Cebr


AgentR22

 

Posted

They finally OK'd my arc today. It's only a single mission, and the mobs no longer rez. Plus the mobs are worth a bit less XP because of the lack of rez. Time to replace them with regular Dev created mobs that are easier and worth full XP.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

I had not thought of a RotP rez being used. Hilarious.


 

Posted

Quote:
Originally Posted by TopDoc View Post
They finally OK'd my arc today. It's only a single mission, and the mobs no longer rez. Plus the mobs are worth a bit less XP because of the lack of rez. Time to replace them with regular Dev created mobs that are easier and worth full XP.
That's great to hear, mostly because it would suck for you to have lost a slot over this. Honestly, I expected nothing to be done with this at all. Simply from a risk/reward point of view. If the devs open this back up, half the community says "DEVS ONLY WANT FARMS!!! COX IS DOOOOOOMMMMMMMEEEEDDDD I QUIT!" On the other hand, if they leave it locked and say it is an unacceptable arc, the other half of the community screams "DEVS HATE ME BECAUSE I AM TOO GOOD AT THIS GAME!!!! COX IS DOOOOOOMMMMMMMEEEEDDDD I QUIT!!!!"

Honestly, I am happy they responded to this and that you got your arc slot back. But I am truly surprised. I know in their position, I would have been a lot more likely to do nothing and risk pissing one person off.

I won't come out with my personal opinion on farming, mostly because I'm a live and let live kind of person. I pay my money and play the way that keeps me entertained and I think everyone else should too, even if it is a different way than I play.

I will however say, the amount of time and research and detail Top Doc put into this tutorial and this mission arc as it originally stood is absolutely astonishing. I think the fact that people are willing to not only do this kind of research and data mining, but also willing to freely distribute the results of that research makes the COX community, well, pretty amazing.


 

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Quote:
Originally Posted by joebartender View Post
Sooner or later something was going to be done about res farms. I just stupidly held out hope that the dev team would use this as a reason to buff the rez in /Regen.

There is a reason that you use the /Regen rez and that is that the power poses no risk or increase in the chance to fail.

I would be much happier with a buff players response over a nerf the farm response.

If the power didn't flat out suck it could have never been used in this manner.

You don't see RotP, Soul Transfer or Resurgence being used as the rez power in AE for a good reason.

RotP from 16 foes is going to hit for 100+ pt's of KB and you have only 12 points of protection and 0 resistance to it and 50+ stun thats going to drop your toggles and end the farm real quick. Never mind the massive damage from that many RotP's. Heaven forbid you hit 40 mobs with ION and get smacked with that inferno.

Soul Transfer: Hits for a mag 30 stun per mob. 16 of those and your toggle dropped and dead. Again if you led with Judgement your even worse off.

Resurgence: At 1st glance seems like it isn't that bad but the +tohit will mean that the mobs will nail you even with venge or 4 purples running. The +damage and +recharge get them the dps to drop you even with your capped res. This one is possible to deal with but it is by no means something you would have wanted to deal with in a farming mission.

So with these examples why nerf the type of farming instead of buffing a truly lame player power?

Either way the farm goes away but at least with buffing Revive you can tell the players hey we gave you a buff.
Now, I have to make all of these and broadcast them in Freedom Atlas as Teh Uber L33t5 new farm.

LOL.


 

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Any one seen any noticeable difference in CEBR tickets/hour or xp/hour ?

Any noticeable difference in Fire Farm tickets/hour or xp/hour ?

For me, the CEBR tickets feel about the same, but CEBR xp feels slower. I will say it's easier to judge when to click the glowie now 8-p. But that's just subjective feel. I never measured them with a timer or herostats neither before nor after the change. I really don't bother with fire farms, so I can't personally compare, I'm just curious how it all compares now.


 

Posted

The feel depends on whether you're leveling up or farming tickets. Farming tickets is basically unchanged, except that you'll finish off most of the mobs around the time you hit 750 tickets. It's safer because the agro and incoming damage dies out sooner, so your initial Inspirations last for a longer percentage of the more dangerous part of the farm.

Leveling up turns into a ticket farm. Rather than killing the mobs twice for around 1500 tickets and then clicking the glowie for 0, you defeat them once for around 750 then click for 750 and exit. You still ticket cap every farm but you spend less time in the mission, so ticket production goes up to ticket farming rates. But the XP is significantly lower. You earn half the XP in (wild guess) 75% of the time or so, so it ends up being about 70% of the pervious rate. Again a little safer because of the starting Inspirations.

I've started putting Recharge Reduction in Energize while leveling up my last Brute (Pinnacle) because the mission cycle was under 2 minutes once, the base recharge time of Energize. That surprised me. I spend enough time outside the mission getting the next one and loading up on Inspirations that the Enhancements make a difference.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

So, first thing - this guide is awesome. I've tried this myself (not CEBR, but a very similar strategy) and had fun and success.

What I'm wondering now is what's the 'next best thing' for characters who have little to no AoE available (e.g. my Kinetic Melee/Energy Aura scrapper at level 15-ish)? Primarily I'm looking for fast XP, as I can inf farm on any number of other characters.

I strongly suspect the answer is lone bosses, combined with many of the same strategies we have here. Yeah, it's not nearly as fast, but at low levels bosses die pretty fast and each gives several % of a level in one kill.

Any thoughts?


 

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Quote:
Originally Posted by Blue_Fenix View Post
Any thoughts?
Same old stuff with no rezzes?


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
So, first thing - this guide is awesome. I've tried this myself (not CEBR, but a very similar strategy) and had fun and success.

What I'm wondering now is what's the 'next best thing' for characters who have little to no AoE available (e.g. my Kinetic Melee/Energy Aura scrapper at level 15-ish)? Primarily I'm looking for fast XP, as I can inf farm on any number of other characters.

I strongly suspect the answer is lone bosses, combined with many of the same strategies we have here. Yeah, it's not nearly as fast, but at low levels bosses die pretty fast and each gives several % of a level in one kill.

Any thoughts?
Low level bosses are best for low damage no AoE characters. A boss is worth about 10 minions worth of exp and a level 1 boss has about 5 minions worth of HP. So the breakpoint is 6 minions. If you can kill 6 minions as fast or faster than 1 boss then fight the minions.

In my experience level 1 boss maps work for low level defenders, corrupters, controllers and tanks. All others should focus on AoE. As postagulous said, same old same old without the rez.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by TopDoc View Post
They finally OK'd my arc today. It's only a single mission, and the mobs no longer rez. Plus the mobs are worth a bit less XP because of the lack of rez. Time to replace them with regular Dev created mobs that are easier and worth full XP.
If ever we needed NCSoft's validation that AE Farming is A-OK....we just got it.

Good work TopDoc. Thanks for all you've done for the community!


 

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Quote:
Originally Posted by GavinRuneblade View Post
Low level bosses are best for low damage no AoE characters. A boss is worth about 10 minions worth of exp and a level 1 boss has about 5 minions worth of HP. So the breakpoint is 6 minions. If you can kill 6 minions as fast or faster than 1 boss then fight the minions.

In my experience level 1 boss maps work for low level defenders, corrupters, controllers and tanks. All others should focus on AoE. As postagulous said, same old same old without the rez.
Know any of these level 1 boss maps ID numbers?


 

Posted

Two theoretical questions, TopDoc:

1) For a person who does not care about EXP as much, how do the Inf and AE Ticket rates compare to the kinds of custom mobs you can pull now versus some Dev-produced sets?

2) If they're even close, any chance we could get one that pits us against a horde of claw-toting catgirls?

And as a general discussion/silly thing: How wrong is it that "AE Fire Farm" archetype character - now with a CEBR 'same hero, alternate powerset' variant - turned into me actually building a plotted-out, properly-concepted RP character for whom Architect Farming - that is, playing AE Farms - is actually a character precept?

... And this character's partially a parody of the Angry Video Game Nerd?


 

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Quote:
Originally Posted by Crysys View Post
If ever we needed NCSoft's validation that AE Farming is A-OK....we just got it.
I wouldn't say that. A GM approved a single-mission arc containing custom DB/Regen mobs at level 2. There isn't anything especially farmable about that. There are appropriate descriptions and such, so it's not an obvious farm.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

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Quote:
Originally Posted by Sonicheart View Post
Two theoretical questions, TopDoc:

1) For a person who does not care about EXP as much, how do the Inf and AE Ticket rates compare to the kinds of custom mobs you can pull now versus some Dev-produced sets?

2) If they're even close, any chance we could get one that pits us against a horde of claw-toting catgirls?
Inf and tickets are directly related to XP, so higher XP means higher Inf and tickets. Currently Dev created mobs are generally worth more XP than the ones I have in my arc, but that's because the ones I have in my arc have very few powers. My "next big project" is to evaluate all of the level 2 mobs available in AE (custom and dev created) to find out which ones provide the highest Reward/Risk.

If custom Claws mobs are high Reward/Risk, then yes I'll make them catgirls. Unfortunately I doubt that will be the case.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

I really wish the devs would raise the reward cap for custom mobs above 100 percent.

My challenge map would give pretty great rewards if they did.

Oh, well.


 

Posted

Quote:
Originally Posted by joebartender View Post
You don't see RotP, Soul Transfer or Resurgence being used as the rez power in AE for a good reason.

RotP from 16 foes is going to hit for 100+ pt's of KB and you have only 12 points of protection and 0 resistance to it and 50+ stun thats going to drop your toggles and end the farm real quick. Never mind the massive damage from that many RotP's. Heaven forbid you hit 40 mobs with ION and get smacked with that inferno.
...I suddenly want to try this now, just to see it in action.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Posted

Would it work if you gave the mobs Howling Twilight?


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Posted

Quote:
Originally Posted by mauk2 View Post
I really wish the devs would raise the reward cap for custom mobs above 100 percent.

My challenge map would give pretty great rewards if they did.
Unfortunately, that's sort of why the 100% cap exists. Its not a true statement that reward must be proportional to risk, and therefore to get extremely high rewards I just have to take on extremely high risk. It is extremely difficult to safeguard against that. Notice how difficult it is to safeguard against getting extremely high reward *rates* with only standard levels of reward *amount*.


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Posted

Consider what the current algorithm would, in the absence of a cap, make of a minion who had two full attack sets with every power selected.

Who cares? They get one shot, then they're dead.


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
So, first thing - this guide is awesome. I've tried this myself (not CEBR, but a very similar strategy) and had fun and success.

What I'm wondering now is what's the 'next best thing' for characters who have little to no AoE available (e.g. my Kinetic Melee/Energy Aura scrapper at level 15-ish)? Primarily I'm looking for fast XP, as I can inf farm on any number of other characters.

I strongly suspect the answer is lone bosses, combined with many of the same strategies we have here. Yeah, it's not nearly as fast, but at low levels bosses die pretty fast and each gives several % of a level in one kill.

Any thoughts?
There is a great one out there for single target characters called "Sooth". It has nothing but single boss spawns on a large out door carnie map. It had rezzers though so hopefully the author updated them to not rez.


 

Posted

I leveled a CEBR to 24 in 1:30 I think. But the farming is far riskier than I can do on my cheaply built SS/Fire/Mu (since I use AoEs only and put sets like mocking beratement and Aegis he has 20%ish fire def, so it's easy to softcap - plus he has spiritual, reactive, pyronic, ageless, all t3 so it's kinda safe even without purples at +4/x8).

I'm thinking about keeping the catgirl because I love elec armor and she's a fun toon, but my initial intention was to lock her at 33 for recipes.

What do you guys suggest for a 33 farmer? A claws/Fire or Elec/Fire looks good to me because of Burn, Spin, Healing Flames... I'm having trouble coming up with a build that doesn't eat up too many slots (tried an Elec/Fire, slotting Jacobs, Chain Induction, Thunderstrike and LRod properly till 33 is kinda impossible)


 

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Quote:
Originally Posted by Kioshi View Post
I leveled a CEBR to 24 in 1:30 I think. But the farming is far riskier than I can do on my cheaply built SS/Fire/Mu (since I use AoEs only and put sets like mocking beratement and Aegis he has 20%ish fire def, so it's easy to softcap - plus he has spiritual, reactive, pyronic, ageless, all t3 so it's kinda safe even without purples at +4/x8).

I'm thinking about keeping the catgirl because I love elec armor and she's a fun toon, but my initial intention was to lock her at 33 for recipes.

What do you guys suggest for a 33 farmer? A claws/Fire or Elec/Fire looks good to me because of Burn, Spin, Healing Flames... I'm having trouble coming up with a build that doesn't eat up too many slots (tried an Elec/Fire, slotting Jacobs, Chain Induction, Thunderstrike and LRod properly till 33 is kinda impossible)
I'm not very experienced at farming stuff, so forgive me if I'm asking the obvious, but why stop at 33? You can always exemp down for 33-ish TFs, and the ticket vendor has a level slider for buying enhancements/doing recipe rolls.


 

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Quote:
Originally Posted by magitek View Post
I'm not very experienced at farming stuff, so forgive me if I'm asking the obvious, but why stop at 33? You can always exemp down for 33-ish TFs, and the ticket vendor has a level slider for buying enhancements/doing recipe rolls.
If you're say, level 50 and choose a 15-19 Bronze/Gold roll you'll get the maximum level of said recipe. Say you roll a 25-29 Gold and get a Miracle - if you're level 25 you can get a lvl 25 miracle, or a 33 if you're 33 - if you're 50 you'll get a lvl 40 Miracle because it's the max level the Miracle recipes go.


 

Posted

Quote:
Originally Posted by Kioshi View Post
If you're say, level 50 and choose a 15-19 Bronze/Gold roll you'll get the maximum level of said recipe. Say you roll a 25-29 Gold and get a Miracle - if you're level 25 you can get a lvl 25 miracle, or a 33 if you're 33 - if you're 50 you'll get a lvl 40 Miracle because it's the max level the Miracle recipes go.
Ah, that makes sense.