Known Issues [Live]


Agent White

 

Posted

Defence not functioning correctly: SS/Fire Brute is seeing his defence go all over the place, there doesn't appear to be any way to replicate the bug. It doesn't appear to be the result of rage crash or hasten crash (sometimes lingers on after the Rage crash -def, sometimes doesn't), definitely isn't toggles dropping or debuffing (testing in zero debuff conditions, both in and out of AE). Defence drops can be as minor as 3% or as large as 6%. My guess is that some sort of set bonus isn't applying itself correctly all the time. Build here, to help:

Code:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch 
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (17) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (40) Force Feedback - Chance for +Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Blazing Aura
  • (A) Eradication - Damage
  • (25) Eradication - Accuracy/Damage/Endurance/Recharge
  • (43) Eradication - Chance for Energy Damage
  • (43) Eradication - Accuracy/Recharge
  • (46) Eradication - Damage/Recharge
  • (48) Eradication - Accuracy/Damage/Recharge
Level 4: Healing Flames
  • (A) Miracle - Heal/Recharge
  • (5) Miracle - Endurance/Recharge
  • (5) Miracle - Heal/Endurance
  • (42) Miracle - Heal/Endurance/Recharge
  • (42) Miracle - Heal
  • (43) Recharge Reduction IO
Level 6: Haymaker
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 8: Knockout Blow
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (15) Mako's Bite - Chance of Damage(Lethal)
Level 10: Temperature Protection
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Steadfast Protection - Resistance/+Def 3%
  • (11) Resist Damage IO
Level 12: Boxing
  • (A) Empty
Level 14: Tough
  • (A) Steadfast Protection - Knockback Protection
Level 16: Plasma Shield
  • (A) Steadfast Protection - Knockback Protection
  • (40) Aegis - Resistance/Endurance
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Consume
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Accuracy/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod/Accuracy
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Burn
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
Level 32: Foot Stomp
  • (A) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Assault
  • (A) Endurance Reduction IO
Level 41: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Immobilize
Level 47: Melt Armor
  • (A) Achilles' Heel - Chance for Res Debuff
Level 49: Fire Ball
  • (A) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Accuracy/Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Recharge
Level 50: Spiritual Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Radial Superior Ally Level 50: Ageless Core Epiphany ------------ Level 1: Brawl
  • (A) Empty
Level 1: Fury Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Accuracy
Code:
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|-------------------------------------------------------------------|
Edit: I respecd and the problem's disappeared now.


 

Posted

Bases:

Unable to have any sg logo other than Biohazard for all base items that use SG logos.

Mission Architect:

Cannot publish/test ANY AE arcs with custom enemies.

PVP:

Heal Decay and Travel Suppression are turned on in zones for some reason.


 

Posted

Quote:
Originally Posted by Xanatos View Post
Bases:

Unable to have any sg logo other than Biohazard for all base items that use SG logos.
Phew! Just came in to see if I was the only one. Has this been mentioned? It's really ugly. Also, the biohazard logo itself (along with being wrong for my SG) looks really low rez. Like it's all blurry on the edges on a lot of my banners.


Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

Posted

Was doing a 'Zombie Invasion' fight in Sharkshead on Virtue tonight. We had enough going for the highest level (Pretty sure they were called Nightmares) zombie types to show up.

They were freak'n huge. Like as big as the AE building. I had to put on super jump in order to leap up high enough to find a place I could hit them.


"SARS, Bird Flue, 9/11, Anthrax in the Mail, Mad Cow Disease. Pope John Paul didn't die, he preboarded." - Christopher Titus "5th Annual End of the World Tour"

 

Posted

Quote:
Originally Posted by Xanatos View Post
Bases:
Unable to have any sg logo other than Biohazard for all base items that use SG logos.
Mission Architect:
Cannot publish/test ANY AE arcs with custom enemies.
AE with custom arcs, and creating custom mobs and critters, now fixed. I posted this earlier (among many others), and myself and others now find it again working as expected - clearly no client update was needed to resolve.

SG Logos remain bugged, and in the Known issues list. Noting the bulls eye log works for some reason; and setting things to a solid colour (i.e. grey/grey) can get rid of the biohazard symbol at least.


� Taosin [Sydney, Australia]
Servers: Virtue, Justice, Exalted

 

Posted

Maps keep resetting their "Fog of War."


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

I know this isn't technically a "bug" but I can't find where to enter "suggestions"...

On the new character selection screen, the way the non-selected characters are shown (slightly greyed out or lower contrast) makes it hard to spot your non-selected characters from the sea of "unlockable" slots.

Is it possible you could make the unlockable slots a little less prominent? i.e. less prominent than my alts please!


 

Posted

The hero contact for the first signature story arc (Theoden) gives the option to visit the store to buy inspiractions.

However the villain contact (Alamastor?) does not.

Is there any reason for this, or do the devs just hate villains? :-)


 

Posted

Quote:
Originally Posted by DeadSkip View Post
I know this isn't technically a "bug" but I can't find where to enter "suggestions"...

On the new character selection screen, the way the non-selected characters are shown (slightly greyed out or lower contrast) makes it hard to spot your non-selected characters from the sea of "unlockable" slots.

Is it possible you could make the unlockable slots a little less prominent? i.e. less prominent than my alts please!
Suggestions and Ideas forum section is further down.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

The first post hasn't been updated in forever, but I'll throw this up here anyway. It appears that some of the alpha powers aren't calculating correctly. On a tank with Tier 4 Nerve Alpha pre-i21, under combat attributes my melee defense was 68.x%. Since i21, that number went down to 65.x%, or exactly what the alpha 20% def bonus was giving. So either the alpha power isn't calculating and applying the bonus to the character, or it's bonus is no longer being recognized in combat attributes.


Behind The Veiled Mask
Arc# 526759

 

Posted

I'm not reading through everything just to find out if this is posted, so I apologize if this is a repeat, but....

The "Remeber Me" function does not appear to be working for me when I log into the forums. I have to sign in manually every time.


Also, in game, the Wisps aura is missing from my costume creator and has been since the change to the new character creator. I may have glimpsed it once, but I didn't think about it at the time (thought the problem was just remedied). I didn't give it a second thought until it was gone again.

Thanks for listening.


=^..^=. o O (Nothing to see. Just a cat.)
(_ _)~
*Recipient of a Sentai Sage thumbs up of approval.
..v
(==)b

 

Posted

Quote:
Originally Posted by TriAngel_EU View Post
Interfaces don't apply any debuffs.
Verified for Diamagnetic and Reactive, assumed the same for Gravimetric and Paralytic.
Reactive DoT component still works, but then again that works entirely differently.
This conclusion is based on testing with Power Analyzer Mk III.
Tried this with %75 reactive %25 DoT on a pylon and confimerd that -res debuff doesn't work. I also used power analyzer Mk III. One of my friend said he tried it with all other interfaces and get no debuffs on at all.


 

Posted

I don't know if this is "known" or not, but I haven't been able to find it mentioned.

Bug where any time my MM (zombies, lvl 11ish) uses the train station, her pets come through to the new zone, but from that point on they don't follow. They stay in the station. Dismissing them and resumoning doesn't help, they can't be resumoned.

Is this known? Is there any work around until it gets fixed?



mg


Global: @MomentaryGrace
Servers (to date): Liberty (primary), Infinity, Protector, Virtue, Justice, Pinnacle
MA Arc: ID #143659 "Visit Scenic Arcadia!"
MA Holiday Arc: ID #346847 "Yule Laugh, Yule Cry (Yule kiss a happy holiday good bye!)"

 

Posted

It's a known issue, been around for quite some time actually. I rarely travel with my pets out, so I've never noticed it personally. I think typing /releasepets should work.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
It's a known issue, been around for quite some time actually. I rarely travel with my pets out, so I've never noticed it personally. I think typing /releasepets should work.
Good, thank you. It helps to know.


Global: @MomentaryGrace
Servers (to date): Liberty (primary), Infinity, Protector, Virtue, Justice, Pinnacle
MA Arc: ID #143659 "Visit Scenic Arcadia!"
MA Holiday Arc: ID #346847 "Yule Laugh, Yule Cry (Yule kiss a happy holiday good bye!)"

 

Posted

I have had this problem with my pets, also. AND, even if I release them, they still remain standing there! (This has happened after entering a mission at times, too.)


�Many things worth doing in the world had been declared impossible before they were done.�

 

Posted

Quote:
Originally Posted by Healix View Post
I have had this problem with my pets, also. AND, even if I release them, they still remain standing there! (This has happened after entering a mission at times, too.)
Are you using the /releasepets command? If you dismiss them through other means, such as right-clicking them and choosing "Dismiss" from the context menu, it doesn't work properly when they are bugged in this way. As far as I know only /releasepets does the job then.


 

Posted

Yeah, /releasepets will *kill* them, Dismiss doesn't, they'll just kind of stand around and if you try to re-summon they ones alive just go back to 'active' in your pet window. the command though works, it kills them and lets you re-summon them.

It's also handy for necro if you want to Extract Spirit someone without waiting for a minion to die

I've also hit this bug when moving across Praetorian zones via the zone border, not just the trains, and sometimes when entering certain 'outdoor' missions that are just instances of a normal outdoors area. Usually going back out and popping back in fixed it too


 

Posted

Okay, so I haven't seen this listed anywhere. Friend of mine (he's a freeplayer) has been having issues. He says that it keeps losing/changing his characters that he's made, resetting them to beginner or otherwise messing with them. Anyone else heard about this?


 

Posted

X-Ray Beam: the alternate animation has no sound effects.


 

Posted

Not sure if this is a bug. And if it is, I'm uncertain if I want it fixed but....

There is a building near the PI ferry that when I click on the door (I was ToTing) I get the option to Long Range Teleport.

I do not have any Teleport powers on this character.

Kind of useful to have as an exit. A lot faster to get to just about anywhere since PI is only accessible via the ferry.

So is this a bug or just a very little known feature?


"SARS, Bird Flue, 9/11, Anthrax in the Mail, Mad Cow Disease. Pope John Paul didn't die, he preboarded." - Christopher Titus "5th Annual End of the World Tour"

 

Posted

Quote:
Originally Posted by Roughtrade View Post
Not sure if this is a bug. And if it is, I'm uncertain if I want it fixed but....

There is a building near the PI ferry that when I click on the door (I was ToTing) I get the option to Long Range Teleport.

I do not have any Teleport powers on this character.

Kind of useful to have as an exit. A lot faster to get to just about anywhere since PI is only accessible via the ferry.

So is this a bug or just a very little known feature?
Hopefully it's a feature. For those who haven't found it yet it's the building immediately to the south of the ferry and Ghost Falcon and it's quite handy. O portal to PI, head south a few yards, click on the door and then go to any city zone.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Hopefully it's a feature. For those who haven't found it yet it's the building immediately to the south of the ferry and Ghost Falcon and it's quite handy. O portal to PI, head south a few yards, click on the door and then go to any city zone.
There is also one of these long range teleport doors in the little shack near the entrance to Atlas Park in the Hollows


 

Posted

Since it isn't in the build on Test or Beta, from what I've been able to find, I think it was simply a testing method added by the devs to test the Long Range Teleport easily that they forgot to remove from the build before it went Live.

In other words, enjoy it while it's there.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.