So far, being disintegrated seems to be as lame as it sounded on paper
The trial is pretty tedious compared to BAF and Lambda.
The disintegration beam is excessively annoying, the terminal phase is too repetitive and overall this seems like the worst of the trials.
I'll be happy if I can get the costume parts and auras through Paragon Points, especially as some of my friends can't run the trials on their systems or don't have time to get them done. Please give us another outlet for these costume pieces!
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168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
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I was running my WP/SS tank last night on my first ever try at Keyes. I died lots of times, but it was still more fun than Lambda.
I have to say that I was one who bitterly complained about Lambda being too hard, etc. This time I'm going to let folks work out the tactics needed. Last several times I did Lambda I did fine, even with a toon that wasn't +3.
However I might comment that I was confused most of the time as to what needed doing and where, until I realized that the map can show which reactor is which. Also first run, so I assumed I would have a certain amount of confusion.
But at the end, Obliteration, Alpha/Beta Entanglement? Suddenly being group held? Still not sure what was going on.
I did notice at one point I had a message that I was being targeted for Obliteration and backed up. At my feet was a big green reticle. I was then held. If I had been near others I'm sure they would have been held too. The problem is with all the power effects going on you really can't see what color entangled you are or if the big green reticle is present. If you have only one target and even a few melee toons, things will get pretty messy visually speaking.
Also annoying was dying and then hitting the hospital where I rezzed, and then became held again. What? Obviously a bug, but still...
For the most part I'm reserving judgement until I get a few more runs under my belt.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
Firstly, I'll be glad when Positron gets raiding out of his system.
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Some people still seem to be a ittle confused about the Trials and the Incarnate system - there's no end to them - there's no point at which it canbe said that they're "done" or "fnished".
Psitron hs said that players will "always be chasing the next big thing" - the Trials will "end" when the TFs "end", or the story arcs "end" - it's open ended content, and the Trails are the main feature of the endgame system, which is also endless.
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Keyes > Lambda > Baf.
Having fun with the new trial, they just keep getting better.
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
Also annoying was dying and then hitting the hospital where I rezzed, and then became held again.
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Lambda is better than BAF with some teams, with other teams it can be much worse.
Both BAF and Lambda are better than Keyes. As in either are more fun than Keyes. How much better? I'm talking about the difference between the new Positron TFs and the original Positron TF. I've run the newer Positron TFs 3x-4x the amount I ran the original. Why? That is easy to answer: I found the revamps more enjoyable.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I do like the fact that Anti-Matter gets to be a total badass out in the open, which just proves that Neuron is a dirty tech stealer and Cole is blinded by Neurons toady attitude.
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Neuron gets points for pulling a great Not So Harmless (WARNING: TVTropes link!) moment if you do the Praetorian arcs in the right order. I did the power arc first, and he was complete dope, so him turning out to be a legitimately threatening villain in the Warden arcs was a pretty inspiring moment. Here's hoping the new raid can do the same for Keyes.
I think it would be helpful to have a breakdown of all the different effects going on.
First the Pulse is this a limited range AoE attack from AM, or is it zone wide?
Entanglement, from what I could see separates the players into red and blue colors. Similar colors are safe, different colors damage each other.
But the hold thing? Is that part of Obliteration?
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
I'm talking about the difference between the new Positron TFs and the original Positron TF.
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Er, back on topic. Anyone know if the zone wide damage ignores phasing? Also, AntiMatter is resistant to move speed debuffs but is he vulnerable to heal rate debuffs like those in /Poison?
Both BAF and Lambda are better than Keyes. As in either are more fun than Keyes. How much better? I'm talking about the difference between the new Positron TFs and the original Positron TF. I've run the newer Positron TFs 3x-4x the amount I ran the original. Why? That is easy to answer: I found the revamps more enjoyable.
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<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
If the healers can see the person getting disintegrated. As a healer, I simply cannot see the disintegration aura. I've repeatedly asked that the player be highlighted in the league/team window so that they can be targeted by healers.
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"LUCY IS BEING DISINTEGRATED!"
Lucy paused for a few seconds, then yelled "help"... and took off running at super speed, away from me and the rest of the team. I chased her for several seconds trying to get in heal range, until the predictable happened and she died.
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It can be worse. In my last Keyes run, I noticed that Lucy was being disintegrated, so I heal her, and yell in broadcast:
"LUCY IS BEING DISINTEGRATED!" Lucy paused for a few seconds, then yelled "help"... and took off running at super speed, away from me and the rest of the team. I chased her for several seconds trying to get in heal range, until the predictable happened and she died. |
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I dunno, I don't think Old Posi was truly bad. Don't get me wrong, it was tedious and in need of adjustments but it could be fun on a smaller team. Citadel is downright bad. Old Posi had a lot of issues stemming from it's placement as far as the level range (tons of travel without travel powers). I'll fully admit to having a skewed opinion since I'm newer than most.
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Er, back on topic. Anyone know if the zone wide damage ignores phasing? Also, AntiMatter is resistant to move speed debuffs but is he vulnerable to heal rate debuffs like those in /Poison?
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- Be dead.
- Be a MM with your pets in bodyguard mode.
It can be worse. In my last Keyes run, I noticed that Lucy was being disintegrated, so I heal her, and yell in broadcast:
"LUCY IS BEING DISINTEGRATED!" Lucy paused for a few seconds, then yelled "help"... and took off running at super speed, away from me and the rest of the team. I chased her for several seconds trying to get in heal range, until the predictable happened and she died. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
The final phase of this trial is not hard at all, it just takes people paying attention to what they are doing.
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Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
I know of no PUG willing to deal with the amount of deaths getting AM under 90% health for most of the trial will cause. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
The first time I did the Positron TF was in Issue 4. There wasn't an autoexemp feature, anyone over level 15 that crashed or dc'd were removed from the TF, there weren't any shortcuts like base teleporters, and no veteran rewards. That first time took NINE HOURS to complete with a team of eight players.
I don't know the answer to your second question. As to your first is that there is only two ways to avoid having the the pulse take 50% of your max health:
Yesterday I was the target of the disintegration beam and I couldn't see the effect on myself. On the other hand, at least I know enough not to run away from the healers. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
This sounds awful.
Gah. Another trial I won't see. Can we have some content for solo players, please? Eco. |
I'm also with you in waiting for solo Incarnate stuff.
Enjoy your day please.
Yes. It is called, "When Brute forces doesn't solve your problem, you aren't using enough." *resists the urge to pull a GG and put a smiley here*
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"As the size of an explosion increases, the number of problems it is unable to solve approaches zero."
Especially when those problems are pesky Primal invaders. |
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. -Vaarsuvius
I wish they could be more creative and make these hard without making a bunch of omg 1 or 2 shot death attacks. You get hit by anything else after a reactor pulse or by this and you're screwed. Usually a never missing victoria eye beam followed by a pulse = dead.
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Random observation: in an hour and a half of soloing pylons in Virtue RWZ 1, while monitoring the major global channels:
Roughly ten BAF trials formed.
Roughly five Lambda trials formed.
Not one Keyes trial formed.
The ratio of people looking for trials was similar.
Random observation: in an hour and a half of soloing pylons in Virtue RWZ 1, while monitoring the major global channels:
Roughly ten BAF trials formed. Roughly five Lambda trials formed. Not one Keyes trial formed. The ratio of people looking for trials was similar. |
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
on victory its been roughly 40% BAF and 40% lambda with 20% keyes because its kind of a toss up as it seems roughly mixed in the number of poeple who like and hate it
i personally dont mind all of the random stuff that happens when fighting antimatter, alpha/beta entanglements are literally hardly noticeable especially if your ranged and they chahge so frequently you cant just choose who you want to be near
the obliteration beam targeting patch is kind of hard to notice at times especially when it aims for someone right near antimatter, with all the pets and antimatters own powers being the same dang color as it is hard to avoid, its also impossible to avoid the beam during the retarded "freeze time" segments
he can always just instantly tp to the consoles like reichsman does with his machine and be rid of the entire freeze time thing
the only part that i extremely hate in this trial is the dang antimatter pulse, any toon without a fast charging self heal is basically screwed since it takes % of your hp off each hit and with only 30 sec between pulses not enough time to really regen it
this pulse should start out with resistable dmg and add in unresistable dmg when you are hurting antimatter since he is supposed to be losing control of it
so my final thoughts on this are:
-change the pulse so it doesnt screw over non healing powersets
-remove the freeze time and just make antimatter automatically tp to the healing things
-if the above 2 were fixed the badge requirements would not be half bad as they are now
the only part that i extremely hate in this trial is the dang antimatter pulse, any toon without a fast charging self heal is basically screwed since it takes % of your hp off each hit and with only 30 sec between pulses not enough time to really regen it
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If the healers can see the person getting disintegrated. As a healer, I simply cannot see the disintegration aura. I've repeatedly asked that the player be highlighted in the league/team window so that they can be targeted by healers.
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It's often the case that I can see the text saying who is being disintegrated (though even that goes a little quickly when you're in a PuG and don't 'know' half the names) but can't spot them to target them in time.
A highlight would help, or a little more warning/time between ticks to let me scan the names of the other 23 players in the league.
It's ironic that this trial seems to like having characters with power to heal others, but one of the main reasons for this is so unfriendly to single-target heals.
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That being said, I hate the reliance on healers and regen and devaluation of other support/defensive sets in this trial, and I feel the final fight with Anti-Matter overly penalizes melee types. But I still love it overall because it feels like I'm fighting Dr. Doom due to the number of tools at his disposal.
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