Wait, voice-overs?
Is there any more information how that will work? Especially from the technical perspective?
Because if they're planning to implement a way to link in-game dialogue with sound file resources, I'm imagining a giant player-driven voice acting supplementation. And it looks glorious. |
MA Arcs: Yarmouth 1509 and 58812
Ugh... Yeah, I've yet to see an MMO get decent voice acting which didn't infuriate me. I still remember the horror that was "I am out of range. I can't cast that. Not enough mana. I am out of range." Ugh! I had to ask my friend to mute his speakers more than few times. Also, there are about ten thousand pages of text in this game, so there's no chance in hell we'll get voice-overs for all of them. This leads to the old Baldur's Gate problem - only, like, five characters in the whole game speak and everyone else is still silent. This creates a kind of dissonance I don't really want to see.
Of all the things I wanted to see - and better audio being one of them - voice overs seem like the least productive use of money.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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As long as we can switch it off. I like having my own music on in the background, I don't want terrible voice acting to ruin that.
If it's 'voiceover' like Prometheus in the Itrials, fair enough.
If its like that and recorded, that's ok too. Having explanations being voice overs and only one type in-game (i.e. like the Itrial explanations) that works better IMO than having to try and keep track of floating text boxes all over the shop.
Will wait and see. Would still love dynamic music though
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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To be fair, I don't expect the voice acting to be terrible. They're professionals, after all. I'm just concerned with the sheer volume of acting required. Didn't EA spend, like, eleventy billion dollars for voice overs on the Star Wars MMO?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So long as they get the guy who did Recluse in the CoV CGI trailer he was fraggin' AWESOME!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To be fair, I don't expect the voice acting to be terrible. They're professionals, after all. I'm just concerned with the sheer volume of acting required.
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Although, it's very easy to 'cut corners' and not do studio work for the voiceovers, but you'll find many quality issues crop up then.
Let's Dance!
So far, all they've said is that there are voiceovers in the tutorial to guide new players.
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
I MUCH MUCH MUCH preferred that Distinguished Comic's voiceovers compared to the Controlling Opposition's.
You can have cheesy for some characters like the Joker or Foxbat, not for the entire game.
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Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
erh?
Can't wait for the "whiny cheerleader" voice of Fusionette ...
I hope they get Gilbert Gottfried to voice someone. Anyone. Could you imagine Gilbert doing Manticore or Statesman? It would be glorious.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
As long as we can switch it off. I like having my own music on in the background, I don't want terrible voice acting to ruin that.
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Sam encapsulated my feelings perfectly.
The game doesn't need voice-overs.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Like I said, player-driven. I doubt we'll ever get any kind of "official" sanction, but imagine if you could copy a bunch of MP3s/OGGs/WTVs into the game folder and hear the mission briefing narrated to you by some other player who recorded it.
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{Romulus} C'mon shorty! What're ya? CHICKEN?
{Master Nictus} Boot to the head *FWOOSH-THUNK*
{Romulus} OW! YOU BOOTED ME IN THE HEAD!
Is there any more information how that will work? Especially from the technical perspective?
Because if they're planning to implement a way to link in-game dialogue with sound file resources, I'm imagining a giant player-driven voice acting supplementation.
And it looks glorious.