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The real problem is we have no notice that we are queued and have a wait. People do not mind terribly waiting a little bit, but they do mind not knowing how long the wait is going to be.
Yay, I hope it can be figured out.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Boo! 90 seconds is too short. Way to completely undermine the LFG system once again. Sigh. 5 minutes was fine. If you feel you must lower it... no, 5 minutes if good, any lower and we just may as well keep ignoring the dumb thing.
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People do not mind terribly waiting a little bit, but they do mind not knowing how long the wait is going to be. |
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Definitely agree about being happy that they've got a potential fix for the bug about not being able to invite people to an in-progress trial, though. I can't count how many times I've popped in around 11:30 PM and heard that people just started a trial, and that it was either going to be the last run of the night or I wouldn't have time to hop on the next one before bed. Being able to hop aboard their trial would make me a much happier person.
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No comment about current iXP levels for the trials? Does that mean it's intended to be like this, or that they've not yet confirmed that there's a problem?
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Disagree again. Once I hit the button, I want to be punching things in the face. My play time has been significantly diminished the last few months, and "waiting around" is not how I want to spend the time I do get.
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Rather than take 20 minutes to pre-form, you take 10 minutes, then enter the queue and wait 5 more minutes. If the system is allowed to function, it would often save time even with the 5 minute wait period. Giving the new system such a brief attempt at working before cutting its legs out from under it is a grave mistake, IMO.
The TuT is a GREAT idea and has GREAT potential. It needs some work to make it better, but 90 seconds is WAY too short to actually function well for that potential. If the devs want to give up on the TuT and just have us pre-form, that is one thing, but I get the feeling they actually want us to be able to form leagues with this tool.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
[*]The achievement badge “Avoids the Green Stuff” will fail to be awarded if any pets are hit by Obliteration Beam during the trial. This is not as designed; pets should not count towards this badge’s criteria and we are currently working on a fix.
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Edit: someone else on my league was awarded it by a GM. Sending a petition now.
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It needs some work to make it better, but 90 seconds is WAY too short to actually function well for that potential.
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Additionally, teams should remain SET when they enter the trial. As it stands, thanks to the woefully inadequate documentation, people still think the team lock will preserve team composition.
The developers AND the community team have completely failed and abandoned their responsibility to explain how the league functions work. The lack of documentation of new features has happened far too often, and in the case of the league buttons, was commented on many times in the Issue 20 pre-beta. That we are into Issue 20.5 without the documentation is a joke. Then again the same thing, to a lesser degree, has happened with the search window (there should be a legend explaining what the different colors mean in game, preferably in the search window itself).
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I was hoping to see if there was any word on the Victorian Steampunk clipping issue 20.5 introduced as mentioned in this thread.
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The TuT is a GREAT idea and has GREAT potential. It needs some work to make it better, but 90 seconds is WAY too short to actually function well for that potential. If the devs want to give up on the TuT and just have us pre-form, that is one thing, but I get the feeling they actually want us to be able to form leagues with this tool.
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Distributing the league building over two or three teams will make forming the league faster, and won't force everyone to run to RWZ or Pocket D. The team leaders should negotiate the league structure while the team members chill out in the Black Market or Wentworths, instead of standing around doing nothing in RWZ.
And no mention of the problem with team health status indicators?
No mention of the team not being seen on maps? Both league, and regular teams.
Wonder why no status there?
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What about how part of a trial team gets crashed out immediately and can't rejoin? Or was that fixed already and I'm just behind the times?
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Avatea,
Could you see when a FIX for the coloring of Judgement powers will be fixed, ive filed numerous bug reports on it in game as im sure have many others, and nothing has been said about it or time line like "its in the works" etc
Currently with the Judgement powers only the original, bright and dark colors work, but custom colors under the "custom" banner do not, i mean dark and bright are ok but it truly doesn't pick up both colors that custom show.
This has been an issue since the launch of Judgement Incarnate powers, and effects them all from what i can tell, and also the same bug seems too be effecting the coloring of the lore pet summon as well for all of them.
Added the following note:
Incarnate XP
- Incarnate XP is being incorrectly divided in leagues of greater than 8 participants. The amount being received is less than intended.
- A fix is in progress.
Please note, these Known issues are a work in progress and they will evolve as we fix issues or confirm/manage to reproduce others.
Thank you all!
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added the following note:
incarnate xp
please note, these known issues are a work in progress and they will evolve as we fix issues or confirm/manage to reproduce others. Thank you all! |
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If we're talking about PUG leagues with the minimum number of people, then sure waiting for more folks makes more sense. A good target in my opinion would be about half way between the minimum and the maximum number of folks for a given Trial/team/whatever. Waiting 5 minutes after you get minimum number of players would be fine then.
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Thank you! Love shortening the timer for the TUT/LFG.
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Right on, Strato. People are treating trials like TFs, and that's not how they're intended to work....
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I'll just put my 2 inf. in here....
If you (we) could join a queue for a trial WHILE doing other things like TFs/SFs, missions, anything really and then when the min. (or max) joined the queue it'd just say, "hey you still want to do this?" Then I'd use the LFG queue.
The turnstile/LFG (TUT) could be expanded to do so much more; ie, show much more. Who is in the queue, what AT, what lvl, what powersets/etc...that way I know if I see all tankers I can bring my debuffing toon or vice-versa.
To be honest, I've only used the LFG queue once to get into a BAF; the other times it's much easier to just be in RWZ (or wherever) and join the league.
I think that until the LFG has more updates and the ability to do what I said above, not very many will use the LFG at all.
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Disagree. I was just thinking about it yesterday and said to myself, "Man, it would be so much better if the timer were 90 seconds instead of 5 minutes," so I'm pretty happy to hear of this change.
Disagree again. Once I hit the button, I want to be punching things in the face. My play time has been significantly diminished the last few months, and "waiting around" is not how I want to spend the time I do get. |
Let's Dance!
You know i could personally care less how long I waited, as long as i could actually go on a trial, since the intro of the KIR I have yet to be able to go on ANY, yes let me say that again over 24 attempts and not a single start, I have yet to be able to go on ANY trial, BAF Dropped on port, LAm Dropped after seeing a millisecond of slideshow, and innumerable KIR dropped on port, How about we worry about QoL issues with the game after we get the FUNCTIONALITY corrected!
example: wow thats great I get to get booted from the Trial in only 90 seconds and I cant join my group again!!
vs.
Boy that trail was awesome glad I got to go on that one the group was great, an experience worth waiting a couple minutes to get organized.
Cmon Dev Team fix the real quality of game issue rather than the power gamers desire to get to the punching quicker
It takes 47 muscles in the face to frown, but only 7 in the arm to reach out and choke the bejeezus out of someone who desperately needs it.
What about changes to AOE buffs (SB, ID, shield buffs) playing sound for every target it hits ? It gets REALLY loud when it hits 10+ targets at the same time ....
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Disagree here. 90 seconds is probably too long for me personally to wait. I'm talking mostly about preformed leagues here, where only a few people might be added from the queue to a league.
If we're talking about PUG leagues with the minimum number of people, then sure waiting for more folks makes more sense. A good target in my opinion would be about half way between the minimum and the maximum number of folks for a given Trial/team/whatever. Waiting 5 minutes after you get minimum number of players would be fine then. |
5 minutes is far too long. However, if a league is in the queue, and players enter the queue for the same trial, they should be incorporated into the league. This would give the league a chance to organize.
Additionally, teams should remain SET when they enter the trial. As it stands, thanks to the woefully inadequate documentation, people still think the team lock will preserve team composition. The developers AND the community team have completely failed and abandoned their responsibility to explain how the league functions work. The lack of documentation of new features has happened far too often, and in the case of the league buttons, was commented on many times in the Issue 20 pre-beta. That we are into Issue 20.5 without the documentation is a joke. Then again the same thing, to a lesser degree, has happened with the search window (there should be a legend explaining what the different colors mean in game, preferably in the search window itself). |
Am I missing something about this thing? I thought that if you close the league, the timer goes away and it goes right in.
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If a timer for an open league is such a huge issue, why not just close the league? I'll conceed maybe a 5 minute timer is a bit overkill, but a delay should be used for an open league so you don't always get the min available league for a trial.
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Problems:
- The average wait time is a complete joke. It isn't even close to being accurate.
- There is no way to invite from the TUT queue to a league queueing up.
- There is no indication of how many players are in the queue.
- There is no indication of how long players have to wait for more to possibly join.
- The teams are scrambled upon entering the trial.
- There is still uncertainty as to if a random mix has everything needed for a trial among some players.
- There is still uncertainty that the league can/will not team you with someone you don't like enough to global ignore them.
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The problem is that while it tries to guarantee more than the minimum, it totally ignores groups that are well over the minimum, but not at the maximum for the trial. Say the league has 16/24, 12/16, or more. Should they be annoyed by the delay? And may I remind you that there is absolutely no way to see how much longer the wait is?
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Yes, there is no way to see how much longer the wait is and that needs to be fixed. The solution is to add a visible timer for everyone in the queue as they get added to a league, not to remove the delay outright or shorten it to a pointless time period.
Yes, the system does not alert potential people who could join when an open league enters the queue. The solution is to add an alert that everyone can see, just like when a zone event starts. Ideally, the alert would include the leader of the league that queued in as well as the time until start and possibly repeat at 3 minutes to go and 1 minute to go (even better would be a timer on the original message that just counted down, but that tech may be too much of a reach).
Yes, there are bugs when a league zones in, teams get shuffled, the league star goes to the leader of whichever team has the fastest loader, and team get broken up. Those should be fixed but none are a reason to lower the time to allow others to join to a pointlessly small amount.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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