So far, being disintegrated seems to be as lame as it sounded on paper


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Posted

forgive me if this was answered already....

When you are first hit with Disintegration, can you activate your self destruct and beat Antimatter to the punch or does that count as a death due to the DoT and award him the HP boost?


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Posted

Quote:
Originally Posted by Blast_Chamber View Post
forgive me if this was answered already....

When you are first hit with Disintegration, can you activate your self destruct and beat Antimatter to the punch or does that count as a death due to the DoT and award him the HP boost?

No idea to be honest heh....


And I'm all for adding the person that's getting disintegrated being added to the trial UI.

I just came from a failed KIR (only had 12 people...so was hard...need more peeps! ).


I'm somewhat confused now. I thought the obliteration beam that is the big green location AoE was the one that did the disintegrating...but I've noticed 1-2 times where I (or a blaster that was hovering) wasn't near the obliteration beam and then him or I got disintegrated.


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Quote:
Originally Posted by Katie V View Post
Dealing with the pulse is easy: just follow the crowd and hope you've got a healer who's rocking the aura.
Doesn't work very well when you have already been hit by something else that basically one shots you.

They should either get rid of the pulse entirely or half the damage and make it fire more often.


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
I'm somewhat confused now. I thought the obliteration beam that is the big green location AoE was the one that did the disintegrating...but I've noticed 1-2 times where I (or a blaster that was hovering) wasn't near the obliteration beam and then him or I got disintegrated.

They're separate and distinct attacks/effects.


Personally I think the disintegrate target should have a green column of light shining down on them, following them as they move, and it "pulses" each time it applies a damage tick. Both because it'd look cooler than the current green fuzzy glow, and because it'd make it less of a crapshoot as to whether the healers can find the disintegrate target in time amid the sea of characters you may never have seen before that league and their associated gfx spam.

The highlight-the-name-in-the-league-window suggestion works too, especially with some people not able to run with settings high enough to get much of the significant effects showing at all (both would be fab).


 

Posted

How about the disintegrate target simply type something to indicate that they and the whole team are in trouble?


 

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Quote:
Originally Posted by Chuckles07 View Post
How about the disintegrate target simply type something to indicate that they and the whole team are in trouble?
because this takes time, as you quickly die. Thinking about it, if they need a "quick fix" I would suggest the disintegration grant the bloody bay "carrying shivan shard" aura. It's distinctive, bright green, and immediately recognizable.


 

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Quote:
Originally Posted by TamakiRevolution View Post
I personally think Keyes is a lot more fun then Lam and Baf :P Sure it's harder with pugs, but I enjoy the chaos. Baf is so boring, it's basically just sit here and smash, now sit there and smash. Lambda at least has the temp collection phase which makes it more enjoyable then Baf.
Quote:
Keyes>Lambda>BAF
Quoted for Truth!

I like the Green Beam, Systematic Decay, and the Auras. It keeps thing interesting. Oh you have blue, I have red.. stay away from me ::/em tantrum::!!!! And the beam encourages constant moving so Dr. Keyes doesn't heal up.
Yes it doesn't do much, but it just makes it entertaining.

Like Necrotech said, " on victory its been roughly 40% BAF and 40% lambda with 20% keyes because its kind of a toss up as it seems roughly mixed in the number of people who like and hate it" Also people are still nervous about running Keyes. I ran the first two on Victory, both went well considering I was the only one who ran the trial on (open)beta and could remember what to do. When people get more comfortable with running it, there will be more ran. Also, until everybody can follow the gosh-darn league leader's instructions it will continue to be hard.

Heck even running the trial WITHOUT a healer isn't hard. I have been tanking Anti-Matter on my Stone/Stone brute, you follow the on-flashing cues and no issue - TP when he is going to use Atomic Bomb, TP through reactor, TP before he freezes time... Just really know how to play your character and you will be fine. Note however : This hasn't stopped me from complaining that we don't have a healer.. because running out of green insps sucks <.< >.>

Overall, I vote for keeping it the same. Yes it doesn't do much but it keeps me entertained, and without it the trial would just be "Reactor>Reactor>Reactor>Easy Fight ... instead of Reactor>Reactor>Reactor?Amusing Gimmick Fight that some people whine about.


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Posted

Just ran my first Keyes as an Emp. It is difficult to find and select who is getting disintegrated. Possibly more difficult than it should be. I also learned that when I am getting disintegrated, Healing Aura is not enough to keep myself alive, I also need greens (both times (yay I got targeted twice) I failed to have Regen Aura available, so maybe with that I could make it without greens). I survived the first one because I had greens, the 2nd one just got me a second before HA recharged. Now that I think more about it, perhaps had I hit Power Build Up I could have saved myself...

Maybe I just need more practice and need to learn more about what to watch for.


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Just make sure you have a good leader, have all three teams stay together and deaths will be kept to a minimum. I lead a successful Keys Trial without any emps or pain doms and we finished it. It can be done.


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Posted

Heh, after running on a Keyes last night and after people saying in league "don't attack AM" and seeing people beat on him /facepalm.

I can tell this trial will be really popular.


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Posted

Doing the trial without a healer is relatively easy, just stock up on Greens.

Doing it without tanks/brutes with taunt is MUCH trickier. (I had to kite him around with my fortunata...)


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Posted

Quote:
Originally Posted by Chuckles07 View Post
How about the disintegrate target simply type something to indicate that they and the whole team are in trouble?

/macro disn Request Help! I'm being disintegrated!


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Quote:
Originally Posted by Beef_Cake View Post
...blah blah...
  • Disintegration - When you are being disintegrated heal, it's that simple. there are 3 ticks of damage, just make sure you are at full health on the 3rd and final tick and you will live.
  • Obliteration Beam - very easy, look for the very large green patch on the ground and get the hell away from it, don't stand there in aww "What's this green stuff" or "Oh, that's pretty" Run away from it and continue fighting.
  • Finally, debuffs you will notice some players have red bubbles on them and some have blue. This is very easy to get around. Blue stay near Blue and Red stay near Red. Mix them up and you will be seriously debuffed in all aspects.
Learn to deal with these 3 things and the trial is very easy. I'm not saying it's going to be easy, but it will be fun doing it. So my hat is off to the devs on this trial I love it!
You are incorrect, demonstrably so, as I posted above. Anti-matter can quite happily stack Obliteration and time stop, giving you no chance to move nor to stop him healing if you're unlucky. He can also stack Disintegration and Time stop giving you no chance to save the poor fool.

Additionally when you are being disintegrated there the _nothing_ you can do if you are out of green (which you generally are if you have lasted for any length of time) I have a macro set to alert the league, and yet it still goes wrong due to no fault of the poor schlob being disintegrated, that is annoying, sure you can DPS AM over the top of it, but it still _crap_ as far as design and "fun" goes.


 

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Quote:
Originally Posted by Serva_Obscura View Post
You are incorrect, demonstrably so, as I posted above. Anti-matter can quite happily stack Obliteration and time stop, giving you no chance to move nor to stop him healing if you're unlucky. He can also stack Disintegration and Time stop giving you no chance to save the poor fool.

Additionally when you are being disintegrated there the _nothing_ you can do if you are out of green (which you generally are if you have lasted for any length of time) I have a macro set to alert the league, and yet it still goes wrong due to no fault of the poor schlob being disintegrated, that is annoying, sure to can DPS over the top of it, but it still _crap_ as far as design and "fun" goes.
Hence why it's an excercise in teamwork. You can't do everything on your own.

I actually think Keyes' Island is the most fun, design-wise of the trials. (bugginess aside)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Originally Posted by Arilou View Post
Hence why it's an excercise in teamwork. You can't do everything on your own.

I actually think Keyes' Island is the most fun, design-wise of the trials. (bugginess aside)
I think it's wonderful that you consistently team with people who are so on-the-ball and attentive.

_Many_ of us are not so lucky.


 

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Quote:
Originally Posted by Serva_Obscura View Post
I think it's wonderful that you consistently team with people who are so on-the-ball and attentive.

_Many_ of us are not so lucky.
Oh no. They aren't. Where did you get that idea?

Hopefully something like this will eventually teach people, though.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Quote:
Originally Posted by Arilou View Post
Oh no. They aren't. Where did you get that idea
The fact you are enjoying the trial (If ever a game mechanic were aptly named this is it). I don't know about you but failing through no-fault-of-my-own or worse failing-through-a-tiny-slipup-on-top-of-awful-bugs-and-terrible-design generally annoys me rather than entertains.


 

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Quote:
Originally Posted by ROGUEdenied View Post
Grow up people and learn to play the new game content without crying about how YOU want things done. Or get a job with NCsoft and change it from the inside.
Games tend to be more successful and profitable if things are done the way the customer wants them. Ignoring complaints and feedback is not the way to go. Time and time again has proven this to be the reason why older mmos eventually become ghost towns.

Me personally, I dont have issues grinding to some extent. My only real complaint about trials is all the 1 - 2 shot kill nonsense they keep adding. They need to come up with other ways to make these difficult.


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I agree Noy, and what Golden said rings true, but sometimes I just have to reply to the foolishness that some of our forumites spew from their keyboards into our eyes.

I have been here for a long time and every now and then I just have to open the dam.

Most of the time all of the ideas that I might have/had or said is said here, so I dont reply much...But my post still stands and the message was to... You know who you are!


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Quote:
Originally Posted by Arilou View Post
Hence why it's an excercise in teamwork. You can't do everything on your own.

I actually think Keyes' Island is the most fun, design-wise of the trials. (bugginess aside)
Baf is the best for me. Keyes is just okay.


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Posted

Quote:
Originally Posted by Noyjitat View Post
Games tend to be more successful and profitable if things are done the way the customer wants them. Ignoring complaints and feedback is not the way to go. Time and time again has proven this to be the reason why older mmos eventually become ghost towns.

Me personally, I dont have issues grinding to some extent. My only real complaint about trials is all the 1 - 2 shot kill nonsense they keep adding. They need to come up with other ways to make these difficult.
Well since I like *some* (not all) aspects of the trials others don't like, it comes down less to whether the devs ignore complaints and feedback, and more which complaints and feedback they choose to align themselves with. While there are specific detail aspects I can agree are problematic about the trials and the reward systems surrounding them, ultimately if the devs change some of the fundamental design decisions that some players are complaining about, I'll have just as much right to complain the devs aren't listening as other players do now. The devs have no way whatsoever to escape the charge that they are ignoring feedback.


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Quote:
Originally Posted by Arcanaville View Post
Well since I like *some* (not all) aspects of the trials others don't like, it comes down less to whether the devs ignore complaints and feedback, and more which complaints and feedback they choose to align themselves with. While there are specific detail aspects I can agree are problematic about the trials and the reward systems surrounding them, ultimately if the devs change some of the fundamental design decisions that some players are complaining about, I'll have just as much right to complain the devs aren't listening as other players do now. The devs have no way whatsoever to escape the charge that they are ignoring feedback.

I agree with you on this. Cornering them is not a good idea. I do really hope they add more ways to deal with the trial stuff though. I know that you specifically are not a fan of incarnate shards but I did personally find that system much less objectionable, particularly the Task Force portion of it.


 

Posted

Quote:
Originally Posted by Noyjitat View Post
I wish they could be more creative and make these hard without making a bunch of omg 1 or 2 shot death attacks. You get hit by anything else after a reactor pulse or by this and you're screwed. Usually a never missing victoria eye beam followed by a pulse = dead.
Not to mention designing the pivotal character(s) you have to defeat so that they're functionally immune to debuffs and controls, so the only thing that is effective against them is a massive influx of damage, handicapping characters that rely on that debuff or control instead of outright damage.


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Quote:
Originally Posted by newchemicals View Post
Heh, after running on a Keyes last night and after people saying in league "don't attack AM" and seeing people beat on him /facepalm.
No more /facepalm than three minutes with four different people saying "Pull Nightstar back to the middle of the courts" as the fight against her remains fixed at the northeast corner of the courts on a BAF...


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
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