So far, being disintegrated seems to be as lame as it sounded on paper


Aggelakis

 

Posted

Ran it again on my Emp, still can't see a way to reliably find the disintegrate target. We failed mostly because we had a lot of people get killed while being disintegrated (I only saw myself save two, granted people could have been more proactive with greens, but I still felt bad I couldn't find the target). We stayed together decently well, but just couldn't move AMs HPs much because he kept healing.

The floating text that states who is being disintegrated, is that in one of the chat channels? Maybe I could create a tab to monitor it then.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I must agree that being Disintergrated is stupid. Doing keyes today with my emp fender. And I happened to see a dom get the warning and green glowy. So naturally, I spammed heals on him. Now when I say spammed..I mean I used heal other, absorb pain, and healing aura, all on him, as he took damage. Guess what happened..he STILL died. wtf is that? I timed my healing with the hp pulse drops, and he was full hp one moment..then flat out dead.
Not to mention, there is so many graphical effects going on in that last fight..no idea what AM is doing half the time, then everyone is flying, stunned, taking damage. And in amongst all that there is some tiny green glow that means a person is dying? Awesome!


 

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Originally Posted by Arcanaville View Post
Well since I like *some* (not all) aspects of the trials others don't like, it comes down less to whether the devs ignore complaints and feedback, and more which complaints and feedback they choose to align themselves with. While there are specific detail aspects I can agree are problematic about the trials and the reward systems surrounding them, ultimately if the devs change some of the fundamental design decisions that some players are complaining about, I'll have just as much right to complain the devs aren't listening as other players do now. The devs have no way whatsoever to escape the charge that they are ignoring feedback.
Which is why people should be allowed to voice their opinions, concerns, criticisms and complaints and the professional game designers left to decide what to make of those. As long as players play forum police against each other, doing their best to suppress dissenting views as if for fear that "a vocal minority" will be heard and bad changes made, these arguments will happen.

My only concern, in this thread and others, is to make my opinion heard and not have it pissed on by other players. I've no illusions that I can force the development team's hand or bully them into submission. The best I can do is present a strong argument and cross my fingers.

At the end of the day, players yelling at other players that they're playing the game wrong or their opinions are wrong or they're horrible human beings is pointless. We are all customers and we all have the right to request the game be made more like what we like, even if that means making it less like what other people like. It's neither our job nor our place to define which direction is right. That's why we have a professional development team - they get to make that decision. We can only appeal to them, and it would be a lot nicer if we could do that without having to elbow our way through a wall of players blocking the way.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by StratoNexus View Post
The floating text that states who is being disintegrated, is that in one of the chat channels? Maybe I could create a tab to monitor it then.
It's the kind of text that appears above your head like damage numbers; you know, the kind that appears red for the player being affected and gray for everyone else.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Originally Posted by Blast_Chamber View Post
forgive me if this was answered already....

When you are first hit with Disintegration, can you activate your self destruct and beat Antimatter to the punch or does that count as a death due to the DoT and award him the HP boost?
That will heal anti-matter.

The way it works, you get hit with disintegrate. If you die while under the effects of disintegrate, Anti-Matter heals.

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Originally Posted by srmalloy View Post
Not to mention designing the pivotal character(s) you have to defeat so that they're functionally immune to debuffs and controls, so the only thing that is effective against them is a massive influx of damage, handicapping characters that rely on that debuff or control instead of outright damage.
To be fair, the campaign against Controls has been in effect for a very long time in this game. I hated when the purple triangles were first introduced... But frankly, there aren't many good options there without really thoroughly changing how the control playsets work. Still not happy about it, but not much that's really feasible to be done about it. At least the trials have multiple facets.

With debuffs, I believe it's a simple matter that debuffs face a similar effect of being too effective.


Let's Dance!

 

Posted

Few more points.

  1. If you don't have someone with taunt, have someone use a toggle debuff to drag him around. If your whole league somehow has neither of these things...well, taking him down to like 85%-90% by periodically attacking him to keep aggro isn't gonna make or break the trial.
  2. There's an oft-unused "HELP!" macro bound to one of the F keys. So unused, in fact, that I don't even remember which one it is without having access to the game right now. But you can have anyone call out disintegrations using it. You can be more fancy and create a more specific macro or bind yourself, but this is something you can tell your entire league.
  3. AFAIK, he always goes to the same terminal at the same points of HP. The first time at 75%, he always goes to the terminal to the front-right, based on what direction you're facing when you get to the truck depot from reactor 3. Then he goes to the back-left one, and finally the front-left one. Keeping him near the right terminal before he uses ZA WARUDO will keep it from lasting long enough for an obliteration beam to start charging while you're frozen.
  4. Not 100% sure on this one, but I'm pretty sure the only debuffs to which he is absolutely immune are movement speed debuffs, and -fly/-jump. Otherwise, he should have standard AV debuff resists. This is a good thing, because you sure as hell wouldn't want him to be stuck in place while you're dragging him between terminals.


 

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Just ran Keyes last night and really enjoyed the last fight...however everything leading up to it was just well awful. Being killed exiting the hospice(yes hospice) not good, being killed on the way back to the fight not good, being killed while typing not good, and being killed while looking for team not good! I have no problem dying while fighting(seriously) but being randomly(they seemed) KO'd as mentioned above sucked the fun out of it...although i was laughing at myself and the design...so i give the trial a C-. I will give it a few more try's and read-up to see how i can improve but if i find i was doing exactly what i was supposed to i wont be back for this one...just wasnt fun enough and i believe i did more travelling than fighting!


 

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Originally Posted by Huron View Post
/macro disn Request Help! I'm being disintegrated!
Something like this worked on the only Keyes trial I attempted. We were extremely light on healers, so were requested to add our team number as in "Team 3 DIS". That way at a glance the healer could tell what team to scan.

Is there a macro variable that refers to your team number? Like $Target refers to who you're targeting?


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Quote:
Originally Posted by Aura_Familia View Post
Baf is the best for me. Keyes is just okay.
BAF is the worst to me, but then again, I had synch-kill mechanics.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Quote:
Originally Posted by Vanden View Post
It's the kind of text that appears above your head like damage numbers; you know, the kind that appears red for the player being affected and gray for everyone else.
Yeah, I see that usually, often I see:
My chat box, full of chat is being disintegrated. Hard to make out who, when I can't see the gray text underneath my chat box. I am guessing then that this text is just float text and appears in no channels. Well, two runs is not enough practice, but I do not have a good feeling about this.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Quote:
Originally Posted by srmalloy View Post
No more /facepalm than three minutes with four different people saying "Pull Nightstar back to the middle of the courts" as the fight against her remains fixed at the northeast corner of the courts on a BAF...
Yeah, that would be real /facepalm, but I have yet to see that in a BAF yet. Most of the time I see people attacking too early, pulling to the helipad instead, or 3-4 brutes/tanks pulling NS/siege in different directions.

There are many other ways to damage AM. I see wild pets attacking him, AoE damage auras and AoEs being used too close.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by Sardan View Post
Something like this worked on the only Keyes trial I attempted. We were extremely light on healers, so were requested to add our team number as in "Team 3 DIS". That way at a glance the healer could tell what team to scan.

Is there a macro variable that refers to your team number? Like $Target refers to who you're targeting?
As far as I know, there is no $variable to use for team number (or even which member of the team you are), however you can manually edit the macro/bind to insert your team number:

/macro disn Request Help! I'm on team 2, and I'm being disintegrated!

unfortunatly, you would have to redo the macro every time you changed teams.


"Can play" is not a binary. It's a float.
There are some pretty low values of "can play" out there.
--Fulmens

The truth will set you free, but first it will piss you off

 

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Quote:
Originally Posted by Vice_Virtuoso View Post
[*]There's an oft-unused "HELP!" macro bound to one of the F keys. So unused, in fact, that I don't even remember which one it is without having access to the game right now. But you can have anyone call out disintegrations using it. You can be more fancy and create a more specific macro or bind yourself, but this is something you can tell your entire league.
The key you are thinking of is F8.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Quote:
Originally Posted by Exodus_V View Post
Just ran Keyes last night and really enjoyed the last fight...however everything leading up to it was just well awful. Being killed exiting the hospice(yes hospice) not good, being killed on the way back to the fight not good, being killed while typing not good, and being killed while looking for team not good! I have no problem dying while fighting(seriously) but being randomly(they seemed) KO'd as mentioned above sucked the fun out of it...although i was laughing at myself and the design...so i give the trial a C-. I will give it a few more try's and read-up to see how i can improve but if i find i was doing exactly what i was supposed to i wont be back for this one...just wasnt fun enough and i believe i did more travelling than fighting!
Ok I re-ran the Keyes with the same SG mates...this time it was a non master run and the out come was the same we won...however this time it was so much more fun...no random deaths for me...had zero problems figuring out when and where i was suppossed to be...basically had a great time...so ill come back for moar!

Also noted that it seems the BAF has better rewards for me but thats non scientific...only ran 2 Keyes and 2 BAFS compared.


 

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Quote:
Originally Posted by Exodus_V View Post
Ok I re-ran the Keyes with the same SG mates...this time it was a non master run and the out come was the same we won...however this time it was so much more fun...no random deaths for me...had zero problems figuring out when and where i was suppossed to be...basically had a great time...so ill come back for moar!

Also noted that it seems the BAF has better rewards for me but thats non scientific...only ran 2 Keyes and 2 BAFS compared.
Well I'd say on a base level KIR has worse rewards. It takes about twice as long as a BAF to complete and it rewards the same pool.


Let's Dance!

 

Posted

Working on changing my camera angle now for the final fight. I have found that with my UI layout, I have better luck seeing the disintegrate messages if I keep my angle low, so that I am looking straight out, or maybe even slightly up (instead of the standard slightly looking down angle). I am almost always zoomed really far out and I keep it that way. Zooming in close made it even harder.

So for me, stay zoomed way out, but flatten my view. I helped save 4 people my last run for sure, I am getting better at this.

Perhaps the disintegrate float text could be made to linger an extra 0.5 to 1 second? That small change could be hugely helpful.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Not sure if its been mentioned or not, but MM seems to have a really easy time on this the KIR, especially if they use bodyguard mode correctly. Yes, some shots will hit AM, but getting him down to even 70% before the end phase won't really nuke the raid (its what? an additional 10% damage?) but it'll allow the the MM to pretty much completely ignore the pulses, and disintegration with bodyguard mode is pretty much a joke in and of itself. Combine it with any form of +regen, and due to bodyguard mode your actually gaining more hit points then you'll lose.