Please Stop Pushing the Awesome Button
You can farm a character to 50 in 3 hours? And play them "normally" to 50 in 30?
I'd like to try that just once. Someone point me to these farms. And someone tell me how to get ANY character to 50 in less than a week of playing.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I can imagine a huge difference between someone who teams all the time on large fast-moving teams, and someone who solos all the time like me. My fastest time-to-50 was somewhere just above 100 hours (and felt "holy crap that was fast this character is awesome"), and I've heard that that is somehow slow.
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The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I can imagine a huge difference between someone who teams all the time on large fast-moving teams, and someone who solos all the time like me. My fastest time-to-50 was somewhere just above 100 hours (and felt "holy crap that was fast this character is awesome"), and I've heard that that is somehow slow.
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I might have a toon that went faster than that (again, without pl'ing) but can't remember.
Edit: Oh and I just looked at one of my toons (lvl 50 Fire/Earth Dom.) and he got to 50 in 127 hours (according to my info. dialog description)...he was mainly solo too.
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8 man radio/tips missions give massive XP, even if you're at-level (and actually contributing; tagging along on a lvl 50 tip mission x8 is basically being PLed). Post-35, an ITF gives 2 levels in an hour to 90 minutes.
Without any special tricks, just being in large teams, it's not difficult to level quite fast. Not that you'll always have those circumstances, but I have characters I only break out when there's an open team on an LFG channel, and they've ended up in the late 30s to early 40s without much effort.
My style is the exact opposite of the OP. Sorry if that makes me unfit for playing in the correct way.
I am cool with new stuff from time to time, but what I really love is repetition. Even since this game was new, nothing made me happier than finding one of those large warehouses that take up a COH city block. Because I would throw on some music, get a soda and a large bag of chips, and literally go around the warehouse from spawn to spawn for 2 to 5 hours. Humming, blasting, singing, kicking, killing freak after freak after crey after crey until I am forced to move on due to level increase. But these stupid door missions? Screw that. I have to like, travel. And click on a door or some crap.
So then they made outdoor xp kinda suck but they had scanner missions and loot and drops and whatnot eventually. So I gravitated towards whatever would let me kill stuff over and over without going anywhere. So you learn which scanner missions are easy to repeat, or you find a good real mission with a big map so as to have to mission reset less often. Then you just kill 95 of 100, leave the last 5, reset, repeat. Where are my chips?
This may seem like hell to you, but to me it is Heaven.
Then came the AE. And I am not even talking about farm maps or exploits in the AE. I love it simply because I can find a mission I like, just a simple mission, and do it over and over. So fun! I dont even have to go sell recipes. Just crank my tunes, kick back, and crunch through some bad guys. Occasionally I have to deal with ticket rolls, but I mostly get crap, so it doesnt take time.
Enter the incarnates. The lambda is tedious. Floating around those stupid basements and chasing that cowardly AV. I hear keyes is bad so I havent tried. But the BAF while tedious in ways (ugh, those were my warning rings?) it is fairly straightforward. I have even been on a full team that LOST it 4 times in a row due to escapees. But still. Its simple. Kill bad guys. Minimal tedium. Win or lose. Lather, rinse, repeat.
Did I just say repeat? I think I am in Heaven again.
So by all means, I will stand there in one spot doing the BAF over and over on the same team for 2 hours if I am in the mood. Or 5 hours. And there are already diminishing returns (only 1 empyrean per 20 hours). But even if you complain and get the devs all up in punishment mode (bad boy! you arent having the right kind of fun!) and they have diminishing returns on astrals (unlock your auras now boys before the OP gets his way) I would still prefer to repeat the BAF. I already repeat the ITF for fun even when stuck with diminishing merits.
So I LIKE running the BAF over and over, thank you very much. Why dont you make some connections with a supergroup or find your server global channel? On my server (pinnacle) those guys are always lining up different missions. Why not find people who want to play your way? Why make other people suffer until all the options that differ from your preferences are made too tedious to tolerate?
Best wishes,
Lewis
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You can farm a character to 50 in 3 hours? And play them "normally" to 50 in 30?
I'd like to try that just once. Someone point me to these farms. And someone tell me how to get ANY character to 50 in less than a week of playing. |
CEBR was done in 5. I can only see getting to 50 in 3 if somebody is PLing you. 30 hours from normal play I highly question the phrase normal play. You may now wipe the shock off of your face that these are in the brute forums. The kicker is SS/fire isn't the ideal build for these and can be done with normal builds that still meet the AoE requirements.
Fact. Slowest leveling I did during 2xp weekend was running radios at +2/+3 and I do have the day job badge for mission completion bonus. If that's massive exp, then what is doing a WTF instead? I could have done a Posi and 1-2 TFs easily in that time frame and gotten more exp for it.
BaF: open area, clearly designated objectives that with no temp power gimmicks. Coordination comes down to pulling and killing stuff faster or slower. To be honest, this one plays the most similarly to the rest of the game, is pretty forgiving so long as people pay attention, and demands nothing newer than killing/controlling/debuffing/chasing stuff.
Lambda: varied areas, some open, some closed. Lots of ambushes in a timed area, REQUIRES temp powers, final battle goes from doable to impossible depending on performance in the speed run portion. Requires people to be good at/familiar with ITF speed run style glowie smashing, temp power usage, and good navigation in twisted corridors. Good for the ITF speeders, and folks who don't get lost. Most people have the hang of the the maps in a basic sense, or can tag along with those that do. It's easy enough for a second empyrean merit, after a BAF when some peter off and you don't want to recruit.
Keyes: requires temp powers, repeat group defeats, precise pulling (if team isn't fast) lots of awareness, map navigation, mitigation for auto-hit mostly unresistable burst of damage alongside consistent high end enemies. Without good healing, the final battle will consistently kill players and heal the boss, and the patches auto-hold and do huge damage for those not paying attention. Pets/stupid targeting cause damage to the boss, increasing deaths from pulses.
Of all the trials, the BAF is most forgiving, and goes best with the strategies of the rest of the game. The Lambda brings new tricks, but they play to pre-existing strategies and has pretty blatant/easy objectives. (blast this, use temp now, etc.) Keyes ignores defense in many ways, punishes anything without healing, and defeats players very consistently. At first I thought the complexity was to blame, but Lamda is actually just about as complex as Keyes. But here's the thing: a good player can get through Lambda without death on their own.
Even a good player, if you don't have a good self heal or destiny or green inspirations will die, at least on one's own. If you have a team member who can help this is less a problem, but relying on someone else to have a specific kind of skill and be able to be attentive to you and your health for you to live. A trial that needs somebody else to do something challenging, a specific trial reward that uses a lot of investment, and may be outside your abilities to never die? Kinda risky. Or you can just die.
There's no huge problem with death around here, but it is probably the least favorite thing you can do to a player's character- kill them, especially in an unavoidable fashion. Things that defeat the player's character are avoided almost universally. Why? People play this for a number of reasons, but I'd venture to guess that winning, being victorious, and feeling powerful are up there in the list, even if unconsciously. Having your level 50 faceplant gives the message "you're not strong enough" or "X is stronger." Make these semi-unavoidable, and you've got something people will shun to varying extents.
@Quasadu
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Even after runnng them both so many times (Easily in the hundreds. Most of my 50s are full Incarnates at this point-), I still enjoy BAF and Lambda. I really, honestly do... They're each fun in their own way, and Liberty's "usual suspects" are a pretty entertaining group of people to hang around with.
That said, I refuse to go anywhere near Keyes. I've tried it four times to date and not only did all four of those runs fail, all four of them were chaotic, annoying death-traps, even on the completely level-shifted, purpled-out character (with self-heal) that I know and play better than any other toon in my collection. It wasn't in any way, shape or form what I'd call "fun". It was a pain in the rear. I hated every minute of it.
Given that my play time is limited... Why the devil would I waste it running the one trial I hated instead of the two I enjoy?
@Brightfires - @Talisander
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the baf can be banged through by brute force and a minimum of coordiantion of a team.
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--NT
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I'm not sure if Incarnate progression has ever been anything BUT work. Which is kind of why I find it odd that THIS is the one single VIP-only feature in the game. Other things you can get on the cheap or if you stick around long enough, but for THIS you have to subscribe. Personally, this feel like - to quote SomethingAwful - "I'll give you this bag full of rats, but only if you let me kick you in the groin ten times." This is what we're marketing? Three half-hour missions? This is the big selling point?
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1. Incarnate Content
2. The ability to have a fourth page of characters (it was mentioned somewhere that Premium players will have the old 36 slot limit while VIPs get a 48 slot limit 12 of which are free).
This strikes me as very clever on the business side. By making those two features VIP-only it helps make VIP status appeal to a wider audience. Incarnate Content will mostly appeal to players who like to have a small stable of characters and push them as far as possible whereas the ability to have 48 slots will appeal to those with altitus.
EDIT: On the subject of Keyes personally I like it but it's really hard to get a team together for it. I'm hoping the increased rewards will make it more popular in I21.
if someone at Paragon were to tell me that they were putting diminishing rewards on astrals, threads, and reward rolls for trials, I'd be ecstatic.
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If they put diminishing rewards on the trials I'm giving up on the Incarnate system.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
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If you have to repeat a piece of content until your eyes bleed, might as well do the one that you can run on autopilot while watching Simpsons reruns.
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I ran trials for a while, but now that I think of it, I don't think I've done any since around when Keyes came out. I've gone back to playing lower level characters. Building them out is just as rewarding as trying to build out incarnate powers, if not more so. And it is still a lot more leisurely.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
The Underground Trial gives a huge amount of both types of IXP - it could be come very popular
Well, at least until they add new types of IXP for the next slots
@Golden Girl
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I think there's something wrong with your analogy if the most powerful abilities in the game are represented by a bag of rats.
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Who taught you how to use analogies? Me? Because this one is both hyperbolic and flat out wrong for the situation. It's like you ran into a crowded theater and yelled "Cloverfield Monster" just to see the people shake their heads at you.
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It's more like someone putting a nice healthy meal in front of you with vegetables and then saying, "After that there is ice cream and cookies." How slow are you going to eat that meal?
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As for the main topic at hand, I love new stuff. I don't have a specific dislike of the Keyes trial, I just don't like the idea of the grindy trial. So I don't do them...much. I'll get on one Trial team every couple of weeks, maybe, if there's nothing else going on. Meanwhile I get my Incarnate powers from WST conversions.
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Incarnate trials are farms, and the only sensible thing to do if you're going to farm is to do so in the most efficient manner possible.
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I'd enjoy pouring hot coffee into my lap 6 - maybe even 8 - times in one night over running LAM once.
They created content that requires repetition until you want to vomit. Repeating 3 things a dozen times is no better than doing one thing 30 times.
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