So far, being disintegrated seems to be as lame as it sounded on paper


Aggelakis

 

Posted

Quote:
Originally Posted by Liquid View Post
I think this is, hands down, the best trial that has been offered. I also think that the final battle with Anti-Matter is the best AV fight in the entire game.

That being said, I hate the reliance on healers and regen and devaluation of other support/defensive sets in this trial, and I feel the final fight with Anti-Matter overly penalizes melee types. But I still love it overall because it feels like I'm fighting Dr. Doom due to the number of tools at his disposal.
I do like the fact that Anti-Matter gets to be a total badass out in the open, which just proves that Neuron is a dirty tech stealer and Cole is blinded by Neurons toady attitude.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

The trial is pretty tedious compared to BAF and Lambda.

The disintegration beam is excessively annoying, the terminal phase is too repetitive and overall this seems like the worst of the trials.

I'll be happy if I can get the costume parts and auras through Paragon Points, especially as some of my friends can't run the trials on their systems or don't have time to get them done. Please give us another outlet for these costume pieces!


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
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Champion, Pinnacle, Virtue Heroes

 

Posted

I was running my WP/SS tank last night on my first ever try at Keyes. I died lots of times, but it was still more fun than Lambda.

I have to say that I was one who bitterly complained about Lambda being too hard, etc. This time I'm going to let folks work out the tactics needed. Last several times I did Lambda I did fine, even with a toon that wasn't +3.

However I might comment that I was confused most of the time as to what needed doing and where, until I realized that the map can show which reactor is which. Also first run, so I assumed I would have a certain amount of confusion.

But at the end, Obliteration, Alpha/Beta Entanglement? Suddenly being group held? Still not sure what was going on.

I did notice at one point I had a message that I was being targeted for Obliteration and backed up. At my feet was a big green reticle. I was then held. If I had been near others I'm sure they would have been held too. The problem is with all the power effects going on you really can't see what color entangled you are or if the big green reticle is present. If you have only one target and even a few melee toons, things will get pretty messy visually speaking.

Also annoying was dying and then hitting the hospital where I rezzed, and then became held again. What? Obviously a bug, but still...

For the most part I'm reserving judgement until I get a few more runs under my belt.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by SuperOz View Post
Firstly, I'll be glad when Positron gets raiding out of his system.
Not gonna happen

Some people still seem to be a ittle confused about the Trials and the Incarnate system - there's no end to them - there's no point at which it canbe said that they're "done" or "fnished".
Psitron hs said that players will "always be chasing the next big thing" - the Trials will "end" when the TFs "end", or the story arcs "end" - it's open ended content, and the Trails are the main feature of the endgame system, which is also endless.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Aggelakis View Post
I do like the fact that Anti-Matter gets to be a total badass out in the open, which just proves that Neuron is a dirty tech stealer and Cole is blinded by Neurons toady attitude.
Yeah, that bit's great - he really feels like a crazed supervillain throwing everything at us.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Keyes > Lambda > Baf.

Having fun with the new trial, they just keep getting better.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by UberRod View Post
Also annoying was dying and then hitting the hospital where I rezzed, and then became held again.
Yeah, I got hit with that as well.

Quote:
Originally Posted by TamakiRevolution View Post
Keyes > Lambda > Baf.
Lambda is better than BAF with some teams, with other teams it can be much worse.

Both BAF and Lambda are better than Keyes. As in either are more fun than Keyes. How much better? I'm talking about the difference between the new Positron TFs and the original Positron TF. I've run the newer Positron TFs 3x-4x the amount I ran the original. Why? That is easy to answer: I found the revamps more enjoyable.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Aggelakis View Post
I do like the fact that Anti-Matter gets to be a total badass out in the open, which just proves that Neuron is a dirty tech stealer and Cole is blinded by Neurons toady attitude.
Every arc thusfar though has been written with him as a whiny second banana who, despite being a technical genius, is a complete toad in every other possible way. The fact that the raid makes him the man of one million gimmicks really doesn't make it sound like he's any better here, to be honest, but maybe I'll be pleasantly surprised whenever I get around to running it.

Neuron gets points for pulling a great Not So Harmless (WARNING: TVTropes link!) moment if you do the Praetorian arcs in the right order. I did the power arc first, and he was complete dope, so him turning out to be a legitimately threatening villain in the Warden arcs was a pretty inspiring moment. Here's hoping the new raid can do the same for Keyes.


 

Posted

I think it would be helpful to have a breakdown of all the different effects going on.

First the Pulse is this a limited range AoE attack from AM, or is it zone wide?

Entanglement, from what I could see separates the players into red and blue colors. Similar colors are safe, different colors damage each other.

But the hold thing? Is that part of Obliteration?


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by Snow Globe View Post
I'm talking about the difference between the new Positron TFs and the original Positron TF.
I dunno, I don't think Old Posi was truly bad. Don't get me wrong, it was tedious and in need of adjustments but it could be fun on a smaller team. Citadel is downright bad. Old Posi had a lot of issues stemming from it's placement as far as the level range (tons of travel without travel powers). I'll fully admit to having a skewed opinion since I'm newer than most.

---

Er, back on topic. Anyone know if the zone wide damage ignores phasing? Also, AntiMatter is resistant to move speed debuffs but is he vulnerable to heal rate debuffs like those in /Poison?


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Both BAF and Lambda are better than Keyes. As in either are more fun than Keyes. How much better? I'm talking about the difference between the new Positron TFs and the original Positron TF. I've run the newer Positron TFs 3x-4x the amount I ran the original. Why? That is easy to answer: I found the revamps more enjoyable.
I personally think Keyes is a lot more fun then Lam and Baf :P Sure it's harder with pugs, but I enjoy the chaos. Baf is so boring, it's basically just sit here and smash, now sit there and smash. Lambda at least has the temp collection phase which makes it more enjoyable then Baf.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Snow Globe View Post
If the healers can see the person getting disintegrated. As a healer, I simply cannot see the disintegration aura. I've repeatedly asked that the player be highlighted in the league/team window so that they can be targeted by healers.
It can be worse. In my last Keyes run, I noticed that Lucy was being disintegrated, so I heal her, and yell in broadcast:

"LUCY IS BEING DISINTEGRATED!"

Lucy paused for a few seconds, then yelled "help"... and took off running at super speed, away from me and the rest of the team. I chased her for several seconds trying to get in heal range, until the predictable happened and she died.


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Posted

Quote:
Originally Posted by Leandro View Post
It can be worse. In my last Keyes run, I noticed that Lucy was being disintegrated, so I heal her, and yell in broadcast:

"LUCY IS BEING DISINTEGRATED!"

Lucy paused for a few seconds, then yelled "help"... and took off running at super speed, away from me and the rest of the team. I chased her for several seconds trying to get in heal range, until the predictable happened and she died.
The only conclusion to take from this is that Lucy griefed the trial and travel powers should be shut off in iTrials.


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Posted

Quote:
Originally Posted by Zamuel View Post
I dunno, I don't think Old Posi was truly bad. Don't get me wrong, it was tedious and in need of adjustments but it could be fun on a smaller team. Citadel is downright bad. Old Posi had a lot of issues stemming from it's placement as far as the level range (tons of travel without travel powers). I'll fully admit to having a skewed opinion since I'm newer than most.
The first time I did the Positron TF was in Issue 4. There wasn't an autoexemp feature, anyone over level 15 that crashed or dc'd were removed from the TF, there weren't any shortcuts like base teleporters, and no veteran rewards. That first time took NINE HOURS to complete with a team of eight players.

Quote:
Originally Posted by Zamuel View Post
Er, back on topic. Anyone know if the zone wide damage ignores phasing? Also, AntiMatter is resistant to move speed debuffs but is he vulnerable to heal rate debuffs like those in /Poison?
I don't know the answer to your second question. As to your first is that there is only two ways to avoid having the the pulse take 50% of your max health:
  • Be dead.
  • Be a MM with your pets in bodyguard mode.
Those are the only 2 ways to avoid even part of the damage. For the additional damage (the extra damage you take because the league has damaged Anti-Matter), part of that is affected by your damage resistance.

Quote:
Originally Posted by Leandro View Post
It can be worse. In my last Keyes run, I noticed that Lucy was being disintegrated, so I heal her, and yell in broadcast:

"LUCY IS BEING DISINTEGRATED!"

Lucy paused for a few seconds, then yelled "help"... and took off running at super speed, away from me and the rest of the team. I chased her for several seconds trying to get in heal range, until the predictable happened and she died.
Yesterday I was the target of the disintegration beam and I couldn't see the effect on myself. On the other hand, at least I know enough not to run away from the healers.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Beef_Cake View Post


The final phase of this trial is not hard at all, it just takes people paying attention to what they are doing.
  • Disintegration - When you are being disintegrated heal, it's that simple. there are 3 ticks of damage, just make sure you are at full health on the 3rd and final tick and you will live.
  • Obliteration Beam - very easy, look for the very large green patch on the ground and get the hell away from it, don't stand there in aww "What's this green stuff" or "Oh, that's pretty" Run away from it and continue fighting.
  • Finally, debuffs you will notice some players have red bubbles on them and some have blue. This is very easy to get around. Blue stay near Blue and Red stay near Red. Mix them up and you will be seriously debuffed in all aspects.
Learn to deal with these 3 things and the trial is very easy. I'm not saying it's going to be easy, but it will be fun doing it. So my hat is off to the devs on this trial I love it!
Except with everyone attacking AM, you can't see the large green patch on the ground, nor can you really see what color aura everyone has because of all the effects. If you stand away from AM it's a lot more obvious, but if you are a melee toon, you aren't going to be standing around from your target much.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
I know of no PUG willing to deal with the amount of deaths getting AM under 90% health for most of the trial will cause.
I've done it on a PUG. Simply say "Making anti-anti matter run in RWZ, pst. if interested" in all the relevant channels. People will show up.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Snow Globe View Post
The first time I did the Positron TF was in Issue 4. There wasn't an autoexemp feature, anyone over level 15 that crashed or dc'd were removed from the TF, there weren't any shortcuts like base teleporters, and no veteran rewards. That first time took NINE HOURS to complete with a team of eight players.


I don't know the answer to your second question. As to your first is that there is only two ways to avoid having the the pulse take 50% of your max health:
  • Be dead.
  • Be a MM with your pets in bodyguard mode.
Those are the only 2 ways to avoid even part of the damage. For the additional damage (the extra damage you take because the league has damaged Anti-Matter), part of that is affected by your damage resistance.


Yesterday I was the target of the disintegration beam and I couldn't see the effect on myself. On the other hand, at least I know enough not to run away from the healers.
If you look beneath your XP bar you should be able to see if you're being disintegrated though. Would prefer a better indicator, but it works.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
This sounds awful.

Gah. Another trial I won't see.

Can we have some content for solo players, please?

Eco.
It is actually fun to run. Did it last night on a Pug and most of us learned as we went along. Wake a couple of weeks till people figure it out and run it once. Pretty map.

I'm also with you in waiting for solo Incarnate stuff.


Enjoy your day please.

 

Posted

Quote:
Originally Posted by Twisted Toon View Post
Yes. It is called, "When Brute forces doesn't solve your problem, you aren't using enough." *resists the urge to pull a GG and put a smiley here*
Heh. Or to pull the exact quote, "Rule six: If violence wasn't your last resort, you failed to resort to enough of it."

Quote:
Originally Posted by Lazarillo View Post
"As the size of an explosion increases, the number of problems it is unable to solve approaches zero."
Especially when those problems are pesky Primal invaders.
More quote fixin's!

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. -Vaarsuvius


 

Posted

I wish they could be more creative and make these hard without making a bunch of omg 1 or 2 shot death attacks. You get hit by anything else after a reactor pulse or by this and you're screwed. Usually a never missing victoria eye beam followed by a pulse = dead.


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Posted

Random observation: in an hour and a half of soloing pylons in Virtue RWZ 1, while monitoring the major global channels:


Roughly ten BAF trials formed.
Roughly five Lambda trials formed.
Not one Keyes trial formed.


The ratio of people looking for trials was similar.


 

Posted

Quote:
Originally Posted by Katie V View Post
Random observation: in an hour and a half of soloing pylons in Virtue RWZ 1, while monitoring the major global channels:


Roughly ten BAF trials formed.
Roughly five Lambda trials formed.
Not one Keyes trial formed.


The ratio of people looking for trials was similar.
Doubt people are confident enough to form one yet. I'm sure the first week of i21 it'll be "ten BAFS, five lams, 2 Keyes and 0 Underground trials"


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

on victory its been roughly 40% BAF and 40% lambda with 20% keyes because its kind of a toss up as it seems roughly mixed in the number of poeple who like and hate it

i personally dont mind all of the random stuff that happens when fighting antimatter, alpha/beta entanglements are literally hardly noticeable especially if your ranged and they chahge so frequently you cant just choose who you want to be near

the obliteration beam targeting patch is kind of hard to notice at times especially when it aims for someone right near antimatter, with all the pets and antimatters own powers being the same dang color as it is hard to avoid, its also impossible to avoid the beam during the retarded "freeze time" segments

he can always just instantly tp to the consoles like reichsman does with his machine and be rid of the entire freeze time thing

the only part that i extremely hate in this trial is the dang antimatter pulse, any toon without a fast charging self heal is basically screwed since it takes % of your hp off each hit and with only 30 sec between pulses not enough time to really regen it

this pulse should start out with resistable dmg and add in unresistable dmg when you are hurting antimatter since he is supposed to be losing control of it


so my final thoughts on this are:

-change the pulse so it doesnt screw over non healing powersets
-remove the freeze time and just make antimatter automatically tp to the healing things
-if the above 2 were fixed the badge requirements would not be half bad as they are now


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the only part that i extremely hate in this trial is the dang antimatter pulse, any toon without a fast charging self heal is basically screwed since it takes % of your hp off each hit and with only 30 sec between pulses not enough time to really regen it
Dealing with the pulse is easy: just follow the crowd and hope you've got a healer who's rocking the aura.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
If the healers can see the person getting disintegrated. As a healer, I simply cannot see the disintegration aura. I've repeatedly asked that the player be highlighted in the league/team window so that they can be targeted by healers.
Yup - that's a pain.

It's often the case that I can see the text saying who is being disintegrated (though even that goes a little quickly when you're in a PuG and don't 'know' half the names) but can't spot them to target them in time.

A highlight would help, or a little more warning/time between ticks to let me scan the names of the other 23 players in the league.

It's ironic that this trial seems to like having characters with power to heal others, but one of the main reasons for this is so unfriendly to single-target heals.


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