by the initial AE xp BOOM... It may have become more prevalent with the Incarnate System... And it may all just be an inevitable movement with the life of a video game (and maybe bits and pieces of all of the above).
However, I think that it is this shift in focus that then makes the travel (and the time in-between earning stuff) less and less tolerable for players.
I'm not sounding off alarms and I know it is all controllable on an individual player basis... And that there is great variance among our player base.
However, there is always an overall sentiment among the community (it just may not be shared by all... and, in fact, never is) and I have seen the change come over players that I have known. Hey, I've seen it affect my own play on occasion.
I've been enjoying my recent change into the slow lane. I've even been pulling into the shoulder... getting out... smelling the roses... Flying around the trees. It's been fun.
But yeah... the traffic seems to keep on going by faster and faster, hehe.
What was I saying...
and round up everyone that knows more than they do"-Dylan
I blame today's technology. We as a culture are so used to fast everything that actually having a few minutes between "events" is ridiculous to us. It was only about 15 years ago when web pages took about 20 seconds to load. Now, if it takes more than 5 seconds, we start wondering about what could be wrong with the router.
I like using my travel powers. We play a game where most people can create the perfect incarnation of a certain hero/villain idea that they have. Unfortunately, that leaves the expectation for most other things to be perfect, and we as players forget that perfection is almost non-existent, or at the most, is a matter of opinion. |
About how kids (for quite a few years now... they're getting older now) so often never leave the house without a portable DVD player and/or video game system to occupy their attention to and from the car... in the car, even just on quick 5 minute trips to the store with their parents/babysitters/kidnappers/imaginary penguin chauffeurs...
Never mind longer trips (like 7 minutes... or... HOURS!!!)...
Anyway...
What happens when these kids are old enough to drive?? (I think that time has about reached us, actually, for this wave of kids/people)
They have to actually... put the devices DOWN and... you know... sit there... doing NOTHING but driving??? HOW BORING!!!!!!!!!!
Maybe this is a good thing... they can all pile into public transit.
More open road for me...
and round up everyone that knows more than they do"-Dylan
A great book I read once with advice for fledging writers said "know what the chase is, and cut to it. If the first interesting thing happens on page 100, consider cutting out the first 99 pages".
|
All sorts...Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level